|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Uncommon|
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Tap: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.
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Spectral Searchlight Discussion
1 day ago
I agree that losing mana burn is a loss for the most part. The logic was that it didn't come up often and fairly enough, but... well, neither do a lot of things. The problem is mostly that removing mana burn didn't add any strategic depth. But there is a void now where it once was - for all of the reasons you listed, and then some.
What really peeves me are the cards that have been rendered useless since they were designed with mana burn in mind. Citadel of Pain and Pygmy Hippo are chief examples, but I also liked the added utility on Spectral Searchlight and Valleymaker. Master of Arms was also neutered by a rules change (tapped blockers not dealing combat damage) and yet they swept in and errata'd him to compensate. Where's the love for the Hippo, huh?
Other rules losses I dislike are combat damage no longer using the stack (that's more arbitrary; there are arguments for both versions having advantages) as well as the new legend rules (it makes more sense balance-wise but I dislike it flavour-wise.) The one that probably leaves the worst taste in my mouth is the new 'waterfall' style for handling combat damage in gang blocks! Jesus, I thought they were trying to make the game more streamlined - what the heck is this about guys lining up to take hits until the attacker decides he's handed out enough? It's less intuitive and lowers the power of trample, which could kind of use the help considering it's the worst form of evasion there is. Plus the whole "deathtouch has a secret second ability where it lets you use the old style of damage" both suggests it wasn't a necessary change and also results in weird rules baggage that isn't obvious from looking at a card, kind of like the original Walls being unable to attack without any reminder text saying so.
2 weeks ago
Still not mentioned:Herald of Leshrac, Retraced Image, The Keyrunes, Coldsteel Heart, Clear the Land, Into the Wilds, Oblivion Sower, Crypt of Agadeem, Deathrite Shaman, Thought Vessel, Plasm Capture, Mwonvuli Acid-Moss, Shefet Monitor, The Diamonds, Grand Architect, Scuttlemutt, The Totems, Citanul Hierophants, Cryptolith Rite, Sakura-Tribe Scout, Walking Atlas, Axebane Guardian, Overgrown Battlement, Oath of Lieges, Rites of Flourishing, Sasaya, Orochi Ascendant, Zendikar Resurgent, Squandered Resources, Food Chain, Overabundance, Vedalken Engineer, Cultivator's Caravan, Guardian Idol, Dreamstone Hedron, Koth of the Hammer, Pentad Prism, Sphere of the Suns, Qarsi Deceiver, Spectral Searchlight, Fellwar Stone, Channeler Initiate, Devoted Druid, Morselhoarder, Serra's Sanctum, Recross the Paths, Scattering Stroke, Cryptolith Fragment Flip, Turnabout, Mana Drain
1 month ago
To fully abuse the chain veil/Teferi combo you need more things that can tap for two or more mana.
1 month ago
Abilities that can be countered are activated abilities and triggered abilities that are not mana abilities.
An activated ability is easily identified by the presence of a colon (:). Some keyword abilities are activated abilities with the colon in the rules defining them, which may or may not appear in reminder text. Examples of this in standard are Crew, Cycle, and Embalm. Loyalty abilities are also activated abilities, in the form of "Add or Remove the appropriate number of loyalty counters: Do this."
For an activated ability to be a mana ability it must have the potential to add mana to a player's mana pool, cannot target, and cannot be a loyalty ability. Examples are the abilities of Llanowar Elves, Spectral Searchlight, or Pristine Talisman.
A triggered ability can be identified by the starting word "When," "Whenever'" or "At." Some Keyword abilities are triggered abilities whose rules text start with one of these words, though reminder text may or may not include them. Some examples in standard are Ingest and Afflict.
For a triggered ability to be a mana ability it must trigger from the activation of another mana ability and have the potential to add mana to a player's mana pool. Some examples are the abilities of Mana Flare, Wild Growth, or Overabundance.
An ability doesn't have to be from a creature, or even a permanent to be countered. Disallow can counter: the cycling ability or triggered ability from cycling of Renewed Faith, though it will only counter one ability, not both; the on cast trigger of Ulamog, the Ceaseless Hunger; the activation of a Embalm or Eternalize; or any number of other activated or triggered abilities.
1 month ago
Spectral Searchlight love this card it's great in 2-headed giant
Paradise Plume I gained so much life from this card
Jeweled Amulet super underrated
1 month ago
masterk2 Love your idea with the vow cards. I actually have some of them in my Kaalia deck which I don't really play. Spectral Searchlight looks like a tonne of fun for a more political plan. Why did you choose Ill-Gotten Gains though?
You are right, with this deck I want to be more on the aggro side.
Anyways, thank you so much for your help. Your tips will definitely help me improve this list. You are awesome :D
3 months ago
I actually won a game off not having a Sol Ring and I feel ritually bound not to put one in at this point.