Spectral Searchlight

Spectral Searchlight

Artifact

: Choose a player. That player gains one many of any colour they choose.

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Set Rarity
Battlebond (BBD) Uncommon
Conspiracy (CNS) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Spectral Searchlight occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Spectral Searchlight Discussion

king-saproling on Death and Taxes plus Walls (Witch)

2 months ago

Spectral Searchlight is fun when you have a teammate since you can use it to give your teammate mana. At any rate I think it's better than Mana Prism. Pariah could be fun since you can enchant opponents' creatures with it.

You might like these too: Magus of the Candelabra , Fertile Ground , Market Festival , Captured by the Consulate , Silence , Pir's Whim , Virtus's Maneuver , Zndrsplt's Judgment , Imperial Mask , Capital Punishment , Torment of Hailfire , Exsanguinate , Overwhelming Splendor , Curse of Shallow Graves

RootbeerEnthusiast on I AM KING

4 months ago

Spectral Searchlight seems to be on theme here.

Vulnoth on Scarecrow

7 months ago

The first thing you should figure out is the direction of the deck, and adjust things accordingly. It's a lot easier than it sounds, and it really is that simple. Since this is Tribal EDH and Reaper King is the general, most of what we want is stuff to facilitate both his casting, abuse of his removal effect, and the consistency with which those are done. Granted, I'm not an expert with multicolor EDH, but there are some basic principles that apply, so this is where I am drawing from.

Fielding the 'Crows

Popping with King is great, but with limited deck space, vanillas just don't make the cut. To that end, you need to look for what you get in addition to a card triggering King's removal.

Irregular Cohort - Pay 4 to get a pair of 2/2 Changelings, which means a field day for Reaper

Unsettled Mariner - Changeling plus a hint of protection

Birthing Boughs - Simple Changeling production, which of course means Scarecrows at a decent price

Riptide Replicator - Largely, it's a watered-down Boughs, but a slow format like EDH can give you better opportunities with Replicator

Volrath's Laboratory - Largely, it's a watered-down Replicator, but for a budget deck it can get the job done

Call to the Kindred - Assuming your creature doesn't get vaporized, you can generate free board presence and possibly get pops with Reaper

Descendants' Path - Easier to keep around than Call while harder to actually use, but is an option

Kindred Charge - Swarm tokens, obliterate things with Reaper King , swing for game

Kindred Summons - High costed, but can snowball hard

Acceleration and Mana Fixing

Since this isn't fully funded five-color EDH, you need to compensate for your lands' blandness with artifacts, and possibly a touch of ramp if it fits into the deck. These things are widely used because it's more than just fixing your mana, it's having more mana at your disposal for when your general dies and you need to recast at an inflated price.

Darksteel Ingot , Manalith , Spectral Searchlight - Never underestimate an omni mana rock in EDH, because this both speeds you up and eases your mana needs. There is a point at which too much mana fixing of this nature is bad, but for a budget deck, don't worry too much about that until a little further down the line when you start shifting away from being strictly budget

Coalition Relic - Additional option of planning for next turn

Firemind Vessel - More generation at the cost of being pretty slow

Coldsteel Heart - Not as good as omni mana rocks, but is an option

Rampant Growth , Harrow , Explosive Vegetation , Far Wanderings , Kodama's Reach , Primal Growth - All slight variations of mana ramp

I'm short on time right now, so I'll pick up where I left off tomorrow.

xaarvaxus on Kynaios and Tiro of Meletis EDH

9 months ago

This deck looks like you're not feeding it enough . 4 color decks are tough, especially without the pricier duals. Exotic Orchard , Spectral Searchlight and Chromatic Lantern can all help with that though you'll probably want even more blue sources than that. The Searchlight also plays into the group hug theme.

Humble Defector is another card draw for opponents that will probably get abused right up until it is too late.

ezio2907 on Enchantment shenanigans

9 months ago

For playing a short time you did a nice job! But there are a few cards that you need to scrap as fast as possible (in my opinion). Those cards are Manalith and Cystbearer . For Manalith are better options and Cystbearer does not do somehting with the rest of the deck. Try Chromatic Lantern , Commander's Sphere , Mana Geode or Spectral Searchlight . Or use something like Cultivate or Kodama's Reach to ramp.

Maybe also use something to protect yourself with something like Sphere of Safety , Propaganda and Ghostly Prison .

I also mis Daybreak Coronet in your deck. It is a solid aura for a low cost.

Good that you use board wipes! But what if you could protect your commander more ( Shielded by Faith )? Than boardwipes would become even beter.

I hope this helps. You are on a good way and keep having fun :)

Vipy5 on Father of Infect

9 months ago

If you need help with knowing how much/what ramp to use, you might want to check out https://www.mtggoldfish.com/articles/brewer-s-minute-ramp-math

I am not an expert in mono, but for you I recommend adding:

Mana Crypt pricey but spicey

Charcoal Diamond goes so well with Sol Ring

Everflowing Chalice and Astral Cornucopia - especially if you somehow get more proliferate

Extraplanar Lens

Ashnod's Altar and Phyrexian Altar are good if you want double-down on sacrificing your own creatures.

Myriad Landscape can go in almost any edh deck

Nykthos, Shrine to Nyx is solid in any one- or two-colour deck

Lake of the Dead has a downside, but you won't care when you're using it (trust me)

Deserted Temple , Vesuva , Candelabra of Tawnos and Thespian's Stage to double-down on Cabal Coffers.

Petrified Field to protect valuable lands.

Expedition Map and/or Wayfarer's Bauble to tutor itfor all your powerful lands.

I'm not sure how I feel about Temple of the False God , but it is an EDH classic.

Other mono ramp

I ended up finding so many mono ramp cards I thought I might as well make a more full list.

Solemn Simulacrum is a good catch-all

Magus of the Coffers is slow, but might be worth it. Crypt Ghast is a better version.

Pawn of Ulamog and Sifter of Skulls are good in any deck that sacrifices often

Nirkana Revenant is good in the right deck

Bog Witch is kind of weird, but has fringe uses

I haven't thought hard, but you might be able to do some flicker shenanigans with Priest of Gix

Priest of Yawgmoth and Soldevi Adnate work if you hate your own stuff

Leaden Myr , Hedron Crawler , Manakin , Scuttlemutt , Alloy Myr , Opaline Unicorn , Palladium Myr are usually worse than rocks, but maybe you want?

Worst case, an edh deck can always load up on rocks. These are some of the best ones for mono black

Sol Ring every edh deck should include this

Star Compass , Fellwar Stone , Fractured Powerstone , Mind Stone all fill similar voids

Thran Dynamo , Ur-Golem's Eye , Worn Powerstone , Gilded Lotus , Hedron Archive , Sisay's Ring

Pillar of Origins for tribal decks

Consider Pentad Prism , Kyren Toy , or Coalition Relic for proliferate

In most games, these do the same thing: Commander's Sphere , Cryptolith Fragment  Flip, Cultivator's Caravan , Darksteel Ingot , Hierophant's Chalice , Honor-Worn Shaku , Mana Prism , Manalith , Orazca Relic , Phyrexian Totem , Powerstone Shard , Pristine Talisman , Seer's Lantern , Serum Powder , Skull of Ramos , Sol Grail , Spectral Searchlight , Vessel of Endless Rest , Victory Chimes , and Chromatic Lantern

Thought Vessel if you fill your hand

Chrome Mox is usually worth the card disadvantage

Lotus Bloom , Mana Vault , Basalt Monolith , Grim Monolith , and Lotus Petal for explosive potential

Mox Amber if you usually have your commander/a legendary thing out

Mox Diamond if lands in your graveyard is a good thing

Mox Opal if you have 2+ extra artifacts

Black Market is good if you tend to sacrifice/kill a lot of creatures

Caged Sun , Doubling Cube , and Gauntlet of Power are fair if you want to reach that high mana

Liliana of the Dark Realms is nice with proliferate, and makes sure you don't miss land drops in the mid/late-game

Sword of the Animist is best with one-mana creatures, and if you attack often, but might be justified even if not

Jet Medallion and Heartless Summoning do a lot of work if you play many cards in a turn

Carnival of Souls is fun with some creature-based combos

These mostly work for combo/explosive turns

Bubbling Muck for explosive/combo turns

Dark Ritual for getting a turn 2 Crypt Ghast , etc.

Sacrifice and Culling the Weak for sacrificing. They go nicely with Songs of the Damned

Spoils of Evil for lategame combos

Rain of Filth must be used with caution

Crypt of Agadeem works, but only if you consistently have 4+ creatures in the graveyard

Phyrexian Tower eats your creatures

Cabal Coffers is a staple

It's porbably unnessecary, but if you end up with few basic swamps, consider Urborg, Tomb of Yawgmoth to supplement your Cabal Coffers .

Cabal Stronghold is great if you can't afford many nonbasics, and might be good enough besides.

leesteak on Turning A Profit

11 months ago

If you are looking for cards to take out, the primary cards I would look at: Martial Law - Only gets one creature, and is somewhat slow as a 4 mana do-nothing enchantment, while it can eek out value, it can also do very little Recumbent Bliss - Trading 1 for 1 with a single opponent sets you behind the other players, and I'm not sure the life gain is worth it. Ith, High Arcanist - Seems like it doesn't quite do near enough for its mana cost, and its suspend can be really slow. Like, if you have it on turn 2, great, but that may not happen often enough to be worth it. Icy Manipulator - Like martial law, but also you have to pay for it. It's by no means useless, but it's slow, it only works on thing a turn, and it might just do nothing for you. Mind's Eye - is super slow. Like, if you want to draw, lets say 5 cards, you have to invest 4 mana intially, and then 4 more mana over subsequent turns. Or, you could just cast Tidings and draw 4 cards for 5 mana. Victory Chimes - just meh. While you can dream of making cool deals for the extra mana, as someone who has played Spectral Searchlight , its mostly just a bad mana rock.

Also, just as a word of advice, one thing you need to be aware of as a control deck is that when you use removal on someone's threat, be it a counter, or other removal, it puts you at card disadvantage. With that in mind, I would advise cheaper counterspells, such as Swan Song , Arcane Denial style cards. Also, packing some more card draw would maybe not be the worst idea, instead of the group draw artifacts you have currently. That's my personal advice! Good luck :+)

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