|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Goblin Knight
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Price & Acquistion Set Price Alerts
Boartusk Liege Discussion
1 month ago
clayperce- my take on the new Ponza. Did some testing tonight, and am really liking this build. Tracker seemed super underwhelming, plays out a lot more aggressively than previous versions. Happy with this, and want to do more. Thoughts?
And Boartusk Liege is legitimately a house. I swear.
1 month ago
Either drop red alltogether, or put more of it in. Right now it feels kinda tacked on. Some (were)wolves, maybe? Or Boartusk Liege.
Speaking of ramp creatures, Somberwald Sage might be worth a thought.
2 months ago
4 months ago
Oh and i Really Wanted to Play Ashenmoor Liege + Creakwood Liege + Wilt-Leaf Liege + Thistledown Liege + Glen Elendra Liege + Boartusk Liege + Balefire Liege + Deathbringer Liege + Murkfiend Liege + Mindwrack Liege all in one Deck :)
9 months ago
10 months ago
- Tragic Slip (good against gods)
- Deathreap Ritual (good pull towards Golgari, good splash for Rakdos and Selesnya)
- Malicious Affliction (good black targeted removal)
- Morbid Curiosity (good in Artifacts and Golgari)
- Mirrorweave (seems like it could get pretty zany, also works as a functional wrath if you target a legendary creature)
- Slate of Ancestry (seems like a better option than Harmonize and the like for colors without CA)
- Thundermaw Hellkite (just busted)
- Hellkite Charger (lets speed up the game a bit)
- Illusionist's Gambit (a hilarious gotcha card in blue)
- Thalia, Heretic Cathar (this card makes the aggro deck in the pod much more threatening)
- Cavern Harpy
- Boros Charm
- Boartusk Liege
- Goblin Chieftain
- Goblin King
- Goblin Lackey
- Goblin Matron
- Goblin Piledriver
- Goblin Recruiter
- Goblin Warchief
- Ib Halfheart, Goblin Tactician
- Krenko, Mob Boss
- Skirk Fire Marshal
- Warren Instigator
Potential cuts (not removed, waiting your feedback):
- Sylvan Primordial (too much value I think)
- Sundering Titan (again, too much value)
- Nahiri, the Harbinger (she is good but doesnt support any archetypes)
- Merchant's Dockhand (very durdly. I actually hate this card, to be honest lol)
- Gruul Charm (doesnt do enough. There are better options to stop blocks)
- Merciless Eviction I think this is too good, actually. I dont want the build/reset dynamic unless you really pay a cost for it.
- Supreme Verdict (see: Merciless Eviction)
- Dovescape I think this will actually lead to too many board stalls. Not worth it.
- Reparations Doesnt do enough
- Darksteel Mutation (not necessary. We have enough good white removal)
- Limited Resources too mean.
- Tempt with Glory the tokens deck wants this, but I think it will only be better than a 6-mana put a +1/+1 on each creature you control when playing against gruul.
- Filigree Sages too little payoff for those stats
- Skill Borrower this card just sucks
- Shape Anew very bad. I love tinker, but nah.
- Black Sun's Zenith too good.
- Dread Return We said no reanimation
- Animate Dead
- Bonfire of the Damned too mean
- Starstorm too good I think. Rolling Thunder could be a good replacement?
- Tempt with Discovery I hope were playing with people smart enough not to fall for this trap
- Fang of the Pack (I think this card is not very good. I like that it has melee, but its not the best for a 6-drop)
Goblin Tribal just didnt seem viable unless you draft AND CAST Krenko. The deck leans too hard on one card and is too all-in for the multiplayer format. Sorry Goblins!
I left in the GU liege in case we want to do tap control in Simic, but I think we should move away from that archetype. I think I am more into ramp (Rashmi etc.) or cheating (Show and Tell effects). Maybe Simic is just good enough that we dont really need to plan too much for it. I dunno.
Still torn about Azorius. Do you think we have enough control in the format as-is? Can we do creature control with blinks? I want to move away from walls and wraths if possible, but I also want control (in whatever form we decide to do it) to be viable. Its important to me that there is room for control players to have plenty of fun drafting and playing, but its also important to keep the pace of the game. I think where we are now is a good mix of aggro/midrange slugfest plus control elements that cut them down and build CA over time.
10 months ago
Perhaps Skarrg Goliath for commander damage win out of no where? Maybe even Ghor-Clan Rampager. I really do like the synergy Bloodrush brings to the table in this deck, getting around Ruric Thar's ability and all.
Recommending Primordial Sage because you can't get enough card draw. Also consider Hua Tuo, Honored Physician for pretty consistent recursion. Skullwinder is good too. Bloodmark Mentor helps keep RT alive in combat. Boartusk Liege and Instigator Gang Flip if you're looking for more anthems. Khenra Charioteer if you need more trample enablers.
11 months ago
Eternal Witness should get pulled of the maybeboard and slapped in.
Lifecrafter's Bestiary is the magic Pokedex. You'll love it top deck manipulation and card draw. (I see that you aren't running a single artifact. Does your meta hate on them that bad?)
Fires of Yavimaya is great for haste, and you could cut some of the heavier CMC haste enablers for it.
Your mana curve is kinda scary, people are going to be staring at your 2 CMC commander and nothing else for a minute, you might try looking for lower CMC substitutes for the cards you play for fun.
Here are a few other things I like, just bringing them to your attention for you to browse: