Goblin Dark-Dwellers


Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare
Promo Set (000) Rare

Combos Browse all

Goblin Dark-Dwellers

Creature — Goblin


When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

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Goblin Dark-Dwellers Discussion

FogonaFrog66 on

3 weeks ago

Looks like good ole Grixis fun. Maybe add a Torrential Gearhulk, Snapcaster Mage or Goblin Dark-Dwellers for more redundancy? Sweet list

Nathanaiel on Temur Ponza

3 months ago

I like the idea of Goblin Dark-Dwellers, but I also like the idea of running a more low to the ground version of ponza that doesn't durdle around for Inferno Titans and the like. Cutting the Snapcaster Mages makes this deck almost be blue-splash, so you might be able to afford to run cards like Courser of Kruphix, which is somewhat of a pet card of mine. The three-drop slot is already rather crowded though, so maybe something in the two-slot (which regular RG Ponza doesn't usually fill at all since they rely so much on T1 acceleration). Maybe a threat (think Tarmogoyf) would be good as an additional hit for Bloodbraid Elf. Thinking about it, BBE hitting a Snappy is probably rather awkward aswell, since I doubt you usually end up getting more than an Ambush Viper for your troubles..

Chasmolinker on Temur Ponza

3 months ago

What would you run instead? I could see running Goblin Dark-Dwellers for the same effect.

Saturnity on Card creation challenge

3 months ago

TypicalTimmy Haha, honestly, I didn't know Wizards had such a thing! If you do enter the next one, I wish you the best of luck~ :)

Yes! And another interesting feature of my crazy Demonic Serpent is that, if you end up with less permanents due to the randomness of the distribution, he'll have a large toughness to block and survive attacks. Its pseudo-Vigilance also helps. I took inspiration from Worldfire and Aetherling for the nuke abilities. Random chaos is so much fun to try and build around.

As for your Red Saga, the potential that could have in a Mono Red Devotion/Ramp strategy is pretty absurd. I'd run it into Goblin Dark-Dwellers into Kari Zev's Expertise into any two drop burn spell or hasty creature, and proceed to laugh maniacally as I beat face with them.


Terramorphus Engine

Legendary Artifact

Mythic Rare

: Search your library for up to two land cards. Put one onto the battlefield and the other into your hand, then shuffle your library.

: Put a token that's a copy of target creature onto the battlefield and it gains haste until end of turn.

,: Terramorphus Engine deals 2 damage to each creature and each player, then each player sacrifices a land and discards a card.

They birthed the means to reform their waning world. All that resulted was annihilation.

Interesting mechanics, really had to think hard about how to design this card, wanted to go for an artifact that symbolized the regrowth and repopulation of a dying plane, but when its creators sought to use it for more than what it was designed for, the result was mass destruction and pollution, eventually turning the plane into a bitter, scorched husk.

My Challenge:

Create a five color charm. (Like how the Alara and Ravnica charms are)

KongMing on Comrade Zada and the Red Army (Zada, Combo EDH)

4 months ago

I have some ideas that might help to combo with the Instant and Sorcery synergy you have.

Bloodfire Enforcers can get deadly once it is active and pumped; Trample and First Strike together make the damage hard to block or take to the face.

Charmbreaker Devils helps with recursion, and also gets swull AF.

Galvanoth lets you play an Instant or Sorcery for free, and also doesn't reveal your topdeck to the whole board if you can't cast it.

Many of your Instants and Sorceries are cheap, so Goblin Dark-Dwellers might give you some utility mileage. Essentially gives you another body on the board and a recast, so it's good card efficiency.

Izzet Chemister can let you cast multiple Instants and Sorceries from your grave, giving you the ability to reach critical mass faster.

You don't get triggers from copies, but Guttersnipe might still be useful for racking up passive damage.

Finally, Sphinx-Bone Wand can help you win the game with direct damage if you can't get combat stuff through.

Great deck! +1 from me.

DragonGodKing90 on Mono Green Control

5 months ago

Woodenshovel in modern, Carnage Tyrant helps a lot more than Terra Stomper

but if you add red you get access to Molten Rain, Stone Rain, Avalanche Riders, Goblin Dark-Dwellers, and Shivan Wumpus.

QuantumSkies on Alekay's Control

5 months ago

At least Goblin Dark-Dwellers would need to be cut and it did originally make the deck go above the $100 mark, but it is a strong option. However, the amount of 4cmc cards and 5cmc need to at least equal.

MTGconstructor on

5 months ago

ArchonBlue, Thanks for the feedback. I didn't think anyone would actually see this list, lol. I do agree with the Mana Leak change, I think that would be smarter. I have played control for a while and tried different versions of it, so this decklist was just another tinkering experiment. I think next list I want to try Jeskai control with Goblin Dark-Dwellers

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