Longshot Squad

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Common

Combos Browse all

Longshot Squad

Creature — Hound Archer

Outlast 1G (1G, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

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Longshot Squad Discussion

darmpark on I Sexually Identify as a Nine Headed Hydra

6 days ago

There are anti flier cards in green. Have you considered Gravity Well or Longshot Squad? You could also do what I do and fight them all with things like the tracker you already have, Hunt the Weak, Savage Punch, Nessian Wilds Ravager, or Unnatural Aggression.

darmpark on

1 week ago

Quinnagin27, my problem is it looks like, even with Takeno down, most of them won't get bigger than 4's or 5's on their own. In EDH, or at least in my own experience, that IS small. At my table, creatures routinely get up past the 8's and even getting into the 10's isn't uncommon. Combine this with the fact that, barring some kind of creature search mechanism, I can't count on Takeno being out most of the time, and I've got a real problem. I could maybe try and squeeze in Yisan, the Wanderer Bard or Hibernation's End somewhere I guess but that doesn't entirely solve the problem.

Another thing that bothers me is the lack of flying/reach. I could try to throw in Spidersilk Armor or maybe Longshot Squad but I don't know.

KhazeathTheForgotten on Ezuri, Claw of Progress

3 months ago

Jagd_Tallgeese, yes Prophet of Kruphix is banned, i removed it from the maybe zone. I will definitely make room for Avenger of Zendikar. Thx to magicaljellyfish & Ilmu011 ... dont know why i didnt see that card before. Scute Mob and Undergrowth Champion seem very good too. For the Tuskguard Captain in the past change I had it change to Nylea, God of the Hunt. Maybe that increased my chance of being trample could be good, but dont know what to remove for put Tuskguard Captain back (the same problem every time XD).The next card im probably gonna remove for make place is Chameleon Colossus and maybe Nimbus Swimmer, and i think about remove Faerie Conclave for and basic island, just for the speed. It is a good idea ??? Im not sure about Omnath, Locus of Mana, im sure i can find something better. Longshot Squad dont trigger Ezuri, and theres not a lot of flying in my meta. Seedborn Muse is no doubt a card i need, i try to not buy card higher than 20$ so, im gonna wait for a trade at my local shop.

magicaljellyfish on Ezuri, Claw of Progress

3 months ago

I would recommend Avenger of Zendikar because it has insane synergy with Ezuri, but I'd also look at creatures who come in small and bulk up quickly over time like Scute Mob or Omnath, Locus of Mana.I would also consider adding more 'counters matter' synergies with cards like Tuskguard Captain and Longshot Squad.Undergrowth Champion might also be a nice pickup.

NobleGhost117 on Honor of the Abzan

5 months ago

One glaring problem: Commander decks NEED to be 100 cards, no more and no less. If you're building for theme, take out some of the more expensive non-tarkir cards. If you don't care that much, take out some of the cards that don't synergize well. For example, you have like 3 Warrior creatures in the deck, so Herald of Dromoka doesn't really help you. There are better 2-drop creatures in white and quite possibly in Tarkir blocks.

Cards I would consider taking out: Herald of Dromoka, Seek the Horizon, Wing Storm (this one can go to sideboard for anti-flying decks), Pinion Feast (same as Wing Storm), Fleetfeather Sandals, Life's Finale (since your deck is creature focused, you don't want symmetrical board wipes), Incremental Growth, Abzan Skycaptain (only benefits when it dies, not when it enters, so it doesn't help immediately), Longshot Squad to sideboard, Krosan Reclamation.

I would also recommend taking out Fertile Thicket for a forest, and taking out 2 swamps.

darleen on Count Dromoka

5 months ago

Here are some suggestions to make the deck more consistent and build more on it's synergy.

LAND Terramorphic Expanse, Blossoming Sands, Canopy Vista, Temple of Plenty, Selesnya Sanctuary or any other dual land

RAMP Cultivate, Nissa's Pilgrimage, Farseek, and Rampant Growth: put land directly onto the battlefield

OFFENSEHardened Scales, Citadel Siege, Earthen Arms: add +1/+1 counters

REMOVALBanishing Light, Oblivion Ring, Faith's Fetters: removal any non-land permanent Disenchant: more removal for artifacts or enchantments End Hostilities: board wipe effect for emergencies

DRAW Inspiring Call: draws cards and protects your valuable creatures Congregation at Dawn: puts any creatures you need at the top of your library Harmonize: puts more cards into your hand Lifecrafter's Bestiary: scry and draw are great card advantage

CREATURES Ivy Lane Denizen, Sunscorch Regent, Managorger Hydra, Salt Road Quartermasters: +1/+1 counters synergy Abzan Falconer, Tuskguard Captain, Longshot Squad: give creatures with +1/+1 counters value abilities

Tropicalkings on Dromoka of Incremental Growth

7 months ago

Low impact cards:

Abzan Advantage Giving an opponent the choice is always bad

Ainok Guide 2 Mana does nothing

Shields of Velis Vel If you play more dragons then you don't have to turn everything into dragons

Dromoka Captain 3 Mana for a 1/1 that doesn't help the board

Joraga Auxiliary Bad mana sink is bad

Longshot Squad Should have enough fliers


Mana acceleration:

Sol Ring Should have put a ring on it

Talisman of Unity Painland knockoff

Selesnya Signet Getting the fix

Mind Stone Draw never hurt anyone(except black)

Hedron Archive Go bigger

Everflowing Chalice Sometimes big isn't enough

Fellwar Stone Someone should have what you need

Dromoka Monument At least it can dragon

Llanowar Elves The Classic

Fyndhorn Elves The Sequel

Elvish Mystic The Remake

Avacyn's Pilgrim The easy fix

Rishkar, Peema Renegade Everything is a mana dork

Gyre Sage Lots of mana


Possible upgrades:

Hardened Scales Add ASAP

Sunscorch Regent Value town counters

Destructor Dragon Bad Acidic Slime

Eternal Dragon Good early and late game

Jugan, the Rising Star More counters

Steel Hellkite Removal on a stick

Gavony Township Pump the team

Frontier Siege Free mana or fights

Encroaching Wastes Bad wasteland is better than no wasteland

Mosswort Bridge Building bridges

Command Tower The EDH land

Sea Gate Wreckage Comeback king

Llanowar Reborn Some value

Oran-Rief, the Vastwood Lots of value

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