Hyperalgialysis Deckling

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As of now the creature is solid and would be pretty cool. Pair it with Training Grounds and the card draw becomea broken. I suggest you come up with another color and make the second ability use that color. More importantly the draw needs to have some sort of drawback if it can be done so easily. If you splash red make it loot or rummage. If you splash black it can read "draw a card and lose a life" if you splash white it could tap and untapped creature you control instead. Green is kind of tricky but you could come up with something on color I am sure. I am not trying to radically change the card by any means, but I do feel that with effects that reduce the cost to activate abilities existing that it is a little too powerful.

April 18, 2017 5:35 p.m.

Said on A Token of ......

#2

Try it. Always try it. You might see that it works well. If it sucks take it out. Regardless you should always tinker with new stuff to see if it helps. If you see yourself having the card and wishing it was something else all the time take it back out

April 14, 2017 3:27 a.m.

Decks

Jund madness

Standard Hyperalgialysis

SCORE: 7 | 3 COMMENTS | 1326 VIEWS | IN 2 FOLDERS

Brain in a jar/rise from the tides

Standard Hyperalgialysis

SCORE: 8 | 9 COMMENTS | 709 VIEWS | IN 1 FOLDER

Finished Decks 13
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