Treacherous Terrain


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon

Combos Browse all

Treacherous Terrain


Treacherous Terrain deals damage to each oppopnent equal to the number of lands that player controls.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library)

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Treacherous Terrain Discussion

LVL_666 on How mean is "too mean" ...

1 year ago

"How mean is "too mean", what do you consider off limits, and most importantly, how do you counter land-based ramp strategies if you can't touch the lands?"

So how mean is too mean?

  1. When you have 10 to 15 minute turns where you are just playing things non-stop, and the game basically turns into your opponents sitting there waiting on you.

  2. When you have a tier 1 deck, and everyone else is using a janky tier 3 or 4 deck.

What do you consider off limits?

Personally I have no issues with any single legal commander deck strategies. I do take issue with illegitimate strategies though i.e. illegally using multiple copies of cards, using unglued/unhinged cards etc. I mean, my "best deck" if you will is Slivers so I don't have much room to judge others on what is considered "valid" for EDH.

How do you counter land-based ramp strategies if you can't touch the lands?

Have opponents who have land-ramp based strats? That's just fine. Hit them with the following spells late game and reap the salt.

Ithyn on The Final 5 Partners

1 year ago

The Rakdos one should say "When CARDNAME etb, CARDNAME deals damage to each player equal to the number of lands that player controls." All damage in Magic has a source. Things don't just take damage.

The ability on the Rakdos one is also, to my knowledge, more of a Gruul thing. See Treacherous Terrain.

Hope that helps!

DoomOnYOU on conspiracy: token swarm/spells HYBRID goblin combo

1 year ago

I have never liked Wort, the Raidmother ever. I never gave her a second thought, but this deck seems amazing, and I love your choices. A conspired Treacherous Terrain? Brutal. Benefactor's Draught? Beautiful. I really like your list, +1. You've earned my upvote.

Austin_Smith_of_Cards on Magic of the Wilds

1 year ago

I'm pretty sure there's an easy way to break Paradox Engine in this kind of deck. Now your Gobbos will untap after every spell you play, which means you can use the same two creatures to copy each of your spells.

Harmonize and Cathartic Reunion both provide massive amounts of card advantage through conspire, refilling your hand so you can dump a ton more spells on your opponents.

Howl of the Horde potentially allows you to copy a single spell four times over. If that's going towards a direct damage X spell, this usually spells game over.

Regrowth is the best recursion tool your deck has access to; it effectively trades itself for two cards in your graveyard.

Kodama's Reach and Cultivate should be included for massive mana fixing and ramp.

Beast Within is your removal spell to take care of anything. Hard removal that can get rid of lands, planeswalkers, artifacts, enchantments, and creatures all in one card should be respected.

Shamanic Revelation refuels your hand and buffers up your life total a bit.

Purphoros, God of the Forge is essential to any red token strategy. Hard to remove, and directly attacks ALL your opponents.

Second Harvest has the potential to triple the number of tokens on your board.

Hull Breach blows up every single mana rock and pillow fort enchantment standing in your way to victory.

Treacherous Terrain finishes games. Not much else to say here; the basic landcycling versatility can be useful as well.

Clan Defiance can remove up to two creatures and still have enough energy to give your opponent a nice beating to the face. Copying it a second time opens a world of options.

Boundless Realms will ensure you will have all the mana you will ever need to play on your X spells.

Great decklist! Always love commander decks built around a theme.

Nemesis8 on Yidris, Chaos Storm

1 year ago

Thanks The_2ndpanda, I know the card but in my playgroup they play a lot of spells against artifacts/enchantments and counterspells, so in a multiplayer game to kill one player seems a little useless, I prefer cards like Treacherous Terrain to damage everyone and then kill with some Ignite Memories or Chandra's Ignition.

Anyway thanks for suggestion an for your upvote!!

filkinsmark on pillow draw

1 year ago

Some cards to consider, off of similar buildsBlunt the Assault, Treacherous Terrain, Manifold Insights, Ghirapur Orrery, Wild Evocation, Rite of the Raging Storm, Lurking Predators, Fevered Visions (This one is awesome), Helix Pinnacle would give you another win-condition, Pulsemage Advocate, Azor's Elocutors w/ Progenitor Mimic would be another win-con

chaosumbreon87 on

1 year ago

I do not like the bouncelands for the 2 for 1 that people can do with strip mine effects. 37 lands is enough anyway so the replacement for that could be Mana Confluence. Treacherous Terrain will almost never deal lethal damage so there are better wins than that. I don't see the point to Empyrial Plate nor Angel's Grace as you're not doing lethal and there's no combo for angels grace so its a dead card. same thing for Assault Suit. That should be 7 cuts for you to put in a wincon or 2 then some of your other adds.

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