Tezzeret's Touch

Tezzeret's Touch

Enchantment — Aura

Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

When enchanted artifact is put into a graveyard, return that card to its owner's hand.

Latest Decks as Commander

Tezzeret's Touch Discussion

itsbuzzi on The Pioneer Blues

1 month ago

Hey Argy, appreciate the fast response. I'll try to respond in order of comments, it is quite a lot starting from myself. Consistency does come with single colors. I probably run the most colors out of any Ensoul deck, you really wouldn't want to add blank after Jeskai the payoff of adding in Tezzeret's Touch isn't worth it but my Modern version being Grixis worked out fairly well for the meta. That response pretty much Negate s my addition of white.

Higher mana value cards do help with adding more value as they tend to be more useful than lower drops so the issue of running out of cards and getting the final damage through is pretty much solved. I have a different way of solving this issue in my deck but I won't comment that here as I see you commented on my deck as well.

Playing against oneself is hard as you may imagine you pretty much have to go into each deck "blind" from the oppoent's point of view but from a pilots view need to be able to run the deck efficiently. This wasn't hard for me as both decks are in the same build category although are at the opposite ends of the spectrum. For my deck I add in Shadowspear to be able to gain the life lost from an aggressive build like yourself. From your stand point my deck had no spot removal so I could remove Padeem, Consul of Innovation as the additional card on turn 5 may be too late. I also added in Reality Shift as this is a great card against an voltron deck like these. In Game 1 my deck just preformed faster although I ended up at 5 life so it was very close. Game 2 I countered the Reality Shift and your deck flooded out but not before getting a Darksteel Citadel Ensouled with a Shadowspear attached. We both sat there gaining life until I was able to gain more.

I didn't bother looking at the "Under Consideration" tab as there wasn't much explanation between any of the cards so it would almost be hopeless from the outside looking in figuring out why some cards are here. If The Blackstaff of Waterdeep was worth it in any competitive deck it would be this one but the comments against it are very valid. Most are why I don't even have it considered mainly because it only plays one side being an enabler and not really a target as you mentioned it's a piss poor target having no protection or evasion and being blue itself. Funny thing I won a match being I cast an All That Glitters instead of an Ensoul because the opponent was holding up 1 blue for Mystical Dispute .

Looks like you pretty much have it figured out, thought I'd just pop in and say hello to a fellow Ensoul player. I like the change in pace and color.

abby315 on

5 months ago

Hey! Maybe Thalisse, Reverent Medium and Blind Obedience should be in? I'd also recommend Favorable Winds over Empyrean Eagle or Thunderclap Wyvern since it's an enchantment. Gravitational Shift can be a game-ender, too, and Throne of the God-Pharaoh quadruples your combat damage.

I haven't actually built this in paper, but I brewed up an Alela deck a few months ago, so this might function as a list of cards to consider: Alela fun stuff

Where I might make cuts: Ravenform
Tezzeret's Touch and Ensoul Artifact
Witching Well
Tezzeret the Schemer
Fabricate since you don't have very powerful artifacts to look for
Sharuum the Hegemon
Animating Faerie

T_Dog345 on T_Dog345

1 year ago

Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God

//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor

//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain

JARTLEONHART on How to equip Helm of …

2 years ago

In order to have multiple copies of helm of the host, you need 3 pieces:

Helm of the Host : Simple. There is only 1 card that suit this role.

A "turn an artifact into creature" card. There are tons of these in different colors, but most are blue:

An "except is not legendary"/"maintain name" clone:

There are some cards that suits the role 2, but don't let you equip the clone. For example: March of the Machines

Conclussion: It's not easy to get it, but possible. It get's lot easier when you add a 4th role as Mirror Gallery letting any clone be of use.

foxboy93 on Tezzeret/Thoughtcast Affinity

2 years ago

SynergyBuild

Last I had checked, Push and Step were more expensive so maybe I will get them. They seem a bit too narrow, along with Spell Snare. So I could just add some extra lands.

Yes, my apologies, I was referring to Sea and not River.

Would Misdirection or something like Counterspell be viable for the Force?

Spellskite maybe just a different 0-3 drop artifact? Or like Tooth of Chiss-Goria ? Some thing I had also considered was Ensoul Artifact and Tezzeret's Touch . These turn the creatures into large beatsticks. Would those be viable for a deck like this? Is there anything else that is cool tech one could run? Like just other 0 drop artifacts for artifact count?

Like I said I really like the Affinity and aggressive nature of the deck, just some of the cards are a bit out of my range. I play Commander allot so some of these I do have luckily, but some are just not seen in other lists I have so I haven't gotten them

5scapegoat on Mechanist's Minions

2 years ago

Ok, you deck is alright and has a lot of potential but it looks to be going in a lot of different directions. What I think would help is if you pick which cards you are wanting to build around.

Tezzeret's Touch is a great card but it is the type of enchantment where if you want to run it you have to build the entire deck around. A deck I have made around this card has a heap of cheap evasive artifact creatures like Ornithopter , Vault Skirge and Signal Pest ; and a heap of cards with the same effect like Ensoul Artifact and Skilled Animator .

Another card you might build around is Traxos, Scourge of Kroog . His down side is he only untaps when you cast an artifact. There are a lot of zero costing artifacts that you could cast which would make this easier such as the Ornithopters but there is also Cathar's Shield and Accorder's Shield which would give Traxos vigilance so he doesn't tap when he attacks. But once that happens any of the equipment cards that you draw afterwards won't be doing anything. That is where you could have something like Sai, Master Thopterist who will make a thopter token when you cast an artifact.

If want to be a bit more mid range with Chief of the Foundry buffing your team. Some good cards that go well with that are Foundry Inspector and Etherium Sculptor which make artifacts cheaper to cast. Which would make it easier to cast something big like Myr Battlesphere . Generally the Myrs are pretty good and you might want to check them out on gatherer.

Another thing you might consider is cutting one of your colours for white. With the midrange go wide artifact strategy it might be worth considering white just for the sake of Tempered Steel , but that might be something to consider further down the track.

Also Padeem, Consul of Innovation is good.

drpeppercan on Sen Triplets

2 years ago

Pillowfort/Taxation:

Thievery:

Control:

Mana Fixing:

The Rest:


Cards to consider ousting:

Oodmad on Affinity?

2 years ago

Wasn't trying to play gatekeeper and suggest that your deck doesn't deserve to be called Affinity. I only wanted to point out that the main game plan I see from all Affinity variants (critical mass of artifacts and synergy enabling cards) doesn't seem to apply to your deck so it may be a bit limiting to try to think of it only as an Affinity deck.

I consider a card "synergy enabling" if it can give additional value to other cards that are not directly targeted by it. Arcbound Ravager is synergistic because it gives all artifacts the extra potential of being +1/+1 counters or creature artifacts have the potential to be modular targets. Ensoul Artifact and Tezzeret's Touch are not synergistic cards as they only strengthen a single target and don't give additional value to the rest of the deck (except for Stubborn Denial). Ornithopter isn't a more valuable card with Ensoul Artifact on the battlefield, unless Ensoul Artifact is enchanting it. Not to suggest that Ensoul Artifact is a bad card, just trying to clarify how I evaluate whether a card is adding synergy to a deck.

Your deck has some similarities with a Boggles style deck and I think it would be useful to look at that for additional inspiration. My Johnny 5 is Alive deck is based on the Boggles game plan (hard to remove targets pumped by enchantments), but it also has a control shell to deal with the weaknesses you pointed out. For your current deck you may want to add more spells like Stubborn Denial to help protect your enchantments.

Torpor Orb is an all-star in my sideboard. Humans and Spirits are common in my local meta and Torpor Orb always cripples them enough for me to win. A lot of other decks like to abuse ETB creatures and it doesn't disrupt Affinity's game plan, too much, to side in Torpor Orb just in case.

Good luck with the endless struggle of optimization.

Load more