Goblin Dark-Dwellers

Legality

Format Legality
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare
Promo Set (000) Rare

Combos Browse all

Goblin Dark-Dwellers

Creature — Goblin

Menace

When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

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Goblin Dark-Dwellers Discussion

Pal00ka on The Mob

1 month ago

Krenko wants to move fast so here is what I would cut and add:

Cut

Door of Destinies is too slow; Quest for the Goblin Lord too little boost; Boggart Shenanigans 1 too much mana; Warstorm Surge seems win-more; Wheel of Fate cannot control it well; Kindred Charge too expensive; Vanquisher's Banner too expensive; Goblin Charbelcher don't see a way to manipulate this effectively; Conqueror's Galleon if kept I'd add Throne of the God-Pharaoh; Chancellor of the Forge too expensive; Goblin Assassin fun but expensive; Goblin Recruiter have doubles so cut 1 and add Goblin Matron; Metallic Mimic a slow lord that may not be truly needed; and Ogre Battledriver kind of win-more.

Add

Untap:

Threaten spells let you either steal a fattie or untap Krenko for another activation; Magewright's Stone more untapping.

Creatures:

Foundry Street Denizen can get huge like Reckless One; Goblin Chainwhirler will be fun; Goblin Dark-Dwellers expensive but good utility; Lightning Crafter consistent burn; Mogg War Marshal more goblins; Wily Goblin mini ramp; Zo-Zu the Punisher can punish heavy ramping decks;

Instants/Sorceries:

Fling works well w 2 (or 3 if you add FSD) for obvious reasons; Mizzium Mortars overload ftw; ; Fork, Reiterate, Reverberate, Increasing Vengeance, and Howl of the Horde let you 2 for 1 spells, even your opponents, so you can counter a counter or copy ramp to get ahead or copy a kill spell for your own satisfaction too; Battle Hymn, Brightstone Ritual, Pyretic Ritual, and Seething Song to get moving quicker.

Artifacts:

Relic of Progenitus and Tormod's Crypt for graveyard hate; Coldsteel Heart, Fellwar Stone, Fire Diamond, Ruby Medallion, Hazoret's Monument, Sol Ring,Wayfarer's Bauble, Armillary Sphere, Traveler's Amulet, Expedition Map for ramp (see a theme? You want 1-2 (a few 3) CMC ramp in here).

Now, Zada, Hedron Grinder is my baby and I think you should add her in with a few spells that will be fine without her but amazing if she is out: Crimson Wisps and Expedite draw and give haste, which you want Krenko to always have just in case he might get killed. With Zada you still get haste but draw 10+ cards; Heat Shimmer and Twinflame let you get a 2nd utility goblin or Krenko (sacking original) for even more goblins. With Zada she will double your entire board.

QuantumSkies on

1 month ago

I don't think the land control deck is the best choice. I'm trying to build a strict control-style deck with board wipes, counterspells, and a few good win condition (stuff like Keranos, God of Storms and Goblin Dark-Dwellers).

Hi_diddly_ho_neighbor on Tymna + Kraum (Thopter Sword)

1 month ago

Rhystic Study may not be strong enough for you play group, but Mystic Remora will always draw you cards unless you are facing down a bunch of Ruric Thar or Mayael style decks. I am also a big fan of Greed or Erebos, God of the Dead as card draw options when running black.

Chasm Skulker and Goblin Dark-Dwellers might be good additions to the deck. You could probably replace Serra Ascendant with one of those. The Ascendant is one of those cards that sounds great on paper, but rarely works out in EDH unless you are playing a dedicated life gain deck.

Fellwar Stone might be a better option than Darksteel Ingot. Yeah the Ingot is indestructable but the difference between 2 and 3 cmc for a mana rock is huge. I only run mana rocks with 3cmc or greater if they help cover an area of weakness in my deck (i.e. Commander's Sphere-card draw or Unstable Obelisk-non-creature removal).

Fallentesla on Hazoret's Ferver

2 months ago

hmmm...you are not wrong building around Hazoret is indeed a challenge, possibly consider...

Chandra, Flamecaller: aggressive, wheel, and removal. However she dos cost six which is meh for an aggressive deck.

Daretti, Scrap Savant: draws, ditchs, and recurs. Also works well with the next card.

Solemn Simulacrum: ramp and card draw. also synergies well with both Daretti and Feldon.

Abrade and Chaos Warp: These both are pretty decent removal options since they both hit multiple types of cards.

Charmbreaker Devils and Goblin Dark-Dwellers: Both of these seem like they fit right in with being able to play cards straight from your graveyard.

Anger: Throwing away a card to give all of your guys haste seems pretty good.

Nykthos, Shrine to Nyx: I highly suggest this card as it allows you to generate crazy amounts of mana very quickly.

These are just a few random thoughts. I hope some of them help!

RedPlaneswalker on OH LORD JESUS IT'S A FIRE! | Neheb EDH

2 months ago

The first thing I looked for was Heartless Hidetsugu. I'm glad he's there. :)

Rolling Earthquake is good too but a little expensive to purchase. It would be a good alternate to Comet Storm, except it hits you as well. But you're Red! Red doesn't care about life totals!

If you're running into Comet Storm being countered and such I'd recommend Anarchist and/or Goblin Dark-Dwellers.

I notice you have Reforge the Soul. Do you not like Wheel of Fortune and/or Wheel of Fate? Fateful Showdown and Browbeat are interesting too.

Thanks for the upvote on Purphoros!

ZeGinger on Help with skred red

2 months ago

While I was playing skred I had a blast utilizing Goblin Dark-Dwellers as a 2-3 of. They are wonderful sweepers when paired with anger of the gods, can hit other removal pieces, and in general is a threat to boot.

I'm also partial to the Eternal Scourge route, since it and relic go hand in hand extremely well. I've won games just by chumping and recasting it until I could stabilize.

Other ways you can change up the deck would to have Ensnaring Bridge and Torpor Orb the later being a strict meta call that I find hilarious in the right match up. I'm surprised it doesn't see more play.

That's what I would look at in terms of changing, if you are invested in the deck.

Gotreck on Fire in the hole

2 months ago

RedPlaneswalker hey! thank you for reading my comment and for taking the time to respond.

Yeah Divergent Transformations is an amazing card since you can either use it aggresively exiling 2 of your own creatures to get more tokens creatures or you can use it to exile anoying things your opponents control, but 90% of the time i use it on my own creatures to deal more damage.

Regarding Goblin Dark-Dwellers it may be good but unfortunately i don't have space on my deck at the moment. :(

RedPlaneswalker on Fire in the hole

2 months ago

Sweet, I've never heard of Divergent Transformationsbefore. May I also suggest Goblin Dark-Dwellers since you have a bit of Instants and Sorceries in your build?

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