Mwonvuli Acid-Moss

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

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Set Rarity
Time Spiral Common

Combos Browse all

Mwonvuli Acid-Moss

Sorcery

Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.

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Mwonvuli Acid-Moss Discussion

WB_ControlPlayerIncoming on luke's green ramp

16 hours ago

Try running Viridian Emissary over the primal druids. They stomp on aggro like no one's business, which is exactly what this deck needs. Sylvan Primordial is a pretty brutal top end for a ramp deck, and adds some more removal. I would slot those in for the eldrazi you are currently running. I also like Sakura-Tribe Elder over the mystics for a heavier ramp strat like this, as you can block and then sac them to prevent some damage and still get your land, but thats a little more on personal choice. Mwonvuli Acid-Moss can be an allstar in a deck like this, especially if your friends build around powerful lands like Emeria, or have mutlicolor decks built on shoestring budgets, where a single land destruction effect can potentially screw them for several turns. The bridges are probably better served as Primal Command, and i'm not completely sold on the glade watchers, although they are one of your better stall pieces. If you run the Commands, Den Protector or the less budget Eternal Witness become amazing becuase you can loop your commands and force them to draw dead for 4 turns in a row by choosing to put a land on top and fetch another recursion piece, getting the command back into your hand, etc. Harrow is strictly better than natural connection, and you really want Kodama's Reach or Cultivate, despite them being a little less budget. The renewal is fine as a two of, but the expedition and the awakening should probably go for better ramp. What you want on top really depends on what you expect this to be playing against, but the primordial is a great place to start. For inspiration, look at mono-green edh lists here on tappedout and see what weird and janky stuff they have going on that you like.

SageOfStone on Selvala competitive-ish

2 weeks ago

Oh, yeah it does seem like it would be pretty good to be on mono green when the generic ramp is banned.

I could see you taking advantage of the lack of artifact ramp and just play a bunch of land destruction. Mwonvuli Acid-Moss, Terastodon, Acidic Slime, Woodfall Primus. And then just have a way to deal with dorks. Polukranos, World Eater is really good at eating up 1 toughness dudes. Staff of Nin can also do it and draw you cards. If they're unbanned via the rules of your LGS, try out Sundering Titan and Sylvan Primordial.

Are the Eldrazi banned in your LGS? Because both Kozileks and both Ulamogs seem like perfect fits here. I also notice that you don't have Regal Force, which is like the best creature in green.

I highly recommend perusing that ChiDH link, because my friend's Omnath deck is no joke. Its like 10 months outdated, but its still pretty ferocious. He's done very well with it in several tournaments. Remember to add -1 to the link to pull up the proper list though. The linked list is like from when we started playing EDH.

ExiliusGallant on Selvala's Hydra-ball

2 weeks ago

Looks like a great list but I wonder, why are there even Birds of Paradise there? They can be traded for a simple Wild Growth

There are also a couple land searchers missing: Explosive Vegetation, Harrow(this one is great with double mana), Kodama's Reach, Mwonvuli Acid-Moss or Primal Growth

If not. At least untap Selvala, you can have Wirewood Lodge instead of that Reliquary Tower, i don't see you having a lot of hand

BTW, if you lose Selvala you really lose it all :/

So, I would recomend at least a couple of this Vernal Bloom, Regal Behemoth, Mana Reflection or Zendikar Resurgent

Wizard_of_the_Broke on First modern event tonight. Elves ...

1 month ago

You went 0-4 because that list isn't great as-is and it was your first outing. Elves is hardly gonna kill every deck in Modern but it really isn't an awful deck, and it's probably amongst the top 20 or so Modern builds (though in the lower part of that 20, tbh) It can beat Infect (ahem, Melira, Sylvok Outcast), it can beat Skred, it can beat a lot of decks, especially if you splash black for good removal. But you can also stay mono-green and do okay without investing a ton more.

And I think your deck can get way better without tons of super-expensive stuff, or you might find a way to make some decent trades for stuff you want. Though Boza is right that there's no way around buying 4X CoCo.

On the manabase - for 2-color, you can live without fetchlands. Blooming Marsh and Overgrown Tomb are the best options, but you can also see if you can grab Woodland Cemetery, Llanowar Wastes, and who knows- you might grab a cheap Gilt-Leaf Palace or two.

Shaman of the Pack and Lead the Stampede are also obviously do-able. Fatal Push isn't too much, and you might have some playable stuff lke Doom Blade sitting around.

Abrupt Decay, again, would absolutely be the best removal option. But you can also go with Beast Within for a lot of problems, and Elves isn't a deck that should worry too much about a free 3/3.

For other SB stuff, you might think about a couple Chord of Calling and using a creatures toolbox approach, which often works better than spells with a CoCo deck anyway. There's Brain Maggot, Reclamation Sage, Scavenging Ooze, and Kitchen Finks. You could go dig up some weird,cheap, unexpected SB options like Mwonvuli Acid-Moss, Eyes of the Wisent, Creeping Corrosion, Obstinate Baloth, and Thragtusk if you can't afford the usual stuff (like Cavern of Souls).

And look, you won't go 4-0, certainly not until you learn the deck and get good at playing it. But beating a $1000-plus deck with a budget-ish build that isn't a straight-up netdeck is the most fun thing you can do in MTG.

Good luck in any case.

kellen.rice on Infinite Ooze

1 month ago

I think Slime Molding and Gutter Grime would help to increase the ooze production. Also Mwonvuli Acid-Moss can get you ahead in lands and sort of goes with the theme of slime and ooze.

BaronMichalak on Even the threat of power has power!

1 month ago

@jalka Utopia Sprawl sounds like a good replacement for Wild Growth. Rootbound Crag sounds good as well. Compared to Stomping Ground there wouldnt be the disadvantage of paying 2 life if not played in turn 1. Rampant Growth is also a nice tip here, because I can put that land - well, only "basic land" but this doesnt matter - directly (yeah, tapped) into play. I am not sure what to say about Mwonvuli Acid-Moss. Pro to Wreak Havoc is that it cant be countered, but Mwonvuli Acid-Moss has that search for a forest part which also makes it quite cool. Definitely will need to have a closer look on what it would change to my deck. Thanks for those helpful tips!

@CheapDecks101 I know that that sideboard only focuses on hate against artifacts, fliers and lands. Some card tips maybe that could counter other things well? Wild Cantor just dropped in because of the chance to pay it with 1 red or green mana in case there is one mana left that turn I want to cast the dragon (so that there is one more creature to devour). You may know one or two other cards with devour (and flying) that could safe the win as well as Predator Dragon? Also big thanks to you!

jalka on Even the threat of power has power!

1 month ago

You can replace Wild Growth with Utopia Sprawl , so you can also produce red mana and it's legal in modern.If you really want to have 4 mana at turn 2 you should change your mana base and get some fetchlands , some Rootbound Crag or Stomping Ground.

Instead of Sylvan Scrying I would reccomend you to use either Rampant Growth to ramp or Traverse the Ulvenwald since you can get delirium and lets you look for your wincon.

Also I use a deck where I'm able to cast Mwonvuli Acid-Moss at turn 4 , so maybe that's better than Wreak Havoc for land destruction if that's what you whant.

sylvannos on Land destruction help

1 month ago

Linky to Saffron Olive's Budget R/G Land Destruction.

I highly recommend starting with that shell.

I agree with Will361405 on cutting blue. If you're going to play a third color, it should be black for Rain of Tears, Wrecking Ball and an easier time casting Fulminator Mage.

Four CMC land destruction spells are kind of "meh" in Modern. I think the only ones really worth playing maindeck are Reap and Sow, Avalanche Riders, and Mwonvuli Acid-Moss. All the others are generally sideboard material.

Mwonvuli Acid-Moss is particularly devastating on turn 3 off of Birds of Paradise. It lets you do stupid things like turn 4 Inferno Titan/Goblin Dark-Dwellers while your opponent is stuck on 2 lands.

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