Kor Spiritdancer

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Kor Spiritdancer

Creature — Kor Wizard

Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

Rahrune on RaH's Bogle

2 months ago

Hi Zobi, Thanks for commenting. You'll find the Bogle deck to be easy to buy, build and play. I built mine just because I had the cards on hand, later finding that I liked the simplicity.
Really only play advice I have is don't be afraid to mulligan - you only need 2 cards to start (Forest and Bogle or Scout) but you NEED them right away. As for auras, prioritize Ethereal Armor as early on the first strike and growth is key but yes that wipe protection from Umbras is next. Don't under estimate flying, I find it better then trample and reach. I like Kor Spiritdancer, just don't have any, or Sixth Sense for that matter. Would like some Witchstalker as well, just because. I had a Daybreak Coronet but I believe I needed it in another deck. Thanks again & I will check out the cards you suggested.

Zobi on RaH's Bogle

2 months ago

Hi Rahrune, I am actually building this deck! I didn't already ordered all the cards I need but here is how I made it;

I have a bunch of hexproof creatures, like Slippery Bogle, on which I try to put as much auras as I can. I have cards like Kor Spiritdancer and Season of Growth to draw a lot of cards and refill my hand. I added 4 Path to Exile to my sideboard, just in case other players have too big creatures like Lord of Extinction.

For the auras, I am relying on these;

I understand your choice on Sigarda, Host of Herons to prevent your creatures to be sacrificed but I prefer being more aggressive. I don't know if you are really focused on auras but maybe you should try voltron strategy. If you have any tips for me I will appreciate it.

I hope this will help you Rahrune!

Wolffang988 on Light-Paws, Divine Kitsune

4 months ago

IHATENAMES Great recommendations! Some of these I’ve actually picked up and I’m currently working on cutting them into the deck such as Kor Spiritdancer, Eidolon of Countless Battles and a few others, but I hadn’t thought of a couple of those! (Sage's Reverie is on my list to get, my local store just hasn’t had one in and I haven’t ordered it online yet). Thanks for the input!

IHATENAMES on Light-Paws, Divine Kitsune

4 months ago

Suggestions:

Kor Spiritdancer a better shram in the deck id run both

Eidolon of Countless Battles + for each aura

Ardenn, Intrepid Archaeologist moves auras especially for faith fetter type effects

Heliod's Pilgrim aura tutor

Boonweaver Giant aura tutor onto a body

Umbra Mystic Totem armor effects in general are good. One of the recent precons was aura based id look at that one for ideas!

Nomad Mythmaker recursion

Skybind interesting flicker effect for enchantment perms with sigardas aid out you can blink your lands to cast more auras next opponents turn. or flicker tokens etb creature ect.

Mistveil Plains return auras to re tutor for with your commander.

Homeward Path vultron doesn't like opponents taking their toys

Lost Leonin Infect if you choose is an option here is one to look at.

Flickerform Decent especially if you run auras that etb draw

Hero of Iroas cost reducer that gets a benefit when targeted.

Faith Unbroken removal aura

Sage's Reverie HIGHLY suggested card draw and powerful aura

Sphere of Safety If you want a late game plan this might give you time to do something else like Approach of the Second Sun

Apollo_Paladin on Intense Aura Beatdown (with Infinite Defense!)

5 months ago

Yeah Heliod's Pilgrim has been on my Maybeboard for quite some time now (several months at least). The thing is, in practical applications (having played literally hundreds of games with this deck now), I've found very little use for Tutoring of any kind given all of the Card Draw this deck generates.

Being able to flip Flickering Ward on and off Kor Spiritdancer just chews through the library already (even more so with more than 1 Spiritdancer in play).

I had toyed even with something like Enlightened Tutor or Idyllic Tutor, but even those I found very little actual need for as I can (pretty much) count on getting at least 1 key combo off per game most of the time. My gripe then with the the Pilgrim becomes, apart from his tutoring (which I could just duplicate with one of the white Enchantment Tutor spells) he's just a plain creature. I much prefer having targets like Aegis of the Gods or Umbra Mystic or Kor Spiritdancer for my enchantments where the creature itself offers some additional form of power and/or protection for myself, so adding in Pilgrims kind of felt like just reducing the chance of drawing one of the actual enchantments I'm after instead while feeding the Spiritdancers. Like adding an extra step to combo'ing.

Not that the Pilgrim is bad, indeed in many aura builds I can see him playing a key role, just that in a construction like I've done up here where I'm just spamming Card Draw most games, I think he's just unnecessary and too underpowered to be a valuable target himself for building up with Auras.

Either way, good luck to ya!

sora719 on Sigarda, Voltron Lives

1 year ago

I have been using a tweked version based in this deck and it is a blast. Props to the user of the deck.

After many games the things I have changed and think are for the best in my personal experience:

The 2 things I am most concerned every game are: Sigarda indestructibility and enchantress effects to keep the game flowing. Every game I opened with this pieces the game goes smoothly. That and obviously a piece of ramp but I think that´s well covered.

Boar Umbra is specially good becasue it´s add protection and buff to kill with less swings. I added Shielded by Faith for redundancy of the effect.

With the draw engine, I don´t own argothian and verdurant enchantress, but I added Season of Growth (one of the best as it survives wipes), Eidolon of Blossoms , Sram, Senior Edificer and Kor Spiritdancer . Sythis, Harvest's Hand will go to deck as soon as I get her.

Have some tech according to my group, but I have to say Hushbringer is a MVP in this deck.

ghostfire86 on Enchant and Draw

1 year ago

Working on the card draw and acquisition:

Sram, Senior Edificer

Kor Spiritdancer

Argothian Enchantress

Season of Growth

Setessan Champion

Armored Skyhunter

Siona, Captain of the Pyleas

End game requires consideration of going going long or wide:

If wide, switch commander to Siona, Captain of the Pyleas and include cards like Shielded by Faith, Gift of Immortality, Flickering Ward, Spirit Loop, Rancor, Fortitude, Whip Silk,Auratog, Thaumatog.

If long, add better protection enchantments. Suggestions include, Holy Mantle, Alseid of Life's Bounty, Spirit Mantle, Gift of Immortality, Umbra Mystic, Unquestioned Authority, Spectra Ward.

Siona would be my push because she adds combo lethality. Sythis is just a great 99 imo.

Shouldn’t forget, All That Glitters, Shield of the Oversoul, Gryff's Boon, Helm of the Gods, and Ancestral Mask

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