Reckless Fireweaver

Legality

Format Legality
Standard Legal
Frontier Legal
Modern Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Kaladesh Common

Combos Browse all

Reckless Fireweaver

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.

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Reckless Fireweaver Discussion

Deltis on B/W Standard Zombies

3 days ago

ticked-off-squirrel, might I suggest changing it to RU burn/ control? or RU machine-gun burn? I made a modern deck that was machine-gun burn and it worked pretty well. Now I could probable make both burn/control and machine-gun burn in standard. the burn/control would revolver around Thermo-Alchemist, Weaver of Lightning, Mercurial Geists, and Enigma Drake as the main creatures with maybe some prowess in there. Non-creatures would be red direct damage and blue control. The machine-gun deck would revolve around Reckless Fireweaver, Panharmonicon, and anything that can trigger the fireweaver.

Hobbez9186 on Don't Feed After Midnight

1 week ago

I think it keeps it's paces with other fast aggro decks, but I have not tried it against the popular PT builds so I'm probably biased in that opinion, but I have some pretty aggressive and fast decks in our playgroup that make for a fast and fun fight to the death.

I like the idea of Hope of Ghirapur to stall out your opponent, but I recently started toying around with Glorious End to accomplish the same thing. It's a ballsier tactic, one turn to win, I like it.

I'm a huge fan of Reckless Fireweaver. I really wanted to stay on theme, which I don't think is a bad thing. Fireweaver adds a strong burst of damage but at an entire turn slower since I wouldn't be able to start dropping stuff until I'm ready to attack with the Intruder. It also has that sort of "kill it with fire!" reaction immediately from your opponent and I'm not sure it would live to do its thing consistently. At least if I have an intruder resolve with a fling in hand I can respond to removal with sacrifice and fling out some decent damage. It all depends on board state and timing, but I like my chances.

I could be completely wrong, I really need to go to FNM with it but sadly haven't had the opportunity. It sure is fun to duel with friends on Mondays :)

Trap7x on Don't feed them after midnight

3 weeks ago

deck feels like its pulling in 2 directions, if you want to be a Pia combo deck i think you want all 4 copies cuz they have to take 3-6-9-12 dmg to stop the combo, that deck also probably wants to run Fling and some more 0 drop and low cmc artifacts to cycle, maybe Reckless Fireweaver.

matchgrizzle on Grixis artifact

3 weeks ago

Another good combo is Cogworker's Puzzleknot, Reckless Fireweaver, Panharmonicon and Pia's Revolution. The Puzzleknot will trigger Fireweaver once for the artifact, then again for the servo, and Panharmonicon will create an additional servo and double that damage. That's a total of 6 damage just for the Puzzleknot. Then you can activate the Puzzleknot (using white mana from Aether Hub or Spire of Industry), get another servo which causes the Fireweaver to tick for another two, and you can pull the Puzzleknot back to your hand from the graveyard because of Pia's Revolution and do it all over again.

Asterfix on Pia's Choice

3 weeks ago

Honestly the 6 cost of it turns me off. I ended up adding in a Decoction Module and won a game with Whirler Virtuoso and 2x Reckless Fireweavers. With enough low cost creatures I was able to get 9 energy counters pretty quickly, all artifact creatures, and then spam out 4 thopters. After Whirler and Fireweaver were out I just played every artifact creature I had. Kept drawing into more and Implement of Combustion helped alot. Playing the 3 implements gave me 3 extra damage, 3 extra cards, and 3 extra pings from my 2 fireweavers.

With Reckless Fireweaver you need some regular artifacts to help it out. Aetherflux Reservoir is a great choice if you are willing to trim down the cost of your deck. With red/blue I like to keep a 3 maximum mana cost with only 3-4 4 cost cards so I can spam pings and draw. Honestly every set has favored red / blue to be a castithon.

TheBaker_666 on Red_MetalworkColossus

1 month ago

I don't see the reason to have a Foundry Inspector when i have so much that gives me mana. I do like the idea with Scrapheap Scrounger it doesn't only give another option for the synergy. It gives you two spells you played with this turn. one Metalwork Colossus for free and then a Scrapheap Scrounger. The problem is "exile another creature".When i don't have that many creatures to exile, I can put Eternal Scourge, but i feel it becomes more complicated.I personally prefer Key to the City over Built to Smash because the key gives unblockable. But putting some Built to Smash in will work great if you attack first with Metalwork Colossus then Fling him.

Metalspinner's Puzzleknot and Cathartic Reunion is a good option that i have and will consider.Cathartic Reunion for the draw and to be able to discard Metalwork Colossus if you have to.Shock, Galvanic Bombardment and Fiery Temper is hard for me to decide but removal is definitely needed.

Scrap Trawler is very intesting, it basically gives other artifact's the ability of Scrapheap Scrounger. If you Sacrifice Prophetic Prism(or Key to the City), you can get them in the graveyard and take back Metalwork Colossus. Then you play Metalwork Colossus and Sacrifice another Prophetic Prism get pack you're old Prophetic Prism. Play both and then do it all over again. And if needed get back Paradox Engine or Aetherflux Reservoir.This all depends put that gives the spirit of the synergy more power.this also means you will draw cards for playing Prophetic Prism, if that is what you are Sacrificing and that's always good.

Reckless Fireweaver is the one i been thinking about. I have not seen Quicksmith Rebel but it feels like I can do more damage overtime with Reckless Fireweaver. Quicksmith Rebel is a option i will look in to and I do like it.

Reckless Bushwhacker doesn't seem needed but it can give hast and that can be necessary but im not sure here tho.

Aetherworks Marvel feels like a compliment to Aetherflux Reservoir were you can do many effects with Consulate Turret, Dynavolt Tower, Architect of the Untamed and so on. Tho that might be fun and interesting, put a Woodweaver's Puzzleknot, for example and then other things to eat it like Gonti's Aether Heart.There could be some sort of green/red token deck out of this and it sounds fun. But i think if we should go energy then we should go fool energy. I don't feel like mixing to many effects together but it sounds tempting the more you think about it.

I did thought of bringing in improvise with Enraged Giant and Sweatworks Brawler.But then there are better thinks like Gearseeker Serpent.It would give a new purpose to Aetherflux Reservoir and Paradox Engine for example witch is good.

Harsh Mentor and Watchers of the Dead is a must for comeback. But more of a sideboard option it think.

Inventors' Fair and Sanctum of Ugin is something i am considering to but in two of especially if Cathartic Reunion joins the gang.

I thank you fore you're suggestion's and i will consider and ponder on them some more.Have a nice day Falte and i hope you comeback with more to discuss.

TheBaker_666 on Red_MetalworkColossus

1 month ago

I don't see the reason to have a Foundry Inspector when i have so much that gives me mana. I do like the idea with Scrapheap Scrounger it doesn't only give another option for the synergy. It gives you two spells you played with this turn. one Metalwork Colossus for free and then a Scrapheap Scrounger. The problem is "exile another creature".When i don't have that many creatures to exile, I can put Eternal Scourge, but i feel it becomes more complicated.I personally prefer Key to the City over Built to Smash because the key gives unblockable. But putting some Built to Smash in will work great if you attack first with Metalwork Colossus then Fling him.

Metalspinner's Puzzleknot and Cathartic Reunion is a good option that i have and will consider.Cathartic Reunion for the draw and to be able to discard Metalwork Colossus if you have to.Shock, Galvanic Bombardment and Fiery Temper is hard for me to decide but removal is definitely needed.

Scrap Trawler is very intesting, it basically gives other artifact's the ability of Scrapheap Scrounger. If you Sacrifice Prophetic Prism(or Key to the City), you can get them in the graveyard and take back Metalwork Colossus. Then you play Metalwork Colossus and Sacrifice another Prophetic Prism get pack you're old Prophetic Prism. Play both and then do it all over again. And if needed get back Paradox Engine or Aetherflux Reservoir.This all depends put that gives the spirit of the synergy more power.this also means you will draw cards for playing Prophetic Prism, if that is what you are Sacrificing and that's always good.

Reckless Fireweaver is the one i been thinking about. I have not seen Quicksmith Rebel but it feels like I can do more damage overtime with Reckless Fireweaver. Quicksmith Rebel is a option i will look in to and I do like it.

Reckless Bushwhacker doesn't seem needed but it can give hast and that can be necessary but im not sure here tho.

Aetherworks Marvel feels like a compliment to Aetherflux Reservoir were you can do many effects with Consulate Turret, Dynavolt Tower, Architect of the Untamed and so on. Tho that might be fun and interesting, put a Woodweaver's Puzzleknot, for example and then other things to eat it like Gonti's Aether Heart.There could be some sort of green/red token deck out of this and it sounds fun. But i think if we should go energy then we should go fool energy. I don't feel like mixing to many effects together but it sounds tempting the more you think about it.

I did thought of bringing in improvise with Enraged Giant and Sweatworks Brawler.But then there are better thinks like Gearseeker Serpent.It would give a new purpose to Aetherflux Reservoir and Paradox Engine for example witch is good.

Harsh Mentor and Watchers of the Dead is a must for comeback. But more of a sideboard option it think.

Inventors' Fair and Sanctum of Ugin is something i am considering to but in two of especially if Cathartic Reunion joins the gang.

I thank you fore you're suggestion's and i will consider and ponder on them some more.Have a nice day Falte and i hope you comeback with more to discuss.

Falte on Red_MetalworkColossus

1 month ago

Have you considered Foundry Inspector for cheaper spells and getting out a blocker, Scrapheap Scrounger as a secondary sac outlet, Built to Smash instead of/in addition to Key to the City, Metalspinner's Puzzleknot for card draw, Cathartic Reunion for even more card draw, Shock or Galvanic Bombardment or Fiery Temper for removal, Scrap Trawler if they remove your Engine, Reckless Fireweaver for the extra damage, Quicksmith Rebel for 2 damage every untap from the Engine, Reckless Bushwhacker for swinging the same turn, Aetherworks Marvel if you would add more energy generators, Harsh Mentor against ability heavy decks and Watchers of the Dead for graveyard hate.

Because you already have access to multiple colours from your artifacts you could splash another colour or two. Adding a playset of Aether Hub would then be useful. But if you are splashing you could just add the blue cards from the video review, which will not make the deck mono red any longer.

Also, consider adding another Inventors' Fair.

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