Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.
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Mwonvuli Acid-Moss Discussion
5 days ago
Tooth and Nail-based ramp deck found here
Budget Goblin Dark-Dwellers Stone Rain can be found here
Mono-Green Devotion on a budget
Non-budget Ponza found here
Mono-Green Superfriends by me, although you don't need to use a bunch of expensive planeswalkers to actually make this deck work.
Basically, one of the dumbest ways to ramp into something insane on turn three is to abuse Utopia Sprawl and Arbor Elf. That leads to turn 2 Mwonvuli Acid-Moss or even turn 3 Tooth and Nail for Xenagos, God of Revels into Emrakul, the Aeons Torn. Probably the scariest thing to do is cast a gigantic Genesis Wave.
The other thing I'd suggest looking into is Treefolk Tribal. This is actually a really powerful deck. The only thing I don't like about it is that it doesn't play Lignify. Dauntless Dourbark makes the 0/4 insignificant because of how it just tramples right over everything.
2 weeks ago
I find this tournament report very indicative with how your list is. You seemed to have some trouble in what are some amazing matchups. Now, I will preface this with saying that I acknowledge that this was your first tournament with the deck. However:
I stand by my decision to remove Primal Command altogether. It is a very medium card compared to Beast Within. It is of narrow use for three of its modes, and it just acts like a 5-drop creature with the fetch mode spread over two turns. Meanwhile, Beast Within hits everything and anything you want, and all of your threats kill the beast token.
I think there are better threats to run than Obstinate Baloth. While I don't know your exact meta, if it isn't filled to the brim with DSJ and gag 8-Rack, I think that Chandra, Torch of Defiance and Chandra, Flamecaller would be just straight better. Moving the baloths to the side instead of the Beast Within that's going to the main and maybe the Magus of the Moon.
That brings me to the sideboard, anyways. Why are you running Magus of the Moon? It is just a really bad Blood Moon. I think that that card should only be run in a creatures toolbox deck, not in Ponza, since people have an easier time killing a little 2/2 with only red mana than an enchantment.
In terms of the matchups you described, I have some advice. First of all, Trondrazi should be a 2-0 for you 9/10 times. Just get a Blood Moon in your opener or a Stone Rain. Just setting them back with constant LD is actually better than Blood Moon in some situations. In addition, as long as they don't have 7+ mana, sticking an Inferno Titan is just GG most times, since none of their creatures can kill it besides a Basilisk Collar + Walking Ballista . As long as you play smart and cover your butt with LD, you should win every time.
For Skred Red, this is actually somehow better than Trondrazi. It is for simply one reason: both decks rely on a Blood Moon lock. Yours wins, though, by destroying their lands so that they can never play spells. They forgo this to have a higher threat density. The problem for them is that they can't cast said threats through three Stone Rains backed up with a Chandra, Flamecaller. I don't even really sideboard for them since it is so easy of a matchup.
Finally, Valakut. Just LD the crap outta them. Even if you aren't hitting Valakut, the Molten Pinnacle, just keeping them off of 6 mana is good game. Both decks ramp; one combos when it gets there, the other plays huge Timmy creatures. If they don't have 6 mana, then they can't cast Primeval Titan, and then they can't win the value game either. I've had Valakut opponents scoop to a single Mwonvuli Acid-Moss, since he knew it meant turn 4 six-drop that he can't answer. Play the LD aggressively and you will come out ahead.
3 weeks ago
Other thoughts -
Mwonvuli Acid-Moss land destruction and mana ramp for you.
Beast Within can destroy anything, be it land or otherwise.
Spreading Seas if your opponent isn't playing blue or it can stop dual land and it draws a card.
Spreading Algae if your opponent is playing black, probably more of a sideboard card.
Convincing Mirage set opponent's land to one not in the decks colour, probably more sideboard.
Cyclonic Rift can deal with one problem or sweep away a whole board.
3 weeks ago
Finally catching up on comments ...
Thanks so much! Beast Within is superb tech, but in my matches so far I've found it a dead card in hand a couple times, and I only VERY rarely want one in my opening hand. So 2x feels about right. I'll try it as a 3x at some point though, as I'm suspect that over time I'll find more value in it.
Anger of the Gods in sideboard is there mostly because I already had it, but I do like the Exile effect and also the low cost. A good point though, and I'll keep the idea of one more Bonfire in mind.
Great call on Shatterstorm ... I looked around and found I actually had an old Revised edition one!
I ran Gut Shot in UG Infect for a while, and found it underwhelming. It's another one I'll keep in mind though, as the meta shifts around.
Platinum Emperion is out for now for budget reasons. I'll probably try it sometime, but I've still got a TON to learn on the current list, so it may be a while! :-)
I've been super-impressed with Primal Command actually. Seven Life plus a Tutor has saved my bacon WAY too many games to not want to keep it. Of course, if I had a different card in the slot, I might not have needed my bacon to be saved in the first place, so I'm keeping an open mind. But my first impressions have been that it's TOTALLY worth the mana.
Yeah, I like getting both destruction and ramp in the same package too much to consider removing a Mwonvuli Acid-Moss at this point.
I've only faced one Death's Shadow deck so far, but the hand disruption made my Land Destruction spells pretty much useless. I'd love to find out it's an easy match up though, as there are a bunch at my favorite LGS.
Yeah, I'm a big fan of the toolbox approach (so far, anyways). Though I'm less a fan of spending 5 mana to get 2- and 4-CMC cards. I know sometimes you just HAVE to, but that doesn't mean I enjoy it! :-)
Funny you should mention Thrun, the Last Troll though ... I'm not sure where he's going to fit yet, but my matches so far have convinced me I want one somewhere in the 75 for sure.
3 weeks ago
Welcome back to Modern!
I'm very new to Ponza (I'm MUCH more of an Infect player), so please take these comments with some healthy skepticism! There are (at least) two Merfolk decks at my second-favorite LGS but I have yet to play either. But I've been reading up/planning for the match-up, so here are some thoughts:
- Keep Beast Within (for killing Lords) and Bonfire of the Damned (for killing everyone) for sure.
- Blood Moon is actually not terrible, since it shuts down Cavern of Souls and Mutavault.
- Keep some mana up when casting Instants and Sorceries if at all possible, to pay the Cursecatcher/Spell Pierce tax.
- Post-board, expect more Tappers (e.g., Tidebinder Mage, Bouncers (e.g., more Vapor Snags or maybe Echoing Truth), and Counters (e.g., Unified Will).
- Some other cards to consider: Firespout, Sudden Shock, and Trinisphere (I run 2x in sideboard and though I don't know yet how it is against Merfolk, it's been great against other fast decks like Elves and Bogles).
Bottom line: If I was boarding your deck against Fish, I'd try ...
- Out: 3x Stone Rain, 1x Blood Moon, 1x Mwonvuli Acid-Moss
- In: 4x Anger of the Gods, 1x Thrun, the Last Troll
3 weeks ago
Bovine073, (And clayperce, of course) I couldn't agree more about the Beast Within and the Shatterstorm. I find that Beast Within has so much utility that running it as a two-of is not great. I'd like to add that removing Primal Command seems very good, because that card just doesn't do enough for 5 mana. It just feels very medium. In addition, removing a Mwonvuli Acid-Moss seems bad since you want at least 8 mainboard LD effects.
As for the Platinum Emperion combo, here is my analysis. It is game over game one against Burn and Affinity, both tough matchups. It retains value against Affinity games 2 and 3 because they don't have enough removal to deal with it. In the other matchups, it is a dead card, sure, but what is the problem there? Those are the matchups where Blood Moon and Stone Rain effects are insane, so just playing a dumb 8/8 that does nothing is entirely fine. It can be brought out as a package in those matchups, no problem. The combo just fuels some of those easy wins out of nowhere, and even if it gets blown up after a turn or two, it saved some damage and provided at least a turn's worth of time to play out more things.
4 weeks ago
Try running Viridian Emissary over the primal druids. They stomp on aggro like no one's business, which is exactly what this deck needs. Sylvan Primordial is a pretty brutal top end for a ramp deck, and adds some more removal. I would slot those in for the eldrazi you are currently running. I also like Sakura-Tribe Elder over the mystics for a heavier ramp strat like this, as you can block and then sac them to prevent some damage and still get your land, but thats a little more on personal choice. Mwonvuli Acid-Moss can be an allstar in a deck like this, especially if your friends build around powerful lands like Emeria, or have mutlicolor decks built on shoestring budgets, where a single land destruction effect can potentially screw them for several turns. The bridges are probably better served as Primal Command, and i'm not completely sold on the glade watchers, although they are one of your better stall pieces. If you run the Commands, Den Protector or the less budget Eternal Witness become amazing becuase you can loop your commands and force them to draw dead for 4 turns in a row by choosing to put a land on top and fetch another recursion piece, getting the command back into your hand, etc. Harrow is strictly better than natural connection, and you really want Kodama's Reach or Cultivate, despite them being a little less budget. The renewal is fine as a two of, but the expedition and the awakening should probably go for better ramp. What you want on top really depends on what you expect this to be playing against, but the primordial is a great place to start. For inspiration, look at mono-green edh lists here on tappedout and see what weird and janky stuff they have going on that you like.
1 month ago
Oh, yeah it does seem like it would be pretty good to be on mono green when the generic ramp is banned.
I could see you taking advantage of the lack of artifact ramp and just play a bunch of land destruction. Mwonvuli Acid-Moss, Terastodon, Acidic Slime, Woodfall Primus. And then just have a way to deal with dorks. Polukranos, World Eater is really good at eating up 1 toughness dudes. Staff of Nin can also do it and draw you cards. If they're unbanned via the rules of your LGS, try out Sundering Titan and Sylvan Primordial.
Are the Eldrazi banned in your LGS? Because both Kozileks and both Ulamogs seem like perfect fits here. I also notice that you don't have Regal Force, which is like the best creature in green.
I highly recommend perusing that ChiDH link, because my friend's Omnath deck is no joke. Its like 10 months outdated, but its still pretty ferocious. He's done very well with it in several tournaments. Remember to add -1 to the link to pull up the proper list though. The linked list is like from when we started playing EDH.