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Creature — Vedalken Artificer
When Whirler Virtuoso enters the battlefield, you get (three energy counters).
Pay : Create a 1/1 colorless Thopter artifact creature token with flying.
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Whirler Virtuoso Discussion
17 hours ago
Standard constructed resultsRound 1 vs infinite thoptersThe opponent was running Panharmonicon Whirler Virtuoso Maverick Thopterist and the other pieces to make infinite thopters. I won with relative is both games, opted out of sideboarding anything. Result 2-0Round 2 vs mono white lifegain/tokensDeck revolved around making lots of tokens, Sacred Cat Legion's Landing Flip Anointed Procession and other things like that. Game 1 I won with little trouble, game 2 he brough in Crested Sunmare and was able to get in enough damage to win, game 3 we went to turns, could have won the game in 1 or 2 more but not enough time. Edited deck to include Hour of Devastation as I don't have a great way to interact with Crested Sunmare in multiples. Result 1-1-1Round vs temur pump spellsThe opponents deck revolved around Soul-Scar Mage Deeproot Champion and using pump spells to deal massive damage quickly. Game 1 I won without issue, he was mana flooded. Game 2 he won without issue, I was mana flooded. I did bring in Fatal Push and Abrade in place of most of my other removal since I needed it to come in faster. Game 3 I was mana screwed, even if I wasn't my opening hand was a little 2 slow for this deck anyway. Result 1-2Round 4 vs orzhov controlOpponent was running Gideon of the Trials Settle the Wreckage Ixalan's Binding and Lost Legacy. Won game 1 without much issue, game 2 dropped The Scarab God in place of Lathnu Hellion and won very quickly. Result 2-0
4 days ago
I've thought of Attune with Aether, but I haven't had trouble with getting specific mana because of Hub and Spire. I'll see how I feel about that about playtesting some more.
4 days ago
Hey pretty cool idea, have you tried maybe Whirler Virtuoso, with 3 Decoction Modules or a combination of Decoction Module + Winding Constrictor , i think there is better options in land other than Cascading Cataracts maybe cut some number of Die Young + Duress (add them to the sideboard) and add Attune with Aether ?
1 week ago
Probably the biggest weak point is how much spot removal you are running. Its strong because it can hurt players as well though so I don't think there is a good choice to drop it unless you wanted to play Abrade instead of Magma Spray and Hungry Flames.
There's potential to make room for 1 or 2 copies of The Locust God instead of running Saheeli Rai , along with maybe 2 copies of Favorable Winds. Take out some spot removal for Censor or extra Supreme Wills to have more draw power. Because if they remove your creatures, which you will usually only see 3-4 of in a game as the deck sits currently, you'll need to be able to find more answers.
I love the Harnessed Lightning and Glimmer of Genius synergy. Build up energy and knock out some critters all while refilling your own hand. Excellent combo piece with the Whirler Virtuoso, also does well with Favorable Winds. All energy works beautifully with 1-2 copies of Confiscation Coup if you wanted to punish an opponent with their own creature.
Just some slight mods I would look into if the current build doesn't work.
Find room for harnessed lightning maybe. But that is more for the glimmer of genius and whirler virtuoso. Good luck!
2 weeks ago
Without splashing colors you have Aetherwind Basker, but with red you can use Spontaneous Artist in tandem with Whirler Virtuoso or your arhictect and make those tokens have haste. Also there is Territorial Gorger. And of course plain ol' Electrostatic Pummeler and his crew.
1 month ago
I like the deck, but I think it could the shell it's in could use some work. First, I would take out the energy package. Rogue Refiner, Whirler Virtuoso, and Woodweaver's Puzzleknot are good cards in the right deck, but this doesn't have the payoff to be the right deck. Attune with Aether is still a good card since it mana fixes and fuels hub. Consulate Skygate is just a weak card, as is Struggle / Survive.
After the cuts I would put in more ramp and removal. Spring / Mind, Hour of Promise, Ranging Raptors, and Channeler Initiate are all strong options to get you to casting planeswalkers, and some have mid-late game utility too. Next, cards like Lightning Strike and Abrade will help you survive long enough to play your big guys or will help take care of problematic creatures.
1 month ago
What do you think about me removing Enigma Drake, and adding Dreamcaller Siren? That seems more of a viable option. Trading a 4 cost for a 3 cost, though, I'll possibly add one more Storm Fleet Aerialist.
If I decide to remove Sweltering Suns what do you think I should add in it's stead? I was thinking another Riddleform ? Or even something else I'm overlooking here? Whirler Virtuoso could also be added in if Enigma Drake is being removed.
Edit: I like Enigma Drake because he's a big flying wall. He has the added bonus of being an attacker if you cast plenty of Sorcery/Instants, but I almost think that may be a bit too slow, now that I've seen this deck against other decks.
1 month ago
You aren't on a very synergistic Energy plan so I don't like Whirler Virtuoso here as they are going to make just one Thopter. I would replace it with Maverick Thopterist because Mave makes you TWO whole Thopters and his Improvise ability means you'll often only be tapping 2-3 lands for him anyway just like you would for Virtuoso. For bonus points, it's an Artificer to boot and plays well with Inventor's Goggles. I would also trim the three Opt and four Ornithopter for some more interaction with opponent's creatures or a vehicle of some sort. I'm thinking Lightning Strike or Sky Skiff since we're going budget.