Goblin Dark-Dwellers

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Goblin Dark-Dwellers

Creature — Goblin

Menace

When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost/mana value 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

Wegeturtle on I got to Tomorrow

8 months ago

So, actually Dani3377, I make so many tokens because they get shuffled into the deck then “poof” as soon as they get there. So I count the tokens that I have when casting Glimpse of Tomorrow.

This quote is from the Gatherer website regarding rulings for Glimpse of Tomorrow; “If you own any token permanents, they will be also be shuffled into your library. They’ll count towards the number of cards you reveal. Even though the tokens will technically be in your library until Glimpse of Tomorrow is finished resolving, they won’t affect the shuffle or the cards you reveal.”

However, you are right about the Goblin Dark-Dwellers thing, I have no clue why I put that down, me being a bit scatterbrained.

DreadKhan on Rakdos Santa Deck

9 months ago

Well, here is what I found: Anarchist, which seems over costed but will leave you a body you can Blim away, Ardent Elementalist is similar but 1 mana less. Backdraft Hellkite can let you Flashback Offering, but that's one and done as it's exiled after. Biblioplex Assistant has Flying, but that's a bad thing to give an opponent obviously. Bloodthirsty Adversary is another one off. Charmbreaker Devils are one of the more interesting ones, but it's awfully clunky. Efreet Flamepainter seems half-decent, but isn't repeatable. I'm a bit curious if Finale of Promise would work at all, it's annoying that you'd need both types, but if you can copy a Dark Ritual/Seething Song and Harmless Offering you can still do more stuff after. Invoke Calamity might be a fit, it's a lot of mana but is a strong effect. Goblin Dark-Dwellers is a beefy body but probably not something you'd want to donate after. I'm not sure if you could get in for damage with the spell-creature, but if you can Magar of the Magic Strings is pretty interesting. If you can get enough mana together Mizzix's Mastery might work, 4 mana to recast a 3 mana spell isn't terrible I'd say. Ogre Battlecaster might do it's thing more than once with First Strike. I'm not sure if Shreds of Sanity is reasonable, 2R is pretty cheap for this, but having to discard sucks. Revolutionist seems openly bad unless you can cast it via Madness. Spellweaver Helix is cool but might be too janky, but it can generate more Offerings (and another Sorcery I guess). I don't think you have a wide enough board to use it, but if you added more creatures then Surge to Victory could fit. Hope something in that pile I could dig out will work, there are some really pushed options like Yawgmoth's Will and Underworld Breach too fwiw, I guess you could Blim away Breach when you're done with it?

Random thought, but if you're fine with recursion effects maybe Oriq Loremage would fit in here? Probably would require more building around though, but Entomb is a great effect to have stapled to a creature if you've got the right cards.

Dead_Blue_ on Mardu Pox

1 year ago

List looks good, how has it performed?

Do you feel the Chromatic Stars are a must?

How often do you cast Goblin Dark-Dwellers?

Caerwyn on Hypergenesis + Cloudblazer/Goblin Dark-Dwellers

1 year ago

Tiggers wait to go on the stack until after Hypergenesis finishes resolving. Here is the ruling text specific to Hypergenesis, found on the Gatherer page for Hypergenesis:

Anything that triggers during the resolution of this will wait to be put on the stack until everything is put onto the battlefield and resolution is complete. The player whose turn it is will put all of their triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)

Question 1, Cloudblazer - The draw card trigger will be put on the stack after Hypergenesis finishes resolving, so you will not be able to draw cards during resolution of Hypergenesis (this is how all triggered abilities work--triggered abilities do not resolve during other abilities, even if the other ability contains the triggering effect.

Question 2, Goblin Dark-Dwellers: The final stage of an instant/sorcery's resolution is putting the spell into the graveyard (see Rule 608.2m below).

Targets are chosen when an ability is put on the stack. Because Hypergenesis resolves first, and the last stage of resolution is going to the graveyard and its mana cost is less than 3 (it is zero), it will be in the graveyard at the time Goblin Dark-Dwellers' ability goes on the stack. As such, you can choose Hypergenesis as the target for Goblin Dark-Dwellers' triggered ability.

608.2m As the final part of an instant or sorcery spell’s resolution, the spell is put into its owner’s graveyard. As the final part of an ability’s resolution, the ability is removed from the stack and ceases to exist.

BruhYouFarted on Hypergenesis + Cloudblazer/Goblin Dark-Dwellers

1 year ago

If I cast Hypergenesis off suspend, and choose to put into play Cloudblazer, do I draw the two cards immediately, or after Hypergenesis' affect ends? Could I play Goblin Dark-Dwellers off of Hypergenesis and still be able to target it in the graveyard when Darkdweller's ability resolves?

duchessCretina on Dragon Stompy

1 year ago

Revamp this o_o

so many new cards that could be swapped. I love the spell lands: Spikefield Hazard  Flip, Valakut Awakening  Flip, Shatterskull Smashing  Flip.

Fury, Bonecrusher Giant... pretty bold of you to not run the rabblemasters (Goblin Rabblemaster, Legion Warboss)

Yeah... you can tell this is really old school if it's running Arc-Slogger.

OH WOW I ACTUALLY FOUND THE LIST. The original one is from 2009! Early days of Legacy...

Well, there's a lot of cool stuff you could try now.

You can even try Goblin Dark-Dwellers or Glorybringer (GDD needs some more spells to function).

Also the planeswalkers... there's a ton of newer ones.

Nileek on Boros Land Destruction

1 year ago

Brutal_B I don't think so, 4 mana LD is just too much for trying to stay fast and that removes a target for Goblin Dark-Dwellers. Crumble to Dust in the SB is purely for the tron match up to increase the winning odds.

wallisface on Adversary Cycle

2 years ago

Oof_Magic:

  • The big issue with Intrepid Adversary is that, other than there just being soo many cards better than it it modern, is that it risks you getting blown-out heavily by your opponent casting a well-timed killspell, which could end up costing you most of your board.

  • Spectral Adversary has an issue where it's just a bad Rattlechains in almost every situation. And spirits already have soo many better ways to protect their dudes, on top of that. I just don't see where this card has a home.

  • As you've already mentioned, Bloodthirsty Adversary is very similar to Goblin Dark-Dwellers, so might see some fringe play in decks of that vein (potentially even replacing Dwellers, if the deck is wanting to confine itself to running something like Lurrus of the Dream-Den, or Unearth). Imo this is the only one of the 5 that will even come close to seeing modern play, because it explores some interesting avenues, and this effect has seen play in modern already.

  • Tainted Adversary and Primal Adversary are clearly the weakest of the 5, and I'm not sure its worth discussing either of these... but they generally just demand too much mana for no real payoff.

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