Creature — Kor Wizard
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
|Have (3)||metalmagic , Thunderbeard ,|
Combos Browse all
|Commander / EDH||Legal|
Kor Spiritdancer occurrence in decks from the last year
Latest Decks as Commander
Kor Spiritdancer Discussion
1 month ago
You might like these: Bramble Elemental, Flickerform, Bravado, Sigil of the Nayan Gods, Betrothed of Fire, Mantle of Leadership, Sram, Senior Edificer, Kor Spiritdancer, Satyr Enchanter, Verduran Enchantress, Mesa Enchantress, Bear Umbra
2 months ago
I believe that Mono-White specifically is not as lacking in card draw as many people believe. It may be true that the card draw is not as of high of quality, but it definitely exists. I'm going to make a small list of cards/combos in Mono-White that draw more cards than you paid to play it (i.e., I cast two cards and discard a card to make the combo, but I draw 4 out of it) that I think are better than Court of Grace (all of these have already existed). (Also, of course, artifacts are fair game. Artifacts do indeed get used in Mono-White, and should be treated as such.)
My personal favorite:
One card combo (my second favorite):
Ones that give only lands:
Ones that are wheel based:
(Unfortunately draws opponents cards too, but you will be drawing more)
Ones that are weenie based:
Also, I don't think that Phyrexian Arena is very good. Your point that it was used in a "fast" format (standard) is invalid because games of cEDH are faster than standard, not the other way around, with games ending possibly by turn 3.
3 months ago
This deck just chews through the Library. Especially with multiple Spritdancers in play and the 4x Flickering Wards that I can return/re-cast to feed even more card draw.
Honestly if I were to go for the Tutor option I think I'd use Enlightened Tutor just because it's less mana to fish out Pariah. Even that hasn't really been needed though with its speed in most test games I've run with this.
3 months ago
Very solid call. One card I use in my deck build (if you look at it) is Flickering Ward which offers stellar protection on your creatures, is easy to save if it gets targeted, and you can return/re-cast it multiple times to trigger Kor Spiritdancer for extra card draw. You might look at adding in some of those as well.
3 months ago
I notice you mentioned it's a bit slow in the description there.
I use Kor Spiritdancer in my Mono-White Aura Beatdown Deck and it works remarkably well at speeding up play with all the card draw. Maybe you could swap out some of your Instant options for some 1 or 2-mana Creature Enchantments (which would still trigger Heroic abilities) and work that in somehow.
You might also look at inexpensive dual land options since I imagine as it stands now a large part of it being slow is just waiting on the proper color mana (at least sometimes).
I like Isolated Chapel myself, but there's tons of options out there for dual land. Some expensive, some cheap - just take your pick and add in 4 copies of 1 or 2 (I don't think you need ALL dual lands or anything).
3 months ago
As far as menace creatures go, I like Dreamstealer or Kheru Mind-Eater to deny the opponent of additional creatures. Red is also well known for menace since you gain access to Labyrinth Raptor, Sonorous Howlbonder, and the odd Sin Prodder. It also has a bomb in Master of Cruelties that benefits from a lack of blockers. Silent Arbiter can accomplish a similar goal to your auras when attacking if you don't mind embracing an exalted style, possibly via Sublime Archangel.
Another option could be to embrace the large number of auras with synergetic cards like Eidolon of Countless Battles, Kor Spiritdancer, and Sage's Reverie. Some other Arrest options I like are Pillory of the Sleepless, Prison Term, or the cheap Demotion.
3 months ago
Thanks for sharing your list on the Facebook post.
I can see a lot of cards that I also played in my Uril deck,
I run a lot more additional ramp in my deck. In fact I found making use of land auras like Fertile Ground help with my draw capabilities due to my enchantress effects. Cultivate alone isn’t enough. Add Kodama's Reach, Nature's Lore, and Three Visits. Since you want to drop big auras like the Eldrazi aura, you should consider Academy Rector to cheat out one of those big auras.
You should consider adding the enchantress package:
Spot removal is important and Uril has access to Contested Cliffs. Hall of Heliod's Generosity is a great utility land to recur those lost auras. Kessig Wolf Run and Yavimaya Hollow are another great utility land.
Don’t just pick the auras that make Uril big. Pick good utility and evasion tactics like flying, trample, protection.
I don’t like Spectra Ward because once it’s on you can’t add more auras. There are plenty of pro creature auras that are cheaper cmc, and Uril doesn’t really need pro color because of the hexproof.
I hope this helps. Look over my build and maybe that’ll give some more ideas.