Longshot Squad

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Common

Combos Browse all

Longshot Squad

Creature — Hound Archer

Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

Longshot Squad Discussion

dahhahm on Sun and tree

4 weeks ago

Well you don't need the extra Longshot Squad if you have more Abzan Falconer . I think Hardened Scales and Citadel Siege are pretty fun.

Liscom on Entwurf Rot-Grün

1 month ago

Crested Craghorn , Flowstone Overseer , Krosan Cloudscraper , Root Elemental , Fanatic of Xenagos sind einfach nicht gut... da gibt es besseres.

Vulshok Sorcerer da bin ich mir unsicher, was du damit willst. Ja, er kann gut sein, wenn jemand viele kleine Sachen spielt, aber sehr häufig ist er auch nutzlos.

Als Faustregel spiele ich immer 8 Mana Artefakte: Gruul Cluestone , Gruul Keyrune , Gruul Locket , Gruul Signet sind günstige Klassiker.

Ich habe noch ein paar Empfehlungen, die alle irgendwie mit Countern synergieren: Bane of Progress , Bow of Nylea , Curse of Predation , Curse of Stalked Prey , Durable Handicraft , Fangren Firstborn , Forgotten Ancient , Jiang Yanggu, Wildcrafter , Krenko, Tin Street Kingpin , Longshot Squad (stellvertretend für alle Kreaturen mit Outlast), Mowu, Loyal Companion , Ravenous Slime , Rishkar, Peema Renegade , Rubblebelt Raiders , Song of Freyalise , Verdurous Gearhulk , Ravager Wurm , Rhythm of the Wild

Hier noch Karten mit etwas höherem Preisschild (aber auch nicht zu hoch): Hardened Scales , Managorger Hydra , Pir, Imaginative Rascal

Vielleicht wäre es auch eine gute Möglichkeit Surrak Dragonclaw als Commander zu nehmen und dir so Zugriff auf Blau zu ermöglichen. Mir ist aufgefallen, dass bei dir eh ein wenig das Ziehen von Karten zu fehlen scheint.. Ansonsten empfehle ich Samut, Voice of Dissent . Ihr weiß kannst du wenn du willst ja auch ignorieren

bushido_man96 on Welcome to the Strange Land of Dice!

5 months ago

Bred for the Hunt is a nice card for your theme, but if you are ever stuck at a locked-up table, and are unable to push damage through, Rhystic Study is a bit more consistent. But I can't fault you for going with flavor.

While we're talking about flavor, I've got a Shalai, Voice of Plenty deck in which I run cards with the Outlast mechanic to anthem my whole team. Abzan Battle Priest , Abzan Falconer , Ainok Bond-Kin , Longshot Squad , and Tuskguard Captain all offer great boosts to creatures that have +1/+1 counters on them.

MasterTaco on

8 months ago

So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well

Remove:

Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature

Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.

Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.

Greenwarden of Murasa: I would keep him if you can't get your hands on a Eternal Witness because 3 > 6 mana wise.

Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.

Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.

Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.

Master of Pearls: Has to be morphed and flipped to have any real usage. Overwhelming Stampede gives your creatures trample on top of whoever has the highest power on your board.

Nekrataal: 4 drop creature version of the 2 drop Terror. Avatar of Woe may not have the etb, but she can become a 2 drop pretty easy and can destroy a creature for you each turn.

Netcaster Spider: Would just replace this with

Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1

Phytotitan

Salt Road Patrol: For aggro, this card is too slow and only boost itself.

Sporemound: You don't have any mana accelerators or extra land drop enablers

Scapeshift: This spells rocks if you Golgari Rot Farm, Selesnya Sanctuary, Orzhov Basilica

Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.

Zendikar's Roil: As mentioned with Sporemound, an alternative with a better landfall effect is Rampaging Baloths

Consume the Meek: This kills your commander and most of your creatures

Cards I would consider adding:

Pir, Imaginative Rascal & Hardened Scales work almost the same way your Winding Constrictor work

Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things

Ivorytusk Fortress: The budget version of Seedborn Muse and synergy with counters

Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures

Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters

Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.

KongMing on

9 months ago

Some ideas from my wife's +1/+1 counter-themed Gaddock Teeg deck: Gavony Township, Oran-Rief, the Vastwood, Ridgescale Tusker, Sigarda, Host of Herons, Ainok Bond-Kin, Brave the Sands, Longshot Squad, Gyre Sage.

Pal00ka on Shalai's Budget Army

1 year ago

I'd highly suggest adding in Cultivate, etc. for ramp; Inspiring Call for card draw and protection; Armorcraft Judge for card draw; Bristling Hydra nice body and makes a +1/+1 counter; Fairgrounds Trumpeter could get big easily; Retreat to Kazandu +1/+1 counters just for playing lands; Durable Handicraft for more +1/+1 counter generation; Abzan Battle Priest, Abzan Falconer, Ainok Bond-Kin, Tuskguard Captain, and Longshot Squad for great keywords; Regna, the Redeemer because you have a bunch of life-gain effects for her to make an army all on her own; and ways to close out the game like Overwhelming Stampede, etc.

As for a few cuts: Danitha Capashen, Paragon does very little work with only 6 relevant spells; Resolute Archangel is expensive for her effect and has no synergy with +1/+1 counters; Surrak, the Hunt Caller I do not see haste for one creature being a huge deal, this seems to be a more slow build-up strategy; and cut it down to 36 lands plus ~10 sources of ramp (that is what I do at least).

Fun looking budget build, good job!

KongMing on Animar Big Stuff

1 year ago

Heya! I like the deck idea overall, Temur is a great color combination, and Animar can be really explosive and fun.

You already have some cards here that have +1/+1 counter synergy - I would say go all out with this prong of your strategy.

Hardened Scales doubles the speed with which Animar builds counters, and helps all the other +1/+1 counter triggers get better.

Longshot Squad, Sapphire Drake, and Tuskguard Captain/Crowned Ceratok give Animar (and anything else with a +1/+1 counter) Reach, Flying, and Trample respectively.

Ridgescale Tusker enables your board by putting a +1/+1 on everything but himself, and accelerates Animar futher.

Shaman of the Great Hunt might be good for some mid-game card draw, and helps spread the +1/+1 counters around.

Creatures with Kickers and X in their CMC are also great choices, because they can really benefit from how big Animar's reduction can get. Some ideas are Grunn, the Lonely King, Altered Ego, Fungal Behemoth, and Verdeloth the Ancient.

Okay, one for the lulz as well. Big time synergy with Animar's Protection from Black coming from Singe. Problematic blocker in your way? NOT ANYMORE! Singe makes them Black until end of turn, so Animar can swing through for the win. YEAAAAAAAAAAAAAAAAAAHHHHhhhhh...

BobJeph on +1/+1 Counters and Tap

1 year ago

Birthing Pod, Indestructible Aura, and Loreseeker's Stone are all illegal in modern.
If your going for +1/+1 counters than Spike Feeder+ Archangel of Thune is a combo, same with Spike Feeder + Sunbond, Hardened Scales can speed things up and Abzan Battle Priest, Ainok Bond-Kin, Longshot Squad, Hangarback Walker, and Bramblewood Paragon are all helpful cards.
Rishkar, Peema Renegade is a nice card too.

Load more

No data for this card yet.