Control Magic

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
Eternal Masters (EMA) Rare
Vintage Masters (VMA) Rare
Duel Decks: Jace vs Vraska (DDM) Uncommon
Commander 2013 (C13) Uncommon
Masters Edition IV (ME4) Rare
Battle Royale Box Set (BRB) Uncommon
Fourth Edition (4ED) Uncommon
Revised Edition (3ED) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Control Magic

Enchantment — Aura

Enchant creature

You control enchanted creature.

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CMT

EMA

DDM

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Control Magic Discussion

Declamor on That's a Nice Creature You Have There...

1 week ago

Copy cat decks are a favorite way to play for me, But I never built a Keiga, the Tide Star deck. Mine is The Mimeoplasm.

For control you think about Giant Oyster, and Control Magic.

For copying, Cryptoplasm, Shapesharer, and Vesuvan Shapeshifter all allow you to make cheap copies and then change their targets when you play the cards you want them to be copies of.

TuckerMTG on Lightning Is Prohibited (Izzet)

3 weeks ago

Gigantoplasm, Control Magic, Aethersnatch, and Stroke of Genius are not legal in modern. I would replace them with more copies of Sarkhan, the Dragonspeaker and Elixir of Immortality.

Xykame on Budget memnarch

4 weeks ago

While you have a solid base, I would recommend some changes. Some of the clone/steal affects like Clever Impersonator and Phantasmal Image, Beguiler of Wills, Annex, Roil Elemental, ect, are just expensive and don't exactly contribute towards your core strategy. I would replace those with Foundry Inspector, Palladium Myr, Padeem, Consul of Innovation, Unwinding Clock, Shimmer Myr, Whir of Invention, Paradox Engine, Treasure Mage, and Trophy Mage. Cards that let you take advantage of idle artifacts like Clock of Omens are fantastic, meanwhile I think Disallow and Spell Crumple are way too expensive for a counterspell. Mind Control, Persuasion, and Control Magic are just straight up bad cards, and Part the Waterveil doesn't exactly belong here either. Copy Artifact is great, but I think for the price Mirage Mirror is better. Lands are also important in an artifact deck, and so I would recommend, Expedition Map, Buried Ruin, Urza's Tower, Urza's Mine, and Urza's Power Plant. Finally, your commander is expensive, so Swiftfoot Boots and Lightning Greaves are a must, plus they are artifacts.

precociousapprentice on Marchesa, Political Queen of Pillows

4 weeks ago

She is my daughter playing a Phelddagrif Aikido deck I am working on with her. "Hey, I'll give you a hippo and a card if you can take out his commander right now." Gifts, clones, stealing, pillow fort, green rattle snakes, and a purple winged hippo. She had been envious of my Marchesa for a while, but when she saw the potential of the gifting purple hippo, she immediately started deck building. I am helping her tune it. Right now we need to work on card draw. We have it disguised as a typical group hug deck with things like Howling Mine, Propaganda, and Ghostly Prison, but I outpaced her with card draw using The Monarch and snake tokens to collect cards off of an Edric our opponent was playing. She didn't get her card draw, chose to Clever Impersonator a No Mercy instead of the Edric, and when she Control Magic'd Marchesa from me, she never got an assassin token in for damage to steal The Monarch due to a Maze of Ith, a Kor Haven, and an Ophiomancer. I just outdrew her, collected 3 tutors and a wish, and then went for the kill. I had Disrupt Decorum Remanded twice before she Counterspelled it. She put up a remarkable fight, considering. I think her Phelddagrif Aikido will end up pretty brutal. Not at all oppressive, since it will play like my Marchesa, but will surprise a lot of people expecting the cute blonde girl with the purple hippo to be playing group hug, only to catch their own creatures and combos in their faces for a loss.

runester7979 on Marchesa the Master Thief (C17 Update)

1 month ago

Instead of Control Magic, have you considered Soul Ransom. or possibly both? Plus, you could always sacrifice the creature in response to your opponent activates the ability.

Qolorful on

1 month ago

I think this style of deck could be fun if you added more of a pirating theme than a pirate theme. "All of your creatures are belong to me" type deal. Admiral Brass already steals people's cards when you hit with a lot of pirates, so you really could take that and run. Captivating Crew is the first pirate that comes to mind for that, but you also have flavorful cards like Blatant Thievery and you have other Control Magic effects available to you, as well as other fun cards like Slave of Bolas and Insurrection effects. You already have quite a few cards that are good for that strategy, so it might be fun. Also, with Arcane Adaptation you can run other non-pirates more freely and still get brass' triggers, such as Gonti, Lord of Luxury. One last idea is cards to take peoples' spells, such as Insidious Will, or Praetor's Grasp? I think it could be fun, though your current list still looks pretty solid

cdkime on Blue/Black Vampire

1 month ago

Control Magic is strictly better than Mind Control as it costs less to cast. Might be worth making that substitution.

greyninja on Any Suggestions for Mardu Draw ...

2 months ago

@StopShot is right about Homeward Path and Humble Defector. The Humble Defector stays tapped as he's passed from player to player. He only becomes untapped at the beginning of a turn or if an ability makes it so

Also, even if he does become untapped; he does not have haste. Two cards to reference would be Control Magic and Act of Treason. Notice how the red card specifically mentions untapping and granting haste. A creature which is stolen via Control Magic or taken back with Homeward Path cannot attack or utilize it's abilities the turn it comes under your control

Anywho, as to the original question, have you included Tymna the Weaver in the deck? She has a rare ability for orzhov creatures

Also, I use Isochron Scepter and Tainted Pact as an engine in one of my decks. Neither card is specifically in the deck to be used with the other, but when they are paired together it's music to my ears. I wouldn't suggest running Isochron Scepter unless you have 10-15+ relevant instants to use with it. Nobody likes dead draws

Above all, have fun!

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