Control Magic

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
Eternal Masters (EMA) Rare
Vintage Masters (VMA) Rare
Duel Decks: Jace vs Vraska (DDM) Uncommon
Commander 2013 (C13) Uncommon
Masters Edition IV (ME4) Rare
Battle Royale Box Set (BRB) Uncommon
Fourth Edition (4ED) Uncommon
Revised Edition (3ED) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Control Magic

Enchantment — Aura

Enchant creature

You control enchanted creature.

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Control Magic Discussion

ClockworkSwordfish on Empress Galina competitive EDH

1 week ago

Is Hypnotic Siren really worth it over Treachery or ever Control Magic? That's a lot of extra mana for +1/+1 and flying, and getting a 1/1 flyer if the creature it's on leaves play is hardly a consolation prize. You could also consider them over Sower of Temptation, which is easier to kill and whose advantages aren't really capitalized on in this deck.

Copy Enchantment might be a worthwhile inclusion if you find you regularly have at least one piece of creature theft floating around. Merchant Scroll is another solid tutor that you may not have considered!

bonsai11943 on If I gain control of ...

3 weeks ago

I don't know how 'permanent' of a control Thalakos Deceiver provides. Unlike Control Magic, it's not an enchantment that gets removed from the enchanted creature once moved to the graveyard.

Kjartan on Black/Blue control/destroy

3 weeks ago

If you want the deck to be legal in the modern format, I'd remove Control Magic, Memory Lapse, and Reckless Spite, as they are not legal in the format.

rutgerjansen on Black/Blue control/destroy

3 weeks ago

This is a scrap card deck, built with cards I have left after building some other decks.

Some pointers on the deck.

  1. It is made for fun with friends and a beer. Nowhere near FNM or Competitive.
  2. The idea behind the deck is.

a. Counter stuff with cards like Cancel
b. Remove stuff that was not countered. With cards like Murder
c. Play creatures with some fun abilities like Brain Maggot
d. Have some support cards for draw or control Serum Visions & Control Magic
e. Finish with some big mana creatures like Deathbringer Regent etc.

I know that the finishers or balance is not that good or well thought out.
I want to slim down the deck to 40 cards exactly without land, so my question is.

What 5 cards would you remove from the deck?

Feel free to add some cheap cards I could swap with other cards. Like a Rune Snag or Dead Weight or something.

LVL_666 on The Queen's Egg

4 weeks ago

enpc, regarding Demonic Tutor being swapped in for Unnatural Selection all I can say is that you were absolutely right. Tutoring vs. Control Magic is no contest. Tutoring wins out every time.

Now, onward to DiabeticFire's questions about their deck and card choices -

The incorporation of filterlands are an excellent start, incredible lands for the price. However, I think you're missing out on the Shocklands, Dual colored cycling lands and Battle Lands. They're all far more affordable than original duals and on top of that they are all typed. That means you can get the most out of your Skyshroud Claim or Nature's Lore.

As for your individual card suggestions, i'll address them all one by one:

  • Mana Drain => Arcane Denial: I'd consider Forbid over Arcane Denial, the one thing i'm always weary of is giving my opponent cards. Sure, they'll be less salty towards you when you counter one of their wincons, but giving them options isn't always a good thing.

  • Pact of Negation => Swan Song: Perfect choice here. I can't think of anything better.

  • Vampiric Tutor => Demonic Tutor: Aw come on. $10 more and you'd have the vampiric. Honestly, in this case...why not both? But I can understand that it's painful to pay so much for just two cards. Another less costly option would be Wargate, Infernal Tutor or Worldly Tutor.

  • Patriarch's Bidding => Living Death: Perfect swap.

  • Wheel of Fortune => Windfall: A shame WoF became so expensive, but Windfall is a solid substitution.

  • Yawgmoth's Will => Magus of the Will: I'm having a hard time thinking about what to suggest for this one, perhaps Past in Flames?

  • Engineered Explosives => Blasphemous Act: so the idea here is to have some surgical mass removal. Originally, Harsh Mercy took this slot but it was not very effective. Now given the surging popularity of tribal decks, that card is even less useful. I'd suggest In Garruk's Wake. Also you have the bonus of picking up a sweet promo art version of it.

  • Mana Crypt => Fellwar Stone: Fellwar was originally in this deck as well. Honestly, I'd suggest you try and acquire a mana crypt anyway due to it's relatively recent printing in eternal masters. I know it's expensive, but the recent re-printing brought the price down to the cheapest i've ever seen. I honestly think that Prismatic Geoscope should take the slot here though.

  • Oblivion Stone => Nevinyrral's Disk: Oblivion stone is only $5 or less right now. I'd say go with the Stone.

  • Scroll Rack => Prismatic Geoscope: So the point to Scroll rack is to have top deck manipulation. Something to get you to the right card at the right time. Geoscope isn't going to do that. Some suggestions would be Crystal Ball, Darksteel Pendant or even Future Sight. That last one was a bit out there, maybe go with the ball.

  • Sensei's Divining Top => Distant Melody: So, Sensei's is strictly top deck manipulation while Distant melody is all about card draw. Melody is the strictly worse option here due to it being dependent on creatures being in play. A well timed mass removal event can make Melody utterly worthless to you. I'd go for something like Kindred Discovery if you want to go in on draw.

  • Mirri's Guile => Phyrexian Arena:A solid choice here. Instead of choosing the card you want, you just draw an extra card. I'd say that's a solid choice.

Hope my suggestions were useful to you. If you think any of my thoughts were bad or good, let me know! I always enjoy talking about about Slivers and magic. But mostly Slivers :P

Bezter on Permanent control with Mind control ...

1 month ago

If you play Mind Control or Control Magic on a creature, then Ghostly Flicker it, the enchantment falls off, but Ghostly Flicker says return it to the battlefield under your control.

Would this grant permanent control of the creature you had enchanted(despite the enchantment being destroyed)?

Thanks!

LVL_666 on Sliveren

1 month ago

Well, first off I have to say that I love the deck description. For a canned/more in depth primer, consult Epochalyptik's primer format here. It's what I used as the basis for mine. Also, thanks for the kudos as well :)

Since you're going all in on control, I'd suggest Control Magic. Fits with the theme you're building, and it's affordable.

Declamor on That's a Nice Creature You Have There...

2 months ago

Copy cat decks are a favorite way to play for me, But I never built a Keiga, the Tide Star deck. Mine is The Mimeoplasm.

For control you think about Giant Oyster, and Control Magic.

For copying, Cryptoplasm, Shapesharer, and Vesuvan Shapeshifter all allow you to make cheap copies and then change their targets when you play the cards you want them to be copies of.

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