Dimir Guildmage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Ravnica: City of Guilds (RAV) Uncommon
Promo Set (000) Rare

Combos Browse all

Dimir Guildmage

Creature — Human Wizard

( can be paid with either or .)

: Target player draws a card. Activate this ability only at any time you could cast a sorcery.

: Target player discards a card. Activate this ability only at any time you could cast a sorcery.

Latest as Commander

Dimir Guildmage Discussion

hungry000 on Familiar Ground

5 months ago

Hi, I've worked on Training Grounds combo decks extensively myself, and your deck looks pretty good so far. One card that I've found to be a very useful combo tutor is Commune with the Gods since you can get both a cost-reducer and Izzet Guildmage with it. There's some risk of dumping Manamorphose or Umbral Mantle in the gy but the better consistency makes up for it imo. Also, consider including a one-of damage dealing card like Hornet Sting as a win condition in case creatures can't get through or Lab Man is in your graveyard or something. Dimir Guildmage is another option, you can use it to mill your opponent after the Izzet Guildmage/Manamorphose combo or just to help draw cards with Training Grounds out.

mal099 on Hemoglobin Aggro

7 months ago

Awesome deck, I really enjoy cheap black aggro!

Augmenting Automaton , Dimir Guildmage , Grimclaw Bats , Order of the Ebon Hand and Null Champion are all cheap creatures that can help you use your mana if it ever gets to the mid or even late game. Guildmage is the most expensive, but would be extremely useful if your opponent forces you into a long drawn out stalemate. Grimclaw Bats can fly over many blockers, but is weak for its cost, Automaton is cheap and has "tomato" in its name but needs 2 Mana and is weak and Order is stronger, but less cheap and also needs 2 Mana. Can get First Strike though. Null Champion is weak and expensive at first, but will be extremely useful once you find the Mana to level him up.

In your Maybe Board, you have Twisted Experiment . Sinister Strength is probably better (unless you want to use Experiment as a possible removal).

alexjustdoit on Dimir Guildkit Upgrade

10 months ago

I think I'd get rid of one or both of the Dimir Guildmages depending on how much you like the card (the ability is a bit expensive for what you get in my opinion). If you like the dual utility of Dimir Guildmage you could also consider swapping it for House Guildmage which I think is a tad better unless you're really hurting for draw abilities. Same with Dinrova Horror, while flavorful 6 cmc for a 4/4 with bounce seems a bit much when you have a good number of counters, removal, or things like Unexplained Disappearance. Of surveil cards, Nightveil Sprite can give you some great mileage out of just one card. As far as Dimir Spybug and Thoughtbound Phantasm, you'll have to make the call if you think its worth it for just one copy of each. From experience playing a Dimir deck I drafted with lots of surveil but only one of each those creatures, they're amazing when you draw them, but also often I had games where I didn't draw them. Or they got immediately removed. Surveil helps filter your deck to get to them faster, so 2 of each would probably make it much better. Up to you.

You could probably replace Dimir Charm with one of the cards I mentioned that you like, since I think the best ability on the charm is usually going to be the counter, followed by the removal, and you have a fair number of counters and some removal already.

Unmoored Ego is cool but if your friends/playgroup are also playing "guild kit" style with few duplicates, then it probably wouldn't make much sense in the deck, unless you have that one pesky friend that's always rocking 3-4x of a particularly annoying card that you need to nip at the bud.

Whispering Snitch and Enhanced Surveillance are also fun if you feel like you're surveiling enough to make it worth it. Though one could also say, if you're surveilling a lot then Enhanced Surveillance is a bit unnecessary overkill.

Also keep in mind, I don't think Whispering Madness would be nearly as useful without something like Notion Thief, outside of a scenario where you only have a couple cards and your opponent/s have a full hand. If the scenario is reversed, you'll only be helping them out. However, with Notion Thief it basically becomes a reusable "opponent discards hand, you discard and redraw a full hand" or some such.

Kinda hard for me to answer specifically "replace A B C with X Y Z" since a deck with few duplicates is generally less consistent in the direction it's trying to go. Some fun cards here though for you to consider.

Oh by the way, I didn't realize this at first so I'll throw this in here in case you didn't already know, but you can bounce Etrata back to your hand after damage to get her whole "hit counter exile" wincon thing and avoid reshuffling her ;)

Dracoson on New to Pauper: The Complete ...

10 months ago

I think Dimir Guildmage will have a nice spot in the Sideboard of my Mono Black Control. It might even push Cuombajj Witches out of the main deck (though I doubt it). But it pads out devotion for Gray Merchant of Asphodel, and it attacks the hand for longer games.

eyes2sky on New to Pauper: The Complete ...

10 months ago

14 NEW Cards to add to our Pauper decks...looks a few decent ones!
Foil
Moan of the Unhallowed
Offalsnout
Slum Reaper
Arena Athlete
Molten Birth
Reckless Wurm
Sparkspitter
Groundskeeper
Miming Slime
Canker Abomination
Dimir Guildmage
Fire / Ice
Vessel of Endless Rest

I'm looking forward to using Miming Slime, Reckless Wurm, Foil and Moan of the Unhallowed (not many Pauper cards that can make 2/2 Zombies!). Do you think any of these downshifted cards will improve your decks? or inspire new ones?

RubyOrzhov on UB Dimir Tempo Surveil

11 months ago

Dimir Guildmage is not Standard legal. Would recommend another Blood Operative or Lazav, the Multifarious.

Boza on The Guildmage Cycle

11 months ago

Additionally, the OG ravnica guildmages were weak as hell and/or more useful because of their mechanics and interactions with other guilds:

Selesnya Guildmage vs Conclave Guildmage - they both have comparative token making abilities, since the token on the one is bigger. Trample for 1 mana vs +1/+1 for 4 mana - trample is way weaker, but not in the context of GRN. The payoff for the selesnya guild in OG Ravnica is a wide board - convoke on Scatter the Seeds vs GRN's payoff of Rosemane Centaur. GRN Selesnya is tall, compared to RAV's wide Selesnya.

Izzet Guildmage vs League Guildmage - League guildmage's copy ability is better than izzet mages. There are likely no turns where you can use Izzet's ability twice, since paying 6 mana on top of another 4 mana for decent spells is a lot. Getting to copy any spell, not just 2 CMC or less is a big plus in League's favor. When you do not cast a spell, Izzet guildmage is a bear. League can at least draw you into spells to copy.

Golgari Guildmage vs Swarm Guildmage - Golgari's abilities cost entirely too much - paying 5 mana for a counter or a worse Raise Dead is not really a worthy investment. Swarm has two relevant abilities and both put you further ahead in the game that shore up what the guild lacks.

Dimir Guildmage vs House Guildmage - is 4 mana draw a card vs 3 mana surveil 2 comparable? Yes, in GRN, the House guildmage has better abilities. The tap ability is rarely useful, but potent when the opportunity arises, but instant speed surveiling is very powerful. Dimir guildmages's abilities are both sorcery speed, which limit their uses significantly.

Boros Guildmage vs Legion Guildmage - Boros' abilities are a bit overprised, especially the haste ability for 2 mana is rarely useful. The first strike ability is very powerful though and makes for tough combat math, but has very limited cases in which it allows you to actually win combats, because it is open information compared to a combat trick. Legion on the hand is much better at pushing damage with its (overpriced) 3 mana tap ability, which actively changes combat whether you are attacking or not. The 6 mana ability is a game ender and mana sink for a guild made up of low-cost aggressive cards. Legion guildmage is more versatile than its RAV counterpart.

I would say all of the new guildmages are better than all of the oldest ones. However, none of them are better than Ravnica 2's guildmages.

TLDR: Powerlevel of guildmages goes Ravnica 2 -> Ravnica 3 -> Ravnica 1

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