|Commander / EDH||Legal|
Printings View all
|Dragon's Maze (DGM)||Rare|
Combos Browse all
Creature — Beast
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Zhur-Taa Ancient Discussion
1 month ago
4 months ago
You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.
You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.
I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.
Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .
Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .
5 months ago
Heck. Yes. I have been deep diving into War of the Spark content all day, and then googled "niv mizzet superfriends" and believe it or not this list was on top. Was surprised it was even this niv mizzet as it's so new. Your deck is everything I wanted it to be, kudos.
Now I didn't go through your list with too much scrutiny, but I figure you definitely want some stuff to cheat cards into the battlefield from your hand, if you're going to have a hand jam packed with Planeswalkers it would be great to be able to play more than one or two a turn, are there some cards in your list that are doing that?
I guess a two color ramp spell (like Growth Spiral , but there must be better ones) might be nice? Although perhaps you are thinking that on a quasi budget 5 color manabase, just jam some rocks that you can cast easily and then accept the misses because once Miz is cranking you don't really need more ramp anyways. I still think growth spiral might be an include, and there's room to think about other two color ramp options, like Deathrite Shaman , Mirari's Wake , Overabundance , Thrasios, Triton Hero , or Zhur-Taa Ancient .
I have some other feedback if you are at all interested in feedback, haha. Let me know and I'll look on my laptop where it's easier and make some suggestions. Overall excellent idea and execution! Hope you put it together once the set comes out. I might end up with a similar one.
6 months ago
A few suggestions (if accessible)...
Decimator of the Provinces , Ulamog's Crusher , Breaker of Armies , Hamletback Goliath , Ruric Thar, the Unbowed I think are all good budget suggestions. If you have a few dollars you could work up to Siege Behemoth , Elderscale Wurm , and Vigor would be some solid uogrades.
Drumhunter and Lifecrafter's Bestiary are budget draw engines for decks like this (even if Bestiary doesn’t work off of Mayael’s ability). Also, Congregation at Dawn is a super hawt budget tutor for any Mayael deck!
Sweet deck! +1
6 months ago
Nice deck. I always enjoy playing with my werewolves Howlin' With the Pack and it looks like you've got a pretty strong core. I'm not convinced by Burning-Tree Emissary , Dawntreader Elk , Mina and Denn, Wildborn , Radha, Heir to Keld or Zhur-Taa Ancient though. I don't think creature-based ramp is that helpful because, on the whole, most of your creatures aren't that expensive and playing multiple spells in your turn will just end up flipping your creatures back over! Plus plenty of your sorceries do the job. Similarly, I don't know how much work Chromatic Lantern is doing in a two colour deck compared to something like Gruul Locket that could at least draw you cards (vital for a R/G creature-based deck to keep the pressure on a la Hunter's Insight / Sixth Sense ) or cost reduction like Ruby Medallion / Rhonas's Monument ? Mage Slayer and Rhythm of the Wild are definite all-stars for me as well.
7 months ago
I love the shenanigans, I would consider Zhur-Taa Ancient , Mana Flare , Heartbeat of Spring , Dictate of Karametra , Mana Reflection because you will always have more lands than your opponents because your commander and this will make it so that bringing back two lands gives you an excessive amount of mana. Traditionally group-hug cards like that will work really assymetrically with you land wiping the board and then putting lands back out, allowing you to get your commander back out quickly (-3) him and now you have a lot more mana to work with. Whenever you have a planeswalker commander it's not a bad idea to have a few proliferate cards in there as well just to keep up the toughness and in your case allow you to use your (-3) two turns in a row.
7 months ago
I think you need to utilize the ability of ramping with green and elves way more.
Add Elvish Archdruid , Rofellos, Llanowar Emissary , Joraga Treespeaker , Farhaven Elf , Wirewood Channeler and there are plenty more if you search for them. I would include more ramp spells as well, not only Cultivate as you have it, but also Rampant Growth , Explosive Vegetation , Kodama's Reach and so on.
To be honest: For a really fast Eldrazi Deck I would probably go with Nikya of the Old Ways as a commander and add Zhur-Taa Ancient , Neheb, the Eternal , Grand Warlord Radha . But I don't know if you would like to change the deck this much.
So have fun either way, I hope it helps!
8 months ago
plus - Ancient can be copied by Riku and Reclamation is just broken
Zhur-Taa Ancient occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%