Hunting Wilds

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Planar Chaos (PLC) Uncommon

Combos Browse all

Hunting Wilds

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Search your library for up to two Forest cards and put them onto the battlefield tapped, then shuffle your library.

If this spell was kicked, untap all Forests onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.

Price & Acquistion Set Price Alerts

C18

PLC

Ebay

Recent Decks

Hunting Wilds Discussion

ERoss8 on cards similar to living plane?

1 day ago

Ambush Commander, Hunting Wilds(kinda), Living Lands, Rude Awakening, Sylvan Awakening all animate large chunks of your lands at a time (as well as those already mentioned). Other effects, primarily in green, then red, animate one land to a 4/4 or 5/5 or so. I did a scryfall advanced search for text includes “land” “creature” and “still”, as to search for this effect without landfall abilities that create tokens. You can poke around at it more if you want.

https://scryfall.com/search?as=grid&order=name&q=%28o%3ALand+o%3Acreature+o%3Astill%29

ZendikariWol on CTRL-G

2 weeks ago

So I 100% misread Hunting Wilds, I thought it made all of your lands 3/3. Discarding that little mishap, just keep in mind that the worst ramp can do is thin your deck. Unless it's Arbor Elf. So what I'm saying is, my only valuable contribution is Skyshroud Claim. It is 3 less cards in your deck, and 2 extra lands, and if you get ramping early you can play this on turn 2 (on a Sol Ring or more often on turn 3. This sets you up for at least 6 and probably 7 mana on turn 4 or, in case of Sol Ring, 6 mana on turn 3.

Ender666666 on CTRL-G

2 weeks ago

ZendikariWolThanks for the comment and Upvote. I love Skyshroud Claim, but I don't find that I need much more in the way of Ramp. Same for Arbor Elf, unless I use it on a Forest with an enchantment on it, in which case I can use Deserted Temple or Argothian Elder.

I'm a little confused about Hunting Wilds as a WinCon. 2 3/3 Forest Creatures do not a WinCon make, in my eyes at least, but maybe I'm missing something?

ZendikariWol on CTRL-G

2 weeks ago

So I haven't read every comment so sorry if these have already been suggested. Skyshroud Claim, Hunting Wilds, and Arbor Elf are all really nice ramp, and Hunting Wilds can be a wincon.

bubbasox on Mayael

1 month ago

Cut: Krosan Grip, Selesnya Sanctuary Boros Garrison Gruul Turf Explosive Vegetation

Add: Austere Command Myriad Landscape Blighted Woodland Polly raptor combo Hunting Wilds

Maybe: Cryptolith Rite

Note's: You are running a lot of ramp that touches only forests or basics, if you are going to include big ramp like traverse the out lands too and the basic grabbing lands which is an improvement to the garrisons I would increase your basic count maybe cut some of the tap lands.

Jmuoz on Mul

2 months ago

Counterspells and creature removal in general are your greatest threat, Muldrotha, the Gravetide needs to be on the field for your deck to thrive. I recommend running a Disallow since it can counter any activated ability.

The Mending of Dominaria shuffles your graveyard into your library when it fully resolves. This hurts your reanimation strategy imo. I would personally remove it.

Since you easily rebuild from board wipes (assumiung that you can protect your commander somehow), you might want to run Oblivion Stone, Bane of Progress, Creeping Corrosion, Fracturing Gust. Do or Die is a good cheap pseudo-boardwipe that is also cheap financially. Decree of Pain is extremely expensive mana-wise but if it goes off it can win you the game single-handedly. Crux of Fate is basically a worse version of Damnation if there are no dragons on the board. If you don't want to use Crux, you can use Extinguish All Hope.

You might want to use some more green mana ramp spells. Respect for using Tempt with Discovery. Here are some of the spells you might want to look into. (Don't add all of these, this is just for your reference if you want to add some) Explosive Vegetation, Kodama's Reach, Harrow, Yavimaya Elder, Farseek, Hunting Wilds, Skyshroud Claim, Mana Reflection,

Good luck!

FancyTuesday on

2 months ago

I think you may want to be a bit more careful with the phrase "price is no issue." It's one thing to say you're willing to spend a couple hundred bucks to pack in some real firepower, but if you tell folks there's no ceiling on this Wonkavtor I can (and will!) go ahead and suggest a $1000 in mana base upgrades.

ABUR duals - Badlands, Taiga, Bayou
Best in their class, but totaling over $700 they're the lowest bang for your buck

Filters - Graven Cairns, Fire-Lit Thicket, Twilight Mire
Under most conditions these filters are better than any other land, letting you turn a single of one color into double of another

Shocks - Blood Crypt, Stomping Ground, Overgrown Tomb
Shocks are very strong in EDH because the damage they do is mitigated by starting at 40 life, and it's an option you elect as needed. They also boast land types, which makes them ramp targets

Fetches - Bloodstained Mire, Wooded Foothills, Verdant Catacombs, ...
Fetches hit shocks and ABURs, so they function as wildcard lands that can always fix any two color hole you have

Ramp Suite:

You can save a good deal of money and cut all the / lands without hurting yourself much since the deck is mostly , and ramp lets you fix. Though they're still strictly better than just a straight Swamp or Mountain. That said, even at 50% green spells that's not enough reason to be running Emerald Medallion over basically any rock.

Alright, that about covers it for the mana base. I've run out of suggestion boxes so I'll break this into two posts.

cj96.calimlim on Have: JLK's Shadowborn Deck W: ...

2 months ago

Hello all!

I have the following parts and pieces to an almost copy and paste version of JLK's Shadowborn Apostle deck.

20x Shadowborn Apostle lp

8x Shadowborn Apostle mp

1x Vampiric Tutor lp

1x Athreos, God of Passage lp

1x Grave Titan lp, Japanese

1x Dark Ritual foil Near Mint Masterpiece Series: Amonkhet Invocations

I am mainly trying to get rid of all 28 shadow born apostles hahaha.

I recently made an Omnath, Locus of Rage deck that seems pretty awesome, I'd love to be able to trade/sell at TCG Low for most of the more expensive parts and pieces I need:

Priority list: 1x Exploration 1x Oracle of Mul Daya 1x Prismatic Omen 1x Scapeshift 1x Sylvan Library 1x Ulamog, the Ceaseless Hunger 1x Wooded Foothills

Secondary List: 1x Azusa, Lost but Seeking 1x Eternal Witness 1x Green Sun's Zenith 1x Knollspine Dragon 1x Lotus Cobra 1x Shattering Spree 1x Stomping Ground 1x Tooth and Nail 1x Vesuva 1x Vexing Shusher 1x Worldly Tutor

If you'd rather purchase some items, I accept PayPal. If you are looking for filler, here are some 0$-5$ cards I require: 1x Collective Voyage 1x Darksteel Garrison 1x Explosive Vegetation 1x Gruul Signet 1x Harrow 1x Hunting Wilds 1x Perilous Forays 1x Rampaging Baloths 1x Reap and Sow 1x Regrowth 1x Rites of Spring 1x Seer's Sundial 1x Summer Bloom 1x Courser of Kruphix 1x Crop Rotation 1x New Frontiers 1x Protean Hulk 1x Ramunap Excavator

I know this is very comprehensive - thanks for hanging in there!

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