Mind Control


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
2012 Core Set Uncommon
2011 Core Set Uncommon
Duels of the Planeswalkers Uncommon
2010 Core Set Uncommon
Promo Set Uncommon

Combos Browse all

Mind Control

Enchantment — Aura

Enchant creature

You control enchanted creature.

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0.01 TIX $0.01 Foil


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Mind Control Discussion

DRmagic2017 on Elite Mill - Mono Blue

3 days ago

Mind Control is a good card but I'm not sure that it helps to deal with aggro decks. I would replace it with something that fits Mill theme. Sphinx's Tutelage for example. I also use Startled Awake  Flip in my mono-U mill. Good luck!

TheSurgeon on Elite Mill - Mono Blue

3 days ago

Mesmeric Orb would synergize well with Mana Leak, put these in over Traumatize.

Something to consider since you're spell heavy is Psychic Spiral for MB and Surgical Extraction for the sideboard.

Mind Control is cool late game but seems too expensive. How about more removal/disruption through Vapor Snag or perhaps Voyage's End, cheap and still gets the job done.

Nice list. +1

ndgipper on the thank you deck

2 weeks ago

nice deck!

if you are going for the copying route, you may want to splash in green and add Progenitor Mimic, taking out some of the Mind Controls maybe. just a suggestion.

+1 for sure!

JakeHarlow on Dangerous Reflections

1 month ago

No Blatant Thievery or other effects like Mind Control or Control Magic?

frusciante7 on Best of all worlds! (5 color control)

1 month ago

Mind Control is cool but a strictly worse version of Control Magic. Since you don't have any format restrictions I'd advise you to make the change ;)

(Also, Soul Ransom is a cool one :) )

Lutachris23 on Shits and Giggles

1 month ago

Exert Influence really isn't nearly as good as Mind Control. I'd say put that in or Control Magic in its place. With those at least you can gain control of creatures with CMC higher than 5.

precociousapprentice on EDH Numot, patient devastator

1 month ago

Nice deck, +1 from me. I love the Pillow Fort and Aikido archetypes. I run Queen Marchesa: Politics, Aikido, and Control, which is obviously a very different deck, but it does run white and red, so there are some cross over cards and strategies. I am curious about your experience with some of your cards.

First, Silence was ultimately a disappointment for me, and it seems like you have access to many better cards in blue. I ran it and others like it as a pseudo Time Walk, or when I didn't want to have to face blue control for a turn. I just found that trying to guess when I needed to react, instead of just reacting when I needed to, made less of an impact on the game than almost anything else I could be doing. Given that you can, and do, run blue control, I would guess that you have many better options than Silence. What does it do for you? Wouldn't another blue counter be better in almost every case?

Second, Treachery is a strict upgrade to Mind Control, and worth the money.

Third, it seems like Fire/Ice is relatively low impact. Does it do anything for you that a Swords to Plowshares would not? Swords is much more broadly applicable.

Fourth, is Elixir of Immortality in there for lifegain or recursion? Because there are better cards for both in your colors. I run Mistveil Plains for recursion, and a couple of lifelink creatures for lifegain.

Fifth, your Pillow Fort could be made more effective. It appears it is limited to Fog Bank, Guard Gomazoa, Boros Reckoner, Wall of Reverence, Kazuul, Tyrant of the Cliffs, Dissipation Field, Ghostly Prison, and Propaganda. All are effective, but you are missing some of the best Pillow Fort cards out there. I use Ghostly Prison, Delaying Shield, Duelist's Heritage, Gossamer Chains, Kor Haven, Maze of Ith, Mystifying Maze, Solitary Confinement, Sphere of Safety, Sun Droplet, Windborn Muse, Michiko Konda, Truth Seeker, Slumbering Dragon, Woolly Razorback, as well as an entire Fog suite, and the best card ever for Aikido decks, in , Deflecting Palm! There are others, but that is what I run, along with some really great black Rattlesnakes. At least for multiplayer, the goal of a Pillow Fort is not to make it impossible to attack you, it is to make your opponents decide that, after a risk/benefit analysis, other targets make more sense. Each one of those cards either poses a threat to them if they attack you, or costs them extra resources to do so, when other targets may not require those resources, hence making them the easy target. Cards like Fog Bank function effectively identical to Maze of Ith, and duplicating this strategy is helpful. It is effective to repel the attack, but it is more effective for the attack to never be directed at you in the first place, since attacks directed at your opponents are better than attacks that you effectively repel. Having a Guard Gomazoa and a Gossamer Chains means that they need 3 creatures to get through your defense with the smallest, so aiming all 3 at someone without those defenses means that it is better for your opponents to attack each other, and not you. That is what you want.

Sixth, I highly recommend a Fog suite, for the same reasons as the Pillow Fort. No one wants their turn to be ineffective. If your opponents know that you run Fogs, many will think twice about attacking you when they could either keep their creatures for defense or attack someone else, knowing that you would let it through. Awe Strike, Dawn Charm, Deflecting Palm, Ethereal Haze, Master Warcraft, Selfless Squire, and Holy Day all do great work in the Aikido archetype. Probably the strongest are Selfless Squire and Deflecting Palm, as both can be a wincon by themselves, on top of a Fog effect, but Dawn Charm is also quite strong. There are also many others, so there may be ones that fit your deck better than these that I have not mentioned because they don't fit my deck as well. Check into these, as they are a nice adjunct to a Pillow Fort strategy, and can save your butt just by being in your deck and causing some intimidations sometimes.

And last, I would potentially think about the fact that changing Commanders may make this deck's Pillow Fort more effective. Numot, the Devastator gets hated on due to it's land destruction ability. No one likes land destruction, and at least in my meta, any deck advertising land destruction would get hated on right out of the gate. This is the idea of lowering your threat level for a Pillow Fort deck, and is actually the main reason I run a relatively lackluster Commander like Queen Marchesa for my deck, instead of the various other Commanders. The other options get hated more. To be honest, I would consider Zedruu the Greathearted in this deck, and tune it to that. The threat level goes down when you run it, even if it is relatively well known as a Commander. Other good options would be Ruhan of the Fomori or many of the partner combinations of the new partner Commanders. Each of those would give you a wincon without drawing as much hate.

Anyway, I like the take on this deck. If interested, I explore the concepts outlined here in the comments on my deck Queen Marchesa: Politics, Aikido, and Control, and I link some of my influences in the Influences section of my, as of yet, incomplete deck description. Check it out if interested. The Rachmiel primer is of particular interest, and actually has a great section on Pillow Fort Aikido.

Dorpig on May i borrow this?

2 months ago

Switch Mind Control with Control Magic just because it has a cheaper cost.

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