Combo decks are the best decks. Period. Not necesarily the most competitive, but the best.

But to trully understand this, you need to understand the different types (and subtypes) of combo decks.

Engines are the very best kind of combo decks. They require effort to play, suspense (will I be able to draw that Second Sunrise ?) and have a high level of interest. Let's break them down.

Engines break down into three main subtypes: - Mana Engines (Krark-Clan-Ironworks) - Untap Engines (Jeskai Ascendency) - Recursion engines (Second Sunrise) (You can argue Grishoalbrand should be on here, I choose to exclude it from this list because it really didn't fit with the rest of them. Also, you can include Waste Not , but it hasn't proven itself in the modern metagame, even if I belive it has potential.)

The Similarities Between Them: All of them need mana/cost reduction to work. All of them have a way for new cards to enter the combo equasion. All of them have cards with additional synergy with their build-around.(i.e. Ichor Wellspring : KCI Fatestitcher : JA.) And all of them have recursion (If they use the graveyard. Exeption: Paradox Engine ). To sum it up: All of them need Mana, Recursion, and Cards. The deck building just depends on what your Engine of choice already provides.

The Differences: Only Mana Engines can actually produce mana themselves, other Engine type decks have to rely on other sources. This decreaases consistency slightly, as you have to find multiple pieces to combo off. Typically they are more powerful to make up for the fact (WoTC hates printig Mana Engines it seems). Mana Engines typically don't play many creatures, where Untap Engines typically want to play as many as possible. Typically both Mana Engines and Untap Engines care more about certain types then Recursion engines, but recursion engines will typically play mostly one type of card because it is more efficient for the deck. Recursion engines are the most swingy (vary greatly in deck buiilding) and least popular kind of combo deck overall. (Typically, Wizards dosn't print many competitive recursion engines. Unless of course, you built 100% competitive roar of reclimation that is.) Also, sometimes Mana Engines will play infinite combos, this dosen't make them a Hybrid though, because they have many more ways to draw cards.

These are without a doubt, the most boring kind of combo decks in existance. But they also have a habbit of winning. Let's break them down.

Infinite Combos break down into (again) three main subtypes. 1. Kiki-Combos (Includes 4c-CopyCat) 2. CoCo Combos 3. Graveyard Combos (i.e. Bubble Hulk, Necrotic Ooze .) 4. Ad-Nauseam Combo (I choose to include Ad-Nauseam because it is essentially an infinite combo.) 5. Gift's Storm (I choose to include Gifts storm becuase it really is a two card combo, once they cast gifts with a manabear you are going to die, if you have no interaction or taxes that is.)

The Similarities Between Them: The most popular infinite combos are all creature based. Of course there are plenty of infinite combos without creatures, but the ones with Chord of Calling have an instant speed tutor for their combo piece, that even puts it onto the battlefield. They all require no more then 3 cards, exepting Bubble Hulk (What a terrible name!), which really only counts as 2.

The Differences: Co-Co combos are harder to win the game on the spot with, because typiacally they need 3 pieces (i.e. Devoted Druid +vizier of remidies+Walking balista.) This hasn't hindered them yet as they can still beat you down normally. Ad Nauseam combo and Graveyard Combos can't win fairly. Most of the creature based decks have their combo pieces, and then they have their Knight of the Reliquary and Kitchen Finks . But Graveyard decks and Ad-N are more foucused on comboing off then backup plans. They are typically less resistent to hate.

Hybrids are typically the worst decks in competivity and I can't decided where they go in terms of enjoyment.

I haven't really found many examples of hybrids in MTG, but, the characteristics of Hybrids is very few (4-8) ways to get new cards in the combo, and they use a mana/untap/etc. engine to fuel 3+ infinite card combos. They usally don't relly on drawing more cards, more so just having the infinite combo. This makes them probably the worst kind in terms of winning.

1. Second Breakast: A compleatly degenerate win perentage, and all that work and suspence to get there. (BANNED) 2. KCI: Same as above. (BANNED) 3. jeskai ascendency: Mostly the same, ut number 3 because it's win percentage is not as high and you have less recursion/explosive plays.

Gattison says... #1

Hey there. Funny you should mention the Dork Ritual articles, because I've actually been thinking about them recently as well. I still don't play any competitive pauper, so my knowledge of the meta and how a lot of the major decks interact is lacking. I kinda felt that because of this, my articles didn't really appeal to people the way they could have/the way I wanted them to.

I know I have at least a couple more things to say, though. And they say that everyone who comments on/interacts with something online represent 10,000 individuals who don't bother to comment but feel the same way.... So if there's 10,000 people looking forward to some more articles, maybe I should write some more. ;D

March 27, 2019 7:32 p.m.

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Also, Time Stop would be funny, and you can make it so you don't have to keep donating their 'commanders' back to them.

April 21, 2019 11:40 p.m.

So, let me get this strait, you can do this all without even using lands?! You really are a god!

Also, I find it flavorful that you can cast a one sided Armageddon by donation you Starfield of Nyx to a player you don't like.

I love it.

April 21, 2019 11:38 p.m.

Respect the trade binder. I love it. +1

April 21, 2019 11:19 p.m.

Said on 11.7% OF THE ......


Easy Broken deck now thanks to London mull, now on mulls you don't even care about having FF, and you can set up the bottom of your library mill your deck kill so much more often. Keep up the good work.

April 21, 2019 11:16 p.m.

Said on 8 rack help...


Dav's Dirty Dozen (12Rack) is an example of a deck with the new dav, I'd check it out :)

April 21, 2019 11:04 p.m.

Said on Citadel Storm...


I personally don't like DC, and when playtesting, Chrome Mox has really underperformed, I can't get two cards of the same color in my hand fast enough, I would recommend finding a replacement. Maybe Grim Monolith is better? Still won't help with colors though. Could be interesting nonetheless because you could play Time Vault as a combo.

Children is always stuck in my hand, I would try to cut it for something like more POs.

Could be completely wrong though.

April 21, 2019 10:57 p.m.

Sorcerous Spyglass can act as 2 CMC LD against fetches, while also helping against other deck, maybe its worth it?

April 20, 2019 11:10 p.m.

Said on Garruk wild speaker...


Hey! You can use the code CMDR after entering your commander in the edit section to make your commanders more visible.

April 20, 2019 11:09 p.m.

Said on Evergeddon...


Greetings semsandberg! Yes! Ugin's Conjurant really has the possibility of changing this deck!

I do beleive now is the time to add a Tolaria West :)

Thanks for checking out the deck!

April 20, 2019 11:02 p.m.
April 20, 2019 10:59 p.m.

Beautiful. Who said the gods were merciful?!!? Certainly not you!

April 19, 2019 1:49 a.m.

RIP Gideon... Lilli sooo wasn't worth it...

April 19, 2019 1:02 a.m.

Yep, you don't get both bonuses :)

April 18, 2019 5:52 p.m.

Although you probably were going back to pre- Fleecemane Lion /Nostalgia days, its a little better then Watchwolf :)

Good article as always!

April 18, 2019 2:55 p.m.

Said on Poor Satyrs...


Maybe add Gruul Turf ? Can sometimes help if you draw too few lands.

April 18, 2019 9:37 a.m.

The links you have seem broken to me, or for some reason they didn't work.

I really like this deck!

April 18, 2019 12:21 a.m.

Said on Esper Mythseize...


Hey! Have you been playing against Phoenix latley? I couldn't find the matcup in your spreedsheets :) Decks looking brutal!

April 16, 2019 12:38 p.m.

Said on Gruul Combo Stall...


You don't get any extra turns with Tooth and Nailing Emmey. It's a cast trigger :)

April 16, 2019 12:27 p.m.

Said on Another one of ......


Experimental Frenzy could be a good add.

April 14, 2019 11:51 p.m.

This deck looks so hard to play correctly that I can't even tell if it's competitive XD.

Well done.

April 14, 2019 1:47 a.m.



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