The Grand Evolution

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

The Grand Evolution

Enchantment — Saga

(As this Saga enters the battlefield and after your draw step, put a lore counter on it and activate and/or enable the ability of tied to the required number of counters.)

- Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. (To mill a card, put the top card of your library into your graveyard.)

- Distribute seven +1/+1 counters among any number of target creatures you control.

- Until end of turn, creatures you control gain ": This creature fights target creature you don't control (Each deals damage equal to its power to the other.)" Exile The Grand Evolution, then return it to the battlefield (front face up).