Hopeful Eidolon

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros Common

Combos Browse all

Hopeful Eidolon

Enchantment Creature — Spirit

Bestow 3W (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.

Lifelink

Enchanted creature gets +1/+1 and has lifelink.

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Hopeful Eidolon Discussion

TheVectornaut on Life gain attempt 1

4 days ago

I don't think Gerrard Capashen is worth playing, especially if you're using Thalia's Lancers just to find him. I'd rather have some more ways to benefit from life-gain. Adding more Ajani's Pridemate or Sunbond will give you more board presence and make Wall of Reverence better. Add in some way to grant lifelink like Hopeful Eidolon, and the cycle gets pretty vicious. You might also consider dipping into black for drain cards like Vizkopa Guildmage and Sanguine Bond. It might be wise to try and fill the gap at 2 and 3 mana as well. Lone Rider  Flip is one card that could fit there.

The7thBobba on Knight_of_Aces

1 month ago

Twilight Shepherd is best friends with Teysa.

Baleful Eidolon early defense, and boosting to boot.

Belfry Spirit was made for teysa's ability.

Bygone Bishop gives great drawpower.

Celestial Kirin can be rediculously fun.

Crypt Ghast, ramp and extort, anyone?

Disowned Ancestor good early blocker that can grow.

Divinity of Pride just amazing!

Drogskol Cavalry makes spirits ang goves you life for it.

Ghost Council of Orzhova the OG Orzhov baddie.

Ghostblade Eidolon two words: double strike...

He Who Hungers hand-hate

Hopeful Eidolon early lifegain and boosting.

Infernal Kirin more hand hate

Kami of False Hope my favourite white 1-drop, and for a good reason.

Karlov of the Ghost Council if you have a subtheme of lifegain, then this guys is the BOMB

Kataki, War's Wage if you're not big on artifacts yourself, this guys is fantastic.

Kokusho, the Evening Star just amazing

Kyoki, Sanity's Eclipse even better hand hate

Lantern Kami cheap early air-control

Myojin of Cleansing Fire might be expensive, but I had to mention him.

Nikko-Onna solid enchantment hate

Obzedat, Ghost Council they're back. And better

Oyobi, Who Split the Heavens big beefy tokens? Yes please!

Revered Dead early awesome defense

Seizan, Perverter of Truth extra cards, at a price

Shirei, Shizo's Caretaker can turn things like Kami of False Hope into an endless loop.

To be continued...

Hexcimal on AristoCats

1 month ago

Hello again! Just a couple suggestions for this deck as well. I've loved Sunbond for many years while I used to run it, but I feel that it costs too much as far as Auras go, especially when the creature can easily be destroyed. I do like that you're running Cradle of Vitality, though. While Oketra the True aesthetically fits the deck, it feels out of place otherwise.

Some cards to consider that could benefit in this deck:

Cheers!

Sliver_God on White Tokens

1 month ago

Icatian Javelineers are very meta dependent. They are either great or terrible. In the games that I sadly reach 4 mana, they make a great target to Enchant with Hopeful Eidolon. If they aren't working for you, replace them with the Souls, or perhaps a 2 power or toughness creature. Even Doomed Traveler is a decent choice if you're expecting a lot of Black or Red.

4x Battle Screech= worth it. Very good in so many situations! The only downside to this card is its monetary cost.

4x Triplicate Spirits= too much. Amazing when you can convoke all or most of the CMC, but terrible when you draw into it and have no creatures and few lands.

Ramosian Rally is amazing and great if you can keep surprising your opponents with it, but 8 pump spells has been too many in my humble experience? 6 seems to be the sweet spot, unless you're playing counterspell-heavy meta in which case I go up to 7. The problem is drawing into pump spells when just one more creature would have closed the game in your favor, which happens more than I like to admit.

Crimson Acolyte is immune to Galvanic Blast and Lightning Bolt not to mention Electrickery-- And can grant this immunity to another creature!

Obsidian Acolyte dodges Evincar's Justice, Crypt Rats, Doom Blade, and blocks Gurmag Angler for free!

The great thing about these two cards is that they are can help you go wide and be pumped, unlike the harder-to-remove Circle of Protection spells. Just be sure you don't play them into a situation that makes them vulnerable to Edicts.

Journey to Nowhere is almost certainly the best removal card in White for Pauper. Every once in a while you simply must get rid of a Fangren Marauder or a Thermo-Alchemist or something.

Suture Priest is great if you're expecting other creature matches, especially things like Elves or Goblins.

I've never had the luck to get 3 lands and Dust to Dust early enough for it to count against Affinity. I prefer Sundering Growth for that effect, hitting their blockers or lands early and helping me go a bit wider simultaneously.

In all cases, test for yourself and see what fits your style and experience better!

Duchys on Life Gain/ Lifelink - Mono white (soul Sisters)

1 month ago

Hi, I have got some suggestions for you.

  1. I feel that the Sunbond is too slow, so you probably could limit it to 2 and throw in some cheaper creatures with lifelink like the Ajani's Pridemate which Bulldawg1310 have already suggested to you or Hopeful Eidolon

  2. You can always throw in Leyline of Sanctity in the sideboard, and you might add Ghostly Prison too if you would have problem with aggro.

  3. Archangel of Thune would be a great card for your deck, but I guess its out of your budget.

  4. Path of Bravery might work in your deck.

  5. Soul Warden is probably better than Vault Skirge for your deck.

  6. Brave the Elements would be great since you play mono-white deck. (probably a sideboard card)

lagotripha on turn one token win! (selesnya)

1 month ago

If you're looking for small changes, cut the Armada Wurm and doomed traveller for Nest Invader, then run Eidolon of Countless Battles in place of Acrobatic Maneuver and Favored Hoplite instead of become immense.

The issues you're facing are a little bigger than that kind of tweak I feel- the deck is working at odds with itself. You have some creatures that want creatures on the board to stall to midgame, spells dedicated to ending the game asap, voltron-type enchantments and flicker effects that destroy those enchantments. You'll probably need to drop some things to make room for the bits to join it all together, and that will take testing.

Flickering the enchantments is awesome, but felidar is pretty much the most efficient option without animating them. Most of these in blue but there are surprisingly few that just read permanent (because it gets sorta broken with Reality Acid) Venser, the Sojourner is memorable but its usually U/W/g for Momentary Blink Eerie Interlude and big, enter the battlefield creatures (stalling forThragtusk or Akroma, Angel of Fury).

The theros-theme enchantment matters cards provide some nice options for searching them and easing casting. Herald of the Pantheon in place of soul warden leaves casting them substantially easier and Starfield of Nyx provides some resilience in place of armada worm. Heliod's Pilgrim is a repeatable tutor able to be used alongside Tallowisp for a decent shot at enchant creature card advantage, with Auramancer but lacks a lot of the resilience of boggles (which you may want to look at for cards like Kor Spiritdancer, Spider Umbra etc). You won't be able to take advantage of that archetype due to being hit hard by targeted removal, but spells like Rancor with built-in protection should always be considered. Retether may be worth looking at if you see boardwipes.

Broadly speaking when making decisions about what to swap I'd look at three things- what do I want to do turns 1-2-3. Doomed traveller is difficult to utilise in the first few turns as you're not running Viscera Seer type stuff, and Soul Warden while providing nice resilience through lifegain doesn't have the turn two-three cards to back her up. Enchanting her with fists or cartouche is fantastic, but very vulnerable to disruption. I would not feel confident in a burn player not using lightning bolt given how long it takes to get everything else online, and countering your own aura with cloudshift the turn after feels so bad. However, if you have substantially more low cost cards it may be worth it- running a soul sisters package (Martyr of Sands/Soul's Attendant) will take most decks to midgame, Favored Hoplite/Herald of the Pantheon/Eidolon of Countless Battles/Gatherer of Graces/Evershrike/Hero of Iroas/Hopeful Eidolon/Sram, Senior Edificer/Sigarda's Aid Renowned Weaver/Strength from the Fallen/Wreath of Geists are all pretty effective if focussing on the go wide/cast auras plan, so long as you make sure they all work well together, and cards like Auramancer and Heliod's Pilgrim work to fix a couple of larger spells in the midgame Sage's Reverie/Spectra Ward perhaps. If you need to cement a board presence (t1 creature, enchant creating tokens) Umbra Mystic is worth a try.

Leonin Relic-Warder is an interesting sideboard option, especially alongside Oblivion Ring to loop herald, but if you find yourelf with decently sized tokens Sundering Growth is strictly better. Flickerform is only worth trying as a one-of.

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