Mind Control

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Uncommon
2011 Core Set (M11) Uncommon
Duels of the Planeswalkers (DPA) Uncommon
2010 Core Set (M10) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Mind Control

Enchantment — Aura

Enchant creature

You control enchanted creature.

Price & Acquistion Set Price Alerts

M12

M11

DPA

Ebay

Mind Control Discussion

legendofa on Card creation challenge

1 week ago

I was running a totally top-heavy, janky casual kill-n-steal deck against my friend's Slivers. I don't know how it happened, but I hit this perfect rhythm where no matter what happened, I killed it or stole it. Vampire Nighthawk holding Viridian Longbow, enchanting everything with Fool's Demise, a couple of Mind Controls, ending in a swarm of Slivers against their owner's empty board. That strategy has long been one of my casual favorites, and it was running so pure, with a pile of jankwad glory.

Corruptor of Mind and Body

Creature - Vampire

, : Gain control of target creature.

, : Put target creature in a graveyard onto the battlefield under your control.

2/4

"Please understand, everything you care about already belongs to me. There's no reason to resist."


Might as well keep it going, and look for more stories.

Daedalus19876 on Larcenic Mercury

2 weeks ago

So as I understand it, the goal here is to steal your opponents' wincons, largely through milling, then win with those?

I'd perhaps run Lazav, Dimir Mastermind as the commander here, as he seems to fit in perfectly to what you are doing (and many people will not be okay with as a commander, though if your local meta is okay with it then NBD).

I see you're on a budget, so I'll do my best to make my suggestions budget. I'd run Mesmeric Orb, as it's one of the best mill cards ever printed. Effects like Mind Control are great for this kind of deck, and Prowler's Helm/Trailblazer's Boots are great to give things unblockable. Have you considered Sewer Nemesis as another way to push damage through? Beyond that, I'd run WAY less ETB tapped lands - they slow your tempo more than is acceptable IMO. I'm also surprised by the lack of a Sol Ring...

I can give more specific advice later when I get off work if you want :)

Imsomguy on Big Stealy

2 weeks ago

Good job on keeping it 60 cards, and its good you're keeping a 24/36 land ratio. I will say, if you are wanting to reduce the $ Cost, consider cutting bribery down to 2 copies and adding some Archaeomancer. You can expand on that tactic to include some Boomerang bouncing for both your creatures and threatening opponent cards. After you are finished getting the spell you need from it, you can use it as a chump blocker.
Your deck is very vulnerable to tokens and aggressive decks, so consider a Dissipation Field or some AEtherize. Much of your deck doesn't even begin to lay the groundwork for it's winning strategy until late game, so consider some cheaper mind control tech like Persuasion and Mind Control or quicker ramps with mana rocks like Sol Ring or fixers like Gauntlet of Power and Caged Sun. If you like artifacts, you can do some mean things with Mindslaver and Trading Post.

Carnage Altar and Ashnod's Altar are nice to use against an opponent who can destroy your enchantments/artifacts. May also consider Memory Plunder. Treachery Is expensive, and without a lot of card draw (think Fact or Fiction ), it'll be hard to make the second ability REALLY worth it. Save some time and put one of those 5 cost control enchants out there.

Have so much stealing, the opponent can't match up, be choosy about what you take, and use counterspells for things you just don't have another answer to. Like when your opponent brings out Martial Coup with plans to Burn at the Stake next turn.

Gidgetimer on can swarm of intelligence loop ...

1 month ago

Mind Control is an enchantment so isn't copied by either of those spells. Both of those cards also copy on cast as a trigger, and making copies isn't casting.

If instead we use Kefnet's Last Word instead of Mind Control, assuming no additional responses to anything, in your scenario what happens is:

With the end result of you gaining control of four creatures.

CheapLabour on can swarm of intelligence loop ...

1 month ago

I am having some trouble understanding how this combo would work. lets say I have a Swarm Intelligence in play. then I play Doublecast + Mind Control . because of Swarm Intelligence, I get a second Mind Control and a second Doublecast and I can chose new targets for them. now if I use my copy of Doublecast and use it on my original copy of Doublecast, I would get another Doublecast. now does Swarm Intelligence give me another Doublecast from doing that? and if so, could I not loop that and cast as many Mind Control copy's as I want? I'm not Shure if I am miss understanding how this works or not. help please.

Kogarashi on When do creature lands untap?

1 month ago

What your friend fails to note, as well, is that even if it was "turning back into a land" (and not just losing the creature type), that doesn't untap it anymore than turning into a creature in the first place untaps it unless specifically stated. In this case, if he tapped Mutavault for and then spent that on its "turn into a creature" ability, it would still be tapped from being tapped for mana, because the ability doesn't say "untap it."

As for the card needing to remain tapped until your untap step or another effect lets you untap it, that's basic game rules. I can't seem to find specific rules to reference anywhere. You could point out that it's similar to the difference in gaining control of a creature via an effect like Act of Treason, where you are specifically told to untap the stolen creature, versus Mind Control, where it doesn't specifically state it (and thus if you Mind Control a tapped creature, it will come under your control still tapped).

It's a basic game thing. Cards don't untap just because they changed permanent type.

As Neotrup said, if he wants to attack with a land-creature and still use it for mana, he needs vigilance.

Metachemist on Surprise, I Have A Big Stompy Thingy!

1 month ago

Some cards to consider adding to this deck.

Where Ancients Tread and Always Watching both help with direct damage and giving you untapped critters. Paradox Engine seems wasted in a creature focused deck like this, save it for a Spellslinger deck with tonnes of Mana rocks. That or consider upping the number of removal spells you play in order to trigger it more often Swords to Plowshares Naturalize etc etc Curse of Bounty could come out to make room for such and give you more bang for the buck without helping your opponents, unless the goal is ganging up on the local Archenemy,ex or otherwise. ;)

Speaking as a fellow HULK SMASH Stomp deck player we need to look at your Mana Base without breaking the bank.

Considering the following lands that can fix your color fix needs without always entering tapped. Cinder Glade Canopy Vista Spire Garden Bountiful Promenade Rith's Grove Jungle Shrine and Naya Panorama are all useful, relatively cheap compared to say True Duals or Shocklands, and can speed up your ability to play Maya and use her ability. I'd prioritize these over your lands that enter into play tapped by first removing the ones that enter tapped and do nothing else, Guildgates, then replace ones that either only add one life or cost 2 mana to cycle, and finally the last enter into play tapped lands I would replace are the scry lands. Scrying is handy indeed when we aren't running tutors or heavy card draw.

Speaking of which tutors and card draw Land Tax and Greater Good would both work well in this deck. As would Altar of Dementia these give you the ability to respond to things like missed land drops, board wipes, enchantments that lock down or steal your creatures, etc. Like oh you want to Mind Control my Zacama, Primal Calamity? Nope, Response, go ahead and mill 9 cards instead and send that wasted Mind Control to the graveyard.

Ravenrose on Serve your God-Pharaoh

1 month ago

Flavour is certainly not lacking in this deck. I still feel it is incomplete without Nicol Bolas, the Deceiver. Cruel Entertainment could also be considered for this deck, as Bolas is a master at that. Control Magic, Corrupted Conscience and Mind Control are all very useful as well: Bolas does all of this and you thieve from your foe. Furthermore, Have you also considered a Jace planeswalker? After all, for a while, he worked for Bolas. The Scorpion God could also be a worthy addition.

I hope these suggestions have helped!

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