Kor Spiritdancer

Kor Spiritdancer

Creature — Kor Wizard

Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

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Have (3) metalmagic , Thunderbeard , Azdranax
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Format Legality
Duel Commander Legal
Gladiator Legal
Vintage Legal
Casual Legal
Historic Legal
Leviathan Legal
Block Constructed Legal
Modern Legal
Legacy Legal
Unformat Legal
Oathbreaker Legal
1v1 Commander Legal
Limited Legal
Highlander Legal
2019-10-04 Legal
Canadian Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Arena Legal
Custom Legal

Kor Spiritdancer occurrence in decks from the last year

Latest Decks as Commander

Kor Spiritdancer Discussion

Reznorboy on Court of Grace, the best …

2 months ago

I believe that Mono-White specifically is not as lacking in card draw as many people believe. It may be true that the card draw is not as of high of quality, but it definitely exists. I'm going to make a small list of cards/combos in Mono-White that draw more cards than you paid to play it (i.e., I cast two cards and discard a card to make the combo, but I draw 4 out of it) that I think are better than Court of Grace (all of these have already existed). (Also, of course, artifacts are fair game. Artifacts do indeed get used in Mono-White, and should be treated as such.)

My personal favorite:

Flickerform and Sage's Reverie (and maybe Angelic Gift)

Both can be searched with cards like Plea for Guidance or Three Dreams.

One card combo (my second favorite):

Dawn of Hope

Pure Draw:

Pursuit of Knowledge Survival Cache

Ones that give only lands:

Land Tax Endless Horizons Tithe Gift of Estates Weathered Wayfarer

Ones that are wheel based:

Alms Collector and Otherworld Atlas

(Unfortunately draws opponents cards too, but you will be drawing more)

Ones that are weenie based:

Bygone Bishop Mentor of the Meek

Artifact/Enchantment based:

Kor Spiritdancer Mesa Enchantress Puresteel Paladin Sram, Senior Edificer Stone Haven Outfitter

Also, I don't think that Phyrexian Arena is very good. Your point that it was used in a "fast" format (standard) is invalid because games of cEDH are faster than standard, not the other way around, with games ending possibly by turn 3.

Apollo_Paladin on Intense Aura Beatdown (with Infinite Defense!)

3 months ago

I looked at the Tutor, but honestly with 4x Kor Spiritdancer, all of the low-mana Auras in the build, and then 4x Pariah themselves, I haven't really noticed many problems not getting what I'm after.

This deck just chews through the Library. Especially with multiple Spritdancers in play and the 4x Flickering Wards that I can return/re-cast to feed even more card draw.

Honestly if I were to go for the Tutor option I think I'd use Enlightened Tutor just because it's less mana to fish out Pariah. Even that hasn't really been needed though with its speed in most test games I've run with this.

Apollo_Paladin on Aura Borealis

3 months ago

Very solid call. One card I use in my deck build (if you look at it) is Flickering Ward which offers stellar protection on your creatures, is easy to save if it gets targeted, and you can return/re-cast it multiple times to trigger Kor Spiritdancer for extra card draw. You might look at adding in some of those as well.

Apollo_Paladin on Heroes of War V0.1

3 months ago

I notice you mentioned it's a bit slow in the description there.

I use Kor Spiritdancer in my Mono-White Aura Beatdown Deck and it works remarkably well at speeding up play with all the card draw. Maybe you could swap out some of your Instant options for some 1 or 2-mana Creature Enchantments (which would still trigger Heroic abilities) and work that in somehow.

You might also look at inexpensive dual land options since I imagine as it stands now a large part of it being slow is just waiting on the proper color mana (at least sometimes).

I like Isolated Chapel myself, but there's tons of options out there for dual land. Some expensive, some cheap - just take your pick and add in 4 copies of 1 or 2 (I don't think you need ALL dual lands or anything).

TheVectornaut on Menacing Detainment

3 months ago

As far as menace creatures go, I like Dreamstealer or Kheru Mind-Eater to deny the opponent of additional creatures. Red is also well known for menace since you gain access to Labyrinth Raptor, Sonorous Howlbonder, and the odd Sin Prodder. It also has a bomb in Master of Cruelties that benefits from a lack of blockers. Silent Arbiter can accomplish a similar goal to your auras when attacking if you don't mind embracing an exalted style, possibly via Sublime Archangel.

Another option could be to embrace the large number of auras with synergetic cards like Eidolon of Countless Battles, Kor Spiritdancer, and Sage's Reverie. Some other Arrest options I like are Pillory of the Sleepless, Prison Term, or the cheap Demotion.

ghostfire86 on This is my boomstick

3 months ago

Thanks for sharing your list on the Facebook post.

I can see a lot of cards that I also played in my Uril deck,

Uril, Stalker with the Mist

First big issue is see is that you have very little ramp. At a minimum you should be running these mana rocks:Sol Ring, Arcane Signet, and three guild signets or three talismans:

Boros Signet or Talisman of Conviction

Selesnya Signet or Talisman of Unity

Gruul Signet or Talisman of Impulse

I run a lot more additional ramp in my deck. In fact I found making use of land auras like Fertile Ground help with my draw capabilities due to my enchantress effects. Cultivate alone isn’t enough. Add Kodama's Reach, Nature's Lore, and Three Visits. Since you want to drop big auras like the Eldrazi aura, you should consider Academy Rector to cheat out one of those big auras.

You should consider adding the enchantress package:

Verduran Enchantress

Argothian Enchantress

Satyr Enchanter

Season of Growth

Sram, Senior Edificer

Kor Spiritdancer

Enchantress's Presence

Spot removal is important and Uril has access to Contested Cliffs. Hall of Heliod's Generosity is a great utility land to recur those lost auras. Kessig Wolf Run and Yavimaya Hollow are another great utility land.

Don’t just pick the auras that make Uril big. Pick good utility and evasion tactics like flying, trample, protection.

I don’t like Spectra Ward because once it’s on you can’t add more auras. There are plenty of pro creature auras that are cheaper cmc, and Uril doesn’t really need pro color because of the hexproof.

I hope this helps. Look over my build and maybe that’ll give some more ideas.

Kaweiwu on Super Angel Wifey Deck

5 months ago

You might want to look into Mesa Enchantress and maybe Kor Spiritdancer ^^ Cool budget deck for wifey

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