Loran's Escape

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Loran's Escape

Instant

Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

kamarupa on B&W Auras.

2 months ago

Like wallisface said, this looks very susceptible to removal spells. 3x Loran's Escape is probably not sufficient. Invisible Stalker is a great creature for a deck such as this. If you can find creatures that have built in durability/protection, those tend to be favored in aura decks like this. To that end, if not creatures, there are def auras that can help give your creatures more staying power - Hyena Umbra being high on that list.

I don't think All That Glitters is worth it. It's half an Ethereal Armor at double the MV.

1xHall of Heliod's Generosity seems pretty valuable here. I also think 4 more dual lands would help, especially given how many spells you have that require either or WW or BB to cast. (something many people try to avoid in non-monocolored decks) And personally, when I play with black, I usually include 1xBojuka Bog and often 1xCastle Locthwain.

I also suggest limiting instants like Fracture to the sideboard as much as possible. You want/need as many enchantments down as possible. Use spells like On Thin Ice as much as you can. Classics like Journey to Nowhere and Oblivion Ring aren't the lowest MV or as fast as instants, but the bump to the enchantments that care is worth it.

The thing I really like about Kor Spiritdancer is the draw card. Almost every deck needs a way to draw extra cards, and repeatable effects are among the most powerful. That also makes your 'dancer even more of a target. It may well be easier to use different creatures and add a draw card spell than it is to protect and draw cards from your 'dancer. It's a tantalizing, but difficult creature to successfully build around.

When it comes to the sideboard, it doesn't make a lot of sense to me to include spells duplicate mainboard spells. IE, Fatal Push isn't doing anything Path to Exile doesn't already do well. Kaya's Guile, on the other hand, using the sacrifice mechanic, does do something Path doesn't - it get's around hexproof AND indestructible. You might find Extirpate useful. Fracture should be in the sideboard. That eliminates the need for Mortify.

wallisface on B&W Auras.

2 months ago

I think the big issue you’ll have here is that you have very few creatures that are all super-easy to remove. Aura decks normally rely on creatures like Slippery Bogle which are extremely hard to remove. I think any opposing deck with interaction is going to quickly pull-apart your boardstate - and I don’t think Loran's Escape will save you.

gzusvictory on Halvar, Divine Voltron

7 months ago

Should you really value the scry 1 that highly in Loran's Escape rather than running Blacksmith's Skill?

Blacksmith's Skill can also protect your planeswalkers, enchantment, land, and occasionally boost our ArtiFact CreaTuRes.

Icbrgr on Cleric sacrifice

8 months ago

I think you need more plays for turn 1... as of now you just have 2x Ecstatic Awakener  Flip, Cleric Class, Loran's Escape.

adding more drops Archfiend's Vessel could have a neat synergy with Nullpriest of Oblivion or even Thoughtseize/Inquisition of Kozilek

Madcookie on Help protect artifact in black …

9 months ago

Some more suggestions:

Permanent effect: Rebbec, Architect of Ascension, Darksteel Forge

One-time use: Loran's Escape, Blacksmith's Skill, Apostle's Blessing

Hope these are useful. Cheers!

Max_Hammer on Feather

9 months ago

I love Feather! Let me help you with that win rate, yeah?

Firstly, lands. You have too many. Take out the Boros Garrisons. All your cards are a low CMC and you don't really need that many. Other than that, I'd swap out either some copies of Temple of Triumph or Clifftop Retreat, but probably the temple for Sejiri Shelter  Flip.

Secondly, you gotta keep your creatures safe. 4x Loran's Escape, 4x Gods Willing, and with the four Shelters, you should be just fine. Angelic Intervention is also a good choice, if you'd prefer something else.

Third, what are you targeting? For some suggestions, I like Dreadhorde Arcanist and Illuminator Virtuoso a lot. Tenth District Legionnaire is also very, very good here. Leonin Lightscribe and Clever Lumimancer are good, too. Harmonic Prodigy is really strong, depending on the other creatures you add, too. Of course adding Feather is a musy, too. If I were you, I'd probably pick like 12 non-Feather creatures to add in here.

Fourth, Removal. Mishra's Command is great here, otherwise I'd bump Boros Charm to 3 copies. Maybe throw 3x Wear / Tear in your sideboard or something. Options are great and all of these give options.

Fifth, buffs!! There's a whole lot of ways to buff your creatures, but here's what you want to do. Make about half of them cards like Coming In Hot, giving a buff + some sort of card advantage. Then, make half of them Brute Strength to make sure your creature has trample, or some other sort of evasion.

Sixth and finally, card advantage. White is bad with that. Red is bad with that. That's why your buffs really oughtta have card advantage with them. Ancestral Anger is a good one, for the record.

Okay, good luck and have fun!

SufferFromEDHD on An Affinity For Affinity

1 year ago

Prismatic Strands one of the most powerful commons in the card pool.

Blacksmith's Skill and/or Loran's Escape more powerful utility/protection.

Sorin_Markov_1947 on Feather Redeems Boros in EDH [Primer]

1 year ago

Loran's Escape is just better Blacksmith's Skill.

Seems like there's a lot of clunky stuff in here. I don't think I'd ever cast Velomachus Lorehold the way I run Feather (which, tbf, is probably different than you do). There are so many better cantrips than Heal and Panic. Drawing that card a turn late is a huge deal. Past in Flames is expensive mana-wise as well. Shrine of Loyal Legions seems like very low payoff unless it's late in the game, where 20 1/1s doesn't even do you much. A lot of your creatures also seem like low payoffs, they won't be able to win the game fast enough for the pseudo-cEDH decks this deck looks to run against at this price. I just don't understand how this deck functions at the level it seems to want to be without being voltron.

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