Cloud stone curio is twice the price of equilibrium and ghostly flicker I can only cast once.
May 28, 2020 3:10 p.m.
If String of Disappearances doesn't work than i have to get Equilibrium.the only reason I din't want to get it is because it is expensive and i had a tight budget but i will just wait till I can afford it. I know that Equilibrium can't target the creature that just enter but I can just wait till I have 2 Corridor Monitors. Thanks for the help.
May 26, 2020 3:06 p.m.
Would string of disappearances work in my deck.could i return my creature to my hand then play it again then pay 2 to copy string of disappearances and repeat
May 24, 2020 2:52 p.m.
Dang, your right about my mill deck, im gonna try and find another way to make it work
May 24, 2020 2:31 p.m.
Hey just wanted to say thanks for the upvote on my deck!
SCORE: 4 | 52 VIEWS | IN 1 FOLDER
May 18, 2020 12:23 p.m.
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Creature - Wurm
, Discard Worldgorge Wurm: Spells you control cannot be countered this turn.
May 28, 2020 3:26 p.m.
May 28, 2020 3:13 p.m.
ToolmasterOfBrainerd: On the contrary, :) I think Amulet Titan would auto include this. With all their bouncelands and additional land drops (and, well, Amulet of Vigor) they would be able to ride Field/Valakut to the victory without even needing the extra mana.
There is also the possibility that decks utilizing fires/reclaimation type cards and winter orb explode and no one wants to see somthing like that happen in modern.
Additionally, while rather situaltional, it only cares it it is untaped. Therefore, cards like Whir of Invention suddenly can also free you from your own orb and still have utility.
Any decks focused on mana dorks (elves in particular) can more or less ignore what would otherwise be crippling, and while I have no problem with more elves in modern, elves dumping their hand and destroying my mana is not okay.
It seems to me like orb would be everywhere, and you would need to play 1-2 cmc artifact destruction maindeck.
One last consideration is that there are combo decks that can sit back and do nothing then combo you out on turn 3-4. They aren't very popular rn because there are better options, but they do exist. Orb wouldn't be very symmetic in such a deck and would reduce most of the counterplay options.
How do you think it would change the meta?
May 27, 2020 3:59 a.m.
I hope you'll be able to find somthing that works! Good luck, I would reccomend trying out other options first :)
I don't know for sure but Cloudstone Curio might be cheaper?
There is also the Ghostly Flicker loop which is signifigantly cheaper.
May 26, 2020 3:40 p.m.
May 26, 2020 1:14 p.m.
Really makes Neoform games so much less enjoyable since the control/midrange players can mull to FON and another hate card so I can't keep anything but the 1/100,000,000 chance hands that let me beat two hate cards. If they only had 1 hate card, or a hate card that can't be cast for free The Neoform games can acctually be pretty interesting.
May 25, 2020 9:04 p.m.
Oh, thought you meant a different card.
So, for String you wouldn't be able to keep copying it because you don't have a window to keep playing creatures when you have the choice to copy the spell.
You target Corrider moniter, bounce, copy, choose targets, copy, choose targets, etc. until you run out of mana. You don't get to replay moniter during this time.
May 25, 2020 9 p.m.
If you can find a way to keep copying String yes.
I would look to somthing like Ghostly Flicker and Archaeomancer. This loop (with somthing that can produce ) can give you the ETB triggers you need, while also working to fairly mill your opponent out.
May 25, 2020 8:57 p.m.
May 24, 2020 1:53 p.m.
Maybe you can find room for Staggering Insight?
Seems like it fits the theme.
May 23, 2020 4:55 p.m.
Your combo acctually dosen't work :)
Lets take a look at Mirror Mage's text.
, return three lands you control to their owners hand: Return target creature to it's owners hand.
The way you are interpreting it's text would look somthing like this:
: Return three lands you control to their owners hand, return target creature to it's owners hand.
(I actually think that that format for the second line is off, but whatever)
Anything behind the ':' is the cost to activate the ability. Anything after is the effect of the ability. It dosen't need to say "as an additional cost to activate this ability, return three lands you control to their owner's hand" because it already did :) Hope you can still find a way to make the deck work.
May 23, 2020 4:53 p.m.
I can't really say which is better, they just have different matchups.
It probably boils down to a metagame call rather than a companion A is better than B comparison.
The decks that Yorion is played in have always tried to outvalue all of their opponents, overwhleming them with card advantage and endless chump blockers. This approach has typically granted a favorable matchup vs midrange decks, and with the right sideboard also favorable vs aggro. I don't actually know where control decks fit on that scale.
The decks that Lurrus is typically played in try to dissasemble your opponent and then hit them while they're weak with powerful removal and undercosted creatures. Lurrus helps these decks survive a bit better when faced with tides of removal, and well pretty much everything else. All the Lurrus decks need to kill most of the creatures that Yorion decks play to help mitigate the advantage you gain from flickering a board. It is a losing battle though, because you can't keep removing everything they play when they all cantrip and it's always a pain to remove astrolabe. Lurrus decks are much closer to even on their bad matchups at the cost of having slightly less good matchups.
Of course I haven't been playing as much as I would like for a plethora of reasons, so most of this conclusion was based on previous knowledge of how the decks worked and theorycrafting.
May 23, 2020 4:37 p.m.
GoblinElectromancer: Well, the cards you listed aren't legal in formats outside of commander legacy and vintage (and pauper for some), but the hate for U goes deeper than just those formats. However, I can agree that they do represent rather well the problems people have with blue.
It's easy to feel like losing when your opponent counters your spell and draw extra cards because they then have a tangible advantage (cards) and and a psycological advantage (countering your spells, and the uncertainty of how many more spells they can counter). Blue can feel way to easy to splash for some people, others feel punished when they don't splash U. It's more what blue can do as a color rather (card draw, counters, bounce, cantrips) than specific cards. Losing tempo when your spells get Remanded or bounced can also feel really bad. Not being able to cast spells when your opponent can (i.e. your opponents endstep) can also make some players feel left out.
May 22, 2020 1:54 p.m.
Here is my opinion on the matter:
Companions are in my opinion, a terrible mistake. That said, MTG is what you make MTG. You decide if you like a format or if it's fun, no matter which cards are currently 'ruining' your play experience. You can still have fun playing magic even if WoTC unbanned every card in every format, you just have to accept that magic isn't what you want it to be.
WoTC hasn't 'given up' on any format, they aren't trying to ruin your play experience, and they certainly aren't trying to get more cards banned. I don't much like companions, but they will either stick around and we will adapt, or they will get banned/changed in a way that most players will be able to accept them.
This mechanic is not dredge, phyrexian mana, storm, whatever. Stop compairing it to other mechanics you don't like/think are to powerful, don't draw lines that don't exist.There is no 'companion' deck like there is a 'dredge' deck, these cards have not spawned new archtypes based around the mechainic (Unless you count gyruda reainimator/combo decks- I don't). You can't just throw a bunch of cards with the companion mechanic and add a few support cards and call it a deck. At least there is that, which makes this mechanic better than dredge in some ways.
There is no counterplay to companions and there never will be. The philisophy of the mechanic prevent that. Why play a card to stop a companion when it didn't cost your opponent anything? Against dredge deck R.I.P. is often more than a 5-for-1, companions are many things, but they don't warp decks in a way that makes hate cards ever playable, they merely add to other decks. Often just ampilfying your deck and not adding a different angle of attack to it means the restrictions on companion deck building avoided the worst mistakes.
Companions have taken over the meta, yes: But they haven't destroyed it. Even if 9/10 top decks have to play a companion, there are still 10 top decks. Companions were an absolute oversight comp-wise, but they weren't the dumpster fire everyone is making them out to be.
That dosen't mean I have to like them though.
Tl;dr: Stop making companions worse than they are, even if they shouldn't be what they are.
May 20, 2020 3:38 a.m.
May 19, 2020 10:35 a.m.
Thanks for building one of the better zombie decks i've seen :)
May 17, 2020 3:46 p.m.
Fun deck! I messed around with this idea too, couldn't get it just right. You certainly have come closer! Got an upvote from me.
May 16, 2020 5:16 p.m.
Also, MTGgoldfish has a budget magic series where you can find many modern decks with a really good budget.
May 16, 2020 4:55 p.m.
abby315 makes some really good points.
Aggro decks are probably the cheapest decks you can find.
Try to stay away from tricolor deck, and midrange decks in general.
Are you looking online or paper? That really skews prices. I will assume online with the state of the world.
Infect could be a good option online, I also recently built U-tron for MTGo with a similar budget. (full of regret when I learned I could have gotten infect lol.)
I don't really like Neoform combo for online, I have the deck built in paper and it's probably my favorite. However I don't think I could have fun playing it online. It's so much eaiser to get tilted online and you can feel like your just going through the motions when comboing. I'm probably biased but it's not overly complicated imo :).
Soul sisters can be a fun off tier deck that can win some games, the price range is probably customizable nd you can pick up some good white staples.
May 16, 2020 4:54 p.m.
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