Mind Control

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set Uncommon
2011 Core Set Uncommon
Duels of the Planeswalkers Uncommon
2010 Core Set Uncommon
Promo Set Uncommon

Combos Browse all

Mind Control

Enchantment — Aura

Enchant creature

You control enchanted creature.

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Mind Control Discussion

lilgiantrobot on Surrak Dragonclaw, the OG

2 weeks ago

Enlarge could be replaced with Tower Above as target removal/a way to deal with indestructible.

Mind Control can be Control Magic.

Primeval Titan & Prophet of Kruphix are sadly banned now in Commander. I'd replace them with more ramp, like Sakura-Tribe Elder or Farseek or Cultivate.

Neotrup on Aura rulings???

2 weeks ago

Eidolon of Countless Battles count all auras you control, including Pacifism attached to an opponent's creature or Curse of Exhaustion attached to an opponent. It will even count a Mind Control attached to an opponent's creature that you now control thanks to the aura (and count that creature as Eidolon of Countless Battles looks at both auras and creatures).

_Kane_ on

3 weeks ago

Cryptbreaker - Great for dumping creatures into the graveyard, making tokens, and drawing you cards.

Death Baron - Not a budget option, but highly effective.

Empty the Pits - I have a bunch of these from my Khans redemption.

Ghoulcaller Gisa - A great way to get creatures in to the bin and make a significant amount of token zombies.

Ghoulcaller's Chant - An interesting option as you can recur two zombies for one black mana.

Grave Betrayal - Similar to your commander's abilities as it steals dead creatures and makes them zombies under your control.

Graveborn Muse - Card draw FTW!!!

Gravespawn Sovereign - A spendy activated ability for an powerhouse ability.

Kalitas, Traitor of Ghet - Not all creatures need to fit the tribal theme as your commander makes them Zombies.

Liliana's Reaver - Token generation, discard effect, decent rate. Viable option.

Liliana, Heretical Healer  Flip - All the value :).

Lim-Dul the Necromancer - Spendy, but another redundant stealing effect . I would consider Clone and Mind Control effects also!

Necromantic Selection A board wipe with a recursion ability.

Noosegraf Mob This card makes a ridiculous amount of zombies!

Oath of Liliana - A decent Diabolic Edict effect with an upside for adding more Liliana's. Overall the oath and the PW's are vulnerable.

Quest for the Gravelord - An interesting, cheap, enchantment with repeatable value.

Risen Executioner - Odd Zombie Lord.

Rooftop Storm - A must in any Zombie deck.

Metallic Mimic - Lord

Adaptive Automaton

Unbreathing Horde

Vizier of Many Faces - Clones!

Waste Not

AND OF COURSEZombie Fanboy

awesome1000988 on Mono Blue Draw

1 month ago

One thing: Control Magic > Mind Control

Check out my deck please, need to tune it. Homebrewed, also mono-blue, sphinxes with the new commander from Hour of Devastation. http://tappedout.net/mtg-decks/unesh-sphinx-tribal-control/

Thanks, and good luck with your deck!

BlueScope on Act of Teason return to ...

1 month ago

It returns to the control of the player with the most recent control-changing effect in place, or it's owner if there isn't any. There is actually no technical difference between auras like Mind Control and other control-changing effects, as the aura's effect doesn't "overwrite" anything (or otherwise, you wouldn't be able to steal it with Act of Treason in the first place). The only difference is that the control-changing effect doesn't last until end of turn, but only as long as the aura remains attached.

To give an example:

  • player B casts Bribery, pulling any random creature from player A's deck. This control-changing effect lasts indefinitely.
  • on player C's turn, they cast Mind Control on that creature, taking control over it. Bribery's control-changing effect is still in place, but overwritten by the more recent Mind Control effect.
  • on player D's turn, they cast Act of Treason on the same creature. Again, both previous control-changing effects are in place, yet Act is the most recent, so it takes precedence. In the cleanup step, control of the creature returns to player C (who's Mind Control is now the most recent active control-changing effect).
  • On player A's turn, they activate Homeward Path's second ability, creating a control-changing effect for all creatures, which also lasts indefinitely and is most recent, so even though Mind Control remains attached, it doesn't do a whole lot at this point.

sges on Act of Teason return to ...

1 month ago

When Act of Treason or similarly worded cards effect ends at end of turn does the creature return to its owners or previous controllers control? This comes into play if a card was stolen permanently earlier in the game and you target it with Act of Treason. This does not effect creatures with enchantments like Mind Control or Hypnotic Siren as clearly the controller of the enchantment would regain control.

Rhyno52 on Can Dragonlord Silumgar be used ...

1 month ago

so for example your opponent is controlling a creature from you. You cast Dragonlord Silumgar its yours again as long its on the battlefield, if it will leave, the controller from Mind Control is getting that creature back. The last played card will overwrite the one before. You can also see the other question with those 'enchantments that gain control' it was a similar question.

Masteryorke on Can Dragonlord Silumgar be used ...

1 month ago

Neotrup so the enchantment wouldn't conflict with Dragonlord Silumgar despite the fact that my opponent still controls Mind Control also if i were to use Nicol Bolas's -2 I'd just permanently gain control?

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