|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch (OGW)||Rare|
|Promo Set (000)||Rare|
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Creature — Goblin
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
Goblin Dark-Dwellers Discussion
2 weeks ago
Wow, I missed the fact that Murderous Rider also hits planeswalkers; that's more than enough to warrant testing it out. Thanks! I think Dreadbore definitely still has a place in the sideboard at the very least, given how well it plays with Chandra, Acolyte of Flame and Goblin Dark-Dwellers , but removal which can be recurred with Kolaghan's Command is never a bad thing.
As for Davriel, I've considered adding him, but I've found the targeted discard provided by Doomfall , Despise , Duress , and Lay Bare the Heart to be more useful than some extra damage throughout most of the game -- Particularly when it can be flashed back with Chandra. I'll still give him a shot though.
1 month ago
i use Manaweft Sliver instead of Gemhide Sliver . only noncreature spells mainboard are Collected Company and Aether Vial . my land destruction deck isn't the typical ponza you see. it goes really heavy on land destruction spells, then beats down with Goblin Dark-Dwellers or Shivan Wumpus . or an Avalanche Riders
1 month ago
i use Manaweft Sliver instead of Gemhide Sliver . my only mainboard noncreatures are Aether Vial and Collected Company . and my land destruction isn't the typical ponza builds you usually see. it goes super heavy on the land destruction cards to ensure my opponent can't do anything, then beats down with Goblin Dark-Dwellers and Shivan Wumpus
1 month ago
Thanks Darth for your comment.
Your right that Ponza's Ramp package is better for what it wants to do.
The difference between my almost mostly semi pure LAND DESTRUCTION deck, and Ponza is:
From what I have seen, Ponza is NOT DEPENDENT on Land Destruction the way my deck is.
What I mean by that is, is if Ponza is able to destroy land, that's bonus. But if not, it will RAMP UP to it having more THREATS then my deck, then use creature Removal, burn, protection of its threats to win. And its Ramp package is better then my deck's Ramp package at doing that.
My deck is different in that if I dont destroy opponents land, then this deck is SUNK.
This deck Ramps in the following ways:
It uses the 4 Birds, or 4 Arbor elves, or 4 Mana Dorks, to help destroy land on, by turn 2.
It uses 4 Simian Spirit Guide 's to destroy lands on turns 1,2,3.
That, this does 2 things:
It deramps my opponent, as as such is a kind of tempo ramp for me, putting me ahead land wise ahead of opponent.
Using the ramp that I use to destroy lands on turns 1,2,3, alao helps me get out more land destruction cards on future turns, and helps me get out my semi finishers.
By turns 4,5,6,7,8:
I have destroyed about 3,4,5,6 opponents land.to the point, where opponent either has 0, Zero,1,2 lands.
I have about 3,4,5,6,7 land.
I have out one, an or some of the following:
A. Acidic Slime
D. Hoard-Smelter Dragon .
You said that my deck lacks consistency of Ponza.
That's probably true, when compared to the OVERALL consistency of Ponza.
But my deck is actually more consistent then Ponza AT DESTROYING LAND more often, and more consistent then Ponza at destroying lands Turns 1,2,3.
My deck is VERY consistent at destroying lands, and at destroying lands turns 1, 2, 3.
Now where my deck is similar to Ponza, is that like Ponza, I destroy land, ramp up to threats.
Its just that Ponza has more,and better threats then my deck.
And I destroy land better then Ponza.
That might change a little as I am putting Deus of Calamity into deck(Thanks Funky).
Also I am not saying my deck is better then Ponza. It either may or may not be better the Ponza,an or probably is better then my deck.
But the 1 thing my deck is better then Ponza at, is that my deck is a better LAND DESTRUCTION deck that is better at destroying lands then Ponza is.
1 month ago
Why? because a KEY combo play in this deck ia:
T1:Land drop bird if have one.
T2: Land. Either tap bird for 3 mana, then drop Liquimetal Coating , and 1 cmc artifact destroyer, and destroy 1 land. OR remove 1 Simian Spirit Guide , from the game, add 1 red mana, tap 2 lands for 2 more mana, drop Liquid Metal, and 1 cmc artifact destroyer, and destroy 1 land on turn 2.
I cant do that with a 2 cmc artifact destroyer.
Also Reckless Air Strike allows me to destroy a 3/3 flying creature or to destroy a artifact, for 1 cmc.
1 month ago
My reasoning was that with 3, 5 cmc slimes, that that was affecting my turns 1,2 land destruction draws. That if I went with 2 Acidic Slimes, combined with 2 5 cmc Primal Command , 2, 5 cmc Incendiary Command , and 1, 5 cmc Goblin Dark-Dwellers , that I would still have 7, 5 cmc cards that would likely destroy lands, turns 3,4,5,6,7, affecting my opening hand, turns 1,2 draws less, by having a less chance of a 5 cmc in opening hand, turns 1,2, thus increasing odds that get a 2,3,4 cmc land destruction card for use on turns 1,2,3.
And I wouldnt be losing a land destruction card thru the change, as Brutalizer Exarch also destroys land. And going from 12 artifact destroyers down to 11, is still ok, plenty of cards to use Liquimetal Coating to turn lands, etc into artifacts, and destroy them.
Also changing the Slime into 1 more Brutalizer Exarch, also makes it so that have 4 search for creature cards as a 2 Primal Commands, an 2 Brutalizer Exarchs, for 4 search for creature cards as a collective 4 of
So the change helps destroy lands on, by turns 1,2, even more often, while still getting the 5 cmc land destroyers out by, on turns 3,4,5,6,7, while still being able to use Liquid Metal Coating quite often to destroy stuff, while being better able to search for creatures.
I playtested A LOT of 20 turn sample hands to test this all out, and the deck seems to work even better after this change.
So the change makes logical sense, and the playtesting seems to confirm the logic.
2 months ago
I don't how much you want to keep refining and tweaking this build for Feather.
I'm trying to go the ETB route myself and I've been very impressed with Goblin Dark-Dwellers : is a decent evasive beater that gets our cheap targeting instants to hand as long we are directing to one of our creatures.
It works particularly well with our blink spells: ETB, cast Cloudshift from yard targeting the goblin, repeat.
Keep on the good work! I'll stay tuned in case of future updates!
3 months ago
Sarkhan420X: I will accept your point about RR not being hard to produce in a 2c deck. Clayperce is right when he says that Shivan Wumpus is bad, especially when compared to Thragtusk . To begin with, it’s a 5/3 that gains you 5 life for 5 mana. On top of that, it’s resilient to removal because you’re going to get a 3/3 when it dies (or gets exiled, for that matter). That is just so much better than Shivan Wumpus in Modern where decks don’t need many lands to function. Even if the opponent does sacrifice the land, that’s a Stone Rain for 4 where you’re not even choosing the land being destroyed. There are so many things that you could be playing instead of Beast Within . Those 4 slots aren’t worth dedicating to removal if the removal is an Assassin's Trophy that costs 1 more and has a bigger drawback. What did you say about Cindervines not being instant speed? That ability with paying 1 and sacrificing seems pretty instant speed to me, and that’s disregarding the noncreature spell part of it. Everytime that Control player casts Cryptic Command or Logic Knot or even Serum Visions , they’re taking 1 damage. That’s going to build up against decks like Phoenix, Control, Jund, and Grixis Urza. The color intensity argument is moot because if you don’t have RG consistently available on T2 in an RG deck there is something wrong with your manabase. Return to Nature is not good just because it’s versatile. Replace it and Feed the Clan in the sideboard with 4 Cindervines and 4 Ravenous Trap . Why Feed the Clan ? Because you’re gaining life in the MB already with that Thragtusk that you so prudently replaced Shivan Wumpus with. Why would you have Back to Nature in the SB? If you side it in against decks where you need artifact/enchantment hate, it’s a subpar Destructive Revelry / Cindervines . If you side it in against GY decks, it’s a subpar Tormod's Crypt / Ravenous Trap . Finally, leaving out menace when describing Goblin Dark-Dwellers was not an “attempt to strawman.” Menace is an unimportant keyword that doesn’t actually give your creature much of an advantage. If Dark-Dwellers had trample, or first strike, or sone other good keyword, I would be willing to listen. But menace just does not make a creature very scary. It’s also not a “4/4 with menace for 2.” You’re still paying 5 mana, and by the time you cast a 5-mana creature (turn 4-5 on average, even with Utopia Sprawl ) I don’t think your opponent will care very much about one land. The vast majority of spells in Modern are 4 mana or less. I challenge you to name one spell in Modern that costs 5-6 mana and is an integral part of a Modern deck other than Tron. I agree with clayperce on lands. Just play Copperline Gorge or basics instead of Rootbound Crag because Gorge is coming in untapped when you need it to (turns 1, 2, and 3) and Crag doesn’t come in untapped until T2 and after.
Goblin Dark-Dwellers occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%