Mwonvuli Acid-Moss


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Common

Combos Browse all

Mwonvuli Acid-Moss


Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.

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Mwonvuli Acid-Moss Discussion

Karzalar on Enter the Infinite my Dear Elves!

1 week ago

3 removals, like you said, is definitely way too low. Of course, doesn't have a LOT of removal, but you can consider those :

Scour from Existence, Bramblecrush, Desert Twister, Mwonvuli Acid-Moss, Reclaiming Vines. Land destruction is good for those who use Glacial Chasm, which is bad for your strategy. All Is Dust ONLY if you're in a pinch.

To a certain extent, you can go the route of making everything on the board an artifact with Mycosynth Lattice and all the green artifact/enchantment removal becomes effective against anything - even lands.

Also, an elf deck without Freyalise, Llanowar's Fury? BLASPHEMY! (I'm joking.)

Notable elves to consider : Glissa Sunseeker, Dwynen, Gilt-Leaf Daen, Nissa, Vastwood Seer  Flip.

Non-elf too good to pass : Eternal Witness.

Notable utility : Mirri's Guile is a free pseudo scry 3, every turn. Abundance if you do not need any other land drop OR if your absolutely need a land, you can choose... AND! If you got Sylvan Library out with it, it transforms it into a free Draw 3 every turn due to its replacement effect!

Hope this helps a bit!

clayperce on The Perfect Balance (Grixis Primer)

3 weeks ago

Saw your comment about Ponza and figured I'd reach out.

I've been playing Ponza for a while and sorry for the spam if you already know all this. But here are a few thoughts from the other side of the table:

  • My Turn 2 is probably the most important turn of the game. Your odds improve dramatically if you can disrupt my T2 Blood Moon/Stone Rain (~65% of the time) or Mwonvuli Acid-Moss/Chandra, Torch of Defiance/Chameleon Colossus (~10% of the time). Techniques incl 'bolt the bird' (i.e., Bolt, Push, or even Terminate vs. my Elf or Bird), your counterspell of choice (especially if followed up with Surgical Extraction), and simply not cracking a Fetch.
  • My next big turn is trying to land my 5- or 6-drop.
  • If Game 1 looks hopeless, it may be worthwhile to pretend you're on Grixis Death's Shadow for a while before scooping. The advantage there is that if I'm not sure yet what your deck is, I'm going to board for GDS rather than Control. Plus, I will almost always keep a meh hand in Game 2 vs. GDS, because a meh 7 is better than a great 6 or 5 that gets hand-distrupted into a horrible 5 or 4.
  • We of course don't have any two-drops in the main, so sorry about those Spell Snares stuck in your hand Game 1. Not actually sorry :-)
  • Because I'm expecting Engineered Explosives from your side, I always think about bringing in Ancient Grudge ... but I don't think I ever have, since there just aren't that many targets for it. Plus it's (hopefully) going to be hard for you to get the 3 colors you need to kill Blood Moon or Magus of the Moon.
  • Collective Brutality is really good against me. Fulminator Mage is only OK, because I expect it ... though it's great if I stumble and you can keep me off double-red.
  • You should expect to see Chameleon Colossus (mine are in the main, but almost all of us have 2x somewhere in the 75).
  • Idk if it's any good in other match-ups, but you might consider Damnation in the side. It's a great way to kill our fatties and usually some dorks too. It's especially good after you have to tap out for something, as I will generally dump a fatty at that point (even if I think you may have it, because I generally can't afford to not take advantage of the opportunity). And even if you're not running it, you might consider pretending like you are (e.g., making a comment of some sort when you finally get double-black).
  • If you've kept me off Blood Moon, watch out Kessig Wolf Run + any mana dork.
  • In Control-heavy metas, expect Thrun, the Last Troll from the side for sure. Also expect to see some folks trying out Carnage Tyrant in the next few weeks. And Choke in a SUPER-heavy Control meta.

Hope this was helpful, and sorry again for the spam if it wasn't!

Draw well!

feyn_do_alduin on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

1 month ago

so. aside from some upgrades like;

Traverse the Outlands, Perilous Forays, Ramunap Excavator, Crop Rotation, Hour of Promise, Tempt with Vengeance, Song of the Dryads

I'm looking at a few different options for my LD package;

Decimate, Volcanic Offering (good because they can't hit your stuff), Frenzied Tilling, Shivan Harvest, Mwonvuli Acid-Moss, Roiling Terrain, Ruination, Seismic Spike

I'd like to know what you think, perhaps you've some choice cards I've missed

GeminiSpartanX on Not your average land destruction

1 month ago

Actually, you have a lot of that reversed YamishiTheWickedOne. Ponza is one of Jund's absolute worst matchups. Jund doesn't like Blood Moon at all, and if it resolves against them they pretty much lose. An Obstinate Baloth in hand loves seeing a lily across the table, and even if jund bolts the turn 1 bird (they can't do much against a turn 1 sprawl which helps too), they often don't present enough pressure to catch up unless they have a pretty perfect hand. Chameleon Colossus is great against them, Thragtusk is a 2-for-1, Inferno Titan likes killing Bobs as well as their face, they can't touch Thrun, the Last Troll, and they'll almost never get double black to cast a lily later in the game if you destroy their basic black sources or blood moon them. I've tested against the 2 local Jund players at my LGS (who aren't bad players), and while they'll occasionally take a game here and there, I haven't lost a match against them yet.

However, Affinity is a very tough matchup. They don't care about blood moon since it doesn't keep them from casting their guys, and indestructible Darksteel Citadel is pretty good vs Stone Rain. They're faster than Ponza by far, which is why I dedicate a lot of SB hate against them. Ancient Grudge is good since it kills 2 artifacts for only one card early in the game at instant speed.

Burn is good or bad depending on how much lifegain makes it into your MD. Many lists run a single Primal Command in the main as well as more or less Thragtusks and Baloths. Your creatures are bigger than burn's, and your spells often cost more than 4, so you don't take much Eidolon of the Great Revel damage. If you run Courser of Kruphix, it can also pad your life total. If you don't draw any of those cards, burn can still win. Some lists also run a Wurmcoil Engine as yet another burn trump card that happens to be good against non-Path to Exile decks.

Aside from Affinity, Gifts Storm is a bad matchup. Ponza just doesn't interact with them enough other than trying to keep them off of lands. Some lists run Trinisphere in the SB just to help against that deck as well as hard control decks. Merfolk is another tough matchup since they can mess with your lands with Spreading Seas, causing your sprawls to fall off, Blood Moon is ineffective against them, and they have Aether Vial to get around your other LD spells. A quick Inferno Titan picking off their lords or a lucky Bonfire of the Damned is the only thing you can really do.

It's true that most versions of Tron are good matchups. I've had problems against blue tron variants, but those are fortunately not as popular right now and slamming blood moon slows them down regardless.

Ponza has never been all-in on the land destruction plan. You mostly just use it to slow down your opponent in order to get ahead with your large threats, which is why the deck was mostly built around Mwonvuli Acid-Moss and Blood Moon. There's a surprising amount of depth when it comes to customizing the deck for a perceived meta. I friend of mine who also plays this deck even runs Plow Under as a 2-of, although I prefer to focus more on efficient threats than on heavy LD. You really can customize it however you want, and make it as fun or as competitive as you'd like.

clayperce on What is the worse that ...

1 month ago

And Arbor Elf is even worse than the Bird.

From Ponza, you'll be facing their T2 Mwonvuli Acid-Moss, Chandra, Torch of Defiance, Chameleon Colossus, or whatever. And from Mono-G Devotion, you'll be facing their T2 Garruk Wildspeaker plus whatever else they case (if +1) or a 3/3 Beast Token (if -1).

Moonbar on Sideboarding Ponza for competitive(ish) meta?

2 months ago

Ok, I'm going to start from the bottom and work my way up.

Trinisphere: I really like 3-ball in this deck. I think it gives us the opportunity to get some really busted wins in, especially with it on turn 2 on the play. However, if you are playing it in the purely "anti-storm" way, I think that you should probably play 2 copies and more removal/graveyard hate. The Storm deck has a very hard time winning without a graveyard, and if you can kill their cost-reducers it slows them down significantly. I would recommend at least one Grafdigger's Cage as well in the sideboard.

Surgical Extraction: I truly don't understand this one. This is a land destruction deck. E-Tron, Traditional Tron, and Titanshift (to a lesser extent) should be free wins without any sideboarding. But if you are determined to have more land hate, then I agree with abby315 about Crumble to Dust. It's one card instead of two, and can come in for your Mwonvuli Acid-Moss to accomplish what you need.

Obstinate Baloth: Ok, short disclaimer here. I don't know how normal Ponza lists do against Burn and its variants. I haven't lost a match to RDW in a long time since I main the Madcap Experiment and Platinum Emperion combo, which wins me the first game right off the bat. What I have ended up doing is running 2x Kitchen Finks and 1x Huntmaster of the Fells. Huntmaster is interesting because he makes 2 blockers, still gains life, but more importantly plays well in a grindy matchup. It's a lot more value to get 2 life and a 2/2 in a value matchup than just 4 life and one 4/4. But if you feel the need for the 4 life, then the baloth seems good to me. I just realized that I run a Thragtusk in my main as well, so that helps too.

Kitchen Finks: I really like this card against everything aggro, so 2-3 copies seems great to me.

Bonfire of the Damned: I would suggest 1-2 copies of Anger of the Gods instead of bonfire. Anger always costs 3, and is a life saver against Dredge, as well as being very good against GWx company. I think that the added speed and utility is important in a sideboarded damage wipe.

Beast Within: You know that I like 4 copies in the main of this card. I think it is quite powerful when you have 4, but the one-of in the sideboard seems a little weak. I would either bring it up to 2 because of how versatile it is, or drop it all together.

Ancient Grudge: As Bovine073 said, I don't really like 3 copies of this in the side. I prefer Shatterstorm for the Affinity matchup, and it can be a haymaker against lantern etc.

There are my thoughts, and good luck at the PPTQ!

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