Hunting Wilds

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Uncommon

Combos Browse all

Hunting Wilds

Sorcery

Kicker (You may pay an additional as you play this spell.)

Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library.

If the kicker cost was paid, untap all Forests put into play this way. They become 3/3 green creatures with haste that are still lands.

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Hunting Wilds Discussion

ZendikariWol on Lost in the Woods with Azusa

1 day ago

Surprise Hunting Wilds could be pretty great. As could Primeval Bounty but take that or leave it.

Also, as a kid who played Jack I feel obligated to say...

To see, to sell, to get, to bring, to make, to lift, to go to the festival! Into the woods! Into the woods! Into the woods and out of the wooooooooooooods- and happy ever after! (End act 1)

Hi_diddly_ho_neighbor on Hallar's Kicks

2 weeks ago

Hunting Wilds for more ramp, Thicket Elemental for another tutor effect, Ghitu Chronicler and Past in Flames to buy spells back, and Selvala, Heart of the Wilds and Neheb, the Eternal for big bursts of mana all might be great inclusions.

Avulth on Eldrazi, Decimaters Eternal

2 weeks ago

I'm thinking of building a deck like this. Have you found that Hunting Wilds and Ranger's Path are worth it? You have the shocks for it to be color fixing, but I could imagine it failing to find and even if not it seems clunky.

Spacebeest on Teneb-EDH

4 months ago

Thanx for the coments Helljunction.

I think I agree with u on Oracle, ill change it in the future. Ill probably cut deed aswell and would like to try the archangel Though i dont Know if i like four 8 drops in my deck.

Regarding ur deck i think ur a bit high on 6 drops since Teneb is there aswell..

Also i think Explosive Vegetation isnt the best ramp spell out there, i prefer Skyshroud Claim, but Maybe since the luck of duals u prefer the mana fixing. I think Hunting Wilds or Cultivate would be beter in that case.

Im Also not a hoge fan of Rogue's Passage, i ran it when i starter out with the deck but playing 4 to make Teneb unblackable and then 3 for his reanimate ability requires 8 lands.

Maybe Mimic Vat could be a somewhat budget power house in ur deck?

KingMathoro on Omnath, Locus of Mana

5 months ago

I would take out the following as they usually aren't needed or don't perform as well as you would think they would. Sakura-Tribe Scout, Whisperer of the Wilds, Civic Wayfinder, Search for Tomorrow, Ranger's Path, Hunting Wilds, Overgrowth, Woodfall Primus, Yavimaya Elder, Wild Growth, Chrome Mox, Fyndhorn Elder, Greenweaver Druid and I would also take out 2 lands. Again I ask your thoughts on my opinion in this matter.

Also Greater Good is well great also because of the card draw and also Green Sun's Zenith. There are some other cards that I think could help as well but I am afraid I have gone on too much at this moment in time

Bxbx on Extreme Dinosaurs Gishath EDH (+RIVALS OF IXALAN)

7 months ago

Thanks for the suggestions, Newtypezx!

I like both of them.

Hour of Promise lets me search for Strip Mine and Tectonic Edge which is something that I always appreciate in my metagame. But for simple ramping it costs 1 mana more than Skyshroud Claim or Hunting Wilds.

Mirari's Wake ramps really big the turn after you play it and also increases the trigger of Gishath, Sun's Avatar.

The problem is that there's already much ramp in this deck and that, in my opinion, those 5 mana spells compete with other really good ramp spells in the 4 mana slot (Garruk Wildspeaker, Oracle of Mul Daya). Maybe Explosive Vegetation gets cut for one of your suggestions. I might also cut one of the hymn-like effects (Cathars' Crusade, Coat of Arms) for Mirari's Wake as a kind of compromise.

These options are all close together and I will have to do a lot of playtesting until I find the optimal ramp package.

Bxbx on Dinos

7 months ago

I think Kodama's Reach and Cultivate are generally considered the better ramp spells compared to Explosive Vegetation, Skyshroud Claim and Hunting Wilds because the former give the same card advantage but one mana cheaper.

In a dedicated ramp deck you could maybe play all or at least a significant amount of them and I think Gishath edh should be that kind of deck.

Bxbx on Ixalan Park (#1 Gishath Commander) V._2.0

7 months ago

Also, you should really include Scroll Rack and Sylvan Library. Even if there was no additional syngergy with Gishath, Sun's Avatar they would be great. In my opinion, they should be staples in all naya decks because of the cardselection/-draw but in Gishath edh they are even better. I would even go so far as to say that they are the two best cards in the deck!

With Scroll Rack you can always put the useless dinosaurs from your hand on top of the library to 'draw' some fresh cards and then let Gishath cheat those dinosaurs directly into play.

Sylvan Library lets you line up your dinosaurs on top of the library until gishath is ready to hit. You can choose to only draw utility cards (ramp, removal) and lands as long as not all of the three top cards are dinosaurs. If you reveal no dinosaurs with sylvan library, but you want to hit with Gishath that turn, you can even increase your odds by drawing all three of the cards.

Additionally I would recommend to play a lot of the green land-fetching sorceries (Kodama's Reach, Cultivate, Farseek, Hunting Wilds, Skyshroud Claim, etc.) as your ramp package because they thin out the library for Gishath and have great synergy with Scroll Rack and Sylvan Library because they let you shuffle it.

These recommendations are based on the assumption that you really don't want to draw and cast the dinosaurs in this deck. Better cheat them into play and have your hand filled with support.

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