|Commander / EDH||Legal|
Printings View all
|2012 Core Set (M12)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|Duels of the Planeswalkers (DPA)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Enchantment — Aura
You control enchanted creature.
Price & Acquistion Set Price Alerts
|Have (10)||richardmv , Yawkcorb , Bezter , anonymausguy , Fairseas , PTsmitty , , Kimimaro , chrysaries , JasYper|
|Want (2)||Willis1994 , Cunningcrow|
Mind Control Discussion
3 days ago
Rinzl3r FNM isn't tourney so don't talk like that then. But remember that people still play lot of meta decks in fnm:s too.
But as i always say, you can play literally anything in fnm.
6 days ago
I think the main thing that's missing is a decent manabase; Having more than 10 of each basic land reall limits the reliability. You can include the painlands, checklands, battlelands, and shock lands you'd need for a 2 color deck for around $50 especially being allied colors. Another possible problem is running too many creatures that aren't dedicated to stealing your opponents' permanents. A lot of the creatures are good but a lot of the cards dedicated to milling out opponents should be swapped out for other enchantments like Mind Control.
2 weeks ago
2 weeks ago
Briber is amazing but expensive in terms of money. Acquire might be a worthwhile inclusion if my meta runs a lot of high CMC artifacts. Mind Control is OK though it is a a lesser Control Magic. Confiscate is worth trying out, thank you.
3 weeks ago
1 month ago
By any means, Wizard's Retort should be strictly better than Disdainful Stroke in your deck. When it comes to your maybeboard Cursecatcher, Spell Pierce and Syncopate don't seem like they deserve inclusion as the "paywall" they give your opponent isn't really relevant in a commander game where everyone has an abundance of mana; the only "paywall" counter that might be worth it could be Censor as it serves the early game utility purpose, but can cycle when it becomes irrelevant in the late. Aside from that Delay seems kinda bad and Muddle the Mixture might not be worth it, unless you're looking for something specific. I would imagine there isn't much of a difference between Unwind and Negate in your deck, so the former might just serve a better purpose. I reckon you can rethink Desertion as it is basically a Mind Control that is devastatingly situational for the same cost; if you already want to get rid of the MC, you might as well give the boot to this thing. That would open some really good space for Force of Will. I also think it's pretty easy to replace Confirm Suspicions with Pact of Negation. If you're looking to play Mana Drain, I also suggest Spell Swindle for the flexibility. I think the weakest remaining link in your counters base should be Dissolve, after that you can side out an exile counter if you're looking for space, starting from Faerie Trickery.
Lemme know if you want more suggestions, cause I've already written a wall of text, and I don't wanna flood your comment section :DD
1 month ago
GoldenDiggle ya, I wasn't sure about Raff, but after him winning the prerelease for me and playtesting this deck a little, I can see why Vedalken Orrery is $20 now. Midcombat Elesh Norn, Grand Cenobite can just win the game. Instant speed Mind Control with In Bolas's Clutches is insane. It powers up Ephara, God of the Polis, lets me always hold up Counterspells, and Raff himself is a 3/3 with flying, which isn't too bad. Extremely impressed by his power level.
1 month ago
It's worth noting that some auras, including curses, will reference both "you" (the person who controls the aura) and the enchanted creature/player.
If you gain control of a Curse of Misfortunes attached to you, at the beginning of your upkeep you will have the option to search your library for a new curse to attach to yourself, but you likely won't want to.
If you gain control of a Curiosity, you will get to draw a card whenever the enchanted creature deals damage to one of your opponents, but not if it hits you.
If you gain control of a Firebreathing, you will be the one who get's to pay mana to give the enchanted creature +1/+0, if you so desire.