Mind Control

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Uncommon
2011 Core Set (M11) Uncommon
Duels of the Planeswalkers (DPA) Uncommon
2010 Core Set (M10) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Mind Control

Enchantment — Aura

Enchant creature

You control enchanted creature.

Price & Acquistion Set Price Alerts

M12

M11

DPA

Ebay

Recent Decks

Mind Control Discussion

Stormforge_Mystic on DeathFed

3 days ago

Rinzl3r FNM isn't tourney so don't talk like that then. But remember that people still play lot of meta decks in fnm:s too.

Cut Forbidden Alchemys and play Thought Scours much more mana efficient.

Cut Naturalize from sideboard and play Nature's Claims. Mind Control Out and play Tormod's Crypt, you need gravehate.

If you want to get seriously good cards cut Acidic Slimes, Merfolk Looters, Viridian Emissarys and Llanowar Elves. None of those creatures are like actually good.

Then play stuff like Scavenging Ooze, Tireless Tracker, Birds of Paradise, Courser of Kruphix, maybe even Merfolk Branchwalker.

And sure you would need better land base. 4 of Yavimaya Coast and Hinterland Harbor would do.

But as i always say, you can play literally anything in fnm.

dehavenac on Stealy Bastard

6 days ago

I think the main thing that's missing is a decent manabase; Having more than 10 of each basic land reall limits the reliability. You can include the painlands, checklands, battlelands, and shock lands you'd need for a 2 color deck for around $50 especially being allied colors. Another possible problem is running too many creatures that aren't dedicated to stealing your opponents' permanents. A lot of the creatures are good but a lot of the cards dedicated to milling out opponents should be swapped out for other enchantments like Mind Control.

ivan22 on Hanna mind's navigator

2 weeks ago

Briber is amazing but expensive in terms of money. Acquire might be a worthwhile inclusion if my meta runs a lot of high CMC artifacts. Mind Control is OK though it is a a lesser Control Magic. Confiscate is worth trying out, thank you.

kamelyan on Hanna mind's navigator

3 weeks ago

When I think of stealing, Bribery and Acquire come to mind.

Wouldn't cards like Confiscate and Mind Control play off of your commander's ability better?

Mokan on Baral, Chief of Counters

1 month ago

By any means, Wizard's Retort should be strictly better than Disdainful Stroke in your deck. When it comes to your maybeboard Cursecatcher, Spell Pierce and Syncopate don't seem like they deserve inclusion as the "paywall" they give your opponent isn't really relevant in a commander game where everyone has an abundance of mana; the only "paywall" counter that might be worth it could be Censor as it serves the early game utility purpose, but can cycle when it becomes irrelevant in the late. Aside from that Delay seems kinda bad and Muddle the Mixture might not be worth it, unless you're looking for something specific. I would imagine there isn't much of a difference between Unwind and Negate in your deck, so the former might just serve a better purpose. I reckon you can rethink Desertion as it is basically a Mind Control that is devastatingly situational for the same cost; if you already want to get rid of the MC, you might as well give the boot to this thing. That would open some really good space for Force of Will. I also think it's pretty easy to replace Confirm Suspicions with Pact of Negation. If you're looking to play Mana Drain, I also suggest Spell Swindle for the flexibility. I think the weakest remaining link in your counters base should be Dissolve, after that you can side out an exile counter if you're looking for space, starting from Faerie Trickery.

Lemme know if you want more suggestions, cause I've already written a wall of text, and I don't wanna flood your comment section :DD

Happy brewing!!

RazortoothMtg on Raff Historic

1 month ago

GoldenDiggle ya, I wasn't sure about Raff, but after him winning the prerelease for me and playtesting this deck a little, I can see why Vedalken Orrery is $20 now. Midcombat Elesh Norn, Grand Cenobite can just win the game. Instant speed Mind Control with In Bolas's Clutches is insane. It powers up Ephara, God of the Polis, lets me always hold up Counterspells, and Raff himself is a 3/3 with flying, which isn't too bad. Extremely impressed by his power level.

Neotrup on What happens when I gain ...

1 month ago

It's worth noting that some auras, including curses, will reference both "you" (the person who controls the aura) and the enchanted creature/player.

If you gain control of a Curse of Misfortunes attached to you, at the beginning of your upkeep you will have the option to search your library for a new curse to attach to yourself, but you likely won't want to.

If you gain control of a Curiosity, you will get to draw a card whenever the enchanted creature deals damage to one of your opponents, but not if it hits you.

If you gain control of a Firebreathing, you will be the one who get's to pay mana to give the enchanted creature +1/+0, if you so desire.

If you gain control of a Mind Control, you'll also get to take the enchanted creature, as long as there isn't a newer control changing effect (like that of Daring Thief) being applied to it.

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