Expel from Orazca

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Tokens

Expel from Orazca

Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

Expel from Orazca Discussion

Mj3913 on Isperia's Flying Circus of Tools

7 months ago

Thanks ThoAlmighty, for the + and suggestions, I'll add them into my test version. I especially like Unsubstantiate and Expel from Orazca , Clique is being considered, and I'm currently trying out Admonition Angel (similar to Sanctions). Dire Hour I have considered, however doesn't fit into the blink part of the deck. I'll also take a look at yours as well, hope you found some ideas for yourself here.

Speaking of the test version, I shall have some to report from that soon. Stay tuned.

ThoAlmighty on Isperia's Flying Circus of Tools

7 months ago

So you're the reason my Isperia list is festering down at #3...

Can't help but love the deck, though! +1 from me! A few suggestions:

I'd swap out Disperse for Expel from Orazca or Unsubstantiate . Angel of the Dire Hour is a great one to have in your toolbox. Angel of Sanctions as well. Vendilion Clique is on the pricey side but it's one of the best recent additions I've made. Tutorable hand disruption that doubles as a peek effect is quite strong. Also, great to see someone else janky enough to run Moonring Island !

KibaAlpha on Ezuri, claw of progress

8 months ago

Bounce is a strength of blue.

Cyclonic Rift , River's Rebuke , Expel from Orazca

The Cryptolith Rite , Surgespanner and Kiora's Follower combo is a must.

You should remove Infect creatures.

Dete on BIRDS

9 months ago

first thing Creeping Chill is not pauper legal and it can be used in this deck since its black, Expel from Orazca is not legal either.

good card for them to replace are :High Tide, Distant Melody, Airborne Aid, Shared Discovery, Mizzium Skin, Gigadrowse, Sage's Row Denizen, Rhystic Study, any of the cantrips. theres a bit of protection, control and card draw. but i suggest you take out Sudden Storm, Aerial Formation, Piracy Charm, Hubris, Jace's Scrutiny, Refocus, Reach Through Mists, Tidal Bore. for more useful cards like Gush, Hoodwink, Man-o'-War, Snap, Volrath's Curse, Relic of Progenitus and more counters like Dream Fracture, Faerie Trickery, Arcane Denial, Logic Knot oh and See Beyond seems like a good enough hand filter.

Shoku on U/G(Simic) War of the Spark Merfolk

9 months ago

Hey, Hexaflexagon.

Both would work just as well, I however am under the belief that you would be in a better position for your opponent to be down a card rather than you up one, similar to how decks like Stax play.

However Incubation and Incongruity will most likely be taking the place of Expel from Orazca anyways.

Hopefully when spoilers start to pick up speed we will have even more cards to speculate on.

Hexaflexagon on U/G(Simic) War of the Spark Merfolk

9 months ago

Have you considered Blink of an Eye instead of Expel from Orazca? If you have enough mana, you can not only bounce an annoying nonland permanent to its owner's hand but also draw a card, giving you a one card advantage, which IMO is better than giving your opponent a one card disadvantage.

nik9111 on Blue Mill Low Budget

10 months ago

I am working on a very similar deck, only mine was made of cards I already owned so it is a bit more scatterbrained. I have played a good amount of games with it and I would recommend switching out the Diamond Mares and putting in the Murmuring Mystics. The artifacts don't synergize with Drowned Secrets and in the end that can hurt. I only happen to have 1 copy of drowned secrets available and I felt the difference when I removed the artifacts from my deck. Also the murmuring mystic is an mvp. He makes every spell hurt much more by supplying you with chump blockers, and is a wall himself at 1/5. If 2+ of them make it to the field it can get out of hand quickly. If you want to splurge for Quasiduplicate, that can help guarantee 2+ make it to the field.

I've had my butt saved multiple times by River's Rebuke. Sometimes things slip by and that can clear a whole board(especially tokens) all at once. You should have the many for it when the time comes, because.

I also like Expel from Orazca, which originally was just thrown in because i had it lying around, but with murmuring mystic it is not too hard to get city's blessing. This makes the card in question go on top of their deck instead of in their hand, and it gets milled promptly on our draw step due to psychic corrosion.

I'm also going to be borrowing some ideas from your deck if you don't mind. I don't know how Opt slipped by me.

Hope some of this helps. Happy milling!

Liquidbeaver on Argent Control

11 months ago

Sideboard is looking much better. I'd still like to get some Damping Spheres in, and I miss my extra Shrapnel Blast, but overall I am very happy with it.

The Expel from Orazca is probably the weakest card left. I really like that if I imprint it it is hard control if I have 10 permanents, but needing to fulfill two steep requirements before it becomes "better" than Echoing Truth is probably just code for it needs to go next.

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