Archfiend of Ifnir

Archfiend of Ifnir

Creature — Demon


Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.

Cycling (, Dicard this card: Draw a card.)

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Want (2) Pandabites , Andy05AW

Printings View all

Set Rarity
Amonkhet (AKH) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Penny Dreadful Legal
Oathbreaker Legal
Leviathan Legal
Canadian Highlander Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal
Block Constructed Legal
Vintage Legal
Pioneer Legal
Magic Duels Legal
1v1 Commander Legal
Casual Legal
Highlander Legal
Tiny Leaders Legal
Modern Legal
Legacy Legal
Frontier Legal
2019-10-04 Legal

Archfiend of Ifnir Discussion

Balaam__ on Tour de France

1 day ago

zapyourtumor good call(s) here. I should mention that I have this neat app on my phone called Deckforger which I use when I’m actually constructing the decks I make, then I port them over to my account here when finished. Sometimes they undergo changes between the two, or I forget things or don’t transfer them properly.

I actually had Shriekmaw and Ingot Chewer in the sideboard on the app, but they didn’t transfer (not sure why). Archfiend of Ifnir is in the sideboard also. And Titanoth Rex definitely made the cut; I bought 2 in my last order. I’ll pass on Beast Within for now, but if I have removal problems I’ll keep it in mind. I’ll tuck it in the maybe board. Thanks for all the tips!

zapyourtumor on Tour de France

1 day ago

I would definitely put in Titanoth Rex from maybeboard into mainboard, especially if you're already running other 2 mana cycling creatuers like Greater Sandwurm.

Although it is a little bit more expensive, Simian Spirit Guide can provide acceleration if needed. Beast Within is also a decent addition to living end since the 3/3 drawback is removed most of the time.

I personally like Archfiend of Ifnir, although it does cost 2 mana to cycle as well.

Lastly, evoke cards like Shriekmaw and Ingot Chewer are cheap, provide some interaction if needed, and synergize nicely with living end.

Massacar on Anje Madness Combo

2 weeks ago

Glint-Horn Buccaneer/Archfiend of Ifnir for those discards.

Blood Pet to act like your simian.

Since you're running the Worldgorger combo you should add Necromancy for redundancy with your Animate Dead effects. In that same vein I would recommend Comet Storm to act as an instant speed wincon for the combo, since the combo can make an infinite loop if you don't have something else in your graveyard to reanimate to break the cycle. Also, little change that can win the game, add Sunscorched Desert. The worldgorger combo can turn that ping land into a win condition.

This is my own budget cEDH decklist for Anje We're All Mad Here (budget cEDH). It's built to have the worldgorger combo, but not be 100% reliant on it. Feel free to give it a look.

Tylord2894 on Dark Prophecy and Moldervine Reclamation

1 month ago

Yes, they get to stack these triggers.

Anytime someone has multiple triggers try to enter the stack at the same time, they get to order those triggers. In your example, Dark Prophecy and Moldervine Reclamation both trigger from the same event (a creature dying), so they will try to go onto the stack at the same time. In general though, this does not have to be the case.

If you have something that triggers when you discard a card (such as Archfiend of Ifnir) and something that triggers when you draw a card (such as Psychosis Crawler), you get to order the triggers from those two cards when you Windfall.

Hope this helps!!

jboss1642 on Nek Wheels

2 months ago

Things I'd cut: Frost Marsh just a tap land, not worth it

Spire of Industry not enough artifact to turn it on early and you don't really need it late

Diabolic Tutor too slow, you'll be drawing so many cards anyway

Karn's Temporal Sundering also slow and expensive, you'd need upwards of 10 mana to make this thing worth it

Folio of Fancies nonbo with much of the discard stuff, and mill is not the way this deck wins so why let your opponents keep extra cards?

Breathstealer's Crypt just feels not very impactful, basically an overpriced Telepathy

Exquisite Blood same deal, you don't really need lifegain and at 5 mana youd rather play nek himself

Psychosis Crawler this one's a hot take, but in a deck dedicated to making your opponents draw, he is looking for the opposite. Also 5 mana is neks spot.

Niv-Mizzet, Parun casting cost is fucking rough, but this is a maybe cuz he is really strong

Psychic Corrosion same deal as folio about this not being a mill deck

Sangromancer you don't need much life gain

Spark Double not sure what you're copying, an extra nek is nice but doesn't seem like that huge of a difference, nothing else seems worth it.

Torbran, Thane of Red Fell triple red is tough and he doesn't really change the clock that much. This is more a matter of preference though

Mission Briefing you're almost certainly using this for a wheel but why not just run another wheel and not have to pay an extra UU?

Before I say what I'd add specifically, in general I think you need a little more speed, a few more lands and a lot more interaction. 2 counters, 2 spot removal, and 3 board wipes does not feel like enough, especially for a relatvely slow deck that doesn't combo out. I would add a mix of 4-5 spot removal and counter spells and 4 more lands before even looking at any of the cards below.

Cards I would add:

Another land or two in addition to the above. Your commander is 5 mana after all and your average CMC is over 3. Average CMC times 10 or 11 is my baseline for lands

Curiosity stellar, cheap card draw

Nightscape Familiar effectively a mana dork, helps with the speed

Whirlpool Warrior another wheel

Archfiend of Ifnir pet card, turns wheels into board wipes

Vision Skeins fun card, works perfectly with your strategy

Ponder consistency

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