Combo decks are the best decks. Period. Not necesarily the most competitive, but the best.

But to trully understand this, you need to understand the different types (and subtypes) of combo decks.

Engines are the very best kind of combo decks. They require effort to play, suspense (will I be able to draw that Second Sunrise ?) and have a high level of interest. Let's break them down.

Engines break down into three main subtypes: - Mana Engines (Krark-Clan-Ironworks) - Untap Engines (Jeskai Ascendency) - Recursion engines (Second Sunrise) (You can argue Grishoalbrand should be on here, I choose to exclude it from this list because it really didn't fit with the rest of them. Also, you can include Waste Not , but it hasn't proven itself in the modern metagame, even if I belive it has potential.)

The Similarities Between Them: All of them need mana/cost reduction to work. All of them have a way for new cards to enter the combo equasion. All of them have cards with additional synergy with their build-around.(i.e. Ichor Wellspring : KCI Fatestitcher : JA.) And all of them have recursion (If they use the graveyard. Exeption: Paradox Engine ). To sum it up: All of them need Mana, Recursion, and Cards. The deck building just depends on what your Engine of choice already provides.

The Differences: Only Mana Engines can actually produce mana themselves, other Engine type decks have to rely on other sources. This decreaases consistency slightly, as you have to find multiple pieces to combo off. Typically they are more powerful to make up for the fact (WoTC hates printig Mana Engines it seems). Mana Engines typically don't play many creatures, where Untap Engines typically want to play as many as possible. Typically both Mana Engines and Untap Engines care more about certain types then Recursion engines, but recursion engines will typically play mostly one type of card because it is more efficient for the deck. Recursion engines are the most swingy (vary greatly in deck buiilding) and least popular kind of combo deck overall. (Typically, Wizards dosn't print many competitive recursion engines. Unless of course, you built 100% competitive roar of reclimation that is.) Also, sometimes Mana Engines will play infinite combos, this dosen't make them a Hybrid though, because they have many more ways to draw cards.

These are without a doubt, the most boring kind of combo decks in existance. But they also have a habbit of winning. Let's break them down.

Infinite Combos break down into (again) three main subtypes. 1. Kiki-Combos (Includes 4c-CopyCat) 2. CoCo Combos 3. Graveyard Combos (i.e. Bubble Hulk, Necrotic Ooze .) 4. Ad-Nauseam Combo (I choose to include Ad-Nauseam because it is essentially an infinite combo.) 5. Gift's Storm (I choose to include Gifts storm becuase it really is a two card combo, once they cast gifts with a manabear you are going to die, if you have no interaction or taxes that is.)

The Similarities Between Them: The most popular infinite combos are all creature based. Of course there are plenty of infinite combos without creatures, but the ones with Chord of Calling have an instant speed tutor for their combo piece, that even puts it onto the battlefield. They all require no more then 3 cards, exepting Bubble Hulk (What a terrible name!), which really only counts as 2.

The Differences: Co-Co combos are harder to win the game on the spot with, because typiacally they need 3 pieces (i.e. Devoted Druid +vizier of remidies+Walking balista.) This hasn't hindered them yet as they can still beat you down normally. Ad Nauseam combo and Graveyard Combos can't win fairly. Most of the creature based decks have their combo pieces, and then they have their Knight of the Reliquary and Kitchen Finks . But Graveyard decks and Ad-N are more foucused on comboing off then backup plans. They are typically less resistent to hate.

Hybrids are typically the worst decks in competivity and I can't decided where they go in terms of enjoyment.

I haven't really found many examples of hybrids in MTG, but, the characteristics of Hybrids is very few (4-8) ways to get new cards in the combo, and they use a mana/untap/etc. engine to fuel 3+ infinite card combos. They usally don't relly on drawing more cards, more so just having the infinite combo. This makes them probably the worst kind in terms of winning.

1. Second Breakast: A compleatly degenerate win perentage, and all that work and suspence to get there. (BANNED) 2. KCI: Same as above. (BANNED) 3. jeskai ascendency: Mostly the same, ut number 3 because it's win percentage is not as high and you have less recursion/explosive plays.

show me what you come up with! I'll try to start brewing next week after we see some more of the set

May 22, 2019 9:33 p.m.

Atm the moment I like the idea of force of virtue along side Ranger-Captain of Eos in some mono W death & taxes/weenie or maybe BW for Lingering Souls

Urza, Lord High Artificer has soooo many possibilities in eggs or the thopter sword deck (infinite life and creatrues is awesome).

mono Black aggro/ midrange has legs now, Force of Despair is nuts

blazing chant will probably make it's own archetype but it definitely slots right into storm

Goblin engineer looks like Stoneforge Mystic to except there's probably some loop we can establish like a new KCI ish deck

I want to try UG delver/ Pteramander ) alongside Nimble Mongoose and Ice-Fang Coatl

I love tortex in pauper so Spore Frog gets my mind going

and we just got Squirrel Nest so hopefully squirrels could be a thing X)

I haven't seen anything that will give us a new combo deck other than maybe urza but man this set is solid and where only three days in!

Oh i almost forgot taking turns with Spore Frog and Regrowth ! this actually might be one of my favorite, I've been wanting to build turns so this might be the push that I needed!

May 22, 2019 9:12 p.m.

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Also, Dreadhorde Butcher has some real potentail!

This is a great alternatve, and it's pretty cheap!

June 17, 2019 8:04 p.m.

Said on SeekerofSecrets...

#2

Yes! Finnaly I can build elementals!

Any cards that stick out to you so far?

June 17, 2019 noon

Said on I'm back... but ......

#3

Channelfireball.com also typically has grea stratigic articles by pros!

On a side note, I dislike commander ;)

June 16, 2019 2:39 p.m.

Okay, the easyest ways to upgrade this deck are:

Cut Cartouche of Ambition , Trial of Zeal , Hungry Flames , Magma Spray , Festering Mummy , 1 Plague Belcher , Shamble Back and Collective Defiance .

This frees up fourteen slots.

To fill them I would add:

4x Undead Augur

4x Inquisition of Kozilek

4x Lightning Bolt

2x Cryptbreaker

Other (expensive) options:

Creatures

Gravecrawler is great, but after it spiked, it might be a little to expensive. If you ever do add Gravecrawler , Carrion Feeder is insane. Tidehollow Sculler is one of the best zombies, but without expensive lands, it might not be the right fit.

Removal

Fatal Push is one of the best removal spells in decks that can reliably turn revolt on, usually done by using fetchlands like Bloodstained Mire .

Disruption

Thoughtseize : Although you probably don't want to play Inquisition, Sculler and Thoughtseize , they are all good cards. Blood Moon compleatly shuts down some decks, while mostly leaving red decks intact. Leyline of the Void is A+ Sideboard Material, and is always a good cards to play in the 15.

Lands

Bloodstained Mire , Polluted Delta , Blackcleave Cliffs and Blood Crypt are all staples of R/B manabases, because of the fetchlands ability to fetch Blood Crypt . Because of this, they are at a crazy price right now, but they are the best.

Other options:

Liliana, the Last Hope and Liliana Vess are incredibly powerful cards, and sticking to the theme, Liliana, Untouched By Death has some synergy :)

June 16, 2019 2:33 p.m.

Said on Great Ball of ......

#5

Maybe add some more diverse threats like Goblin Rabblemaster that don't kill themselves? If you want to stick to the theme, thats fine too.

A personal favorite of mine in decks like this is Skin Invasion  Flip.

June 16, 2019 3:27 a.m.

I think is price is unsustainable :)

I would sell, but I might be wrong :)

June 14, 2019 3:01 p.m.

Said on life/grow...

#7

Spike Feeder alows you to go infinite with Sunbond . Maybe you could find some room?

June 13, 2019 1:17 a.m.

Said on MS: Ashes...

#8

I might have skipped a line though :)

June 12, 2019 4:07 p.m.

Said on MS: Ashes...

#9

It was interesting, but I couldn't help but wonder when the Finale of Revelation and Prison Realm happend without reading the actual story.

June 12, 2019 4:06 p.m.

Said on A beach on ......

#10
June 11, 2019 3:02 p.m.

Said on Modern Snow Mill?...

#11

Since it only cares about snow permenants, the only snow cards worth playing would be itself, Scyrying, and Snow basics. It costs 1 more, and mills less, at the cost of playing/fetching more basics. I don't think it's worth it :)

June 6, 2019 9:14 p.m.

Said on Circling the Drain...

#12

Yes! I now have a aggro list to play with :)

Have you considdered submitting this deck to the Pauper EDH Deck Compendium?

June 5, 2019 2:03 a.m.

Said on Pauper EDH Primer...

#13

Just somthing to make things clearer, thats all! Since I don't play EDH, I have absolutley no idea how the mulligans work :)

June 5, 2019 1:40 a.m.

Said on None...

#14

Very interesting modifications from the typical build. +1

June 4, 2019 2:40 p.m.

Said on Eldrazi vs. Tron...

#16

E-Tron is more creature based, so in my experience it's lesss vulnerable to hate. I don't like it as much as I like G/R Eldrazi, but thats probably because I hate tron :).

I think if you expect alot (maybe to much) of tron hate, E-Tron is the way to go. But otherwise, Tron is probably the way to go.

I do like U-Tron as an additional varrient.

June 4, 2019 2 p.m.

Said on Eldrazi vs. Tron...

#17

E-Tron is more creature based, so in my experience it's lesss vulnerable to hate. I don't like it as much as I like G/R Eldrazi, but thats probably because I hate tron :).

I think if you expect alot (maybe to much) of tron hate, E-Tron is the way to go. But otherwise, Tron is probably the way to go.

I do like U-Tron as an additional varrient.

June 4, 2019 1:59 p.m.

Said on Pauper EDH Primer...

#18

Hey! Maybe we could a mulligan rules to the Rules section? Looking Good!

June 4, 2019 2:37 a.m.

Tallowisp is a potential tier one after MH1 drops :).

We're getting acess to a new great target and some much cheaper to cast spirits!

June 4, 2019 2:34 a.m.

Said on A Lullmage's Dream...

#20

Do you like Swift Reckoning better than Seal Away , or is the fact that it gets hit by Naturalize not worth it? I have heard varying opinions.

June 4, 2019 1:03 a.m.

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