Creature — Kor Wizard
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
|Have (3)||metalmagic , Wazerwifle ,|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Kor Spiritdancer Discussion
4 weeks ago
1 month ago
1 month ago
I think that some spells can take benefit from Killian's ability as well.
Silverquill Command may be a good addition, it costs only two if you choose the "+3/+3 and flying" mode, while it can reanimate one draw engine like Kor Spiritdancer or Sram, Senior Edificer . I also like Wretched Confluence , it costs only three mana if you choose the "-2/-2" mode at least once, and the other modes are very interesting in my opinion.
2 months ago
Strive is an excellent way to ensure you're not missing out on heroic triggers on your other creatures when spells inevitably get diverted to Phalanx Leader . Launch the Fleet and Ajani's Presence are the best two options in white. If you don't mind running nonhumans, Vanguard of Brimaz and Tethmos High Priest could make Fight as One viable instead. More generic instant/sorceries could be Gird for Battle , Hope and Glory , and Tandem Tactics . Finally, if you prefer the Hero of Iroas , Kor Spiritdancer type of play, Spirit Mantle + Daybreak Coronet is a great way to push damage and Karametra's Blessing is a nice trick.
2 months ago
SnakeByte77, I think I would remove Sage's Reverie to make room for Angelic Destiny , given that its abilities for draw and power increases are redundant through Kor Spiritdancer and All That Glitters , among other cards.
2 months ago
I think something people have forgotten to mention about card draw in white in this thread is that it has some pretty huge synergies with auras and card draw.
And there's tons of white aura support with graveyard recursion that stops aura's big downfall (2 for 1'ing a creature that's been enchanted with a Doomblade or something). So if you were running a white auras deck you wouldn't have any problems with filtering, card draw, or graveyard recursion. It actually plays more like a blue deck than anything else white has to offer. It's just been overshadowed by the bogles deck archetype for auras, due to its incredible strength and showing in competitive tournaments, which demands WU or UG as its colors. Basically, why bother with recursion when you can just pop auras on unblockable hexproof creatures and have a deck that can't be interacted with?
4 months ago
You might like these: Bramble Elemental, Flickerform, Bravado, Sigil of the Nayan Gods, Betrothed of Fire, Mantle of Leadership, Sram, Senior Edificer, Kor Spiritdancer, Satyr Enchanter, Verduran Enchantress, Mesa Enchantress, Bear Umbra
6 months ago
I believe that Mono-White specifically is not as lacking in card draw as many people believe. It may be true that the card draw is not as of high of quality, but it definitely exists. I'm going to make a small list of cards/combos in Mono-White that draw more cards than you paid to play it (i.e., I cast two cards and discard a card to make the combo, but I draw 4 out of it) that I think are better than Court of Grace (all of these have already existed). (Also, of course, artifacts are fair game. Artifacts do indeed get used in Mono-White, and should be treated as such.)
My personal favorite:
One card combo (my second favorite):
Ones that give only lands:
Ones that are wheel based:
(Unfortunately draws opponents cards too, but you will be drawing more)
Ones that are weenie based:
Also, I don't think that Phyrexian Arena is very good. Your point that it was used in a "fast" format (standard) is invalid because games of cEDH are faster than standard, not the other way around, with games ending possibly by turn 3.