|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Planar Chaos (PLC)||Uncommon|
Combos Browse all
Kicker (You may pay an additional as you cast this spell.)
Search your library for up to two Forest cards and put them onto the battlefield tapped, then shuffle your library.
If this spell was kicked, untap all Forests onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Hunting Wilds Discussion
5 days ago
Yeah, those effects are usually green and reference land types, like forest/plains ect. There are a few that get generic "lands" but they are usually around the slot.
If you choose to run these effects, you need way more green in your mana base. A mulligan with a Nature's Lore in it wont help if you don't have a already in your hand. For that reason, leaning on the colorless artifact fixing like Commander's Sphere , Darksteel Ingot , and Fellwar Stone are probably more reliable.
2 months ago
3 months ago
You may want to consider Angelic Renewal in this deck. The way it works with Evoke, you pay the Evoke cost, and by sacrificing Renewal, you get to keep the creature, as well as the ETB when returns to the battlefield. I've run the interaction in Pauper decks, and it's hilarious to do things like turn-2 Renewal, turn-3 Mulldrifter to draw 4 and get a 2/2 flier. You can do similar things by exiling the creature before it's sacrificed with Parallax Wave , Deadeye Navigator , Roon of the Hidden Realm , and Endless Sands . If you like that plan, I would include AEthersnipe and Walker of the Grove , too.
I'm also a little confused as to why you're not running Scapeshift in a Gates deck, especially one full of Landfall creatures. Other good land-fetch cards include Skyshroud Claim , Hunting Wilds , Ranger's Path , Wood Elves , Krosan Verge , Nature's Lore , and Karametra, God of Harvests , all of which fetch your Shocklands.
Path of Ancestry is fantastic in tribal decks, and it is an absolute staple in 5-color tribal decks.
The final thing I would do is include some looting effects and self mill that won't put your Gates in the yard, since your commander wants expensive Elementals to reanimate. Kiora, Master of the Depths and Mulch could be good on the mill side, and Faithless Looting , Frantic Search , Greater Good (You can sac Evoked elementals in response to the trigger! Value!), Sultai Charm , and Chart a Course are all good for looting. Also, Surveil can help to fill the yard, as well. Try Notion Rain and Price of Fame (Good for killing Commanders!).
As for cuts, I would lose Brighthearth Banneret (land ramp is just better most of the time), Fertilid (7-mana Explosive Vegetation is bad, even if it has recursion), Rubblehulk (no ability, so it'll just get chumped for days. Run Multani, Yavimaya's Avatar if you want the land-count effect), and Tyrant of Discord (too expensive for a random effect).
3 months ago
The reason why you're having mana problems is that you are only running 33 lands. And, yes, I mean 33, not 34. Temple of the False God is a free 4-mana rock, not a land. God, I hate that card. In a 99 card deck, that's the equivalent of running 20 lands in a 60 card deck. Add in 4 more lands minimum, or at least 3 if you swap out Temple for a basic. Run Mulch , Satyr Wayfinder , and Grisly Salvage . Swap Sign in Blood for Night's Whisper , since it's easier on the mana when you need to hit your land drops.
I think you should go with the reanimator plan, since it's the most straightforward upgrade to what you have here. You can cut the cards that don't play into that plan for the land stuff I mentioned above. Also, a good way to think of your deck is in packages of 9 cards. In a 99 card deck, you're 70% likely to hit one of 9 cards in your first 4 turns, which is when a casual EDH deck wants to be done with setup and get to its game plan. With the exceptions of silver bullets and "eat your vegetables" cards (removal, draw, or ramp), try to fit your cards into those packages so that you have a coherent game plan you'll reliably have the cards to execute.
If you want to know where to stick your money, pick up a copies of Breeding Pool and Overgrown Tomb . They're not going to get cheaper than they are now, and they'll go in every deck you build from here out. If you do, they your fixing in green becomes much better, since you can run Nature's Lore , Skyshroud Claim , Hunting Wilds , and Ranger's Path . Even without that, you should run Farseek .
As for EDHREC, it really is a good place to get help, although you'll probably want to specifically visit the pages for your commander and the graveyard theme page. I've linked a Scryfall search for lands available in your colors from most to least popular here, as well. Good Luck!
3 months ago
Also, I like the changes you'e proposed for Gishath! When you get the chance to upgrade Blood Mist to Duelist's Heritage , etc. etc. I think it'll be pretty well tuned! Oh, also, I'd upgrade Explosive Vegetation to Hunting Wilds in that deck, too for the same reasons as Omnath.
3 months ago
Makes sense. I'm not running land recursion in Tatyova Druids. Since it functions more like an Elfball deck, the margins are obviously going to be a bit different. I love me some Hour of Promise , because Nykthos, Shrine to Nyx is basically Gaea's Cradle in that deck. I do think you should run Hunting Wilds and Ranger's Path over Explosive Vegetation and Circuitous Route , though. You've got 3 Mountain Forests, so it seems to be all upside. And, yeah, I'm in the same boat with owning Burgeoning , but not Exploration $$$
3 months ago
--Planeswalker: Nissa, Vital Force
Remove from deck:
Primeval Titan and Sylvan Primordial (both are edh illegal, I'll vote useable, but I'd double check with the group), Assassin's Trophy (nvr help your enemy), Solemn Simulacrum (this card's effects are too slow to be worth 4 mana imo), Moonlight Bargain , Hunting Wilds ,
4 months ago
Lands that do things you like:
Not Land Cards:
- Solidarity of Heroes - Doesn't have kicker, but Daaaaaaamn
- Grunn, the Lonely King - Kicker and a good beater
- Pir, Imaginative Rascal - Doubler for +1/+1's
- Gyre Sage - 1+/1+ and ramp
- Hunting Wilds - Kicker, Ramp, Alpha stike
- Rishkar's Expertise - Just amazing card, and you can kick the free spell
I think some of the default removal should be in here too:
Hunting Wilds occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%