Whirler Virtuoso

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Tokens

Whirler Virtuoso

Creature — Vedalken Artificer

When Whirler Virtuoso enters the battlefield, you get (three energy counters).

Pay : Create a 1/1 colorless Thopter artifact creature token with flying.

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Whirler Virtuoso Discussion

djnewellmit on Re-growing Pummeler

4 weeks ago

I had brewed up an Izzet Pummeler brew a while back, Izzet Pummeler where Tetsuko could be more useful. I would move the 4x Whirler Virtuoso to the sideboard, and replace with 3x Tetsuko Umezawa, Fugitive and 1x Saheeli Rai.

aracnod on Merlin's Beard

1 month ago

I only called it infinite because you can make infinite energy and then attack once and send that energy. However, Whirler Virtuoso is definitely a better fit although not much use for a non wizard in this deck.

MaxMania38 on Merlin's Beard

1 month ago

The combos all look really fun and hilarious, but the Aether Chaser infinite servo combo wouldnt work because u cant activate the attack trigger more than once, it would work with something like Whirler Virtuoso though

stensiagamekeeper on Help with RU Jaya Ballard ...

1 month ago

First off Argy has covered the control angle pretty well although I will suggest a couple cards. Dynavolt Tower could be a reasonable alternate win condition and Sweltering Suns is probably the best thing to do with the the turn you play Jaya Ballard. Reduce / Rubble is interesting as on it's own it's a passable counter spell but also a sweat thing to do with the maybe to keep you opponent off a color or prevent them using all their mana to do something scary. Plus you can discard it for value. The First Eruption might be useful in getting a Jaya Ballard out early and getting the devotion necessary to cast her while cleaning up X/1s and incentivizing your opponent to not play creatures that die to the third ability until after it has gone off.

If you are trying wizard tribal I've seen people go one of two ways: spell-slinging aggro with Adeliz, the Cinder Wind and all the best aggressively costed wizards, i.e. Ghitu Lavarunner and Soul-Scar Mage etc., or a mid-range value based strat focused on Naban, Dean of Iteration and Champion of Wits. Jaya doesn't work at all with the former and probably wouldn't with the latter either however there may be an argument for using her to reach enough mana to go infinite with Naru Meha, Master Wizard (if I remember I'll ctrlC-ctrlV some in another comment*).

If you want some more ideas of how you could break Jaya I've wanted to build a Naya 'all about the graveyard' deck with all the random eternalize and aftermath jank for a while now. It is possible to embalm an Honored Hydra and swing for lethal with Onward / Victory and the triple rummage +1 might just be enough to get it there. I'm not saying it would be good but at least it's original.

What Jaya makes me excited about however is Indomitable Creativity. The aim of the deck usually is to make a lot of creatures or artifacts without using artifact or creature spells (like with Sram's Expertise or Huatli, Warrior Poet) and then use Indomitable Creativity to tutor out three creatures or artifacts that let you combo off and win immediately (the only three in the deck) such as Whirler Virtuoso, Gonti's Aether Heart and Panharmonicon or Forerunner of the Empire, Polyraptor and Regisaur Alpha or just hit multiple Herald of Anguish and make your opponent discard their hand. The deck has to run practically only instant and sorceries so jaya's first and last abilities just slot right in. And the triple red in her casting cost also isn't that bad as you are trying to set that up for Indomitable Creativity anyway. Plus jaya means that you can potentially pump much larger quantities into the value of X and therefore can afford to maybe run a couple of non-combopiece artifact or creature spells.

Jungin on abzan lands (dominaria)

2 months ago

Gosh yeah, sultai is a direction I really want to go in, honestly. It even has more fast green mana with Botanical Sanctum, and gives us access to Ipnu Rivulet, which can help out Ramunap Excavator in the late game. On top of this, having more creature based value finishers, like Tatyova, Benthic Druid, or Muldrotha, the Gravetide makes Adventurous Impulse, Memorial to Folly, and Memorial to Unity even better!

I actually have a sultai list, that I'm looking at a bit, over here:

https://tappedout.net/mtg-decks/sultai-lands-dominaria/

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I do actually have a single Nissa, Vital Force in the sideboard, but I find that I don't play her often, simply because my lgs has a bunch of grixis control running around. Whirler Virtuoso and his thopters effectively shut down her ability to ultimate.

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Esper sounds interesting, especially with all of the good enchantment removal in Dominaria, which would help get to the cities blessing, while dealing with Glorybringer and the likes! one thing I'm worried about though is the loss of low costed board wipes which I get access to in black. This deck folds to aggro faster than a dude betting his last penny.

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I am woried about going four color with this deck because the land slots are actually really tight. I would need to throw in blue basics, and/or deserts, and I am already a bit pinched on green mana, nor wishing to take out any of the currently present lands.

Even more, (to take this chance to describe some of the other wincons of this deck) I'm often looking to get two deserts with Hour of Promise in order to get two zombies and the cities blessing for wayward sword tooth around turn three or four. Also, a big plan for the late game is to get out Dunes of the Dead and an Ifnir Deadlands to slowly work through the opponents creatures, while also getting a tonne of zombies. Hour of promise is basically my tutor card for that plan, while also having some flexibility to get any silver bullet lands that may be needed. Placing more demand on what that card initially gets could ultimately hurt the efficiency, and strategy of the deck.

Gift of Paradise would be a good way to go four color, but at that point I don't really think that wold be the same deck any more, because that card would go in the place of ramunap excavator, and wayward swordtooth. This would also nullify our ability to get excessive value out of Tatyova, which kind of ruins our reason for going four color in the first place.

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But I would love to see a four color list! There has been a sultia lands deck using cards like that, with only carnage tyrant as creatures, which been getting some results, so I think its very viable.

Argy on Grunn Is The Lonliest Number [RUG Dominaria Combo]

2 months ago

I think Memorial to Genius and Memorial to Unity are too slow, and don't give enough payoff, for this build.

The beauty of Hashep Oasis is that it's both fast, and helps you finish the game.

Three colour decks aren't being played much these days, unless they Control.

That's because, after losing Attune with Aether, it became much more difficult to fix for three colours.

I would try to cut back to two.

Whirler Virtuoso didn't do much in testing, so you could try to drop

This deck feels like it's a bit all over the place.

Although I LOVE Sage of Shaila's Claim with Bristling Hydra, I think you'd be better off with Longtusk Cub.

You can get overrun very quickly, as this deck takes a while to take off.

It doesn't handle other midrange decks very well.

It is very sort of ... unfocused?

You need more Creatures and less Instants, I think.

Push through with your plan, and ignore what your Opponent is doing. Try to outrun them by getting your Creatures big, as fast as you can.

chuckaw1977 on Infinite Thopters

2 months ago

magicsheep and Motys, thanks for the suggestions. I have a lot of protection for the Whirler Virtuoso with the counter spell suite I'm running in the main deck so i don't know that I need the Dive Down but I could see putting those in the main deck over Negate. I agree that Lost Legacy and Ixalan's Binding can be a real problem for the deck.

I don't like losing the Glint-Nest Crane from the deck because it is effectively card filtering. Plus with the evasion and the fact it is a two drop, I like it a lot in the deck.

Relying on Saheeli Rai's ultimate seems bad as most times you wont be able to get that off. The triple blue on Whir of Invention can also be problematic though with the mana base it shouldn't, but if I'm paying 5 or 7 mana to go fetch either the Decoction Module or a Panharmonicon I'm probably losing the game anyways.

magicsheep on Infinite Thopters

2 months ago

You should probably also add Dive Down to protect Whirler Virtuoso from removal

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