Creature — Goblin
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
Printings View all
|Oath of the Gatewatch (OGW)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Goblin Dark-Dwellers occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Goblin Dark-Dwellers Discussion
2 months ago
The short of it is that you can't pay a mana cost that doesn't exist, but if an effect allows you to apply an alternative cost (such as "cast without paying its mana cost"), then you are allowed to do so.
Per the rules that Raging_Squiggle quoted, Ancestral Vision has a CMC that meets the conditions (0 is less than or equal to the target number), and both cards allow you to cast it without paying its mana cost if you meet that condition. So both Dreadhorde Arcanist and Goblin Dark-Dwellers will allow you to play Vision from your graveyard.
Compare to Chandra, Acolyte of Flame 's -2 ability, which specifically does not apply an alternative cost. Since you would still have to pay the spell's cost, and you can't pay a cost that doesn't exist, you could not use This ability with Ancestral Vision .
2 months ago
lots of people on many websites seem to have decks posted with this inteaction. I just got told by a judge it does not work. I need a second and preferably definitive opinion.
I see some people posting snapcaster and visions also, which I know doesn't work and know why. It explicitly says so on the gatherer website in the rulings section.
Would also want to know if it works with goblin dark-dwellers
2 months ago
- Warren Instigator >> Dockside Extortionist
- Mountain >> Castle Embereth
- Goblin Chirurgeon >> Skirk Prospector
- Goblin Dark-Dwellers >> Pashalik Mons
- Caterwauling Boggart >> Goblin Trashmaster
- Battle Squadron >> Krenko, Tin Street Kingpin
- Zealous Conscripts >> Goblin Matron
- Mogg Raider >> Goblin Instigator
- Burn at the Stake >> Impact Tremors
3 months ago
Wow, I missed the fact that Murderous Rider also hits planeswalkers; that's more than enough to warrant testing it out. Thanks! I think Dreadbore definitely still has a place in the sideboard at the very least, given how well it plays with Chandra, Acolyte of Flame and Goblin Dark-Dwellers , but removal which can be recurred with Kolaghan's Command is never a bad thing.
As for Davriel, I've considered adding him, but I've found the targeted discard provided by Doomfall , Despise , Duress , and Lay Bare the Heart to be more useful than some extra damage throughout most of the game -- Particularly when it can be flashed back with Chandra. I'll still give him a shot though.
4 months ago
i use Manaweft Sliver instead of Gemhide Sliver . only noncreature spells mainboard are Collected Company and Aether Vial . my land destruction deck isn't the typical ponza you see. it goes really heavy on land destruction spells, then beats down with Goblin Dark-Dwellers or Shivan Wumpus . or an Avalanche Riders
4 months ago
i use Manaweft Sliver instead of Gemhide Sliver . my only mainboard noncreatures are Aether Vial and Collected Company . and my land destruction isn't the typical ponza builds you usually see. it goes super heavy on the land destruction cards to ensure my opponent can't do anything, then beats down with Goblin Dark-Dwellers and Shivan Wumpus
4 months ago
Thanks Darth for your comment.
Your right that Ponza's Ramp package is better for what it wants to do.
The difference between my almost mostly semi pure LAND DESTRUCTION deck, and Ponza is:
From what I have seen, Ponza is NOT DEPENDENT on Land Destruction the way my deck is.
What I mean by that is, is if Ponza is able to destroy land, that's bonus. But if not, it will RAMP UP to it having more THREATS then my deck, then use creature Removal, burn, protection of its threats to win. And its Ramp package is better then my deck's Ramp package at doing that.
My deck is different in that if I dont destroy opponents land, then this deck is SUNK.
This deck Ramps in the following ways:
It uses the 4 Birds, or 4 Arbor elves, or 4 Mana Dorks, to help destroy land on, by turn 2.
It uses 4 Simian Spirit Guide 's to destroy lands on turns 1,2,3.
That, this does 2 things:
It deramps my opponent, as as such is a kind of tempo ramp for me, putting me ahead land wise ahead of opponent.
Using the ramp that I use to destroy lands on turns 1,2,3, alao helps me get out more land destruction cards on future turns, and helps me get out my semi finishers.
By turns 4,5,6,7,8:
I have destroyed about 3,4,5,6 opponents land.to the point, where opponent either has 0, Zero,1,2 lands.
I have about 3,4,5,6,7 land.
I have out one, an or some of the following:
A. Acidic Slime
D. Hoard-Smelter Dragon .
You said that my deck lacks consistency of Ponza.
That's probably true, when compared to the OVERALL consistency of Ponza.
But my deck is actually more consistent then Ponza AT DESTROYING LAND more often, and more consistent then Ponza at destroying lands Turns 1,2,3.
My deck is VERY consistent at destroying lands, and at destroying lands turns 1, 2, 3.
Now where my deck is similar to Ponza, is that like Ponza, I destroy land, ramp up to threats.
Its just that Ponza has more,and better threats then my deck.
And I destroy land better then Ponza.
That might change a little as I am putting Deus of Calamity into deck(Thanks Funky).
Also I am not saying my deck is better then Ponza. It either may or may not be better the Ponza,an or probably is better then my deck.
But the 1 thing my deck is better then Ponza at, is that my deck is a better LAND DESTRUCTION deck that is better at destroying lands then Ponza is.
4 months ago
Why? because a KEY combo play in this deck ia:
T1:Land drop bird if have one.
T2: Land. Either tap bird for 3 mana, then drop Liquimetal Coating , and 1 cmc artifact destroyer, and destroy 1 land. OR remove 1 Simian Spirit Guide , from the game, add 1 red mana, tap 2 lands for 2 more mana, drop Liquid Metal, and 1 cmc artifact destroyer, and destroy 1 land on turn 2.
I cant do that with a 2 cmc artifact destroyer.
Also Reckless Air Strike allows me to destroy a 3/3 flying creature or to destroy a artifact, for 1 cmc.