Enchantment Creature — Spirit
Bestow 3W (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.
Enchanted creature gets +1/+1 and has lifelink.
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|Commander / EDH||Legal|
Hopeful Eidolon Discussion
2 months ago
This is a bananas pile for a ridiculously fun format. Kudos and an upvote.
I feel like maybe more tokens should be in here? Hopeful Eidolon also seems pretty dang strong.
3 months ago
Hopeful Eidolon is one of my favorites and i think if for sure has a place in this deck.
5 months ago
Ahh yeah, right on; I forgot about Flickering Ward being uncommon. I definitely think you'd do well ramping up Ethereal Armor with some eidolons though. Nyxborn Shieldmate as previously suggested and Hopeful Eidolon work wonders for me.
6 months ago
Alms Collector + wheel of your choice. Wheel of Fortune Winds of Change Reforge the Soul Wheel of Fate Memory Jar . The alms collector is strong against decks that draw cards, and wheels are powerful even without the bonus lockout and draw from the alms collector.
Goblin Welder + Memory Jar . At the cost of an sacrifice an artifact you get to draw 7 cards a turn that you get to abuse better than your opponent due to them leaving EOT. Welder has big potential for abuse with other cards, and can recur pieces of the combos you've already mentioned. Memory Jar is used with Alms collector and has the words "Draw 7 cards on it" outside of combo usage.
Kor Spiritdancer / Mesa Enchantress / Sram, Senior Edificer + Mark of Fury / Flickering Ward . Mark of fury is obviously better and easier to slot, but Flickering Ward serves as reusable protection for creatures you want to survive a round or two, and if it resolves you can stop yourself getting 2-for-1'd by returning it to hand. Similar situation with Kor Spiritdancer and the enchantress, one is obviously better but if you're running this engine your deck is going to be wanting enchantments anyways (maybe some future enchantress damage commander?) to benefit extra value of enchantresses. Either way, enchantress + Mark of fury is a draw every turn for just
Astral Slide or Astral Drift + Seasoned Pyromancer is very bonkers. You obviously put it into a cycling deck. You pay 1 for the cycle to draw 1, then get 2 loots from the pyromancer while getting 2 critters. Digging 3 deep while keeping 1 is better than Burning Inquiry or Faithless Looting , and you get up to 2 tokens. Another deck specific engine, despite being fantastic. There's also the new red Tectonic Reformation to GREATLY improve this build. Honestly you could probably mash this together with the enchantress one for a laugh.
Enduring Renewal + Phyrexian Altar + creature of your choice gets some interesting effects. Mesa Enchantress + Hopeful Eidolon / Nyxborn Rollicker lets you draw through. Seasoned Pyromancer lets you filter a LOT of cards and build a large board of tokens. Insolent Neonate lets you filter through your entire library. Thraben Inspector gives you an infinite amount of clues for draws. Priest of Urabrask gives infinite mana, which isn't draws but relevant to Altar
Enduring Renewal has other combo options outside Altar or draws. Priest of Urabrask + free sac outlet is infinite sacs, great with something like Altar of the Brood or Altar of Dementia . Renewal can also loop with free sac outlets with 0 cost creatures.
1 year ago
I like the overall idea of the deck, in fact I currently work on kind of a similar idea. Kitsune Mystic is a really sweet addition indeed since not only you can basically use it for moving around hexproof\shroud, but also for moving combat enchantments mid-combat on an unblocked creature, basically turning it into a 1-mana combat trick. However, I`d like to give couple of improvement suggestions.
1) The mana base is only 33 cards, which is extremely low. Such a scarcity of lands should have a solid reasoning, like a really solid one, for instance a ramp on the stick in form of the commander. The average agreed-upon amount is 37-38, and I do not see why this deck should be an exclusion.
2) Following up the mana base argument, I would suggest working on a ramp package, which is basically non-existing in a current version of the deck, and those cards that do ramp you are either conditional (like One with Nature ) or sub-par ( Utopia Vow ). Kestia is in , so not running ramp is a crime against humanity. I would include at least 7 more ramp cards, especially 2-mana ones, like Rampant Growth , Sakura-Tribe Elder and Farseek . Ramp and better mana base provide much more consistency, and this deck is already very good with draw, so it just needs to have better chances to play the cards it has drawn. Also, just put Sol Ring in there. You would never regret it. It`s just too good.
3) The deck is overkill on creatures and enchantments. Now if the enchantments are not that much for a problem since the whole deck is built around them, and usually a deck should have around 30 cards of which it is themed around, the amount of creatures can be decreased. Now which of these should be cut is completely up to you, but in my opinion: - most of the bestow creatures are not as effective as you would want them to be. Most of them are either just sub-par cards ( Boon Satyr ) or just overpriced copies of enchantments that you already have in the deck (i. e. Hopeful Eidolon Ghostblade Eidolon Hypnotic Siren ); - Nylea's Colossus , although being a really sweet card, seems unreliable. 7 mana in a deck with virtually no ramp is just so far into the future, and you have to spend your whole turn to cast it. Plus, you already have a lot of enchantments, so pumping a dude to lethal numbers should be pretty easy already; - Celestial Ancient seems to lack synergy with the deck as a whole. I can see only 3 token producers and a Starfield of Nyx , which, by the way, is also a controversial inclusion since many enchantments in the deck are auras.
4) I would also try and squeeze in more unconditional removal. I see you have most of your removal in form of Pacifism type enchantments, that have better synergy with enchantresses, however I would argue that since you have so many enchantress type effects and enchantments in general that those cards can be swapped for more reliable and consistent removal like SWORDS TO PLOWSHARES Path to Exile and Return to dust. Also I`d also include couple more board wipes because they are basically your safety nets if you fall behind in the game. One sweet thing you can actually do is to include Calming Verse , Aura Thief and Cleansing Meditation , cast one of these along with Enchanted Evening and basically watch your opponents scoop as they lose all their stuff.
I have a lot more tunings to suggest, but they become much too subjective from here, so yeah, there you go.
1 year ago
Way too many one-ofs, and no real focus.
Try this: Decide which 4 cards you really like seeing on your opening hand, and get a full set of each of these. Remove other cards that are similar, but at higher cost.
Also, to be brutally honest, a lot of the cards are very low powered, even by casual standards. Just consider cards like Duress or Gatekeeper of Malakir... both are budget-friendly options, and you've included neither of them. Silvercoat Lion is a 2/2 for 2 mana - that is (problems with mana colors aside) the same as gatekeeper. Which do you think is better?
A card like Azorius Arrester could be funny - if you built your deck around small, aggressive creatures and disruption to let them attack without too much interference. But then one of the next cards on the list is Hopeful Eidolon, which is a card that wants you to cast spells at it. Sure, you have some bestow-spells, but mostly they are way too expensive in mana compared to cost, and you don't have much else heroic to justify the extra expense. All in all, you could remove everything heroic and bestow, and up the numbers of small and aggressive creatures, for a better deck.
Land... there are so many kinds of dual colored land in modern, and it's really useful to have those.
1 year ago
You miss some one mana creature drops, Hopeful Eidolon could fill in this niche. Also, remove Stab Wound for 4 copies of Ethereal Armor, it does wonders in enchantment heavy decks. Plus, you need something to pump your creatures up to swing for lethal or at least put pressure.
A good sideboard card would be Eidolon of Rhetoric, a very fitting card against storm decks.
I don't know how to feel about Master of the Feast without Fate Unraveler, especially 4 copies of this gluttonous demon. If you want a flying enchantment demon that badly I would recommend Herald of Torment.
1 year ago
Hey, GoblinsBeatElves! I do prefer Emerge Unscathed over Brave the Elements simply because Brave doesn't target and thus doesn't trigger Heroic while Emerge triggers it twice. That's 4 (most likely unblockable) damage on a Fabled Hero on my following turn. Also, I don't think it saves my creatures from board wipes. But I'm not sure about that, to be honest. I like Kor Spiritdancer. Maybe that'll be my replacement for Hopeful Eidolon.
Thanks a lot for your suggestions!