Zhur-Taa Ancient

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all

Zhur-Taa Ancient

Creature — Beast

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Latest as Commander

Zhur-Taa Ancient Discussion

Mesongfong on Riku Thousand-Year Storm

1 week ago

Zhur-Taa Ancient and Wilderness Reclamation could suit your deck.

plus - Ancient can be copied by Riku and Reclamation is just broken

hkhssweiss on Mayael budget

1 month ago

CoolMemeDude

How much of a budget do you have?

Some cards off the bat that can be considered:

Big Dummies on budget:

Interaction on budget:

Fun Mayael Cards on budget:

Now to some cards you can consider to cut:

Hope that helps!

Shyachi33 on Top o' the Food Chain

2 months ago

wall of text warning, sorry i got a little carried away, i love Zacama, and been playing a lot of it so i couldn't resist trying to help another player out.

My thoughts on your artifacts:

Doubling Cube it's not very good in a zacama deck as it's not really recur-able like the other mana doublers.

Lightning Greaves switch it out for Swiftfoot Boots the shroud hurts you more often than it helps, specially when you're trying to target Zacama or something to save them with temur not on your turn.

Sunforger it's essentially 8 mana to tutor for an instant, that's mana better spend just drawing cards, or better tutors.

Whispersilk Cloak same reason as lightning greaves. if you want redundancy, Champion's Helm

The Immortal Sun if you're trying to stop a lot of planeswalker in your meta, keep it, otherwise it's too expensive of a cast.

after you cut those artifacts add in Stony Silence and/or Null Rod which adds more stuff for your enlightned tutor to fetch. this will not really stop you other than your equipments, sol ring, and mana vault (which I MIGHT cut, up to you though on that one) which is waaay less important than everyone else's rocks that they're probably relying on more than you.

thoughts on Enchantments:

Aura Shards you're not running enough creatures to really benefit you, and Zacama IS aura shards.

Aggravated Assault + Bear Umbra is cute at best, but outside of that just a straight double strike is just better than wasting your time with this combo, other than Etali you don't really benefit from additional combat steps.

Dictate of Karametra, Heartbeat of Spring, Zhur-Taa Ancient don't help other players, unless your deck is fast enough to win on the turn these come out, you're helping 3 other players that's NOT you. that's a strict 3 to 1 disadvantage no matter how much more lands you have. if you really want another doubler, Zendikar Resurgent.

Sunbird's Invocation is another cute card, and in a zacama deck i feel like it's just more a "win-more" card than actually helping you advance your board state, specially for it's mana cost.

please let me know how successful you've been with Food Chain + Myth Unbound combo works out for you, i thought about it, but didn't pull the trigger for it yet. Also how is Shapers' Sanctuary working out for you? i like 1 drops, and ones that can draw you cards is even better. On average how many cards do you think you draw from that card per play?

Sorceries/instants:

Banefire is that to remove planeswalkers? if so that's actually pretty smart, i didn't think of using it that way, but it's good to have.

Plea for Guidance this is to get your aggravated assault/bear umbra or food chain/myth unbound combo i assume, any other combos i'm missing? it's pretty expensive to play, 6 mana to search, then another 6-14 mana to get those other combos going. If you decide to keep it, i recommend adding Abundance to combo with Sylvan Library pick up lands or non lands to your liking and not pay life.

Rolling Thunder switch it out for Aurelia's Fury it's just a straight upgrade, it's at instant speed, and so much more utility, this card can win you games.

other than that, i'd recommend more ramp spells and tutors:

Rampant Growth, Hunting Wilds (don't ever pay the kicker), and Traverse the Outlands gets crazy as soon as Zacama drops, Kodama's Reach and Cultivate wouldn't hurt. Hour of Promise ramps AND searches for ANY land.

Green Sun's Zenith and Chord of Calling are great to find your combo pieces.

Uncage the Menagerie can play well too, but you'll have to actually build your deck around it a bit more to actually be effective.

As far as creatures go, i recommend the mana dork squad, having a consistent turn 1 play every game will really affect your board state advantage, having 3 mana on turn 2 is a big difference, specially for all the ramp spells you want to be casting.

Chameleon Colossus is a great creature for mana sink, pump it up, then you can Soul's Majesty it, or similar effect with it.

Goreclaw, Terror of Qal Sisma and Spellbreaker Behemoth this is hit and miss. you only really have 7-10 creatures they actually affect, if you feel like you're running enough green, Emerald Medallion can be better value than goreclaw, and Vexing Shusher and Prowling Serpopard would affect more of your deck than spellbreaker.

Whitemane Lion combo's with Panharmonicon to infinitly bounce zacama for the same mana cost as Temur, if temur ever gets exiled. also having flash, can save a creature in case of a removal or something.

Garruk, Primal Hunter is pretty much another Soul's Majesty. it's worth the slot even for just a 1 time use draw card when your fatties are out.

Recursion, your deck is lacking pretty much every basic form of it. Eternal Witness and Regrowth are just green staples. and personally, i would cut Praetor's Counsel for Seasons Past it's cheaper to cast, and will get back most of what you need anyways.

also i would up your land count to 36-38 your deck's average CMC is too high to be greedy on lands.

adding Slayers' Stronghold combos with Sunhome, Fortress of the Legion (remember Hour of Promise?) to get Zacama up to 22 commander damage to get a sneaky kill on someone without a blocker.

Kessig Wolf Run is just another quality land.

Hanweir Battlements and Flamekin Village along with slayers' can give creatures haste for some other sneaky plays.

firyunda on LOUD NOISES AND YELLING. XENAGOD - ROCKET EDITION.

10 months ago

Another thought for fun creatures is adding a Zhur-Taa Ancient

JoeBob21 on Omnath, Locus of Armageddon v2.6

11 months ago

What I would take out: Tireless Tracker because it costs too much to sac the clues.

What I would add in: Zhur-Taa Ancient, Sword of the Animist, Wayward Swordtooth, Zendikar Resurgent, and Traverse the Outlands are all good ramps. Lurking Predators is a personal favorite. If your facing a counter deck then Prowling Serpopard is great. And last but not least Legion Loyalist. Legion Loyalist is only good if your deck is attack-oriented (which i'm pretty sure it is) All in all +1 on your deck!

Capus on Zacama

11 months ago

Vale a pena alguma dessas? Keeper of Progenitus, Dictate of Karametra ou Zhur-Taa Ancient.

Scion_of_Darkness on

1 year ago

Your question doesn't make sense. Had what in hand? Faith's Reward? You cast it in response to a board wipe effect, then the board gets wiped. Wipe resolves, Then Faith's Reward resolves. The mana comes from Keeper of Progenitus and Zhur-Taa Ancient effect ideally. That's why they're in there.

Sunforger? Same thing. You respond to a wipe by fetching Faith's Reward or Boros Charm choosing indestructible then casting it while the wipe is still on the stack. The Sunforger should already be equipped. I thought that much was implied.

Gift of Immortality. Probably doesn't work as well with the Bearer, but no ones told me how it doesn't work. Elaborate.

Garmads on I'm a Ramblin' Ma'am

1 year ago

Hi, I made a Rosheen deck as my first non-constructed commander. I recommend using some mana doublers such as Zhur-Taa Ancient, Regal Behemoth, Mana Flare, and Magus of the Candelabra. There are also non-budget options such as Doubling Cube, Mana Reflection, and Caged Sun. I've started to add in over time. Mine has a ton of ramp in it and eventually I don't really need Rosheen to put out really fat hydras, X X/X tokens, or one hit an opponent or two with a copied burn spell. Today my friends were able to play a lot of removal against me, so I was just thinking some more protection for Rosheen early should be added. Gelatinous Genesis which you've got and Hydra Broodmaster are some of my favorite late game draws to create 10 10/10 fatties. I'm still considering Wort, the Raidmother as the commander instead, but so far Rosheen gives me needed advantage early in the game whereas Wort would definitely finish the game sooner after ramp...

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Zhur-Taa Ancient occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Gruul: 0.05%

Naya: 0.04%

Ink-Treader: 0.15%