|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch (OGW)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Goblin
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
Goblin Dark-Dwellers Discussion
1 week ago
I have made a bunch of changes recently to this creation and it just keeps getting better and better... the deck is almost to the point of ‘completion’ before I start foiling it out...
One change I just made is
2 weeks ago
Well done, I had been also trying to do jund land destruction usinging the algae and urborg, my deck was called "urborg algea" and it consisted of similar, be it budget cards like Marshdrinker Giant . At the time, BB Elf was banned and collective brutality wasn't printed, so I was also running Stone Rain , Goblin Dark-Dwellers , and Blackmail (because it hits lands), fatal push also didnt exist, so my deck ran mostly terminate and Bolt for removal, other than that it was pretty similar.
3 weeks ago
If I were to build a Goblin EDH deck, my starting point would be Zada, Hedron Grinder (as commander) and a range of attack boosters like Sure Strike . As I see things, you really need a lot of card-draw to make this type of deck work. A few artifacts that you can tap for added card-draw could be rather useful. The effects of cards like Harsh Mentor and Zo-Zu the Punisher would add an extra dimension to your deck ( Chandra, Torch of Defiance might fit in here). Then there are cards that are standard in any Goblin deck ( Goblin Piledriver and Goblin Dark-Dwellers etc.) and cards that are fairly standard in any mono-red deck ( Blood Moon , Mob Rule , Beacon of Destruction ?, Soul-Scar Mage etc.).
There are a few cards in your build that seem to stand out as cards that add very little to the deck ( Splinter Twin , Lightning Crafter , Goblin Welder , Thornbite Staff and Goblin Bombardment seem to stand out the most).
I am sure that I am missing a few cards that could be game-changers. I don't play EDH very often, but I find it useful to haul out your EDH deck every few weeks, add in cards that might work in the deck, then think carefully about what you can do without.
2 months ago
Whatever777 His response didn't have any kind of smartass tone to it that I read. I think you're being a little sensitive to his response. GSZ means Green Sun's Zenith . Goblin Dark-Dwellers is absolutely amazing in this deck due to the included combo packages.
2 months ago
JKRice Although I'm certainly not an expert with this deck, and may be playing it wrong in this regard, I would suggest cutting one Simian Spirit Guide or one Snapcaster Mage. I've never really seen the point of Simian Spirit Guide in this deck. It can certainly help when you need just one more mana, but it often times just gets stranded in my hand when I would really like another turn spell or something. Again, I could be playing the whole deck wrong, but it isn't very often that I really get the opportunity to use it. The main time I can see Simian Spirit Guide being used is if you have two white sources by turn two so you can play Gideon of the Trials then and a turn effect on three. It really just doesn't seem to be very good, especially once you're pretty deep into extra turns and don't need the one mana. With my current understanding of the deck, one Simian Spirit Guide seems like the optimal cut for Pact of Negation, maybe cutting the other for a red producing land, since you are getting rid of red mana sources by cutting them. Another card that seems okay to cut is one Snapcaster Mage. This would definitely be sacrificing some amount of consistency, but it definitely seems like one of these would be okay to cut. A lot of times I find myself with no targets for Snapcaster Mage, either because I recently shuffled my graveyard away with Day's Undoing, because I recently played a Goblin Dark-Dwellers, or even because I had two Snapcaster Mages in my hand and just played one. In general it seems like four isn't necessary, especially because you can't even use Glorious End with them. My assessment on Snapcaster Mage may be wrong, though, since I haven't played with the three Day's Undoing version of the deck, and you may end up with a full graveyard often enough for the fourth Snapcaster Mage to be useful.
3 months ago
The deck does not have much game-ending power apart from Chandra, Torch of Defiance.
4 months ago
7 months ago
I like the idea of Goblin Dark-Dwellers, but I also like the idea of running a more low to the ground version of ponza that doesn't durdle around for Inferno Titans and the like. Cutting the Snapcaster Mages makes this deck almost be blue-splash, so you might be able to afford to run cards like Courser of Kruphix, which is somewhat of a pet card of mine. The three-drop slot is already rather crowded though, so maybe something in the two-slot (which regular RG Ponza doesn't usually fill at all since they rely so much on T1 acceleration). Maybe a threat (think Tarmogoyf) would be good as an additional hit for Bloodbraid Elf. Thinking about it, BBE hitting a Snappy is probably rather awkward aswell, since I doubt you usually end up getting more than an Ambush Viper for your troubles..
Goblin Dark-Dwellers occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%