Hunting Wilds

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Uncommon

Combos Browse all

Hunting Wilds

Sorcery

Kicker (You may pay an additional as you play this spell.)

Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library.

If the kicker cost was paid, untap all Forests put into play this way. They become 3/3 green creatures with haste that are still lands.

Price & Acquistion Set Price Alerts

PLC

Ebay

Have (2) rainbowofdeath , rikertchu
Want (3) mini_tb , Turgenyev , Pelli

Hunting Wilds Discussion

Jmuoz on Mul

5 days ago

Counterspells and creature removal in general are your greatest threat, Muldrotha, the Gravetide needs to be on the field for your deck to thrive. I recommend running a Disallow since it can counter any activated ability.

The Mending of Dominaria shuffles your graveyard into your library when it fully resolves. This hurts your reanimation strategy imo. I would personally remove it.

Since you easily rebuild from board wipes (assumiung that you can protect your commander somehow), you might want to run Oblivion Stone, Bane of Progress, Creeping Corrosion, Fracturing Gust. Do or Die is a good cheap pseudo-boardwipe that is also cheap financially. Decree of Pain is extremely expensive mana-wise but if it goes off it can win you the game single-handedly. Crux of Fate is basically a worse version of Damnation if there are no dragons on the board. If you don't want to use Crux, you can use Extinguish All Hope.

You might want to use some more green mana ramp spells. Respect for using Tempt with Discovery. Here are some of the spells you might want to look into. (Don't add all of these, this is just for your reference if you want to add some) Explosive Vegetation, Kodama's Reach, Harrow, Yavimaya Elder, Farseek, Hunting Wilds, Skyshroud Claim, Mana Reflection,

Good luck!

FancyTuesday on Catgon Paintrain WIP

2 weeks ago

I think you may want to be a bit more careful with the phrase "price is no issue." It's one thing to say you're willing to spend a couple hundred bucks to pack in some real firepower, but if you tell folks there's no ceiling on this Wonkavtor I can (and will!) go ahead and suggest a $1000 in mana base upgrades.

ABUR duals - Badlands, Taiga, Bayou
Best in their class, but totaling over $700 they're the lowest bang for your buck

Filters - Graven Cairns, Fire-Lit Thicket, Twilight Mire
Under most conditions these filters are better than any other land, letting you turn a single of one color into double of another

Shocks - Blood Crypt, Stomping Ground, Overgrown Tomb
Shocks are very strong in EDH because the damage they do is mitigated by starting at 40 life, and it's an option you elect as needed. They also boast land types, which makes them ramp targets

Fetches - Bloodstained Mire, Wooded Foothills, Verdant Catacombs, ...
Fetches hit shocks and ABURs, so they function as wildcard lands that can always fix any two color hole you have

Ramp Suite:

You can save a good deal of money and cut all the / lands without hurting yourself much since the deck is mostly , and ramp lets you fix. Though they're still strictly better than just a straight Swamp or Mountain. That said, even at 50% green spells that's not enough reason to be running Emerald Medallion over basically any rock.

Alright, that about covers it for the mana base. I've run out of suggestion boxes so I'll break this into two posts.

cj96.calimlim on Have: JLK's Shadowborn Deck W: ...

3 weeks ago

Hello all!

I have the following parts and pieces to an almost copy and paste version of JLK's Shadowborn Apostle deck.

20x Shadowborn Apostle lp

8x Shadowborn Apostle mp

1x Vampiric Tutor lp

1x Athreos, God of Passage lp

1x Grave Titan lp, Japanese

1x Dark Ritual foil Near Mint Masterpiece Series: Amonkhet Invocations

I am mainly trying to get rid of all 28 shadow born apostles hahaha.

I recently made an Omnath, Locus of Rage deck that seems pretty awesome, I'd love to be able to trade/sell at TCG Low for most of the more expensive parts and pieces I need:

Priority list: 1x Exploration 1x Oracle of Mul Daya 1x Prismatic Omen 1x Scapeshift 1x Sylvan Library 1x Ulamog, the Ceaseless Hunger 1x Wooded Foothills

Secondary List: 1x Azusa, Lost but Seeking 1x Eternal Witness 1x Green Sun's Zenith 1x Knollspine Dragon 1x Lotus Cobra 1x Shattering Spree 1x Stomping Ground 1x Tooth and Nail 1x Vesuva 1x Vexing Shusher 1x Worldly Tutor

If you'd rather purchase some items, I accept PayPal. If you are looking for filler, here are some 0$-5$ cards I require: 1x Collective Voyage 1x Darksteel Garrison 1x Explosive Vegetation 1x Gruul Signet 1x Harrow 1x Hunting Wilds 1x Perilous Forays 1x Rampaging Baloths 1x Reap and Sow 1x Regrowth 1x Rites of Spring 1x Seer's Sundial 1x Summer Bloom 1x Courser of Kruphix 1x Crop Rotation 1x New Frontiers 1x Protean Hulk 1x Ramunap Excavator

I know this is very comprehensive - thanks for hanging in there!

elfric on Grand Warlord Radha EDH

3 weeks ago

if you want radha then go for creatures. rituals are not what you want as they will make you suffer inconsistency and make you burn out too quick as you dont have an efficient combo deck that wins the turn it plays its rituals.

Sisay's Ring, Ur-Golem's Eye, Thran Dynamo, Hedron Archive, Ranger's Path, Skyshroud Claim, Hunting Wilds, Explosive Vegetation, Worn Powerstone....

what these have in common is card advantage as they deliver 2 mana from 1 card. put in all the big creatures you like and add some cards to draw you cards (in green there is lots about drawing for as much power as your creatures have) to refill your hand and not lose to a Wrath of God.

of course you want a minimum of 6 cheap(manawise) interaction spells like Naturalize to remove cards that hinder you from winning.

so your planeswalkers and artifacts seem ok.

cut all those little ramp creatures and sorceries that only get you +1 mana.

cut all rituals and x spells. comet storm is the only one thats ok to run even if no spellslinger deck as it can be a decent wrath or a finisher and is instant speed.

cut all ramp spells that are way above the curve.

you want turn 2 radha, turn 3 compact ramp, turn 4 get the action going.

Randomsome1 on Land Animation

1 month ago

I just started brewing a Titania, Protector of Argoth deck that focuses on land destruction, recursion (obviously), and animation. I'm thinking of running Regal Force, and wondering what color lands become when they animate by Rude Awakening, Natural Affinity, Living Lands, etc.

They don't specify a color like Hunting Wilds, so I'm assuming they are colorless unless specified. Am I right?

ZendikariWol on That Azusa deck with 69 ( ͡° ͜ʖ ͡°) basic forests.

1 month ago

Surprise Hunting Wilds could be pretty great. As could Primeval Bounty but take that or leave it.

Also, as a kid who played Jack I feel obligated to say...

To see, to sell, to get, to bring, to make, to lift, to go to the festival! Into the woods! Into the woods! Into the woods and out of the wooooooooooooods- and happy ever after! (End act 1)

Hi_diddly_ho_neighbor on Counter Kick

2 months ago

Hunting Wilds for more ramp, Thicket Elemental for another tutor effect, Ghitu Chronicler and Past in Flames to buy spells back, and Selvala, Heart of the Wilds and Neheb, the Eternal for big bursts of mana all might be great inclusions.

Avulth on Eldrazi, Decimaters Eternal

2 months ago

I'm thinking of building a deck like this. Have you found that Hunting Wilds and Ranger's Path are worth it? You have the shocks for it to be color fixing, but I could imagine it failing to find and even if not it seems clunky.

Load more