Spectral Searchlight

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Spectral Searchlight

Artifact

Tap: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.

Price & Acquistion Set Price Alerts

CNS

RAV

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Recent Decks

EDH 0 / 1
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Spectral Searchlight Discussion

ClockworkSwordfish on What if (insert old rule) ...

1 day ago

I agree that losing mana burn is a loss for the most part. The logic was that it didn't come up often and fairly enough, but... well, neither do a lot of things. The problem is mostly that removing mana burn didn't add any strategic depth. But there is a void now where it once was - for all of the reasons you listed, and then some.

What really peeves me are the cards that have been rendered useless since they were designed with mana burn in mind. Citadel of Pain and Pygmy Hippo are chief examples, but I also liked the added utility on Spectral Searchlight and Valleymaker. Master of Arms was also neutered by a rules change (tapped blockers not dealing combat damage) and yet they swept in and errata'd him to compensate. Where's the love for the Hippo, huh?

Other rules losses I dislike are combat damage no longer using the stack (that's more arbitrary; there are arguments for both versions having advantages) as well as the new legend rules (it makes more sense balance-wise but I dislike it flavour-wise.) The one that probably leaves the worst taste in my mouth is the new 'waterfall' style for handling combat damage in gang blocks! Jesus, I thought they were trying to make the game more streamlined - what the heck is this about guys lining up to take hits until the attacker decides he's handed out enough? It's less intuitive and lowers the power of trample, which could kind of use the help considering it's the worst form of evasion there is. Plus the whole "deathtouch has a secret second ability where it lets you use the old style of damage" both suggests it wasn't a necessary change and also results in weird rules baggage that isn't obvious from looking at a card, kind of like the original Walls being unable to attack without any reminder text saying so.

F3A5t on Chain of Command

1 month ago

Why did you take out Astral Cornucopia it is superior than Spectral Searchlight in every way.

To fully abuse the chain veil/Teferi combo you need more things that can tap for two or more mana.

Neotrup on Question about countering abilities

1 month ago

Abilities that can be countered are activated abilities and triggered abilities that are not mana abilities.

An activated ability is easily identified by the presence of a colon (:). Some keyword abilities are activated abilities with the colon in the rules defining them, which may or may not appear in reminder text. Examples of this in standard are Crew, Cycle, and Embalm. Loyalty abilities are also activated abilities, in the form of "Add or Remove the appropriate number of loyalty counters: Do this."

For an activated ability to be a mana ability it must have the potential to add mana to a player's mana pool, cannot target, and cannot be a loyalty ability. Examples are the abilities of Llanowar Elves, Spectral Searchlight, or Pristine Talisman.

A triggered ability can be identified by the starting word "When," "Whenever'" or "At." Some Keyword abilities are triggered abilities whose rules text start with one of these words, though reminder text may or may not include them. Some examples in standard are Ingest and Afflict.

For a triggered ability to be a mana ability it must trigger from the activation of another mana ability and have the potential to add mana to a player's mana pool. Some examples are the abilities of Mana Flare, Wild Growth, or Overabundance.

An ability doesn't have to be from a creature, or even a permanent to be countered. Disallow can counter: the cycling ability or triggered ability from cycling of Renewed Faith, though it will only counter one ability, not both; the on cast trigger of Ulamog, the Ceaseless Hunger; the activation of a Embalm or Eternalize; or any number of other activated or triggered abilities.

Affenkralle on Queen Marchesa EDH - Game of Thrones

1 month ago

masterk2 Love your idea with the vow cards. I actually have some of them in my Kaalia deck which I don't really play. Spectral Searchlight looks like a tonne of fun for a more political plan. Why did you choose Ill-Gotten Gains though?

You are right, with this deck I want to be more on the aggro side.

Anyways, thank you so much for your help. Your tips will definitely help me improve this list. You are awesome :D

Cloudchaser.Kestrel on Courting attack, Isperia Supreme Judge

3 months ago

I actually won a game off not having a Sol Ring and I feel ritually bound not to put one in at this point.

I do have Oath of Lieges - Thought Vessel - Spectral Searchlight, and Pristine Talisman though. I like Mana rocks that do other things.

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