|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Uncommon|
|Eternal Masters (EMA)||Rare|
|Vintage Masters (VMA)||Rare|
|Duel Decks: Jace vs. Vraska (DDM)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Masters Edition IV (ME4)||Rare|
|Battle Royale Box Set (BRB)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
Enchantment — Aura
You control enchanted creature.
Price & Acquistion Set Price Alerts
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Control Magic Discussion
4 days ago
Kismet is a strong way to slow down opponents.
Aura of Silence is a really good way to tax people out of doing the same strategy.
Crystal Chimes another effect to return enchantments you've lost to you.
Sigarda, Host of Herons bestow all the things into the safest arms.
Gitaxian Probe pay to life to play a deck one card less, 1 card more consistent than the table and the ability to bluff propping one opponent's hand to be stronger than what it might actually be (you don't have to show the other players what's in the hand you're probing, so you can make it sound like they're really close to a combo).
4 days ago
Yeah, I definitely agree that they're worse than Swords and Path, and I forgot that they are particularly vulnerable to sacrifice effects (which are relatively abundant in my meta). I'll swap those two out for Swords and Path, but I'll probably keep the rest of the enchantment based interaction, like Song of the Dryads, that can hit permanents as well.
I like cards like Thought Vessel and Kruphix as I can definitely go over hand size in the deck. I run Reliquary Tower because it costs me very little to run as a land, but I ended up cutting the others. If I have 10 cards in hand and get to keep the best 7, I've found that I'm generally okay, so it hasn't felt worth it to replace another card that provides other utility.
Lightning Greaves is something I overlooked for sure, and I should certainly find room for a couple more board wipes. Hypnotic Siren does provide good versatility, but I think if I were to put that effect in the deck, I might run Control Magic before it. Lastly, I do just personally prefer the Enchanted Evening combos over Starfield/Opalescence as win conditions though, but that's just my opinion, as I haven't had very much success with Starfield and Opalescence.
Thank you for the feedback again!
1 week ago
Okay so first Arixmethes, Slumbering Isle is pretty slow. Yeah he's a land at first, but you have to cast 5 spells while he's a land (which means you can't enchant him w/ auras).
Kefnet the Mindful isn't great, but I guess he's not outstandingly bad.
Masumaro, First to Live, comparable to Kefnet, is going to be restricted by the number of cards in your hand, and that's a max of 7. While a 14/14 is undeniably huge, it will probably draw hate and be removed very before you can enchant it.
Nezahal, Primal Tide is really just not good. I mean he give you no max hand size and he is recursive, kinda, but I don't think that's powerful enough to justify 7 mana.
Overbeing of Myth is a weaker Masumaro.
Prime Speaker Zegana requires you to have another large creature.
Psychosis Crawler will get you hated out of the game immediately.
Tishana, Voice of Thunder will draw you MAYBE 3 cards when it enters. It's only slightly better than Kefnet.
You have a lot of instants and sorceries. Too many counterspells, when your enchantments could deal with any permanents that get played.
There are a lot of cards at the higher end of your mana curve that are either not worth the mana cost or laughably not worth the mana cost. Also your draw synergies would be better devoted to their own deck (see my take on that idea Oreo Fluff). While this is a unique and interesting take on Estrid, it's slow and requires a steady draw engine to work, which requires a shitload of mana to work, which requires Estrid always being out to work, which requires, in the end, some degree of incompetence on your opponents' part. It's a great deck when left to its own devices all game, but that's just not how commander works.
3 weeks ago
Links for the cards 1xDismiss1xWizard's Retort1xDissipate1xArcane Denial1xBrainstorm1xFact or Fiction 1xDeep Analysis1xTreasure Cruise1xVapor Snag1xControl Magic1xAEther Adept1xArchaeomancer1xMulldrifter1xNinja of the Deep Hours1xTandem Lookout1xTetsuko Umezawa, FugitiveTrinket Mage1xWing Splicer1xSlinn Voda, the Rising Deep1xCold-Water Snapper1xStriped Riverwinder1xInvisible Stalker
1 month ago
I am just going to start off by saying that Muldrotha excels are enabling weird combos or recurring value plays. It also seems like you are playing a fairly cheaper deck so I won't bother with all the lands you could put in and other super expensive stuff.
One of the things you are missing are
1cmc: Caustic Caterpillar Elephant Grass any one cmc mana dorks Nature's Claim Carrion Feeder Skullclamp Unbridled Growth Nihil Spellbomb Pithing Needle All of the one cmc tutors such as Entomb Crop Rotation
4cmc: Null Brooch
now what to take out and why... In general I play in a faster meta where many of your creatures aren't able to even be played before the game ends
Cut: everything that is 5 cmc and above and every planeswalker except Shriekmaw Mulldrifter Deadeye Navigator this is because these card are simply not impactful enough and there are better alternatives around...
and here is just some fairly "bad" cards in your deck 4 cmc or less: World Shaper Vizier of the Menagerie Solemn Simulacrum Sidisi, Brood Tyrant Hostage Taker Dreamborn Muse Baleful Strix Nevinyrral's Disk Control Magic Reliquary Tower
you might even want to consider taking out Sol Ring but i guess it helps you play muldrotha
anyways good luck to you
1 month ago
This looks like a pretty cool Controll deck https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/796877-c18-2-4-estrid-the-masked-the-enchantress-with
Hopefully it'll offer some insights an inspirations.
1 month ago
Flavour is certainly not lacking in this deck. I still feel it is incomplete without Nicol Bolas, the Deceiver. Cruel Entertainment could also be considered for this deck, as Bolas is a master at that. Control Magic, Corrupted Conscience and Mind Control are all very useful as well: Bolas does all of this and you thieve from your foe. Furthermore, Have you also considered a Jace planeswalker? After all, for a while, he worked for Bolas. The Scorpion God could also be a worthy addition.
I hope these suggestions have helped!
2 months ago
Looks good :) Might I suggest adding a bit more recursion? Purely based on the amount of Control Magic type auras you have. Hanna, Ship's Navigator and Dowsing Shaman are very good repeatable recursion cards. Also, a bit more card draw never hurts, Sphinx's Revelation is awesome in the late game to refill your hand.