|Commander / EDH||Legal|
Printings View all
Combos Browse all
Enchantment Creature — Spirit
Bestow 3W (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.
Enchanted creature gets +1/+1 and has lifelink.
Price & Acquistion Set Price Alerts
Hopeful Eidolon Discussion
2 weeks ago
Here I am guys! Sorry for the long absence, but I had a lot of things to do with job and university. Now I'm back! You showed a lot of love for this deck in this months, and as always, I can't thank you enough!
Regarding the suggestions:Aqueous Form is a bit useless since most of my creatures are already evasive. Spell Queller is great, but unfortunately is also quite out of budget. Hopeful Eidolon is good, but I don't know what I'd cut for it lol
Jarzr on Arial Auras
1 month ago
2 months ago
Might be better off just including some repeatable lifegain like Basilica Guards, Child of Night, Hopeful Eidolon, the dreaded Tithe Drinker, or even Wall of Hope. When you have the combo, they're card draw engines. When you don't, they help you survive to get the combo together. Seems pretty win/win.
3 months ago
Hey there. For me, it doesn't feel like black is adding anywhere near enough here. For one mana I'd want 4x Trailblazer as well as the 4x Hoplite, then for two mana just drop the bloodcrazed and run the full 4x Skyguard, and 4x Hero of Iroas, as both of them are doing a lot more. Then when it comes to the enchantments, black isn't doing a great deal there either. The bonus of mono-white, the consistency of the land, and if you curve at two you can even drop the land to 18/19 as well. With black though you do get Agent of the Fates, who I love, but may not be fast enough for what you're looking for. He's so good though!
Ethereal Armor should be a four of. Ethereal Armor plus Hero of Iroas is awesome, and when I play it, I like to take advantage of both and run Hopeful Eidolon, Nyxborn Shieldmate, and Eidolon of Countless Battles. They are protection against removal and wrath, they are reduced in cost when bestowed from the Hero, and they count towards Ethereal Armor. They are so much more powerful than they may first appear. If you're sticking with black, then you get these beasts to choose from as well, Gnarled Scarhide, Spiteful Returned, and Herald of Torment. You could run Nighthowler as well, I'm not as keen on it in the build, but depends on what the decks you are against are like as well. He is good post wrath though!
I'd drop Predator's Gambit as you'll nearly always have multiple creatures on the field, and Edge of the Divinity as you don't have any creatures that can take advantage of it. Not the cheapest card but Daybreak Coronet is obviously all sorts of powerful! Spirit Mantle is also pretty popular, and really can tilt opponents who aren't ready for it.
Just a few things to have a think about, see if you like the sound of them.
3 months ago
This is hefty! Damn! well done there. You have my sincerest admiration! I'd probably run a few Hopeful Eidolons, but then again, none of my decks have 200+ upvotes :P have agreat day!
3 months ago
I like what you have going on here...heroic plus enchantments is a good fit. Here's a few suggestions that you might like:
Hopeful EidolonA great one-drop and as an enchantment can get you tons of life gain.
Phalanx Leader Counters for everybody!
Hyena Umbra In addition to Spirit Mantle adds another layer of protection, and only one mana!
Spider Umbra Good for the sideboard.
3 months ago
I've played with this deck in paper and it's ok. It's less/more consistent (depending on how much protection you kept in your opening hand) version of the blitz deck. It does operate on a different axis, essentially punishing your opponents for trying to remove your creatures and then strikes with a lethal threat.
If money is no object the following is what I would consider:
Figure out if your deck is spells or enchantment based, this is the most important part, a spells base is more tempo orientated because of more, cheaper protection spells. An enchantment base relies on resistant evasive beaters.
There are cards that are in common with both of these strategies and they are of course the creatures. Both of these decks have 4 Lagonna-Band Trailblazer and 4 Satyr Hoplite and some number of Akroan Skyguard.
Creatures that dependent on weather you play spells or enchantments are Akroan Crusader and Kiln Fiend. Both being better in the spells deck because they both dont get bigger when you target them with an enchantment. Akroan Crusader as 1-2 of in the enchantment list is fine with 1-2 in the sideboard to bring in against edict effects.
One spell is universal for both decks in my mind and it is Temur Battle Rage because it constantly outperforms and kills out of nowhere.
For the enchantment base we start with 4-of of the totem armor enchantments Eland Umbra and Hyena Umbra for resiliency. Then follow up with 4 Madcap Skills and 3 Hammerhand for evasion. To make your creatures huge 4 Ethereal Armor.
The sideboard for the enchantment list is superior than the spells list but does have a weaker main. For the side Hopeful Eidolon for lifelink, Flamespeaker's Will agianst affinity, Mortal Obstinacy against bogles. Shield of Duty and Reason for Delver Threshold.
As for the Spells list, it's more explosive and tempo orientated. Start with 4 Gods Willing, 2 Center Soul, 2 Apostle's Blessing for protection. 4 Assault Strobe, 4 Mutagenic Growth and 4 Brute Force for explosiveness.
4 Lightning Bolt for removal and your basically done.
You can mix and match the shells but some cards like Ethereal Armor and Kiln Fiend obviously go in one and not the other. Lands is simple, only play mountains and plains because you want untapped mana and utility lands don't offer enough benefit. You should have 21 lands in an enchantment heavy build, in the spells shell 19 - 21 depending on how many 1 mana spells you have.
6 months ago
Hey! First of all, I absolutely love the deck :) I like how you're making use of the hydra's! I do have some ideas though; first of all, I don't see how you're going to draw cards off of the Swans of Bryn Argoll, the damage source's controller gets to draw the card. Secondly, I believe you need some more mana ramp to get your hydra's to the field quicker! This also deals with the slow early game.
My suggestions are:Out:
+4 Arbor Elf
Let me know how the playtesting goes!