Mwonvuli Acid-Moss

Mwonvuli Acid-Moss

Sorcery

Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.

Browse Alters View at Gatherer

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Set Rarity
Time Spiral (TSP) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Mwonvuli Acid-Moss Discussion

Boza on Water World

5 days ago

Weirdly enough, red and black, in pauper, are not the best land destruction colors. Green takes the crown, with Mwonvuli Acid-Moss, Thermokarst, Drain the Well and Reap and Sow. I really recommend that you play green as your main color. You can then play mono-green and use the ramp your land destruction generates to play big dudes that finish the game; or pair green with red and win with Roiling Terrain to stay on theme; or pair with black for even more land destruction and efficient creatures like Putrid Leech and recursion.

wyzeman on Walk in the Vastwood

1 month ago

Basicly I have removed the slower Planeswalker, those with high mana cost and/or high ultimate and no very usefull +1. The reason is that I just can't never use it. Thats means no more Garruk, Caller of Beasts , and Nissa, Who Shakes the World . I have replace them with Horn of Greed and Early Harvest to get more momentum on card draw and mana ramp.

I also have switch Rishkar's Expertise in favor of Shamanic Revelation because I get stuck with Rishkar's Expertise too much time waiting for the a good time to cast that never came. Also, this deck almost never loose a game in my meta. Thats means that im the primary target before the game start. Since that, I need more way to gain life. It also combo well with another modification. Game are almost alway's win with Craterhoof Behemoth and this card is better with a lot of token than fiew big fat creature. This is why I had reintegrate Beacon of Creation and add Lys Alana Huntmaster . Lys benefit from the more elf of the last update (like Eladamri, Lord of Leaves ). I had cut in the treefolk branch to make those addon, swiping out Seedguide Ash who is very slow and Leaf-Crowned Elder who lack of target to be really efficient.

Other modification are Constant Mists for a better protection. Wirewood Hivemaster for more tokens. Genesis Wave to replace some Vivien, Champion of the Wilds and other planewalkers habilities to fetch card from the top of library. Mwonvuli Acid-Moss Who can be use as bad ramp or to get rid of Maze of Ith or other "screw my day" land and Desert Twister as this the only one true removal in green (that I know).

To make room for the last 4 cards I don't remember witch other card than Tireless Tracker I have removed.

The goal was to get more synergy from land and creature type and also get more tokens as they are the main key to victory. By playing more and more this deck it's become obvious that the draw rate was never an issue with Nissa as commander, This is why I have cut in the more slow planewalker that do that kind of stuff in favor of more quickness and momentum.

clayperce on Ponza

3 months ago

PumpingWizard25,
This looks like a VERY solid start, tbh. I have just a few thoughts for your consideration ...

Manabase:

  • This is really the only area where I'd change the deck for sure, because Cinder Glade and Rootbound Crag are actually quite bad for the deck. A key plan in Ponza is being able cast Ramp on T1, so we can cast a 3-drop (Moon or a Rain effect) on T2 ... and any land that enters tapped on T1 goes directly against that plan.
  • As-is, your deck has a 52% chance of generating 2R for T2 and a 46% chance of 1RR (on the play, ignoring mulligans and opponent interaction).
  • The "optimal" manabase is probably 7x Forest, 1x Mountain, 12x Fetchlands/Stomping Grounds, and 1x Kessig Wolf-Run, for a 60% chance of 2R and a 56% chance of 1RR on T2 (source: the top-performing Ponza deck ever). The extra Fetches are not just about mana-fixing ... they also give us extra Clues, "reset" the deck after we Cascade needed cards to the bottom of our Library, and allow us to manipulate our draws/Chandra exiles if we have Courser out.
  • That said, I totally get it if budget doesn't allow you to run extra Fetches. Seriously though, just swapping the taplands for 2x Basic Forest and 2x Basic Mountain is much better: It would raise your percentages to 58% (1R) and 50% (1RR).
  • Here's a write-up I did a while back, with a link to a Ponza mana simulator, if you want to play with the numbers yourself (e.g., you might be able to trim to 21 Lands without a huge impact).

Thoughts on some specific cards:

  • I like Pillage over Molten Rain , since there are just sooooo many Artifact decks in the format now.
  • I know the ramp is great from Mwonvuli Acid-Moss , but you might consider swapping them for 3-drop LD effects. Partly to give you more T2 options, but mostly because I'd personally rather Cascade into a 3-drop LD spell than Cascade past an Acid-Moss.
  • Speaking of 3-drops, whenever I run Pia and Kiran Nalaar , I try to find room for 1x Nissa, Voice of Zendikar . Some people hate her, but I really like her ... she can chump-block all day and her +1/+1 counters are great on both Birds and Thopters. Plus "resetting" a Kitchen Finks -with-Persist feels amazing.

One final thought: I strongly recommend asking for comments on the PonzaMTG subreddit and/or FB group. They're both great communities, and will be happy to share thoughts and advice.

Good luck (and good skill) with the deck!

Dedecchi on Vivien Forsaken

4 months ago

Vigor is thematically a super fun idea for the deck, but unfortunately isn't how your deck plays (because your sig. spell is triumph of the hordes)

Woodland Bellower

Nissa, Vastwood Seer  Flip

Reclamation Sage <- this on is highly recommended, giving you control, which only acidic slime really provides right now

Beast Within Similarly control, although I expect this to be mostly removing oathbreakers or problematic pillowforting (think Ghostly Prison or a rogue Blazing Archon (which you should have won before it comes out but hey, doesn't always happen))

Inspiring Call 1/1 counters are a subtheme, and I could see this being very beneficial

Dryad Arbor This is a dryad arbor deck. You like having the additional elf creature at pretty much all times.

Green Sun's Zenith

Chord of Calling

Soul of the Harvest

Harmonize This is a little slow, but I could see it working out in your favor if your inital ramp has failed. sideboard: Mwonvuli Acid-Moss Land destruction is obnoxious, but there are some times when it's necessary Terastodon Your deck ramps enough for this card to be relevant.

m_to_the_three on Korvold and the Suicide Squad

6 months ago

I love to see legend legends decks. I have three; vaevictis, hazezon, and nebuchadnezzar.

Because majority of your landbase is basic and you got decent ramp, you might want to cosnider just going all basic and run some fun nonbasic land hate. That is one of my strategies in my OG vaevictis deck. It helps slow down decks, especially greedy decks, which gives you time to start the snowball of suicide squad. There are some classic nonbasic hate like Ruination and Blood Moon but my favorite one in Vaevictis is Destructive Flow, the pinnacle of jund cards.

Because you run a lot of sac outlets, you might want to consider some cards that enjoy dying. Mindslicer is a very powerful card that if you can get it to die will put everybody at a halt except for you because your commander can bring them back. Plaguecrafter, Fleshbag Marauder, and Merciless Executioner are another set of creatures that are solid in slowing your opponent down and are wonderful things to bring back using your commander. Plaguecrafter is the best of the set because it can get rid of walkers and make your opponents discard. I run all three in my Meren deck.

Liliana, Heretical Healer  Flip and Meren of Clan Nel Toth are also good cards to consider in the deck for some recursion. liliana can also get you a zombie and can do more things then just causing recursion.

I also recommend cutting Tempt with Discovery because you dont have any really powerful lands. So even if people accept the tempt they might get something more powerful, for example a stax deck can pull a Strip Mine and make you lose a land, a black deck can pull a Cabal Coffers and get a lot of mana, and a really expensive green deck can just get a Gaea's Cradle. It might just be best to put a mana dork or another green land tutor card. For the same mana cost, you can put in Mwonvuli Acid-Moss, destroys a land and gets you a forest, it will give you a 2 mana lead against one of your opponents and a one mana lead against the rest of them.

Overall though its a very cool deck. I recommend checking out my Meren deck to maybe give you ideas for more creatures that dont mind dying or are good for recursion and to see if there are any sac outlets or graveyard recursion you might want to consider for your deck. Also my vaevictis deck can help ya find some fun jund cards for your legend legends deck.

I hope this helps!

m_to_the_three on Grand Warlord Radha Land Destruction

7 months ago

Because you are a two color deck and want to go land destruction, I recommend just going all basic and utilizing a bunch of powerful nonbasic land destruction/ nonbasic land hate. I run a jund deck that works really well and has a decent amount of nonbasic land hate, check it out to give ya some ideas. Its all Jund Stax or Jund Ramp so you can utilize a lot of the nonblack stuff.

https://tappedout.net/mtg-decks/legend-legends-dragon-king-vaevictis-asmadi/

One solid card for ramp and land destruction is Mwonvuli Acid-Moss . Break somebody only source of one color and get yourself ramp is a very solid feeling when using this card. Decimate Is another sorcery that lets you break lands+ 3 other things. 4 mana to break 4 permanents is one of the best staxy stuff you can do . Hull Breach and Vandalblast are good stax cards but they do not break lands. However breaking artifacts especially combo enabling artifacts or mana rocks is pretty solid stuff. Plus Hull Breach is a 2 for 1 and gives you the potential to break both enchantment and artifact.

If you do go the basic route you can run Blood Moon or Magus of the Moon , this is nice because if you are unfortunately not drawing land destruction you can at least weaken there mana fixing. Plus you are already running runniation so going all basic will make that card a lot more powerful.

For more stax artifacts, try God-Pharaoh's Statue . You have green and get a lot of mana cause of your commander so paying 2 mana more shouldnt be a problem. But for your opponents who's lands keep breaking this will keep holding them down and let you keep gaining advantage until ya win. It seems like you dont run a lot of ETB trigger effects so something like Torpor Orb can be very useful.

For some instant speed sheingans, I recommend Volcanic Offering . This is a fun political card that lets ya kill 1-2 creatures and break 1-2 lands mattering if one of your opponenets is on board for maximum destruction. Being instant speed makes it very nice and it adds to your goal of breaking lands.

I do love to see more land destruction deck so this is really cool. Hope my tips help out and if ya check out my deck I hope you find some cards ya want to put in your deck.

KamiKasper on Modern Gruul Land Destruction

9 months ago

Haha, well that settles it then. With regards to taking stuff out, I would say Samut. While it’s a nice card, I feel like early removal and/or ramp would help the deck more. Have you thought about Mwonvuli Acid-Moss ?

APPLE01DOJ on Silver Bullets

1 year ago

Against control Carnage Tyrant is legit. It's not a silver bullet because they run both Settle the Wreckage and Terminus to answer it. And for that same reason you're not going to find an unstoppable answer. Id say 1-2 Tyrant in the main, 2-3 Treetop Village/Stirring Wildwood also in the main with 1-2 Choke and 1-2 Sorcerous Spyglass/Pithing Needle in the side. Will improve your Control match up. Your mana base probably can't afford them but a couple Field of Ruin/Ghost Quarter will also help against both Control & Tron.

As it is your sideboard is really weak. I would revise the whole thing. Especially since you're in white. There is no reason at all you shouldn't be running stuff like Stony Silence.

Against Tron. Basically land hate and exile effects with a quick clock.

So a full Path to Exile play set in the main. Soul Tithe, Oblivion Ring, Mwonvuli Acid-Moss, Stony Silence, Damping Sphere, Aven Mindcensor, Gaddock Teeg (which u have). If you want something that works with your deck I would use Wurmcoil Engine. It dodges Ugin & All Is Dust and if they crack an O-Stone will leave bodies behind.

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