Tap: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.
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Spectral Searchlight Discussion
1 week ago
1 month ago
Seedborn Muse lets you activate multiple times a turn cycle.
Birthing Pod is fun in tasigur decks
Step 1: get out tasigur
Step 2: pod him into Avenger of Zendikar
Step 3: Oh hi there Craterhoof Behemoth
Heartbeat of Spring+ Palinchron (already in the deck)= Infinite mana (you can do the same thing with deadeye already I know but redundancy for infinite combos isn't bad)Infinite mana+ Tasigur, the Golden Fang means you can mill your entire library and then keep activating him until there is nothing in the graveyard your opponents can give you back.
If hypothetically 2 of the cards you get back are Laboratory Maniac and a way to draw a card, or maybe an Exsanguinate or theoretically if you had Kokusho, the Evening Star and Hero's Downfall then used your infinite mana and tasigur to get both back repeatedly...
Look all i'm saying is it would be unfortunate for your opponent's life total.
1 month ago
really like the deck and it is helping me work on my own take of yahenni as well but I am curious on some card selections if you don't mind explaining?
1 month ago
Nice, I love Conspiracy. I keep a box of both Conspiracy and Conspiracy 2 on hand for drafting. This evokes that feeling with all the explicit politics cards.
If you are interested, I have a Marchesa pillow fort deck that uses a bunch of very subtle political cards. You should check it out, maybe you will find something you like.
1 month ago
Armageddon - doesn't do enough for you, I feel, as Control really wants to keep it's lands.
Caged Sun - belongs more in a rampy/artifact/mono-colored deck.
I'd recommend: anything that gives vigilance. ie: Batterskull
2 months ago
2 months ago
3 months ago
Okay. First, you've got to ask yourself an important question.
Do I want to win any games with this deck?
If the answer is yes, then you've got the completely wrong build for it, but I'll get to that later.
Now, if the answer was no, then there's a couple of things you need to understand. Namely what your playgroup is like. Are you in a combo heavy meta or a fat creatures one? Or storm? Do you allow use of the Eldrazi titans in your group or cards normally banned in multiplayer? Once you've got these type of things understood you can figure out what cards I'm about to suggest should or should not be added.
Firstly, I feel you need some strict upgrades in you defense. Namely cards like Swans of Bryn Argoll coming in for probably Kraum, Ludevic's Opus. Remember that you don't care what you give your opponents an advantage in so long as they don't kill you with it. In that regard, you need a means of getting hexproof for yourself. Psychosis Crawler coming out for Orbs of Warding would be what I recommend.
Next up would be I think the removal of Keening Stone and Oath of Druids. Sure you might have an opponent or even two that want their graveyard to be full of stuff. But those same players may also be using very degenerate combo wins that lock everyone else out of the game. Rather than go a policing route, Forced Fruition can easily replace the stone for overloading people with card advantage. If you really do have graveyard loving players, let them decide what they want to pitch to the grave or not. To replace the oath however, I'd throw in a healthy dose of Telepathy so you can tell when someone is about to "go off" in a manner that you know will make everyone feel bad, thus giving you/everyone else time to ward them off.
For others it'll merely be a matter of keeping yourself in the game. Arcane Melee is another card that really just helps one type of player, so Clever Impersonator should let you just double up on whatever else you're using to protect yourself or accelerate the game. Reverse the Sands is also a card that will honestly just get abused when you make the (other) most annoying player on the table the easiest target, so a Beacon of Immortality will be better I feel.
The only other definitive replacements I see needed are Treacherous Terrain being traded out for Zhur-Taa Ancient and Gaea's Herald becoming Vexing Shusher. Any other cards to utilize from there, which likely includes many of what I've already suggested anyway, should basically be tailored to your playgroup and however you want to see the games unfold. I'd treat it as "do I want to be so helpful as to play Spectral Searchlight? or do I want to just want to play Guided Passage and see what happens?
Now to very lightly get back to you on that "yes I do want to win" scenario, I'll have to wait and see what you say your meta is like before I make suggestions for it. I will say though that virtually any type of win condition is open to you that won't deny your deck the group hug tag. Even aggro if you can believe me.