Hunting Wilds

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hunting Wilds

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Search your library for up to two Forest cards and put them onto the battlefield tapped, then shuffle your library.

If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.

hungry000 on $15 Manland Ramp

2 years ago

Hey TwentDoggo, glad you like the deck. Normally I wouldn't have trouble finding ways to upgrade my decks, but this one in particular is kind of inherently flawed in that there simply isn't much support for its plan. That said, there are some things you could do to make the deck more functional in general.

Probably the easiest upgrade you could make is include the Arbor Elf + Utopia Sprawl ramp package. These two make it possible to have four mana on turn two (turn 1 Arbor Elf, turn 2 Utopia Sprawl on an untapped Forest) which makes higher cmc ramp spells such as Hunting Wilds , Explosive Vegetation , and Nissa's Renewal more viable. It also makes the deck's combo turn come around much sooner since being able to make four mana off of one land gives you more untapped lands to attack with after casting Sylvan Awakening .

If you do this, you'll need to rework the deck a bit--this ramp plan is better with a lower land count, so Arboreal Grazer and Rites of Flourishing would be cut out, and since you have more mana early on you'll want to add some higher impact ramp spells (the aforementioned Hunting Wilds etc). You would also be able to play Rude Awakening , a card that I excluded from the original draft of the deck because 8 mana is a lot.

So these are the changes I'd make:

I'm not sure what you're budget is, but that's really the best you can do if you want to stick to the man land plan. I suppose you could also upgrade the mana base, but you can get by with all basics since you've got a lot of color fixing ramp spells.

SynergyBuild on Ashaya is REAALLLLLY good

3 years ago

FRICK THOUGHT OF MORE:

Magus of the Candelabra (easy combo, all you need is any effect that taps for like a few more mana), Illusionist's Bracers with Arbor Elf or a bunch of other untappers. Nissa, Vital Force and Nissa, Vastwood Seer  Flip are value from top to bottom.

Vorinclex, Voice of Hunger doubles your creature mana too now, and was pretty decent before at least ;)

Multani, Yavimaya's Avatar, Ulvenwald Hydra, Oran-Rief Hydra, Molimo, Maro-Sorcerer, Baru, Fist of Krosa, Sylvan Advocate, etc. all let you convert Ashaya's text into damage, and lots of it.

Deserted Temple is sorta an untapper now xD, and Hunting Wilds and Rude Awakening got a lot more powerful.

Vesuva and Thespian's Stage are now mono-green Clones

Strangelove on Niv Mizzet Reborn EDH

4 years ago

+1 This is a great battlecruiser!

You already have the most important card, Chromatic Lantern . You might even run Trophy Mage just to tutor it.

You already have all the Tri Lands. That's great! I think those are super solid.

When I started, I had a 5-color, 60-card 4x Sliver Overlord deck from way-back-when that I converted to Commander. WUBRG was a struggle for Pauper! Instead of buying Fetch Lands, I first got all the Vivid Lands. Then I centered my Ramp package around Nature's Lore , Farseek , Skyshroud Claim , and Hunting Wilds ; I searched for Forest Battle Lands and Bicycle Lands before upgrading to Shock Lands. Murmuring Bosk is a hidden gem of a Forest Tri Land. Once I had a solid 12-14 Ramp like this, it became very consistent.

My favorite deck right now is my Karona/ Hugs/ Politics. It is mostly carried by Land Tax , but does very well with its janky mana base. Recently I won by exiling my library with Thought Lash and then casting Nexus of Fate over and over, and killing everyone with my 8/8 commander!

Fires of Invention is my favorite right now and it is worth considering in any 5-color and definitely goes in any Battlecruiser deck.

Buy a Smothering Tithe while the're still $8!!!

Run Sakura-Tribe Elder in almost every deck.

And how is Niv-Mizzet Reborn working for you? Another buddy of mine bought the Commander's Quarters Budget Version, but its a tricky deck. Niv seems best when you're dedicated to "color-pair tribal" because his "exactly those colors" clause is very restrictive. Have you considered Scion of the Ur-Dragon , The Ur-Dragon , Ramos, Dragon Engine , or Morophon, the Boundless ? Scion is the cheapest and the most fun, imo.

Besides that, it looks powerful! Maybe put Skithiryx, the Blight Dragon into The Mimeoplasm just because its more likely to 1-shot someone in that deck? Idk seems pretty sweet... Also, consider finding a card or a 2-card combo for all of your decks that can "win out of nowhere" so if someone locks down the board, you can work a miracle.

olivebagel on Niv superfriends

4 years ago

Yeah, those effects are usually green and reference land types, like forest/plains ect. There are a few that get generic "lands" but they are usually around the slot.

Best ones that I like to run are Nature's Lore , Farseek , Wood Elves , Skyshroud Claim , Tempt with Discovery , Hunting Wilds & Skyshroud Claim .

If you choose to run these effects, you need way more green in your mana base. A mulligan with a Nature's Lore in it wont help if you don't have a already in your hand. For that reason, leaning on the colorless artifact fixing like Commander's Sphere , Darksteel Ingot , and Fellwar Stone are probably more reliable.

FadingReality on Would you rather die to Najeela or Ultimates?

5 years ago

Hunting Wilds is strictly better than Ranger's Path . It is very affordable too.

triproberts12 on Horde of Notions - Elemental Tribal EDH

5 years ago

You may want to consider Angelic Renewal in this deck. The way it works with Evoke, you pay the Evoke cost, and by sacrificing Renewal, you get to keep the creature, as well as the ETB when returns to the battlefield. I've run the interaction in Pauper decks, and it's hilarious to do things like turn-2 Renewal, turn-3 Mulldrifter to draw 4 and get a 2/2 flier. You can do similar things by exiling the creature before it's sacrificed with Parallax Wave , Deadeye Navigator , Roon of the Hidden Realm , and Endless Sands . If you like that plan, I would include AEthersnipe and Walker of the Grove , too.

Also, if you're running Reveillark , you should probably be running Karmic Guide for the combo.

I'm also a little confused as to why you're not running Scapeshift in a Gates deck, especially one full of Landfall creatures. Other good land-fetch cards include Skyshroud Claim , Hunting Wilds , Ranger's Path , Wood Elves , Krosan Verge , Nature's Lore , and Karametra, God of Harvests , all of which fetch your Shocklands.

Path of Ancestry is fantastic in tribal decks, and it is an absolute staple in 5-color tribal decks.

This would also be a good deck for the Pickles Lock. Brine Elemental already plays to your theme, and you have multiple ways to tutor it. Vesuvan Shapeshifter is a clone at worst.

The final thing I would do is include some looting effects and self mill that won't put your Gates in the yard, since your commander wants expensive Elementals to reanimate. Kiora, Master of the Depths and Mulch could be good on the mill side, and Faithless Looting , Frantic Search , Greater Good (You can sac Evoked elementals in response to the trigger! Value!), Sultai Charm , and Chart a Course are all good for looting. Also, Surveil can help to fill the yard, as well. Try Notion Rain and Price of Fame (Good for killing Commanders!).

As for cuts, I would lose Brighthearth Banneret (land ramp is just better most of the time), Fertilid (7-mana Explosive Vegetation is bad, even if it has recursion), Rubblehulk (no ability, so it'll just get chumped for days. Run Multani, Yavimaya's Avatar if you want the land-count effect), and Tyrant of Discord (too expensive for a random effect).

Good luck!

triproberts12 on Mimeoplasm something

5 years ago

The reason why you're having mana problems is that you are only running 33 lands. And, yes, I mean 33, not 34. Temple of the False God is a free 4-mana rock, not a land. God, I hate that card. In a 99 card deck, that's the equivalent of running 20 lands in a 60 card deck. Add in 4 more lands minimum, or at least 3 if you swap out Temple for a basic. Run Mulch , Satyr Wayfinder , and Grisly Salvage . Swap Sign in Blood for Night's Whisper , since it's easier on the mana when you need to hit your land drops.

I think you should go with the reanimator plan, since it's the most straightforward upgrade to what you have here. You can cut the cards that don't play into that plan for the land stuff I mentioned above. Also, a good way to think of your deck is in packages of 9 cards. In a 99 card deck, you're 70% likely to hit one of 9 cards in your first 4 turns, which is when a casual EDH deck wants to be done with setup and get to its game plan. With the exceptions of silver bullets and "eat your vegetables" cards (removal, draw, or ramp), try to fit your cards into those packages so that you have a coherent game plan you'll reliably have the cards to execute.

If you want to know where to stick your money, pick up a copies of Breeding Pool and Overgrown Tomb . They're not going to get cheaper than they are now, and they'll go in every deck you build from here out. If you do, they your fixing in green becomes much better, since you can run Nature's Lore , Skyshroud Claim , Hunting Wilds , and Ranger's Path . Even without that, you should run Farseek .

As for EDHREC, it really is a good place to get help, although you'll probably want to specifically visit the pages for your commander and the graveyard theme page. I've linked a Scryfall search for lands available in your colors from most to least popular here, as well. Good Luck!

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