Hunting Wilds

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Uncommon

Combos Browse all

Hunting Wilds

Sorcery

Kicker (You may pay an additional as you play this spell.)

Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library.

If the kicker cost was paid, untap all Forests put into play this way. They become 3/3 green creatures with haste that are still lands.

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Hunting Wilds Discussion

Darksch81 on Yidris, Cascade Lord

1 month ago

I've made some changes:

Added Chainer's Edict, Hunting Wilds, Ranger's Path, Sylvan Primordial, Mwonvuli Beast Tracker, (soon Fierce Empath), Flametongue Kavu, Bring to Light, Cinder Glade, Eternal Witness

Removed:

Explosive Vegetation, Artisan of Kozilek, Thrasios, Triton Hero, Rupture Spire, Gamekeeper, Simic Signet, Far Wanderings, Ancient Excavation, Frenzied Fugue

And the deck goes better. Sometimes I don't need to cast Commander because the deck works all alone like a mana ramp deck for big spells who can break game for their own.Leave some comments or suggestions for the deck. I'd like to add a Baral's Expertise or Rishkar's Expertise but I don't know how to remove

Forceofnature1 on Riku Tokens Synthetic Polymorph Warp Aurora Fun

1 month ago

Toss in Skyshroud Claim, Yavimaya Elder, Farseek, and Hunting Wilds, get yourself some shocklands, and get rid of those signets.

You don't use a ton of enchantments or artifacts other than those, and rightfully so, Riku can ramp soooo hard and then you can punish other people for relying on enchantments and artifacts. Tranquil Grove is great for that and red has plenty of spells that say "destroy opponent's artifacts" haha.

You should definitely run a Snapcaster Mage in place of a land as he can trigger so much fun stuff for you. Couple him with the Eternal Witness or one of your bouncers and he is just an abuse king. E Wit is strictly better than the Skullwinder, deathtouch or no, giving an opponent choice pick of his graveyard is a big mistake.

Epochalyptik on First budget manabase upgrades to ...

1 month ago

The quality of your improvements will depend greatly on your budget.

At the very least, I recommend dropping the vivid lands and half of the trilands. Add the battle lands (Canopy Vista and friends from BFZ). Also add Murmuring Bosk. This will give you fetchable options with Nature's Lore, Skyshroud Claim, Hunting Wilds, Ranger's Path , Farseek, and Spoils of Victory , and Shard Convergence (the latter two not being stellar, but being at least manageable on a budget).

Add cards like Darksteel Ingot, Cascading Cataracts , and Exotic Orchard.

You should also consider the check lands (e.g., Sunpetal Grove).

hoardofnotions on Most underrated commander of all time

1 month ago

Cultivate, Kodama's Reach, Ranger's Path, Hunting Wilds could be more ramp spells

Momentous Fall, Hunter's Prowess, Soul's Majesty, Restock, Revive, Seasons Past could be more card draw

Fierce Empath is really good with woodland bellower.

possible cuts could include

predatory focus. This could be Thunderfoot Baloth or some other Overrun

font of mythos, howling mine, otherworld atlas - maybe run Horn of Greed, or Seer's Sundial

I have a ramp deck I've been working on as well that could use another set of eyes on if you don't mind, Radha, Butcher of Keld. Thanks!

martyvburen on

3 months ago

Played with this deck a couple times. I think the ramp could be improved. Instead of Karametra's Acolyte, consider Hunting Wilds or Nature's Lore. I also think there are too many expensive cards that could be replaced with more ramp to get there. Also maybe a Harmonize for card draw.

dsgrave on Gruul Monsters

4 months ago

Nice Radha list! I've been working on building up one of these as well.

I think you might look at some of the Garruks. Garruk Wildspeaker, Garruk, Primal Hunter, Garruk, Caller of Beasts all seem really good. I am running wildspeaker and primal hunter but caller seems really good too.

I feel like if you're going to put in Savage ventmaw, Aggravated Assault, Sword of Feast and Famine combos seem worth running.

The other sneaky 4cc ramp spells you can hit early off of Radha are Frontier Siege, Hunting Wilds, and Thran Dynamo all help you hit something huge turn 4. Garruk Wildspeaker does as well. I've been thinking of trying out Xenagos the PW too he seems pretty great but I am running out of room in my list and I dunno quite which direction to go.

I think your acquire board is right on too. All those seem like the right upgrades. I haven't gotten of the big nasties yet either :/

Cheers

McDeity on Xenabro

5 months ago

People have already done a fine job of suggesting creatures (personally, I run all value-driven dudes in Gruul), so I'll reccomend some lands instead. Skarrg, the Rage Pits is essentially a free spell to grant trample, and Rogue's Passage likewise can get your guys through; ordinarily, I'm not too big on the card, but it could do some work here. Spinerock Knoll should be easy to trigger (heck- it doesn't even have to be you doing the damage), and Yavimaya Hollow is an oft-overlooked means of saving a key fatty. Being only two colors, and having access to great ramp like Skyshroud Claim, Hunting Wilds, and Ranger's Path you could cut some of your lesser dual lands for basics; and by increasing your mountain count can run Valakut, the Molten Pinnacle (kills an opponent with Boundless Realms). Lastly, as you run some fat-astic monsters, a Homeward Path is a reasonable concession to the blue decks running about. Cheers and God bless. -McDeity

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