|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Common|
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Creature — Hound Archer
Outlast 1G (1G, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)
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Longshot Squad Discussion
6 days ago
There are anti flier cards in green. Have you considered Gravity Well or Longshot Squad? You could also do what I do and fight them all with things like the tracker you already have, Hunt the Weak, Savage Punch, Nessian Wilds Ravager, or Unnatural Aggression.
1 week ago
Quinnagin27, my problem is it looks like, even with Takeno down, most of them won't get bigger than 4's or 5's on their own. In EDH, or at least in my own experience, that IS small. At my table, creatures routinely get up past the 8's and even getting into the 10's isn't uncommon. Combine this with the fact that, barring some kind of creature search mechanism, I can't count on Takeno being out most of the time, and I've got a real problem. I could maybe try and squeeze in Yisan, the Wanderer Bard or Hibernation's End somewhere I guess but that doesn't entirely solve the problem.
3 months ago
Jagd_Tallgeese, yes Prophet of Kruphix is banned, i removed it from the maybe zone. I will definitely make room for Avenger of Zendikar. Thx to magicaljellyfish & Ilmu011 ... dont know why i didnt see that card before. Scute Mob and Undergrowth Champion seem very good too. For the Tuskguard Captain in the past change I had it change to Nylea, God of the Hunt. Maybe that increased my chance of being trample could be good, but dont know what to remove for put Tuskguard Captain back (the same problem every time XD).The next card im probably gonna remove for make place is Chameleon Colossus and maybe Nimbus Swimmer, and i think about remove Faerie Conclave for and basic island, just for the speed. It is a good idea ??? Im not sure about Omnath, Locus of Mana, im sure i can find something better. Longshot Squad dont trigger Ezuri, and theres not a lot of flying in my meta. Seedborn Muse is no doubt a card i need, i try to not buy card higher than 20$ so, im gonna wait for a trade at my local shop.
3 months ago
I would recommend Avenger of Zendikar because it has insane synergy with Ezuri, but I'd also look at creatures who come in small and bulk up quickly over time like Scute Mob or Omnath, Locus of Mana.I would also consider adding more 'counters matter' synergies with cards like Tuskguard Captain and Longshot Squad.Undergrowth Champion might also be a nice pickup.
5 months ago
One glaring problem: Commander decks NEED to be 100 cards, no more and no less. If you're building for theme, take out some of the more expensive non-tarkir cards. If you don't care that much, take out some of the cards that don't synergize well. For example, you have like 3 Warrior creatures in the deck, so Herald of Dromoka doesn't really help you. There are better 2-drop creatures in white and quite possibly in Tarkir blocks.
Cards I would consider taking out: Herald of Dromoka, Seek the Horizon, Wing Storm (this one can go to sideboard for anti-flying decks), Pinion Feast (same as Wing Storm), Fleetfeather Sandals, Life's Finale (since your deck is creature focused, you don't want symmetrical board wipes), Incremental Growth, Abzan Skycaptain (only benefits when it dies, not when it enters, so it doesn't help immediately), Longshot Squad to sideboard, Krosan Reclamation.
I would also recommend taking out Fertile Thicket for a forest, and taking out 2 swamps.
5 months ago
Here are some suggestions to make the deck more consistent and build more on it's synergy.
DRAW Inspiring Call: draws cards and protects your valuable creatures Congregation at Dawn: puts any creatures you need at the top of your library Harmonize: puts more cards into your hand Lifecrafter's Bestiary: scry and draw are great card advantage
CREATURES Ivy Lane Denizen, Sunscorch Regent, Managorger Hydra, Salt Road Quartermasters: +1/+1 counters synergy Abzan Falconer, Tuskguard Captain, Longshot Squad: give creatures with +1/+1 counters value abilities
7 months ago
Low impact cards:
Abzan Advantage Giving an opponent the choice is always bad
Ainok Guide 2 Mana does nothing
Shields of Velis Vel If you play more dragons then you don't have to turn everything into dragons
Dromoka Captain 3 Mana for a 1/1 that doesn't help the board
Joraga Auxiliary Bad mana sink is bad
Longshot Squad Should have enough fliers
Sol Ring Should have put a ring on it
Talisman of Unity Painland knockoff
Selesnya Signet Getting the fix
Mind Stone Draw never hurt anyone(except black)
Hedron Archive Go bigger
Everflowing Chalice Sometimes big isn't enough
Fellwar Stone Someone should have what you need
Dromoka Monument At least it can dragon
Llanowar Elves The Classic
Fyndhorn Elves The Sequel
Elvish Mystic The Remake
Avacyn's Pilgrim The easy fix
Rishkar, Peema Renegade Everything is a mana dork
Gyre Sage Lots of mana
Hardened Scales Add ASAP
Sunscorch Regent Value town counters
Destructor Dragon Bad Acidic Slime
Eternal Dragon Good early and late game
Jugan, the Rising Star More counters
Steel Hellkite Removal on a stick
Gavony Township Pump the team
Frontier Siege Free mana or fights
Encroaching Wastes Bad wasteland is better than no wasteland
Mosswort Bridge Building bridges
Command Tower The EDH land
Sea Gate Wreckage Comeback king
Llanowar Reborn Some value
Oran-Rief, the Vastwood Lots of value