|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Common|
Combos Browse all
Singing Bell Strike
Enchantment — Aura
When Singing Bell Strike enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during it's controller's untap step.
Enchanted creature has ": Untap this creature."
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Singing Bell Strike Discussion
2 months ago
Slow Motion was a thought i had originally when i was making this deck, the thing was it did not really stop them form using it. Yes they have to pay 2 to keep it but late game whenever people have 5+ lands, this will not be a threat. Plus, it doesn't affect the creature itself. Paralyze and Singing Bell Strike are much better for these since they make you pay a lot more mana to use it completely shutting down their turn or keep it tapped to be unable to use. But you can customize this however you wish. Thanks for the input
3 months ago
3 months ago
Nice +1... You have the only other Dimir Pauper Stax Prison deck here on T/O. I have the other: Salt Mine Prison Escape...although we have some similar strategies, mine is more land-hate. Have you considered using Contaminated Ground or Psychic Venom instead of Befoul? Also, really like Paralyze, I think it's better than Singing Bell Strike.
7 months ago
Singing Bell Strike would indeed lock down creatures more tightly, and I like the fact they would have to tap mana to untap them. The main reason I put in Mark of Eviction is to make the other player pay for their creatures over and over again. I think there's some good synergy between the two, as Mark of Eviction will allow you to reuse Singing Bell Strike as well. Interesting for sure.
7 months ago
8 months ago
Also, Collective Voyage is an X spell in disguise.
As for 2 creature infinite mana combos where the mana produces is still good on its own:
9 months ago
Ok it's been awhile. Here is my update on the build:
Again, this is a change to what is on the WIP deck, not this on. Let me know your thoughts.
10 months ago
That looks like the way to go for your lands. as for basics. that will be a lot easier to determine once you have the playable cards more fleshed out. cant determine what colors you'll need more without knowing how many vs mana symbols you have in the deck. for now, split it 50/50, and we can edit it later. 22 lands is a good place to start for this deck since we have so many cantrips.
Disrupt is interesting. that's a super obscure card XD tells me you're doing some research tho =) anyway, I dont like it for the same reason Mana Tithe usually takes a back seat to Spell Pierce. 1 mana is super easy to pay. and negate is just very situational to run as your only counterspell. ideally Remand will be the best way to go. if that's not an option right now, probably use Mana Leak.
Claustrophobia is certainly an improvement, but i think we can do better. when it comes down to it, didn't Pacifism accomplish the same thing? I'd say bring that card back in place of Claustrophobia, or if you can get them, Journey to Nowhere is a slightly better version of Pacifism. I kind of feel the same about Singing Bell Strike. like it falls into the same category. you can find better cards.
And for the last bit. YES! Ghostly Prison is huge!
I do have a question for you. I've noticed that you haven't taken to very much of the mill that i suggested. some of it was expensive, so i get that, but i guess im curious if you'd rather just build a control deck? it seems to be what you're leaning towards, and i think you could make it happen for cheaper. you already have the beginnings of it. let me know. it's never too late to change direction.