Vesuvan Doppelganger


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition (MED) Common
Revised Edition (3ED) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Vesuvan Doppelganger

Creature — Shapeshifter

As Vesuvan Doppelganger enters the battlefield, you may choose a creature in play. If you do, Vesuvan Doppelganger enters the battlefield as a copy of that creature except for its color and gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except for its color. If you do, this creature gains this ability."

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Vesuvan Doppelganger Discussion

NV_1980 on Zegana, Simic Control EDH

4 months ago

This looks great; +1! I wonder what you think of Vesuvan Doppelganger; I've always enjoyed her versatility in decks like these.

Pyranem on Storm crows revenge $250,000 budget

10 months ago

My friend and I are both on a budget, so we set our deck prices at around a modest $300000. Today, he tried playing this, but also had a budget Alpha Vesuvan Doppelganger in the mainboard to copy his Storm Crow. I conceded. It wasn't fun.

Neotrup on

11 months ago

Looking in more detail I have some suggestions for cards I'd take out. You seem to have a lont of instant speed spot removal, I'd probably take some out. Personally I'd say Path to Exile, but Beast Within might also be one, depending on whether most of your concerns are creatures or other things.

Your deck also seems like it wants to run under the radar then explode, so answers that demand removal might not be the best, specifically Psychosis Crawler, unless you have enough wheel effects to win when you play it generally. Jin-Gitaxias is also an offender on this fru=ont, but only gives each opponent 1 chance to answer it, so is more likely to win by itself. Though, with the number of decks that run Reliquary Tower they might not need to answer it.

Cryptoplasm looks like a cool clone, but it tends to be too slow, and you already have a bunch of better clones. Vesuvan Doppelganger or Vesuvan Shapeshifter can give you the changing ability with the immediate cloning that triggers ETBs. And Sakashima already lets you change, though slower and for more mana.

Oracle of Mul Daya is great, but the value depends on how often you get to play an extra land, which Aggressive Mining will entirely lock you out of. Magus of the Future or Future Sight lets you explode by playing anything from the top.

I'm also not seeing a lot of great nonbasics to justify Tempt with Discovery, and would recommend Skyshroud Claim as it can grab fetchlands without depending on your opponents.

I'd also a proponent of Rhystic Study over Mystic Remora. Even though the draw is less reliable as opponents are more likely to pay, it sticks around longer and some opponents might just not pay because they don't consider you a threat.

As for cards to add, if you're not a fan of the specific 1-to-1 replacements or for where I didn't offer, I'd pick your favorite wheels, maybe add in some grave recursion, though you already have Eternal Witness and are running Ground Seal. The aforementioned Splendid Reclamation gets around this, as does Open the Vaults and Replenish.

I already recommended Krosan Verge, and you might like Myriad Landscape for similar acceleration, though the basic of the same type limitation is real. Drownyard Temple can also combo with Aggressive Mining.

KailDaemon on More Drakes! More!

1 year ago

If you like the killswitch idea, look into the Brine Elemental + Vesuvan Doppelganger lock

JA14732 on Ban Sol ring?

1 year ago

Okay, nevermind. That was a stupid hassle. However, it's worth noting that cards like Shivan Dragon or Vesuvan Doppelganger, both from Alpha, were on that list.

ibstudent2200 on Tazri's Rag-tag Allies (Budget Commander)

1 year ago

Replacement effects can get weird at times.

I mentioned this before, but it's worth repeating. Copy effects are extremely useful with Allies. Blade of Selves, Stolen Identity, Clever Impersonator, Mirrorpool, or almost any card from this list should all be considered for inclusion in this deck. If you have something like Bala Ged Thief or Murasa Pyromancer, you can copy them and quickly rip apart your opponents' hands and boards. If you don't have allies that you want to double up on, you can copy Tazri to find a better ally (I'm a huge fan of Vesuvan Doppelganger/Vesuvan Shapeshifter here. You copy Tazri to find a busted Ally, then turn the Vesuvan into the busted Ally later on).

I did a bit more thinking, and based on this decklist right now, I think you're correct about not running Xenograft (and maybe Conspiracy for that matter). You're currently running only about 4 non-Ally creatures. I don't like running cards that do nothing on their own unless the cards have good synergy with enough other cards in my deck. I've estimated that the number of cards needed to hit critical mass in this format is about 10-12, depending on the amount of card draw and card filtering in the deck. Xenograft is better than Stonework Puma in two situations: when you can play 2 or more non-Ally creatures with Xenograft onboard, or when you control Turntimber Ranger. Unfortunately, I haven't calculated critical mass for a 99-card deck when it needs 2 or more copies of a subset of cards by around turn 6, and that comes up so rarely that I don't really want to try. However, Xenograft goes infinite with Turntimber Ranger, so I'd say that the enchantment has provided you with enough value if you can play at least one non-Ally creature after somebody kills your Turntimber Ranger when you try to combo off (I say "after" because if nobody stops you from making 2 billion Wolf tokens, you're probably going to win). In short, you'll want to have about 10 non-Ally creatures in your deck before you run Xenograft, unless you're fine running it solely for the combo.

With Conspiracy, I think it's playable if you have at least 3 non-Ally creatures in your deck that you always want to be accessible via Tazri's tutor trigger. In my opinion, you've gotten sufficient value from the enchantment if you can tutor 2 non-allies with it (otherwise, it's worse than Diabolic Tutor). Elesh Norn, Grand Cenobite and Deadeye Navigator fall into this category, but I don't think Adaptive Automaton or Brago, King Eternal do. Brago's only good if none of your opponents can stop it from hitting them, so if everyone has creatures with flying/reach or if someone has a kill spell/engine, you'll end up naming the card "King Ephemeral".

This analysis assumes that your metagame is fine with 2-card combos (mine is split in half on the matter, which sometimes leads to griping).

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