Ensoul Artifact

Ensoul Artifact

Enchantment — Aura

Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

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Trade

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Magic 2015 (M15) Uncommon

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Legality

Format Legality
Leviathan Legal
Unformat Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Ensoul Artifact Discussion

Lanzo493 on Colorless/Blue Artifact Deck Help!

2 days ago

ToxicHawk, it does depend on what you want to do. I will say, though, that Unwinding Clock is bad because you lack a way to flash in your creatures, and adding a sufficient infrastructure to do that would dilute the deck and make it less consistent. Paradox Engine has the same issue of getting you mana you can’t necessarily use since it needs card draw to work well.

If you have any Mystical Tutor, they go great with Tinker. As for the rest of the cards, I’d suggest Thoughtcast for draw and Seat of the Synod since it’s an artifact. Even Darksteel Citadel would be good as a playset. Another decent card to run is Ensoul Artifact

zapyourtumor on cheerio prowess jank

2 weeks ago

Actually performed pretty decently in playtesting

Have you considered Puresteel Paladin for extra copies of Sram, Senior Edificer? (although it doesn't trigger off of Ensoul Artifact)

Also maybe a single Grapeshot for the storm kill to finish off an opponent?

Tylord2894 on Does World Slayer destroy Ensoul …

1 month ago

Ensoul Artifact would be destroyed which will cause Worldslayer to "fall off".

In your scenario, the only thing that has Indestructible is Darksteel Citadel. The Citadel doesn't not grant Indestructible to Ensoul, so Ensoul will be destroyed. Immediately thereafter, the Citadel will no longer be a creature, so Worldslayer will fall off if the Citadel when SBAs are checked after the resolution of the Worldslayer trigger.

Hope this helps!!

Battlehax on Does World Slayer destroy Ensoul …

1 month ago

If you have your cookie cutter Darksteel Citadel + Ensoul Artifact on the board and equip a World Slayer and hit your opponent, does the Ensoul Artifact get destroyed?

And if so, would the World Slayer then be unequipped and the Darksteel Citadel become simply an Indestructible land?

I just want to play the interaction correctly, so thank you all in advance for the rules breakdown.

TriusMalarky on Why Does WotC Not Print …

1 month ago

To drive the point home.... Darksteel Citadel is Ancient Tomb or Mishra's Workshop or sometimes even better(and it's indestructible) when used with Affinity(Frogmite and friends), gives one or more of your creatures +1/+0(Cranial Plating, is a 5/5 indestructible(Ensoul Artifact), can be sacrificed to give any of your artifact creatures a +1/+1 counter(Arcbound Ravager), fixes your mana(Glimmervoid and Spire of Industry), all at once.

That's not counting Krark-Clan Ironworks and Mox Opal which are banned in Modern, and everything in Legacy and Vintage that I don't know about because I don't pay attention.

It would be really awesome if we suddenly had 8 or 12 or, if we unbanned the original colored artifact lands, up to 24 total copies of that. Not that you need that many, but still.

And, with the combination of affinity and improvise, as well as some other specific cards, it is not only that but also Black Lotus. Of course, in that deck every thing is Workshop + Lotus + whatever else it was anyways, so the point is sorta moot.... until you realize that you can have a deck where everything, even your win conditions, are Lotus Workshops and the only reason the deck isn't good is because your 10+ t1 power has no evasion, even if it's partially consistent.

BRG24 on Felidae Cult

1 month ago

You’re, absolutely right, Encircling Fissure would be better than Winds of Qal Sisma, can’t believe I missed it. It does the exact same things, except they’re more consistent and gains more semi-relevant text for the late game, which is well worth the extra mana. Plus, it’s in white, which is your primary colour, so you’re more likely to have the necessary mana to cast it in a pinch.

I feel we will always disagree regarding Watchers of the Dead. To me it’s a card that does two things badly, to the point where you’d always be better off playing a card that only did one of those things properly. A Fleecemane Lion will always be a better body on the board, will always trade better, deal with removal better and will be something that your opponent will have to do something about before you make it monstrous. In a tiny number of cases the graveyard hate might be needed more, but the number of times where this makes Watchers the better card for you are tiny. In terms of actual graveyard hate, Tormod's Crypt is just infinitely better. The difference between no graveyard and two optimal cards in a graveyard is game losing for you. I’m not entirely sure what you’re getting at with your opponent signalling what they’re doing in what they keep, most of the time it’s pretty obvious what the danger cards are, be it an Uro, Titan of Nature's Wrath, a Prized Amalgam, or just a big Eldrazi in a reanimator deck. Also, with Lurrus of the Dream-Den, Tormod’s can kill their graveyard every turn for free, basically shutting down their entire deck unless they can find an answer, which is surely much more desirable. And with regards to Lurrus, he can bring back ANY two drop, and actually interacts better with many of the others in your deck, since returning Watchers implies that you haven’t used it for its full value initially, whereas you probably will have with your other two drops. Finally, the fact that it is also an artifact can also be pretty relevant, and not in a good way. Many decks will have incidental artifact hate built into their decks, be that to counter decks built around Ensoul Artifact effects, Shadowspear or even to kill of the graveyard hate cards like Grafdigger's Cage, and to have the card even more vulnerable to removal than practically every other creature in the deck seems kinda problematic.

DC_Geno on Art of War

4 months ago

Naksu Yes a turn three Ensoul Artifact on Darksteel Citadel when you have a third land in hand surprises your opponent and only has to worry about Path or a bounce. Also ensouling Signal Pest is awesome too!

Naksu on Art of War

4 months ago

Since you don't mention casting Ensoul Artifact on your Darksteel Citadel, which is better than Ensouling a creature, I'd recommend prioriticing that!

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