Combo decks are the best decks. Period. Not necesarily the most competitive, but the best.

But to trully understand this, you need to understand the different types (and subtypes) of combo decks.

Engines are the very best kind of combo decks. They require effort to play, suspense (will I be able to draw that Second Sunrise?) and have a high level of interest. Let's break them down.

Engines break down into three main subtypes: - Mana Engines (Krark-Clan-Ironworks) - Untap Engines (Jeskai Ascendency) - Recursion engines (Second Sunrise) (You can argue Grishoalbrand should be on here, I choose to exclude it from this list because it really didn't fit with the rest of them. Also, you can include Waste Not, but it hasn't proven itself in the modern metagame, even if I belive it has potential.)

The Similarities Between Them: All of them need mana/cost reduction to work. All of them have a way for new cards to enter the combo equasion. All of them have cards with additional synergy with their build-around.(i.e. Ichor Wellspring: KCI Fatestitcher: JA.) And all of them have recursion (If they use the graveyard. Exeption: Paradox Engine). To sum it up: All of them need Mana, Recursion, and Cards. The deck building just depends on what your Engine of choice already provides.

The Differences: Only Mana Engines can actually produce mana themselves, other Engine type decks have to rely on other sources. This decreaases consistency slightly, as you have to find multiple pieces to combo off. Typically they are more powerful to make up for the fact (WoTC hates printig Mana Engines it seems). Mana Engines typically don't play many creatures, where Untap Engines typically want to play as many as possible. Typically both Mana Engines and Untap Engines care more about certain types then Recursion engines, but recursion engines will typically play mostly one type of card because it is more efficient for the deck. Recursion engines are the most swingy (vary greatly in deck buiilding) and least popular kind of combo deck overall. (Typically, Wizards dosn't print many competitive recursion engines. Unless of course, you built 100% competitive roar of reclimation that is.) Also, sometimes Mana Engines will play infinite combos, this dosen't make them a Hybrid though, because they have many more ways to draw cards.

These are without a doubt, the most boring kind of combo decks in existance. But they also have a habbit of winning. Let's break them down.

Infinite Combos break down into (again) three main subtypes. 1. Kiki-Combos (Includes 4c-CopyCat) 2. CoCo Combos 3. Graveyard Combos (i.e. Bubble Hulk, Necrotic Ooze.) 4. Ad-Nauseam Combo (I choose to include Ad-Nauseam because it is essentially an infinite combo.) 5. Gift's Storm (I choose to include Gifts storm becuase it really is a two card combo, once they cast gifts with a manabear you are going to die, if you have no interaction or taxes that is.)

The Similarities Between Them: The most popular infinite combos are all creature based. Of course there are plenty of infinite combos without creatures, but the ones with Chord of Calling have an instant speed tutor for their combo piece, that even puts it onto the battlefield. They all require no more then 3 cards, exepting Bubble Hulk (What a terrible name!), which really only counts as 2.

The Differences: Co-Co combos are harder to win the game on the spot with, because typiacally they need 3 pieces (i.e. Devoted Druid+vizier of remidies+Walking balista.) This hasn't hindered them yet as they can still beat you down normally. Ad Nauseam combo and Graveyard Combos can't win fairly. Most of the creature based decks have their combo pieces, and then they have their Knight of the Reliquary and Kitchen Finks. But Graveyard decks and Ad-N are more foucused on comboing off then backup plans. They are typically less resistent to hate.

Hybrids are typically the worst decks in competivity and I can't decided where they go in terms of enjoyment.

I haven't really found many examples of hybrids in MTG, but, the characteristics of Hybrids is very few (4-8) ways to get new cards in the combo, and they use a mana/untap/etc. engine to fuel 3+ infinite card combos. They usally don't relly on drawing more cards, more so just having the infinite combo. This makes them probably the worst kind in terms of winning.

1. Second Breakast: A compleatly degenerate win perentage, and all that work and suspence to get there. (BANNED) 2. KCI: Same as above. (BANNED) 3. jeskai ascendency: Mostly the same, ut number 3 because it's win percentage is not as high and you have less recursion/explosive plays.

So I'm mostly working on tuning ensoul in pioneer but I've got a few ideas for some cool decks X)

Burning breach essentially modern r prowess except it can oops into a turn 3 kill with breach, kin, and inquiry.

Pioneer storm not originally mine but I think that theres room for improvement

red adventures basically chonky red but much lower to the ground. Has a turn 4 gold fish but I think it can go long as well.

Wbu?

January 29, 2020 6:11 p.m.

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Oh, yes, and Dismember.

February 16, 2020 11:53 p.m.

Beast Within, Garruk Relentless  Flip, maybe Savage Swipe???

Other great 1 cmc options inclue Hornet Sting and Gut Shot.

Not exactly the best of the bunch :/

February 16, 2020 11:52 p.m.

Said on Are Proxy Cards ......

#3

If no one hs anything new to say, I think ending on that note by Caerwyn would be best :)

February 12, 2020 1:06 p.m.

King of the Pride was just a little too slow? :)

February 11, 2020 12:31 p.m.

If the card is: Promo, foil, original, or is a misprint, it typically has higher vaule.

February 10, 2020 3:34 p.m.

Said on I am tired ......

#6

I also like Weather the Storm. Maybe Lightning Helix?

Wasn't there a deck like 'Make burn players cry'?

Good luck against burn!

February 10, 2020 1:37 p.m.

Said on Eldrazi Tron idea...

#7

Aether Hub is slightly better than Ice Bridge, but it probably won't effect many games :)

I feel like alot of the power behind TKS and Reality Smasher is in Eldrazi Temple, let me know how they do without it?

February 8, 2020 12:08 a.m.

Said on User Introductions...

#8

Haha, I remember when I was hovering around 10 in the decklords...

Then life caught up XD.

February 8, 2020 12:05 a.m.

Said on None...

#9

Hazoret is interesting though.

February 7, 2020 12:20 a.m.

Said on None...

#10

I'm having trouble thinging of creatures in B/R outside of kalitas, but there are planeswalkers like Chandra,ToD? They might be able to provide you with a good finisher.

February 7, 2020 12:19 a.m.

Said on Naya Stoneblade...

#11

I don't feel like you are using mana dorks to their full potential in this list, I would reccomend switching to an Arbor Elf Utopia Sprawl package. I'm not sure what to cut, but if you do end up going that way you will probably end up needing more forrests.

February 7, 2020 12:02 a.m.

Said on None...

#12

Both Vexing Devil and Kroxa, Titan of Death's Hunger are pretty bad in this deck, because Kroxa isn't good enough when you cast him. He is only slightly above rate (if at all) if you escape him, but unless you can consistently escape him without having to cast him without devoting any deck slots towards making him work, he will be underwhelming removal fodder IMO. Vexing Dev isn't doing enough because your deck can't fully take advantage of either side. If the opponent has life, they can essentially cast a Dismember on your threat, which means that your threat can't actually close any games. Four life isn't to big in the scheme of things, but if your opp is low they can usally use a removal unless they had to use it on other cards. A 4/3 vanilla creature isn't even very impressive, and it often dosen't do anything against decks that can go bigger with cards like Tarmogoyf, despite your impressive removal suite. Even with lili the last hope, you would probably be better off bringing back kalitas, or another threat. Devils can't really apply pressure unless they are providing an additional benifit like buffing a Pelt Collector.

Keep in mind these are all opinions, and I claim full responsibility for being wrong on any of them.

I would reccomend that you cut all Kroxa and Devils for a higher density of 1 mana interaction (3?), and to fill up the other slots with game-winning threats in the 3-4 mana range.

February 6, 2020 11:55 p.m.

Seolyn, Goddes of Creativity

Legendary Creature - God

Haste, Indestructible.

When ~ enters the battlefield, you may reveal your hand. If you do, draw a card for every two different card types among cards in your hand.

Seolyn cannot attack or block unless you have 6 or more card types among cards you control.

: Reveal your hand. Search your library for a card that shares no card types with any of the revealed cards.

3/5

Continue above challenge, why not?

February 6, 2020 12:52 p.m.

I just want the opening hand kill with quad Chancellor of the Dross and double Soul Spike

February 4, 2020 7:09 p.m.

Said on Antiquity...

#15

Counterspell is not legal in modern.

February 4, 2020 7:07 p.m.

KongMing: So while it does help with the mill plan (and the strip land plan as you mentioned) it costs three, and this deck has a really weird curve. I might need to add a mana accelerent from green, but as it currently stands the three mana slot is better used as a double spell slot rather than just casting 1 spell.

The sdeck can afford to be so clunky because it foucuses on a free spell, and when you are randomly tutoring and digging you can also be milling rather than chooseing mill/dig.

Thanks for the suggestion and +1 though! Have a nice day.

February 4, 2020 7:02 p.m.

Said on POST OPAL BAN ......

#17

I don't think tomb will be as bennifical as Blooming Marsh in this deck.

February 4, 2020 6:58 p.m.

Said on Affinity Comeback...

#18

You would need some more colored mana sources though.

February 4, 2020 4:28 p.m.

Said on Affinity Comeback...

#19

Is scale really worth it in the side? Fells pretty underwhelming for a deck without much card advantage. I am inclined to believe that some form of card advantage would be better in that spot such as Thoughtcast. Hell, I think you could fit some Thoughtcasts in the main :)

February 4, 2020 4:25 p.m.

I believe that unless it is a functional copy of a card in the reserved list (i.e. everything but the name), it won't violate the Reserved list. Harmless offering is red and has a slightly different text, (even if it plays like the same card) so it is different.

February 3, 2020 10:30 p.m.

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