Control Magic

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
Eternal Masters (EMA) Rare
Vintage Masters (VMA) Rare
Duel Decks: Jace vs Vraska (DDM) Uncommon
Commander 2013 (C13) Uncommon
Masters Edition IV (ME4) Rare
Battle Royale Box Set (BRB) Uncommon
Fourth Edition (4ED) Uncommon
Revised Edition (3ED) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Control Magic

Enchantment — Aura

Enchant creature

You control enchanted creature.

Browse Alters

Price & Acquistion Set Price Alerts

CMT

EMA

DDM

Ebay

Recent Decks

Control Magic Discussion

Frytrix99 on Jalira, Master Polymorphist

1 day ago

I would cut in creatures, to get consistency in your polymorphing. You don't need more than 20 creatures (in my opinion). Replace the ones that creates token to get enchantment, lands or artifact that do the same.

Nuisance Engine, Myr Turbine, Genesis Chamber, Throne of Empires, Guardian Idol, Chronatog Totem are good cheap artifacts you could consider.

Control Magic, Domineering Will are amazing, stealing stuff and giving you sac targets. Some lands like Cradle of the Accursed, Dread Statuary, Mishra's Factory, Zoetic Cavern and more could also be interresting sac target.

I would add some board wipe as well, such as Whelming Wave, Evacuation and Engulf the Shore. Even AEtherize can work.

griffstick on Bruna, the light of a ...

2 days ago

I would run enchantment hate Tranquil Grove, Calming Verse, Cleansing Meditation, Bane of Progress and edict effects Dictate of Erebos, Grave Pact, Butcher of Malakir, I would run Insurrection effects like Mob Rule. Grave yard hate. Like Rest in Peace, God there's so many. Steal effects like Blatant Thievery, Control Magic, I would run effects that take his CMDR out the game entirely like Song of the Dryads, Imprisoned in the Moon, Lignify, Darksteel Mutation, even Prison Term. Now this one works great because if she has hexproof you could put this out on a creature before she's out and when she comes out it slides over to her getting around hexproof. And she never attacks.

ChaosNomad on Tetsuko Flying Men

1 week ago

Heyo, you made a comment on my iteration of my deck on MTGS, and I thought I could share the kindness. I have a copy of my deck on here, but I'm striving for active feedback, and Tappedout is not always the best place for such things.

I would probably replace something with a Gilded Drake. It comes down earlier than Control Magic. You can bounce Drake with a Mistblade Shinobi, or Cephalid Constable. It's a permanent shift, so they can't use Enchantment removal to retrieve it. Finally, your general helps get around the drake on their end.

Military Intelligence should replace a 2-Drop. It often times works as cheaper and less efficient Coastal Piracy, yet it's a 2 drop that can often draw 5-6 extra cards a game.

Finally, I've noticed you're much heavier in the Counter-suite than me, but you're really lacking in ways to Counter abilities. I would probably drop a card for Stifle, and a creature for Nimble Obstructionist . Both play into your counter heavy strategy. Granted, they can help nullify planeswalker, etb, on cast, etc. You don't seem to have that much to mitigate those effects.

Thanks again for your help, if you want to share ideas feel free to send me a message. I love deck theorizing, but it make take me a bit to get back.

Zerpha on Dastardly Demonic Destruction

2 weeks ago

Have you considered Mark of the Oni?

It might be a powerful choice in the sideboard against creature-heavy decks at least, since it's basically Control Magic for Demon tribal.

Also, don't you have too many creatures for Demonic Rising to be worthwhile?

WizardOfTheNorthernCoast on Figured out an Idea, Just ...

3 weeks ago

If you like to play with other people's deck I suggest you go with Riku of Two Reflections and play stuff like Clone, Body Double, Stunt Double, Reverberate, Redirect, Control Magic etc :)

cdkime on Figured out an Idea, Just ...

3 weeks ago

I agree with enpc--Copy/Steal decks are one of those concepts that sounds interesting in theory, but never quite works in practice.

That said, if you wish to take other people's creatures, there are three commanders for you to consider:

  1. Marchesa, the Black Rose: Using cards such as Act of Treason, you can take opponents' creatures, sacrifice them, and then return them to the battlefield under your control. At this point, they're your creature permanently--you do not have to return them at the end of turn. Cards such as Act of Treason tend to be at the 3 mana cost range, which is much easier to manage than more lasting control, such as Control Magic.

  2. Admiral Beckett Brass - I have never played with or against a deck helmed (no pun intended) by the Admiral, but he does what you want.

  3. Brion Stoutarm - steal their creatures with Act of Treason and its ilk then fling them at your opponent for damage and lifegain. This provides you a bit of a win condition.

Tiny_Sir on Figured out an Idea, Just ...

3 weeks ago

Hello!

Some of you might remember me from an earlier post about getting back into commander after a 1 - year hiatus.

I think I got the best idea from DualCastGaming who said I need to just play decks to find out what I like. I figure the best way to do that is through a "Steal Yo' Stuff" deck that plays clones and takes people's cards.

I figured maybe the best colors for this would have to include Dimir colors (U/B), and I thought white added in some good effects to add and had some good commanders for this type of strategy;

Halfdane: I know I know. I said I wanted to make this on a budget. But I think if you put a big part of the budget on the commander, you won't be let down since you'll see it everygame no matter what. This guy is kinda silly, but I think he looks really fun.

Zur the Enchanter: Maybe can get tons of Control Magic type enchantments? I'm kinda unsure.

Sen Triplets: Really fun looking getting to not only steal creatures but spells as well.

Lady Evangela: Gives us some protection and is unassuming.

Dromar, the Banisher: Copy their stuff and then bounce their copies? Sounds fun!

I will not be including Merieke Ri Berit because I just don't like her to much. I don't know why she doesn't feel right however.

Any suggestions? Thanks!

Vesosoft on Feedback on Modern Freeze

4 weeks ago

One of my favorite decks I played was a modified Tempest Deep Freeze deck. I thought, I'd love to build a similar deck in principle and keep it Modern Legal. So, I started on Bystander Mode Activate.

I'm not sure if it is fast enough for Modern though (meaning it establishes control fast enough); and I am struggling with good cards for the sideboard. I would love some input on both of those topics (including alternate cards to run, etc).

Note - I also like stealing permanents from my opponents (like Control Magic); but not sure what is available out there that is modern legal.

Thanks in advance for the help!

Load more