Enchantment — Aura
You control enchanted creature.
Printings View all
|2012 Core Set (M12)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|Duels of the Planeswalkers (DPA)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Mind Control occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Mind Control Discussion
2 weeks ago
It's similar to the Karn, the Great Creator and Mycosynth Lattice lock. Mycosynth Lattice makes their lands artifacts, and since their lands are artifacts, Karn prevents the lands from making mana. This is based on the notion that all lands have an unwritten, assumed activated ability to tap and make mana. That's why Pithing Needle has the little extra rules text saying that activated abilities that produce mana aren't affected.
With that in mind, after you choose a player with Sen Triplets , that player can no longer activate any abilities for that turn. Therefore, they have no way of paying the that Erratic Portal and Crystal Shard demand in order to prevent the creature being bounced. So you can easily bounce any creature they control and then cast it while it's in their hand. You can basically Mind Control any creature on their board if you can bounce it. The two artifacts mentioned above are repeatable bounce effects that function perfectly with your commander.
4 months ago
Also, stuff that allows you to steal creatures from other people seems pretty alright by me. You'll be the controller, so you still get to 'search' your library for Fblthp even if you 'sacrifice' their creature to the staff. I'm thinking Bribery , Treachery , Mind Control , In Bolas's Clutches , and Sudden Substitution . Even though you can't have creatures in your library, you can still have creatures on your board! :D
In a similar vein, I'd recommend stuff like Clone Legion , Mirage Mirror , Mirror Match , Rite of Replication , Saheeli's Artistry , Stolen Identity , Supplant Form . These let you copy creatures in play, which is (I cannot stress this enough) VERY POWERFUL with counterspell support. The ability to let only certain threats slip through the cracks means you are effectively deciding what you want to copy later. Let them have their It That Betrays for now, you can just make 5 token copies of it next turn with Rite of Replication. Clones, with counterspell support and protection, can be an alternate win condition in their own right. After all, other people planned on winning with that creature - why can't you?
6 months ago
Ok, that makes sense now. Jimmy did have a Phyrexian Altar on the battlefield at the time, for some reason I thought you just had an opportunity to sacrifice your creature spontaneously in response to it being targeted by a card like Mind Control , which I know the rules clearly state is illegal. That's why I was confused, it just didn't register with me Jimmy had a sac outlet. Thanks for clarifying.
6 months ago
All control-changing effects such as Mind Control or Act of Treason use the stack. Before anything on the stack can resolve, players are given a round of priority and must all pass without adding anything to the stack in order for the topmost item to resolve. This continues for each item on the stack.
So if Josh casts Mind Control to take Jimmy's creature, and Jimmy has a sac outlet on the board like Phyrexian Altar , Jimmy can respond to Mind Control on the stack by sacrificing his creature to the Phyrexian Altar , leaving Mind Control to fizzle for lack of a legal target.
I don't know which episode this was, or the specific cards involved, so I don't know what "making sure another player didn't win" involves, but responding to a theft ability with a sacrifice ability is valid gameplay.
7 months ago
@pewpewlaserz Self-mill is fine, but I've had a lot of success with binning a key few creatures and cheating them out. 7mana is a lot to have Balthor as your only reanimation spell. You miss out on the utility of fast reanimation like Turn 2 Entomb into Reanimate a Baleful Force . Suddenly, you've got a 7/7 beater and an overflowing grip of cards for the rest of the game. I generally do reanimation plays like that and keep Balthor in my back pocket to bring back everything that's been dealt with so far.
Necropotence does screw up the synergy with Putrid Imp and whatnot, but there's much more than discard to bin creatures. You can Dark Ritual to power out early threats. Crypt Ghast and Extraplanar Lens allow for heavy ramp into big threats that will die naturally. Soldevi Adnate can sacrifice our creatures in play to bin them. Buried Alive and Final Parting can tutor and directly bin creatures we need. I don't think a single nonbo is a reason to not run Necro. After all, Necropotence is the strongest black draw spell in the game (minus Ad Nauseam when built around it).
God-Eternal Bontu may be fine, but I've felt okay on sac outlets so far. Reprocess is fine, but I really dislike that it's not a creature spell. I'm not sure what the last card you suggested was; all I found was Ritual of the Machine . It's certainly an interesting Mind Control effect, but I think being a noncreature spell and stealing a creature that we can't reanimate is a bit out of line with my gameplan.
8 months ago
9 months ago
No, you won't control the creature anymore. Because the control-changing effect on Mind Control is generated by a static ability, it's applied continuously. If Mind Control changes controllers then so will the enchanted creature.
9 months ago
Assuming there are no other control-changing effects, controller of Mind Control controls creature. It is static effect and it doesn't matter when Mind Control entered the battlefield or whether it entered at all.