|Commander / EDH||Legal|
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|Time Spiral (TSP)||Common|
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Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.
Mwonvuli Acid-Moss Discussion
1 week ago
I love to see legend legends decks. I have three; vaevictis, hazezon, and nebuchadnezzar.
Because majority of your landbase is basic and you got decent ramp, you might want to cosnider just going all basic and run some fun nonbasic land hate. That is one of my strategies in my OG vaevictis deck. It helps slow down decks, especially greedy decks, which gives you time to start the snowball of suicide squad. There are some classic nonbasic hate like Ruination and Blood Moon but my favorite one in Vaevictis is Destructive Flow , the pinnacle of jund cards.
Because you run a lot of sac outlets, you might want to consider some cards that enjoy dying. Mindslicer is a very powerful card that if you can get it to die will put everybody at a halt except for you because your commander can bring them back. Plaguecrafter , Fleshbag Marauder , and Merciless Executioner are another set of creatures that are solid in slowing your opponent down and are wonderful things to bring back using your commander. Plaguecrafter is the best of the set because it can get rid of walkers and make your opponents discard. I run all three in my Meren deck.
Liliana, Heretical Healer Flip and Meren of Clan Nel Toth are also good cards to consider in the deck for some recursion. liliana can also get you a zombie and can do more things then just causing recursion.
I also recommend cutting Tempt with Discovery because you dont have any really powerful lands. So even if people accept the tempt they might get something more powerful, for example a stax deck can pull a Strip Mine and make you lose a land, a black deck can pull a Cabal Coffers and get a lot of mana, and a really expensive green deck can just get a Gaea's Cradle . It might just be best to put a mana dork or another green land tutor card. For the same mana cost, you can put in Mwonvuli Acid-Moss , destroys a land and gets you a forest, it will give you a 2 mana lead against one of your opponents and a one mana lead against the rest of them.
Overall though its a very cool deck. I recommend checking out my Meren deck to maybe give you ideas for more creatures that dont mind dying or are good for recursion and to see if there are any sac outlets or graveyard recursion you might want to consider for your deck. Also my vaevictis deck can help ya find some fun jund cards for your legend legends deck.
I hope this helps!
3 weeks ago
Because you are a two color deck and want to go land destruction, I recommend just going all basic and utilizing a bunch of powerful nonbasic land destruction/ nonbasic land hate. I run a jund deck that works really well and has a decent amount of nonbasic land hate, check it out to give ya some ideas. Its all Jund Stax or Jund Ramp so you can utilize a lot of the nonblack stuff.
One solid card for ramp and land destruction is Mwonvuli Acid-Moss . Break somebody only source of one color and get yourself ramp is a very solid feeling when using this card. Decimate Is another sorcery that lets you break lands+ 3 other things. 4 mana to break 4 permanents is one of the best staxy stuff you can do . Hull Breach and Vandalblast are good stax cards but they do not break lands. However breaking artifacts especially combo enabling artifacts or mana rocks is pretty solid stuff. Plus Hull Breach is a 2 for 1 and gives you the potential to break both enchantment and artifact.
If you do go the basic route you can run Blood Moon or Magus of the Moon , this is nice because if you are unfortunately not drawing land destruction you can at least weaken there mana fixing. Plus you are already running runniation so going all basic will make that card a lot more powerful.
For more stax artifacts, try God-Pharaoh's Statue . You have green and get a lot of mana cause of your commander so paying 2 mana more shouldnt be a problem. But for your opponents who's lands keep breaking this will keep holding them down and let you keep gaining advantage until ya win. It seems like you dont run a lot of ETB trigger effects so something like Torpor Orb can be very useful.
For some instant speed sheingans, I recommend Volcanic Offering . This is a fun political card that lets ya kill 1-2 creatures and break 1-2 lands mattering if one of your opponenets is on board for maximum destruction. Being instant speed makes it very nice and it adds to your goal of breaking lands.
I do love to see more land destruction deck so this is really cool. Hope my tips help out and if ya check out my deck I hope you find some cards ya want to put in your deck.
3 months ago
Haha, well that settles it then. With regards to taking stuff out, I would say Samut. While it’s a nice card, I feel like early removal and/or ramp would help the deck more. Have you thought about Mwonvuli Acid-Moss ?
7 months ago
Against control Carnage Tyrant is legit. It's not a silver bullet because they run both Settle the Wreckage and Terminus to answer it. And for that same reason you're not going to find an unstoppable answer. Id say 1-2 Tyrant in the main, 2-3 Treetop Village/Stirring Wildwood also in the main with 1-2 Choke and 1-2 Sorcerous Spyglass/Pithing Needle in the side. Will improve your Control match up. Your mana base probably can't afford them but a couple Field of Ruin/Ghost Quarter will also help against both Control & Tron.
As it is your sideboard is really weak. I would revise the whole thing. Especially since you're in white. There is no reason at all you shouldn't be running stuff like Stony Silence.
Against Tron. Basically land hate and exile effects with a quick clock.
So a full Path to Exile play set in the main. Soul Tithe, Oblivion Ring, Mwonvuli Acid-Moss, Stony Silence, Damping Sphere, Aven Mindcensor, Gaddock Teeg (which u have). If you want something that works with your deck I would use Wurmcoil Engine. It dodges Ugin & All Is Dust and if they crack an O-Stone will leave bodies behind.
8 months ago
An article on mana denial and no mention of Blood Moon, which restricts both the amount and type of mana nonbasics can produce?
My absolute favorite land destruction spell also wasn't mentioned: Mwonvuli Acid-Moss.
Finally it seems odd to talk about mana denial without mentioning the auras that turn your opponent's lands into Islands like Spreading Seas, which restrict color and type and also support an islandwalk game plan.
9 months ago
Cuts: Vedalken Orrery just don't play in someone elses turn. the deck wil say that u wil have no cards anymore in hand when u need them. personaly i find the card only good in decks that can draw a lot of cards in opponents turns. - Throne of the God-Pharaoh don't think u gone have all creatures tapped constantly and if u have that card laying down ... agreed the deck can be fast but in my opinion its better to keep those cards in maybebord when u know what the deck is going to be. - Eldrazi Monument i d rather play Elemental Bond than eldrazi monument. draw a card for every token that comes into play ... i find better then just everything indestructible. ... u just sacrifice everything for mana or for dmg when they get destroyed and summon your hazezon back when u need it. - Conjurer's Closet totally not needed in the deck in my opinion - Primal Vigor u already have enough doubling seasons u don't need 4 - Land Tax wouldn't play that in a 3 colored deck whit fetches in ( still its a nice way to get the stuff)(maybeboard) - Cryptolith Rite do you really need that mana ? - Breath of Fury why ? - Seedborn Muse i can see the reason because Vedalken Orrery but otherwise i wouldn't even bother with it - Harvest Season to less basic land cards play Boundless Realms instead
ADDS: Mwonvuli Acid-Moss destroy a land of a person ... fetch a forest for yourself. worth it when someone has a lot of land matter cards that he needs to finish the game off. or just for someone who plays a Gaea's Cradle. - Elemental Bond like i already said for drawing cards of your commanders trigger. - Mirari's Wake ... double mana and +1/+1 - Flameshadow Conjuring double token triggers for your commander or just every card that enters the battlefield trigger it twice when u got the mana - Knight of New Alara +1/+1 - Lovisa Coldeyes +2/+2 - Shalai, Voice of Plenty counters and hexproof whenever u need and want... - Hour of Devastation rather play this boardwipe... - Sun Titan why is this not in this deck ... - Ramunap Excavator if u want to get your land when u need it. becous fetches same whit this card Crucible of Worlds - Path of Discovery +1/+1 path... - Knight of the Reliquary get the land u need ... - Mirror Entity card to play as second Craterhoof Behemoth- Evolutionary Leap desperate for creatures ... - Eldritch Evolution Most fun fetch in the game i find.
There are stil cards that u gone need to remove and add in this deck anyway stil everything i have written down wil not aid in what your final product wil and can be. just take a good focus to the deck and if u watch edhrec just check out the expensive decks as they contain the most interesting items for the deck in the main deck. the only thing i can say for now is focus on how much times u can cast your commander.
11 months ago
One of the important goals is to keep this deck below 200, which takes Tarmogoyf out immediately. As for the value engine in Ghost Quarter and Ramunap Excavator , I'm trying to swerve away from the tempo strategy and simply win games as quickly as possible. Plus, with the amount of land destruction we already have, we can easily disrupt our opponent in the turns that matter so we can get far enough ahead that their removal proves futile, assuming they even get a land out. Ponza is inherently resilient to Control and Tron simply because of how seriously these problem matches lean on their mana bases for the right play each turn.
With that in mind, I put this up without a complete sideboard. I had meant to finish it, but it was late when I posted this deck. Your sideboard suggestions will definitely be put in, along with Magus. As for Bramblecrush, its technically a weaker Mwonvuli Acid-Moss, considering it doesn't get us ahead of our enemy except through removal, while the Moss has removal and ramp in one package. Again, that being said, Affinity and fair decks like Humans are probably some of the most problematic matches due to their ability to swarm a board with creatures before we can get their lands off the board. So we need sweepers, most likely Anger of the Gods, as well as Shatterstorm for Affinity.
This is the list I gathered my information from. I hope this post was helpful! Thank you for your feedback! :)
11 months ago
No data for this card yet.