Control Magic

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Eternal Masters (EMA) Rare
Vintage Masters (VMA) Rare
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Commander 2013 (C13) Uncommon
Masters Edition IV (ME4) Rare
Battle Royale Box Set (BRB) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Control Magic

Enchantment — Aura

Enchant creature

You control enchanted creature.

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Control Magic Discussion

Demarge on Kestia Bant Enchantress EDH

4 days ago

Kismet is a strong way to slow down opponents.

Elephant Grass is a really strong Propaganda enchantment, if venser +2's it the age counters would never get too high.

Mystic Barrier is like a Sphere of Safety, only you just always have chosen the opponent who has the least threatening board.

Aura of Silence is a really good way to tax people out of doing the same strategy.

Darksteel Mutation knock out a commander in a way they can't just recast it, course Control Magic can as well.

Crystal Chimes another effect to return enchantments you've lost to you.

Mystic Remora in many games will draw you more cards than an Ancestral Recall before you even have to pay once for it's cumulative upkeep.

Sigarda, Host of Herons bestow all the things into the safest arms.

Gitaxian Probe pay to life to play a deck one card less, 1 card more consistent than the table and the ability to bluff propping one opponent's hand to be stronger than what it might actually be (you don't have to show the other players what's in the hand you're probing, so you can make it sound like they're really close to a combo).

halla on Who doesn't love drawing cards?

4 days ago

Yeah, I definitely agree that they're worse than Swords and Path, and I forgot that they are particularly vulnerable to sacrifice effects (which are relatively abundant in my meta). I'll swap those two out for Swords and Path, but I'll probably keep the rest of the enchantment based interaction, like Song of the Dryads, that can hit permanents as well.

I like cards like Thought Vessel and Kruphix as I can definitely go over hand size in the deck. I run Reliquary Tower because it costs me very little to run as a land, but I ended up cutting the others. If I have 10 cards in hand and get to keep the best 7, I've found that I'm generally okay, so it hasn't felt worth it to replace another card that provides other utility.

Lightning Greaves is something I overlooked for sure, and I should certainly find room for a couple more board wipes. Hypnotic Siren does provide good versatility, but I think if I were to put that effect in the deck, I might run Control Magic before it. Lastly, I do just personally prefer the Enchanted Evening combos over Starfield/Opalescence as win conditions though, but that's just my opinion, as I haven't had very much success with Starfield and Opalescence.

Thank you for the feedback again!

ZendikariWol on Estrid Aim's High

1 week ago

Okay so first Arixmethes, Slumbering Isle is pretty slow. Yeah he's a land at first, but you have to cast 5 spells while he's a land (which means you can't enchant him w/ auras).

Kefnet the Mindful isn't great, but I guess he's not outstandingly bad.

Krosan Restorer is kinda good ramp but Estrid's got most of that covered and overall Bear Umbra would probably suit you better. Same goes for Ley Weaver.

Masumaro, First to Live, comparable to Kefnet, is going to be restricted by the number of cards in your hand, and that's a max of 7. While a 14/14 is undeniably huge, it will probably draw hate and be removed very before you can enchant it.

Nezahal, Primal Tide is really just not good. I mean he give you no max hand size and he is recursive, kinda, but I don't think that's powerful enough to justify 7 mana.

Overbeing of Myth is a weaker Masumaro.

Prime Speaker Zegana requires you to have another large creature.

Psychosis Crawler will get you hated out of the game immediately.

Tishana, Voice of Thunder will draw you MAYBE 3 cards when it enters. It's only slightly better than Kefnet.

You have a lot of instants and sorceries. Too many counterspells, when your enchantments could deal with any permanents that get played.

Corrupted Conscience really isn't great here. Neither is Control Magic. Put a few enchantments on the guy you're controlling, someone destroys the control magic, and suddenly you're 100% screwed.

Mind Unbound is slow and costly, the only place I could ever see it being played effectively is in an Atraxa, Praetors' Voice deck. Thought Reflection is only slightly better.

There are a lot of cards at the higher end of your mana curve that are either not worth the mana cost or laughably not worth the mana cost. Also your draw synergies would be better devoted to their own deck (see my take on that idea Oreo Fluff). While this is a unique and interesting take on Estrid, it's slow and requires a steady draw engine to work, which requires a shitload of mana to work, which requires Estrid always being out to work, which requires, in the end, some degree of incompetence on your opponents' part. It's a great deck when left to its own devices all game, but that's just not how commander works.

Bchong on Muldrotha, Recycling Queen

1 month ago

I am just going to start off by saying that Muldrotha excels are enabling weird combos or recurring value plays. It also seems like you are playing a fairly cheaper deck so I won't bother with all the lands you could put in and other super expensive stuff.

One of the things you are missing are

all the 0 mana artifacts: Tormod's Crypt Lotus Petal

1cmc: Caustic Caterpillar Elephant Grass any one cmc mana dorks Nature's Claim Carrion Feeder Skullclamp Unbridled Growth Nihil Spellbomb Pithing Needle All of the one cmc tutors such as Entomb Crop Rotation

2 cmc: all the possible signets and talismans, Zulaport Cutthroat Ratchet Bomb Animate Dead

3cmc: Windfall Frantic Search and you don't have to listen to this one...for of just the fun card Oppression

4cmc: Null Brooch

Some of the super fun combos are... Dream Halls Food Chain

now what to take out and why... In general I play in a faster meta where many of your creatures aren't able to even be played before the game ends

Cut: everything that is 5 cmc and above and every planeswalker except Shriekmaw Mulldrifter Deadeye Navigator this is because these card are simply not impactful enough and there are better alternatives around...

remove every single "when creature dies everyone loses a life" except Blood Artist and my suggestion of Zulaport Cutthroat you have too many redundant affects.

and here is just some fairly "bad" cards in your deck 4 cmc or less: World Shaper Vizier of the Menagerie Solemn Simulacrum Sidisi, Brood Tyrant Hostage Taker Dreamborn Muse Baleful Strix Nevinyrral's Disk Control Magic Reliquary Tower

you might even want to consider taking out Sol Ring but i guess it helps you play muldrotha

anyways good luck to you

LunaMirage on Estrid, the Masked EnBantress

1 month ago

Sounds good! I think you still need around 5-8 more enchanted land/sorcery land boosters. Also might wanna think about adding more land and Cyclonic Rift along with Control Magic

This looks like a pretty cool Controll deck https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/796877-c18-2-4-estrid-the-masked-the-enchantress-with

Hopefully it'll offer some insights an inspirations.

Ravenrose on Serve your God-Pharaoh

1 month ago

Flavour is certainly not lacking in this deck. I still feel it is incomplete without Nicol Bolas, the Deceiver. Cruel Entertainment could also be considered for this deck, as Bolas is a master at that. Control Magic, Corrupted Conscience and Mind Control are all very useful as well: Bolas does all of this and you thieve from your foe. Furthermore, Have you also considered a Jace planeswalker? After all, for a while, he worked for Bolas. The Scorpion God could also be a worthy addition.

I hope these suggestions have helped!

swanseahammer on Tuvasa, the Sunlit

2 months ago

Looks good :) Might I suggest adding a bit more recursion? Purely based on the amount of Control Magic type auras you have. Hanna, Ship's Navigator and Dowsing Shaman are very good repeatable recursion cards. Also, a bit more card draw never hurts, Sphinx's Revelation is awesome in the late game to refill your hand.

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