Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.
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Mwonvuli Acid-Moss Discussion
5 days ago
1 week ago
Hey there! Thanks for your comment on my post! I went looking through your binder, and I also have a Selfless Spirit if you'd like it. Assuming you are, that's a total of $25.90 from me (Spirit, Collected Company, and Sublime Archangel), and subtracting $11.50 for the Steam Vents and $1.94 for the Mwonvuli Acid-Moss gives an end result of $12.46. Would you be OK with sending me $12 cash, a $12 check, or $12 on PayPal to make up for the difference?
1 week ago
@theindigoeffect: Land destruction with blue involved is tricky for me because I prefer my land destruction to hit my opponents and not me. If it was straight red, Gruul, Rakdos, or Jund, I would auto-include Omen of Fire. Rakdos or Grixis I might go with Stench of Evil.
I also think Mizzix is not the right commander for land destruction. I get what xxedwardteachxx is trying to do: Get Mizzix counters, blow up all lands, then rely on the counters to be able to do more than his opponents can. That seems like a really dicey proposal when the only protection for Mizzix in the deck is counterspells. For me, land destruction is less about the commander (except for maybe Titania, Protector of Argoth), and more about color choices. Do I use white &/or red, for global land wipes like Armageddon or Jokulhaups? Do I use with black for something like Minion of Leshrac or Herald of Leshrac? Green for targeted removal like Creeping Mold, Acidic Slime, or Mwonvuli Acid-Moss? Do I choose color hate like Boil, Tsunami, Omen of Fire, Flashfires, or Stench of Evil?
Short version: Apart from Ruination, I can't offer up better ways to make this a better land destruction deck. Just ways to make it a better deck overall without removing it's LD parts.
1 week ago
Mono-green land destruction! If your interested you could also run Mwonvuli Acid-Moss. Crush their resources and dreams. +1
3 weeks ago
Awesome! Thank you for showing me Mwonvuli Acid-Moss! Running it in my mono green tron for the lols!
1 month ago
Tooth and Nail-based ramp deck found here
Budget Goblin Dark-Dwellers Stone Rain can be found here
Mono-Green Devotion on a budget
Non-budget Ponza found here
Mono-Green Superfriends by me, although you don't need to use a bunch of expensive planeswalkers to actually make this deck work.
Basically, one of the dumbest ways to ramp into something insane on turn three is to abuse Utopia Sprawl and Arbor Elf. That leads to turn 2 Mwonvuli Acid-Moss or even turn 3 Tooth and Nail for Xenagos, God of Revels into Emrakul, the Aeons Torn. Probably the scariest thing to do is cast a gigantic Genesis Wave.
The other thing I'd suggest looking into is Treefolk Tribal. This is actually a really powerful deck. The only thing I don't like about it is that it doesn't play Lignify. Dauntless Dourbark makes the 0/4 insignificant because of how it just tramples right over everything.
1 month ago
I find this tournament report very indicative with how your list is. You seemed to have some trouble in what are some amazing matchups. Now, I will preface this with saying that I acknowledge that this was your first tournament with the deck. However:
I stand by my decision to remove Primal Command altogether. It is a very medium card compared to Beast Within. It is of narrow use for three of its modes, and it just acts like a 5-drop creature with the fetch mode spread over two turns. Meanwhile, Beast Within hits everything and anything you want, and all of your threats kill the beast token.
I think there are better threats to run than Obstinate Baloth. While I don't know your exact meta, if it isn't filled to the brim with DSJ and gag 8-Rack, I think that Chandra, Torch of Defiance and Chandra, Flamecaller would be just straight better. Moving the baloths to the side instead of the Beast Within that's going to the main and maybe the Magus of the Moon.
That brings me to the sideboard, anyways. Why are you running Magus of the Moon? It is just a really bad Blood Moon. I think that that card should only be run in a creatures toolbox deck, not in Ponza, since people have an easier time killing a little 2/2 with only red mana than an enchantment.
In terms of the matchups you described, I have some advice. First of all, Trondrazi should be a 2-0 for you 9/10 times. Just get a Blood Moon in your opener or a Stone Rain. Just setting them back with constant LD is actually better than Blood Moon in some situations. In addition, as long as they don't have 7+ mana, sticking an Inferno Titan is just GG most times, since none of their creatures can kill it besides a Basilisk Collar + Walking Ballista . As long as you play smart and cover your butt with LD, you should win every time.
For Skred Red, this is actually somehow better than Trondrazi. It is for simply one reason: both decks rely on a Blood Moon lock. Yours wins, though, by destroying their lands so that they can never play spells. They forgo this to have a higher threat density. The problem for them is that they can't cast said threats through three Stone Rains backed up with a Chandra, Flamecaller. I don't even really sideboard for them since it is so easy of a matchup.
Finally, Valakut. Just LD the crap outta them. Even if you aren't hitting Valakut, the Molten Pinnacle, just keeping them off of 6 mana is good game. Both decks ramp; one combos when it gets there, the other plays huge Timmy creatures. If they don't have 6 mana, then they can't cast Primeval Titan, and then they can't win the value game either. I've had Valakut opponents scoop to a single Mwonvuli Acid-Moss, since he knew it meant turn 4 six-drop that he can't answer. Play the LD aggressively and you will come out ahead.
1 month ago
Other thoughts -
Mwonvuli Acid-Moss land destruction and mana ramp for you.
Beast Within can destroy anything, be it land or otherwise.
Spreading Seas if your opponent isn't playing blue or it can stop dual land and it draws a card.
Spreading Algae if your opponent is playing black, probably more of a sideboard card.
Convincing Mirage set opponent's land to one not in the decks colour, probably more sideboard.
Cyclonic Rift can deal with one problem or sweep away a whole board.