Singing Bell Strike

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Singing Bell Strike

Enchantment — Aura

Enchant creature

When Singing Bell Strike enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during it's controller's untap step.

Enchanted creature has ": Untap this creature."

lagotripha on All the Powerstone Shards

2 years ago

This was a deck in standard where you got 7 mana powerstones for Cogwork Assembler right?

There are some interesting alternatives in modern - untap effects, Saheeli Rai and Saheeli, Sublime Artificer. Clock of Omens shenanigans, Voltaic Construct or Aura of Dominion shenanigans with Singing Bell Strike as a combined removal/combo piece, trying to stick a Dramatic Reversal on a turn with temporary clones. Voltaic Key/Manifold Key can do a lot too.

In terms of powerstone alternatives, Gilded Lotus and Nyx Lotus is popular, while Liquimetal Torque opens up creature combos. Chromatic Orrery is pretty much built for this kind of combo.

Cloning effects - Mirage Mirror, Mirrormade, Mizzium Transreliquat, Prototype Portal are notable.

There is a lot to work with in terms of artifact support, even for cloning, so best of luck.

Gattison on U.S.S. Deathstar: NCC-1701-FU (Paunza)

2 years ago

taylorfisdboss: Had some time to fiddle with this deck some more, and this is where I'm at currently. I could only find 1x Contaminated Ground, 1x Destroy the Evidence and 3x Psychic Venom in my collection. So I'm using 4x Singing Bell Strike and 3x Ninja of the Deep Hours as placeholders. I like the ninja's ability to let me re-use Balustrade Spy, so he may stay.

(My LGS isn't good for pauper singles, so next time I buy cards online... I'ma spend like 80 bucks on 10 cent singles. At least I'll get my money's worth lol)

Beyond that, Duress and Dark Ritual didn't work out as well as I thought in "playtesting", I felt like I needed to be more of a dick and have some legit removal, so Vapor Snag is back. Preordain is back because this is turning out to rely heavily on a few key cards, which makes it combo in my mind, which in turn means I either need to find redundancies to use as backups, or add draw power to find my pieces on time. Since there are no redundancies for Balustrade Spy and Destroy the Evidence in pauper, I went with draw. It's not enough though, so I'm back to brainstorming. Not using Brainstorm the card, just you know, using my brain.

My bad for the wait for a response. Also, I assume you're last sentence that got cut off was something along the lines of "love what you've done with the place." To which I say, thanks!

Argy on The Pioneer Blues

2 years ago

After extensive practicing, Claustrophobia is back in, and Singing Bell Strike is back out.

In games that go long, it's important for the opponent not to be able untap the creature which is being locked down.

I've had games go up to 20 turns, before I can win. Especially if the other deck I'm playing against is Aggro.

Claustrophobia has the added bonus that it isn't an Instant or Sorcery, so something like Mausoleum Wanderer doesn't work against it.

Mono Red decks also have trouble dealing with it.

I like it. It really suits the way I play.

itsbuzzi on The Pioneer Blues

2 years ago

I never claimed any sort of notion that one deck would always beat another. If you can somehow find where I said that would can concede happily. Even the worst made deck would eventually beat a competitive build given randomness of shuffling and mana screw/flood.

Against faster decks I would agree that would be the gameplan. Your deck is fast but not the fastest on the field so you may need a removal spell to stabilize. If you argue otherwise you have too much confidence in your build. Even a deck at the same speed can go quicker given the first turn against you.

The only purpose for taking out Singing Bell Strike and replacing it with Reality Shift is to have some sort of response, and almost a worst one at that given you trade your opponents creature with a 2/2 instead of tapping it down effectively the rest of the match given they would not reach turn 6 to use the ability. I could see if they had nonland removal you would then make the trade but otherwise the mana value with both are the same.

I don't recall seeing I made the claim that your list wasn't a good list. At this point I will explicitly claim that your list is a good list but my previous point of irl playing will always be better than playing against yourself and in that way I would choose not to utilize the list and use it as just a simple list of meta decks. But as previously said, and not sure if my point has gotten across, but if this is the best playtesting method you can come to more power to you.

itsbuzzi on The Pioneer Blues

2 years ago

There isn't really anything for me to comment on with that response only that playtesting irl is always better than playtesting yourself. You'll always have biased plays that will not play out as a real opponent would whether you made a call differently or didn't make a mistake the opponent would have. The list itself is wonderful but from the standpoint of a single user using all these decks there would be some error involved. Not to say this error would be substantial, but still less so effective than a real opponent using their real deck that may also be different than the deck in the gauntlet. To sum up there is no substitute for the real thing but to say the gauntlet is useless is very drastic and not what I was trying to get across.

But just to add due to the updated manner of the gauntlet I would probably utilize it to get a feel for a meta similar to MTGgoldfish metagame lists. It sounds like you have the time to playtest but maybe not the manpower so what you personally are looking for for playtesting and what you have set up is the most effective playtesting method you can do and I applaud that. There are a few people I can think of that netdeck the best deck and try it out without a second thought at an event and wonder why they did so poorly having not played the deck at all prior.

I would argue that against some deck you would want both Reality Shift and Singing Bell Strike to double your chances of having the removal in the off chance your entire gameplan resolves around getting at least 1 removal spell to win the tide or stabilize. Perhaps add a sideboarding guide to your decks to write down what the choices are and in writing it you may find a more useful method of sideboarding.

Argy on The Pioneer Blues

2 years ago

TriusMalarky like you, I assumed that the opponent would keep paying to attack with the creature tapped by Singing Bell Strike

In reality, they just untapped it once, then left it as a blocker.

Padeem is needed against that deck for draw, so stays in.

It's just the one swap - Ugin's Fate in, and Singing Bell Strike out.

Argy on The Pioneer Blues

2 years ago

I don't see how the Pioneer gauntlet I set up is subpar. I upgrade it from time to time with the current top tier meta decks.

I did that recently, and posted about it in the Pioneer forum on this site.

I see you agree with me that play tests aren't the be all and end all. As I said above, they are really only useful to see if an idea works for a deck, or to test a new card in the build.

I can't remember if I've told many people on this site, "My deck can beat yours easily". Maybe once or twice, in seven years, and only if they were being a jerk to somebody else.

As for doing a couple of play throughs against another deck, if you read what I wrote above, I do a minimum of five matches between two decks, when play testing.

That means I play an opponent's deck between 10 and 15 times. I get to know them quite well.

If I'm unsure how a meta deck is supposed to work, I look it up on YouTube.

I play test every time I have a moment to myself. Around five hours each day.

This is when I am building a new deck. Once I am happy with a deck I just do a bit of practice each day, to keep in mind how to pilot my deck against others in my local meta.

I know exactly how those decks work, because I have played against them irl.

I will also play test against other random decks on this site. Which is a terrific resource.


I think we have strayed off discussing my build, here.

I have some initial results with Singing Bell Strike

It has proven excellent to get that card out for 2MV, as opposed to Claustrophobia's 3MV.

There has been one deck where Claustrophobia would have been better, because it makes the games go longer, and can easily scrape together the to untap from Singing Bell Strike

It then just left that large creature up as a blocker.

However, my Sideboard plan against that deck is to swap the tapchanment for Reality Shift so I don't see that as a deal breaker.

Playing against Aggro decks is where Singing Bell Strike has really shone. They just don't have the mana to untap from it. Or if they do, they would rather spend it on other things.

Argy on The Pioneer Blues

2 years ago

Due to you taking so much time to comment on this deck, TriusMalarky I'll explain why I didn't like these other card suggestions.

Runner's Bane - being able to pin down larger creatures is sometimes essential. I've found this to be so against Enchantment decks, for example.

For this reason Bind the Monster is also not a good way to go. I often win games by only one or two points, so every bit of life loss counts. It's one of the reasons why this deck is Mono Blue.

Unquenchable Thirst - I don't wish to add any Deserts to the deck, as that will dilute my mana base too much. It's stretched as is. I also can't afford to have an opponent creature with Vigilance, that I can't lock down.

That leaves our friend, Singing Bell Strike

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