|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Uncommon|
|Eternal Masters (EMA)||Rare|
|Vintage Masters (VMA)||Rare|
|Duel Decks: Jace vs. Vraska (DDM)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Masters Edition IV (ME4)||Rare|
|Battle Royale Box Set (BRB)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
Enchantment — Aura
You control enchanted creature.
Control Magic Discussion
2 weeks ago
I'm not sure Cryptbreaker or Skirk Ridge Exhumer are the right way to go; I think tutors tend to be significantly better. Final Parting is good for getting both the reanimation spell and the reanimation target. Ancient Excavation and Frantic Search are good cards I see in your maybeboard; they pitch drawn targets from your hand, while also replacing them with good cards. Mystical Tutor helps to find whatever spell you need to reanimate. Vampiric Tutor is the best, though that card is pushing $70-$80 now.
I feel like the cards you're trying to reanimate are not as powerful as they could be. Grave Titan is great, if only because it gets 10 power on the board immediately, but I don't see all too many other great reanimation targets. Massacre Wurm is a good card, though it can be expensive; Harvester of Souls is also a good target. If you want to reanimate cards like Ulamog, the Infinite Gyre , Shallow Grave and Makeshift Mannequin could be useful.
If I may offer some non-reanimation advice:
Gravecrawler is a GREAT card in your maybeboard. It works well with Ashnod's Altar , adding for . If you run something like Skullclamp , it becomes a recurring : Draw two cards. It is worth noting, though, that this does not work if you have a lord on the table pumping your dudes. Furthermore, if you loop it with Phyrexian Altar and Altar of the Brood , you can mill everyone out. Pass the turn and you win.
Graveborn Muse is another good card-draw engine, as are Phyrexian Arena and Staff of Nin . I don't know exactly how wide your deck goes, but if it has a significant number of creatures on the board at any given time, Slate of Ancestry may merit an include.
If you run Watery Grave , Sunken Hollow or Fetid Pools , you can fetch them with your Bad River . Running Rocky Tar Pit and Flood Plain can also fetch these duals, and make your mana more consistent. In conjunction with your Crucible of Worlds , these guarantee your land drops. Morphic Pool is an ETB (mostly) untapped land you may want to consider.
Winds of Rebuke is a good spot-removal spell that also mills you. As a bonus, if you use it after an opponent resolves a Vampiric Tutor or Enlightened Tutor , you can mill their tutor-target. This feels slightly like sneezing slowly and simultaneously winning two discrete lotteries, while at the same time getting a date with your crush. I've done it a few times, and I suggest you try it.
Damnation is a slightly worse version of Toxic Deluge . You might want to consider running it if you need another boardwipe. Windfall works well after an overloaded Cyclonic Rift . Pairing Notion Thief with Windfall gets... interesting.
Finally, I think you may find Unstable Obelisk somewhat lacking. I suggest replacing it with one of the aforementioned 2-mana rocks, as they are easier to cast. Ashes to Ashes and the like are good ways to remove creatures as two-for-ones.
Good luck with deck building!
3 weeks ago
I play a lot of multiplayer casual games with my friends and I always have problems when a player who had steal other player's stuff leaves the game.
As I am one of the most experienced players (altought I have always been playing casually and barely enter a FNM), usually I am asked rules questions, and I need help memorizing this.
What exactly happens with permanents owned by other players under control of a player who has left the game?
I read rule 800.4a and it states some examples:
- If I control some permanent via Act of Treason -like effects or Control Magic -like effects, as I leave the game that permanent reverts back to its controller
- If I control some permenent via Bribery -like effects, as I leave the game that permanent is exiled.
How exactly does this happen? What is the difference? How can I memorize that to apply to different cards with similar abilities (like Nightveil Specter )?
Thanks in advance everyone, I hope I made myself clear and made the question in the right place
3 weeks ago
I also notice you're running a lot of 1-for-1s. It's important to remember that in EDH you're frequently playing against at least 2 opponents, and more frequently than not you're facing 3. Thus, you're already facing 3x as many cards as you have on your side. (Alliances being discounted as they only work when you're trying not to lose, as opposed to when you're trying to win.) In this sort of situation, 1-for-1s aren't where you want to be. I suggest Ashes to Ashes over Contract Killing and Toxic Deluge over Walk the Plank . (I realize this may remove some of the flavor.) Cast Down is worth reconsidering as well. Perhaps Pyroclasm or Volcanic Fallout would be better.
Cavern of Souls is expensive and ranges from very effective to irrelevant. If you have money and your meta is like mine and filled with countermagic, investing in it is a good idea.
I usually suggest Slate of Ancestry only for decks heavy on the 'spam little dudes' plan, but this deck strikes me as often having a sizable army on the field. You should consider running it.
I'm not sure how good Angrath, Captain of Chaos is. I advise either Pithing Needle or Sorcerous Spyglass instead. They deal with walkers, but more importantly they also deal with ANYthing with a non-mana activated ability. You may be partial to Sorcerous Spyglass if only because it depicts a pirate in the art; I also think it is slightly better, as you can strand a fetch land in the opponent's hand before s/he has a chance to even play it.
Bribery is a good card in EDH if your meta is filled with fatties and the like. I advise maindecking it.
I would run Daring Saboteur over Storm Fleet Sprinter . EDH games are often decided by card advantage/card selection, and the Saboteur gives you the ability to loot, at least a little. Similarly, you might consider running Faithless Looting .
Notion Thief isn't a pirate, but he steals things... Same goes for Dack Fayden , and they're both superb in EDH. You should at least consider running them. (Note that together, if you target an opponent with Dack's +1, you draw two and that opponent discards two.)
Syphon Mind is a good draw spell, if you like the idea of 'stealing' things from your opponents.
Silent Gravestone is on-flavor and provides a level of graveyard hate. It stops most reanimation spells, and cycles as a worst-case scenario. I prefer Grafdigger's Cage , but the Silent Gravestone is likely more on-flavor.
Role Reversal is another card to consider, as it allows you to swap a treasure for a more powerful artifact or a dorky creature for a fatter one.
Good luck with deck building!
3 weeks ago
try to add more enchant land like those:
Abundant Growth / Consecrate Land / Elvish Guidance / Genju of the Cedars / Genju of the Falls / Genju of the Fields / Imprisoned in the Moon / Market Festival / New Horizons / Nylea's Presence / One with Nature / Sheltered Aerie / Squirrel Nest / Urban Burgeoning / Utopia Sprawl / Weirding Wood
This way, you will be able to untap them with the +2 effect of Estrid.
Also, you should add more card to draw
Then, you should add some recursion spells like
Also, you should add some cards to protect you like
Then, you could add some cards to take permanents from opponents like
3 weeks ago
Also, Crystal chimes might be a good addition! thanks
4 weeks ago
Crown of the Ages can be fun. You can steal your opponents creature enchantments.
I would definitely add Control Magic
4 weeks ago
1 month ago
Yo! Ik zet mijn suggesties hier neer, kan ik makkelijker de kaarten linken enzo
-4x Psychic Spiral erg duur, en er is geen manier om je eigen graveyard te vullen, waardoor het effect grotendeels wegvalt. Goedkopere mill lijkt me daarom beter. werkt ook niet samen met Cast Through Time
-4x Beguiler of Wills dit is geen creature-spam deck, waardoor ie een hoop kracht verliest. Is ook 5 mana, wat best veel is. Je kan haar er 1x instoppen omdat het een erg leuke kaart is. Maar ik denk dat je hier heel vaak van teleurgesteld raakt, omdat jeniet de beste creature van de tegenstander mee kan overnemen. Je hebt waarschijnlijk gemiddeld 2-4 creatures op het veld, en de 5+ power creatures zijn dan buiten bereik
-2x Cast Through Time Je hoeft er geen 4 te hebben in principe. Je hebt genoeg manieren om je library door te zoeken voor deze kaart. Daarom zou ik zeggen dat je deze maximaal 1 of 2 keer er in stopt. 7 mana is erg veel, en het effect stacked niet.
-4x Swamp - dan heb je 24 landjes
kaarten uit enemy's hand roven: Silent-Blade Oni
kaarten exilen en vanuit exile spelen: Praetor's Grasp , Nightveil Specter , Exotic Orchard helpt bij het casten van kaarten van de tegenstander, omdat je automatisch hun mana kan pakken, Gonti, Lord of Luxury , Psychic Intrusion
goedkopere manier om creatures in de graveyard te krijgen: Doom Blade en andere goedkope destroy kaarten
Turn 1/2/3 kan je dan de graveyard vullen met Thought Scour , Mind Sculpt , Mind Funeral , Nightveil Specter , en turn 4+ kan je het gaan leegroven met Beacon of Unrest , Beguiler of Wills , Lazav, Dimir Mastermind , Animate Dead
Het voordeel hiervan is dat de goedkope mill kaarten ook lategame value hebben met Cast Through Time , dan is een mill-victory opeens ook een hele reëele optie.
Control Magic occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%