Hunting Wilds

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos Uncommon

Combos Browse all

Hunting Wilds

Sorcery

Kicker (You may pay an additional as you play this spell.)

Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library.

If the kicker cost was paid, untap all Forests put into play this way. They become 3/3 green creatures with haste that are still lands.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil

Ebay

Have (3) KillDatBUG , saj0219 , dplerner
Want (0)

Recent Decks

Load more

Hunting Wilds Discussion

martyvburen on

1 month ago

Played with this deck a couple times. I think the ramp could be improved. Instead of Karametra's Acolyte, consider Hunting Wilds or Nature's Lore. I also think there are too many expensive cards that could be replaced with more ramp to get there. Also maybe a Harmonize for card draw.

dsgrave on Gruul Monsters

2 months ago

Nice Radha list! I've been working on building up one of these as well.

I think you might look at some of the Garruks. Garruk Wildspeaker, Garruk, Primal Hunter, Garruk, Caller of Beasts all seem really good. I am running wildspeaker and primal hunter but caller seems really good too.

I feel like if you're going to put in Savage ventmaw, Aggravated Assault, Sword of Feast and Famine combos seem worth running.

The other sneaky 4cc ramp spells you can hit early off of Radha are Frontier Siege, Hunting Wilds, and Thran Dynamo all help you hit something huge turn 4. Garruk Wildspeaker does as well. I've been thinking of trying out Xenagos the PW too he seems pretty great but I am running out of room in my list and I dunno quite which direction to go.

I think your acquire board is right on too. All those seem like the right upgrades. I haven't gotten of the big nasties yet either :/

Cheers

McDeity on Xenabro

3 months ago

People have already done a fine job of suggesting creatures (personally, I run all value-driven dudes in Gruul), so I'll reccomend some lands instead. Skarrg, the Rage Pits is essentially a free spell to grant trample, and Rogue's Passage likewise can get your guys through; ordinarily, I'm not too big on the card, but it could do some work here. Spinerock Knoll should be easy to trigger (heck- it doesn't even have to be you doing the damage), and Yavimaya Hollow is an oft-overlooked means of saving a key fatty. Being only two colors, and having access to great ramp like Skyshroud Claim, Hunting Wilds, and Ranger's Path you could cut some of your lesser dual lands for basics; and by increasing your mountain count can run Valakut, the Molten Pinnacle (kills an opponent with Boundless Realms). Lastly, as you run some fat-astic monsters, a Homeward Path is a reasonable concession to the blue decks running about. Cheers and God bless. -McDeity

Rzepkanut on

4 months ago

Nice deck! I have a couple ideas to share after looking at the list.

I have been loving Rishkar's Expertise myself recently, it seems pretty good here.

If you are still looking for more ramp spells, here are my favorites that you aren't using... Hunting Wilds, Ranger's Path and Skyshroud Claim can search up 2x "forest cards" like Cinder Glade not just basics. And also Explosive Vegetation, Far Wanderings, and Nissa's Pilgrimage are other solid 2 for 1 (or better) ramp spells. If you run them all you may want a few more basics in there though. I like the creatures you are using to discount other creature costs too actually, but if they are dying early or not providing enough mana (like if you are only casting one dragon per turn anyways) I might replace them with cards that get lands. Lands rarely die and can cast anything in the deck, not just the creature cards, which are actually only about 25% of the deck.

hfvalenz on Token Deck Name

5 months ago

Hey, first of all, Westvale Abbey can't go in your deck, since it's color identity is black.

Second, I'll be adding more suggestions to the list by Redace878 in the forum:

Ramp & Acceleration:

Removal:

  • Terastodon has a heavy converted mana cost, but green should be able to handle it and it's versatility is worth it. Besides, you get to keep the biggest elephant.

  • Beast Within is awesome as well, gets rid of everyhting.

  • Steel Hellkite is great since there's not that many green flyers and can also clear an opponent's board.

  • Nevinyrral's Disk, since green lacks of mass removal, which is much needed in EDH.

Draw:

  • Harmonize! Best draw spell in green that's actually blue: 3 cards for four mana! (Thanks timeshifted Concentrate)

  • Drumhunter could be useful since you can create big Construct tokens. If it doesn't give you a card it still gives you mana.

  • Lifecrafter's Bestiary, I'd include it just for the free scry.

Hope any of the above works for you. Commander is not the easiest format to learn Magic in my opinion, but it surely is the funniest and where there's more freedom to build just whatever you have in mind, so keep going with further tinkering.

Phaetion on In Which Adam Styborski Condemns ...

5 months ago

What I don't understand (so much) is why the hate against ramp. Yes, it's tutoring, but you're going for lands, not a 2-piece (chicken) combo. I know there are ramp cards that deserve the light of day (Rampant Growth and Hunting Wilds being examples), but come on.

The One Ring (see what I did there?) I can understand because it is literally everywhere, but it really only matters for the first few turns before it comes mostly a dud draw.

It's cool to see some weird cards every now and then (ex. Gaea's Bounty, which I'm currently running in Sasaya), but there's the issue of drawing the line between must-run's (staples) and other must run's (cards necessary for the deck).

Otherwise, play how you want to play. Why give a damn, and blow it out of proportion?

Killerclan117 on Get Your Kool-Aid Here!

7 months ago

From what I can see though Warstorm Surge, Where Ancients Tread, Stalking Vengeance are all must haves. I would try to keep them all in. Warstorm Surge + Where Ancients Tread = 10 damage every time a elemental comes into play. It's also part of the Malignus insta-kill combo. Malignus --> Warstorm Surge for 1/2 --> Sac Malignus in response to Warstorm Surge trigger --> Stalking Vengeance for the other 1/2. Its rounded up as well so even if the other player has 1000 life, Warstorm Surge for 500 & Stalking Vengeance for 500.

I am not sure you should keep Valakut, the Molten Pinnacle with only 6 mountains. With everything out you can only do a max of 3 damage. Pay and draw 3 yourself.

Zendikar Resurgent is way to high cost for what it does. I feel like Gauntlet of Power serves better or Vorinclex, Voice of Hunger

Don't forget Exploration

Vernal Bloom is a 4 drop for double green mana. You could also drop Omnath, Locus of Mana in the deck. He combo's with the ramp and Warstorm Surge, Where Ancients Tread, Stalking Vengeance. If you have 20 in the pool when you put him on the field Warstorm Surge deals 21 damage.

Mana Echoes is another good combo. Didn't see it at first but you if you have 5 elemental and play 1 land, that .

Tempt with Discovery I play tested this. No one ever let's you use it... Not early game and especially not with omnath on the field. It then just turns into a expensive land pull. Far Wanderings, Farseek, Hunting Wilds, Nissa's Pilgrimage, Ranger's Path, Search for Tomorrow, Three Visits are all good ramp. I really like Recross the Paths. Chance to just keep playing it over and over.

Scapeshift is another mass landfall you could use.

Mind's Eye in my view is better that Horn of Greed as it only helps you and is super cheap and evens out hand size. Someone else draws three cards? Go ahead and draw three yourself.

Load more