Artifact Creature — Golem
: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.
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Tezzeret's Simulacrum Discussion
4 months ago
i'd add: 2x Ornithopter, 2x Contraband Kingpin, 3x Foundry Inspector, 4x Scrapheap Scrounger, 1x Herald of Anguish, 1x Inspiring Statuary, 1x Reverse Engineer, 1x Pacification Array, 4x Fatal Push, 2x Battle at the Bridge, 2x Metalspinner's Puzzleknot, 2x Yahenni's Expertise, 1x Scrap Trawler
& take out: 4x Dhund Operative, 1x Pendulum of Patterns, 1x Walking Ballista, 2x Treasure Keeper, 4x Tezzeret's Simulacrum, 1x Essence Extraction & cut the land down to 22 or 23. the curve might not be perfect, but it's a start at least lol
5 months ago
Im gonna suggest a couple small edits.
First I would make room for Metallic Rebuke. This is the best hard counter spell for your deck. You can easily tap down an artifact that you aren't using to help with the mana cost, servo schematic is the option I'm thinking of.
Second, you should increase your planeswalker count. Tezzeret the Schemer is great in this deck because he gives you artifacts and works wonderfully with most of the deck.
The implement would be great late game but think of what you could do with 3 mana. You can play an artifact that doesn't progress your board or you can play tezzeret's touch, scrap trawler, Tezzeret's Simulacrum, Metallic Rebuke, Battle at the Bridge.... You get it. I know that the extra draw is great, especially if you use the sacrifice ability on your opponents turn, but for 4 mana you could also play Glimmer of Genius which plays much much better. Or even Anticipate which is almost as good.
5 months ago
you should cut down some of the stuff like the metalwork (since it isn't doing much, also nombo with your tezz touch since metalwork says noncreature artifact and touch turns artifact into artifact creatures), and get more Tezzeret's Simulacrum, because its basically a lightning bolt latched onto a creature that only targets players, Tezz betrayal isn't exactly a great card, for removal use stuff like Fatal Push, Grasp of Darkness, etc. for creatures, try to get your hands on some Herald of Anguish, because you will have a lot of artifacts, you can cast this turn 4 and ruin your opponents hand by making them discard, also its activated ability is nice, you can get rid of an empty ornithopter (that has no touch on it) and destroy some of your opponents creatures.
5 months ago
Efficient Construction comes into play too late
Where are the control spells? Fatal Push???
5 months ago
I think you made a really great move removing the solvent lol. I personally hate that card. It's just way too much mana.
Obviously, I wouldn't want you to make a duplicate of what I brewed, you need to make one that puts mine to shame haha.
Good luck on your boosters. I'm excited for you. Hopefully your luck with boosters is a lot better than mine is.
When I just got the starter deck, one of the first cards I added was a Mobile Garrison. It's definitely a solid card, that has a nice synergy with cards like Quicksmith Spy which can give you a lot of card draw. Or Tezzeret's Simulacrum which can get off some extra cheeky damage.
Keep be updated on what happens lol. I'm curious to see what you end up with when you Polish it up. Like I said earlier, this deck has a lot of potential, and I believe you're on the right track. Cheers m8
5 months ago
Tezzeret, Master of Metal needs a lot of artifacts in the deck to actually do much of anything when it hits the battlefield. with that being said:
there are some great cards that come in the starter pack that can be of great use here. Ornithopter is a fantastic artifact. it has zero cmc so its literally free to play and is a great target for cards like Tezzeret's Touch
Servo Schematic is also a great artifact to play as it also creates a 1/1 artifact servo for you, and has potential to make even more servos if it gets killed.
You should also look into adding more copies of Tezzeret's Simulacrum, its not a great card per say, but two of them out when you drop a tezz can be game ending.
The cards that use energy don't really have any place in this deck, they just dont do enough and can be replaced with just down-right better cards.
the deck at the moment is all over the place with what its trying to do. and that's not your fault, the starter deck just isn't a very good deck to begin with. but it has potential, whether that be through the sheer numbers game with thopters and servos, or if you wanted to focus on the improvise ability, or what have you. as long as you decide where you want to take the deck and focus on following through with that plan then you can get a really decent deck out of it.
6 months ago
I really like Tezzeret's Simulacrum if he had a way to make sure he gets Tezz out. Again I haven't looked through the cards so he may have something