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Creature — Vedalken Artificer
When Whirler Virtuoso enters the battlefield, you get (three energy counters).
Pay : Create a 1/1 colorless Thopter artifact creature token with flying.
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Whirler Virtuoso Discussion
1 week ago
I think the list is cool, but the colors seem awkward. I understand that getting big dinos and comboing out is a huge part of your game plan, but it seems extremely fragile still. If I were you, I would cut down to just Sultai colors, and playing other creatures in Black that can do more for your deck like Ravenous Chupacabra and Noxious Gearhulk which kill things on ETB, and other utility like Search for Azcanta Flip and Vraska's Contempt. You can also play creatures like Walking Ballista which help your matchup against Grixis Midrange by letting you kill their tokens from Whirler Virtuoso and GB decks with Jadelight Ranger. It even kills itself to Journey on curve. You can also mainboard Thrashing Brontodon which is great for destroying those random artifacts and enchantments in most mainboards like Search for Azcanta and even Noxious Gearhulk. In matchups like GPG it'd actually be hilarious to pay 3BG to recur the Brontodon then pay 1 to destroy GPG in the mainphase over and over again.
1 week ago
True, I hadn't thought of doing it that way. Also in case ColdHeartedSith meant the Whirler Virtuoso combo Panharmonicon doubles the Gonti's Aether Heart triggers so you can pay three energy for a thopter, get four back and do this until you have enough energy and thopters to activate the Gonti's Aether Heart's extra turn ability and swing for the win. The Prophetic Prism was just 'cos I couldn't think of anything and if you don't have the last piece it'll draw you closer to it. Alternatively you could get a Torrential Gearhulk and cast a couple of Glimmer of Genius or something but it doesn't really matter.
2 weeks ago
Gonti's Aether Heart, Panharmonicon and Prophetic Prism to go infinite with Whirler Virtuoso. Strider Harness, Electrostatic Pummeler and Verdurous Gearhulk could work. Paradox Engine, Inspiring Statuary and Cultivator's Caravan to storm off. Panharmonicon, Dowsing Dagger Flip and Mirage Mirror with a Trespasser's Curse out drains for 16 which would be lethal if you activated Saheeli Rai enough times to get there.
3 weeks ago
I had actually tested Panharmonicon early in the process ... at the time, I found it to be WAY too high-variance for my playstyle. Seemed like it was either completely broken (with Decoction Module and Whirler Virtuoso) or completely useless (with the other Modules), with no in-between. I'll give it a hard relook though, because I tested it before I had Reckless Fireweaver or Maverick Thopterist in the deck. If not in this deck though, I could see it being really good in a deck that's more focused on the go-infinite wincon ... maybe with some Whir of Invention and Saheeli Rai.
Idk if Quicksmith Rebel is played in Vintage, but I've seen it in Big Red in Legacy, allowing the deck to get even more value from their Chalice of the Void, Ensnaring Bridge, Chrome Mox, etc. Here though, I'm not sure ... seems like LOT for a (potentially) repeatable Shock. I'm sure it's nice in super-grindy games, though, so I'll keep it in mind.
As always, thanks tons for your thoughtful suggestions!
3 weeks ago
Cool idea and commander.
Maybe also a Blightsteel Colossus, Darksteel Colossus, and a Metalwork Colossus? A Torrential Gearhulk? Chaos Warp might offer you some interesting lines of play, including targeting one of your own permanents.
I don't often say this, but maybe an energy sub-theme with Harnessed Lightning, Whirler Virtuoso, and Glimmer of Genius would help you cast a big Whir of Invention or activate an Aetherworks Marvel? It would be cool to see Energy be impactful in an EDH deck, and this might be a good shell for it. Maybe include a Mechanized Production and a Metallurgic Summonings, along with the Nalars, too?
Neurok Stealthsuit might offer Jhoira some protection at instant speed, as well.
4 weeks ago
hmmm, I'd be worried that it wouldn't hit many of the new early drops in Raminap Red, or whatever they are calling themselves.
But it would be amazingly nice to not need to loose Jadelight Ranger!
1 month ago
I'm curious, what would you pull to fit a playset of Soul-Scar Mage?
This deck uses the energy rapidly, instead of hoarding it for Whirler Virtuoso value or a massive Bristling Hydra. With it, I hope to convert energy to damage quickly turns 3-5, which are very important in this strategy. This does call into question whether Bristling Hydra should be in the deck, since it's quite likely that the energy will be dumped into the Voltaic Brawler or the Lathnu Hellion - perhaps this is where Rekindling Phoenix can shine? Maybe the Bristling Hydra is there to simply add energy and a threat so as to keep the pressure up?
I'm beginning to believe that with the Nezahal, Primal Tide and Tetzimoc, Primal Death, control will be very appealing, and aggro will thrive pressuring them early. The goal of this deck is to chain together resilient, hasty, evasive threats so as to sneak under the curve of control decks and flat out beat other aggro decks.
I'd love any and all feedback on how this can be improved.
1 month ago
Thanks so much! I really appreciate your inputs; you've given me a TON of things to think on and test! Here are some initial thoughts:
- In testing so far, there's almost always been something useful to do with Vault of Catlacan. Extra +1/+1 Counters and Servos from Animation Module for sure, but also huge Walking Ballistas, tutoring with Inventors' Fair, or block-then-bouncing Glint-Nest Crane or Whirler Virtuoso.
- Nezahal, Primal Tide is an intriguing option ... though The Locust God might be better in that kind of role. I'll have to check them out.
- Maverick Thopterist is worth looking at for sure ... not sure why I hadn't thought of him earlier!
- Yeah, I'm not sure about Metallic Mimic either. The card is pretty much terrible on its own, but it's just sooooo good with Animation Module (choosing Servo), Whirler Virtuoso (choosing Thopter), and especially Walking Ballista (since we can then tutor for it Whir of Invention after choosing Construct).
- The board definitely feels a little weird without some sweepers ... but so far, the deck hasn't really needed them (I found they often hurt me worse than my opp, plus it can just chump-block so effectively). But yeah, since we will almost certainly see more "can't be blocked", Trample, and Lifegain now, I probably need to just plan on it ...