|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Uncommon|
Combos Browse all
Artifact Creature — Golem
: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.
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Tezzeret's Simulacrum Discussion
1 month ago
I like how different this deck is from all the other improvise decks I've been seeing. I haven't seen Tezzeret's Simulacrum so I hadn't heard of it, but it's really good. I've been working the past couple weeks on my own take on the improvise deck. Would you mind checking it out and giving me some feedback? Thanks.Rage Against the Machine (90% win rate!!)
3 months ago
8 months ago
i'd add: 2x Ornithopter, 2x Contraband Kingpin, 3x Foundry Inspector, 4x Scrapheap Scrounger, 1x Herald of Anguish, 1x Inspiring Statuary, 1x Reverse Engineer, 1x Pacification Array, 4x Fatal Push, 2x Battle at the Bridge, 2x Metalspinner's Puzzleknot, 2x Yahenni's Expertise, 1x Scrap Trawler
& take out: 4x Dhund Operative, 1x Pendulum of Patterns, 1x Walking Ballista, 2x Treasure Keeper, 4x Tezzeret's Simulacrum, 1x Essence Extraction & cut the land down to 22 or 23. the curve might not be perfect, but it's a start at least lol
8 months ago
Im gonna suggest a couple small edits.
First I would make room for Metallic Rebuke. This is the best hard counter spell for your deck. You can easily tap down an artifact that you aren't using to help with the mana cost, servo schematic is the option I'm thinking of.
Second, you should increase your planeswalker count. Tezzeret the Schemer is great in this deck because he gives you artifacts and works wonderfully with most of the deck.
The implement would be great late game but think of what you could do with 3 mana. You can play an artifact that doesn't progress your board or you can play tezzeret's touch, scrap trawler, Tezzeret's Simulacrum, Metallic Rebuke, Battle at the Bridge.... You get it. I know that the extra draw is great, especially if you use the sacrifice ability on your opponents turn, but for 4 mana you could also play Glimmer of Genius which plays much much better. Or even Anticipate which is almost as good.
8 months ago
you should cut down some of the stuff like the metalwork (since it isn't doing much, also nombo with your tezz touch since metalwork says noncreature artifact and touch turns artifact into artifact creatures), and get more Tezzeret's Simulacrum, because its basically a lightning bolt latched onto a creature that only targets players, Tezz betrayal isn't exactly a great card, for removal use stuff like Fatal Push, Grasp of Darkness, etc. for creatures, try to get your hands on some Herald of Anguish, because you will have a lot of artifacts, you can cast this turn 4 and ruin your opponents hand by making them discard, also its activated ability is nice, you can get rid of an empty ornithopter (that has no touch on it) and destroy some of your opponents creatures.
9 months ago
Efficient Construction comes into play too late
Where are the control spells? Fatal Push???
9 months ago
I think you made a really great move removing the solvent lol. I personally hate that card. It's just way too much mana.
Obviously, I wouldn't want you to make a duplicate of what I brewed, you need to make one that puts mine to shame haha.
Good luck on your boosters. I'm excited for you. Hopefully your luck with boosters is a lot better than mine is.
When I just got the starter deck, one of the first cards I added was a Mobile Garrison. It's definitely a solid card, that has a nice synergy with cards like Quicksmith Spy which can give you a lot of card draw. Or Tezzeret's Simulacrum which can get off some extra cheeky damage.
Keep be updated on what happens lol. I'm curious to see what you end up with when you Polish it up. Like I said earlier, this deck has a lot of potential, and I believe you're on the right track. Cheers m8