|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Rare|
|Promo Set (000)||Rare|
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Creature — Goblin
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
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Goblin Dark-Dwellers Discussion
1 week ago
Hello! You commented on my deck RG Ponza, PPTQ WINNER!! the other day asking for advise, so here it goes!
Firstly, Ponza is a great deck, mostly because you can customize it to handle just about anything between good RG creatures and SB cards. Often you can use a variety of threats to win as long as your opponent can't develop their game plan in a timely manner due to your LD spells. That being said, I'm going to explain why certain builds and card choices have helped me be more competitive with the deck, and offer suggestions on how you can change your deck for a larger open meta.
The first thing I noticed in your list are the 2 MD Surgical Extractions. These slots are better as almost anything else. I know your idea is probably to use them as pseudo LD by exiling all of a certain type of fetchland from an opposing deck, but here it isn't worth the slots. Most people think that Ponza is a dedicated Land Destruction (LD) deck, but it really isn't. The LD is there simply to keep an opponent off-balance enough for you to land a large monster and beat down for the win. This is why all competitive lists run Blood Moon. Against an opponent that isn't mono-colored, Blood Moon will often slow them down enough that your huge threats can attack with impunity. So I'd look to replace the surgicals and a number of Molten Rains with a playset of Blood Moons as the first upgrade to the deck.
Once you do that, your mana needs to change. More basic forests and only 1 basic mountain along with your 8 fetches is the ideal for a Blood Moon deck. Almost every game you want a forest on turn 1 to play a mana dork or Utopia Sprawl. If you have blood moon, you want to always put your sprawl on a basic forest so it won't fall off if you play a moon and had a sprawl on a stomping ground for instance (since it wouldn't be a forest any longer). My list reflects a typical mana base for reference (although many people prefer to use 3 stomping grounds instead of 2 grounds and 1 Cinder Glade).
Now let's talk about your threats. You acknowledged that you see most lists run Stormbreath Dragon and Inferno Titan, and there is good reason for that. You want to make sure that your threats have an immediate impact on the board when you play them, or are otherwise incredibly hard to remove. Your choice of Predator Dragon isn't great since you really don't want to hamstring yourself by killing off your own mana dorks just for your opponent then Path your dragon and you've effectively 2-for-1'd or even 3-for-1'd yourself. Stormbreath Dragon's protection from white means that there are only a few commonly played removal spells in modern that are able to deal with it, and often they're not run as 4-ofs in the decks that use them (pretty much just Terminate and Dismember). A resolved Inferno Titan kills one or more of your opponent's creatures just for hitting the battlefield, or at the very least Lightning Bolts their face. I've won a few games just by getting my opponent low enough that the etb damage finished them off, or won under an Ensnaring Bridge thanks to that damage. Since you get that damage every time the titan attacks, he essentially swings in as a 9/6, with the ability to pump his attack so that often he gets in for 12 damage per attack if your opponent doesn't block. The titan is one of the fastest clocks to win the game, and affects the board in some way even if he gets removed. Other commonly good creatures in Ponza are Thragtusk and Obstinate Baloth since they gain life, have good bodies/abilities, and help shore up burn and other agro matchups.
Part 2 of your creature selection, is that you should include more big creatures to use. Right now your list only has 6 big threats to win with, and I think that number should be 10 or more. One of the ways this deck loses is by drawing too many LD spells and not finding a threat to close out the game with. Eventually your opponent will stick something and if you still haven't found a threat you'll have a tough time. I count Planeswalkers as threats, so if you look at my list I'm running 11 solid must-answer threats, with 2 Courser of Kruphix as support/card advantage slots. Some lists run Tireless Tracker in those slots, but I like how courser blocks better and gains life against agro and burn, and is naturally resistant to bolt. I also like how you don't need to sink additional mana into it to get the card advantage. To make space for the additional threats, I'd cut the remaining Molten Rains and the Boom/Busts. You don't need as high of a quantity of LD spells when you have Blood Moon, since moon often disables multiple lands at once. I recommend using a variety of threats from 3-6 converted mana cost so that you have options in games where you have trouble getting your 4th land or if your opponent kills your early mana creature. I'm testing out Carnage Tyrant myself, so that is a good one to keep in your 75 for now. If you do get the moons and make the changes to your LD spells that I suggested, then Goblin Dark-Dwellers becomes less good due to having fewer targets in most games and should be replaced with other threats.
Finally, on to your SB. You mentioned on my deck that you're still in the process of making it, which leads me to believe you may not be as familiar with what the good/bad matchups are. Affinity is a tough matchup, as is lantern control. For that reason, I would use Ancient Grudges over Destructive Revelrys. Since you're not a burn deck, the 2 damage from revelry doesn't matter as much, and being able to remove 2 artifacts with one card is great against the decks we want to beat. Mono-colored decks are also tough, with the worst being Merfolk since they present a fast clock and can disrupt our mana by putting Spreading Seas on whichever land we enchant with Utopia Sprawl. I run a single Choke in the SB just for them. Storm is also a tough matchup, so you'll need grave-hate on turns 1-2 to deal with them. Cage is good, but I like a split of both cage and Relic of Progenitus since relic is also good against Living End, which happens to be another bad matchup. Cage doesn't stop Living End decks, so I lean towards more relics for that reason. I also use a Scavenging Ooze in the SB for added utility/grave hate when I just want something for Snapcaster mage decks. Carnage Tyrant and more often Thrun, the Last Troll are used against control decks. Many people use Kitchen Finks against attrition decks like Jund or Death's Shadow, but I like Obstinate Baloth and Chameleon Colossus better since they are good main-deckable threats. I personally like Acidic Slime in the SB as a way to deal with enchantments, artifacts, and opposing large creatures (deathtouch). Any other SB slots are up to your discretion as to what you want to beat.
Well, I know I wrote a book here, but hopefully I explained some of the reasons why many lists look the way that they do. One way you could go with your list here is to make the Blood Moon change last, keeping the Molten Rains in place of them to allow you to use the dark-dwellers as threats until you make the change (since Moon just wins many games by itself). This is only if the list you currently have here is what you have irl. If you're buying cards for it, just start with the blood moon version since it's more viable in larger events. Good luck with Ponza!
1 month ago
Magewright's Stone, Puppet Strings, and Staff of Domination because you want to be able to use the commander's ability as much as possible. Also, those are going to be huge targets once people realize what is happening. You'll want as much redundancy as possible.
Also, I think you could play some different big red stuff. Avatar of Slaughter could be hugely beneficial for you. Since you have to sacrifice him, you are the only one that gets the double strike benefit. Excruciator just to bypass any Fogs in your meta. Utvara Hellkite seems extremely beneficial because it will give you a dragon just for attacking. Plus, you already play multiple dragons. Spitebellows just seems funny here. It will always deal 6 damage to something! Furyborn Hellkite I feel like you could use if you made the deck a little different. Anything to deal one damage, to get a 12/12 flying for three mana. Hellkite Igniter seems good here, since you play an artifact subtheme. Hellkite Charger for the win. Scourge of the Throne for the same reason as Hellkite Igniter. Ryusei, the Falling Star for board wipes. Thundermaw Hellkite to tap all flying creatures so your attacks can get through. Akroma, Angel of Fury because she can just be a powerhouse. Combustible Gearhulk actually seems like a win-win for your deck. Neheb, the Eternal seems like he could benefit you with extra mana mainphase two. Conquering Manticore and Zealous Conscripts for similar reasons. Dragon Mage if you need a new hand. Combat Celebrant seems good here. Goblin Dark-Dwellers could be a possibility. Heartless Hidetsugu, dude yes!
I mainly searched for power, so I'm sure there are other creatures to look up with good ETB effects. After doing that search for you I realized that I like Feldon as a commander. Hope you don't mind if I make him based on your deck XD.
1 month ago
JDRBurkYeah the Gearhulks have been hit or miss. I replaced the 2 Enigma Drake with magma sprays and was thinking taking the Gearhulks out as well. Was thinking I should replace them with 2 creatures. When I play Combustible Gearhulk they are often removed and just end up being a costly draw 3, but when I take them out for more counter/draws that puts a lot of pressure on Glorybringer and Bolas getting out there as win-cons. What do you think of 2 Torrential Gearhulk or 2 Goblin Dark-Dwellers as a more budget option in place of Combustible Gearhulk
1 month ago
The first thing we would have to do is give up on the idea of rewording cards to preserve functionality. Mystical Teachings would need to say "Instants and Sorceries", and Mystical Tutor would need to say "Sorceries", but the confusion caused by the old and new wording would be too much.
That means, some cards' functions will change. There would be some additional functionality added to cards like: Dispel, which would now be able to target some creatures, and Young Pyromancer would trigger on a few random things, and Goblin Dark-Dwellers would be able to cast things they shouldn't have any right to.
This change would have an impact on some mechanics, like Delirium, which was made with the idea that Instants are not Sorceries. Turn one Fetchland into Tarfire would activate Delirium. Not to mention what that would do to your Turn two play. It would make it stronger, sure, and it'd be something they'd have to keep an eye on.
The only card I can tell that that change would actually break, is Torrential Gearhulk, who could cast Torrential Gearhulks out of your graveyard, but even then, it wouldn't make it ban-worthy; it'd just make it a pretty good modern card.
Anyway...I think this is a good idea.
1 month ago
TheAnnihilator i have to disagree.
Countering 2 cmc spells is undervalued.
Everyone realizes that it counters all the good stuff like Dark Confidant, Snapcaster Mage, Tarmogoyf, Boros Charm, Atarka's Command, Eidolon of the Great Revel, Sylvan Scrying, ...etc.
It counters half the power staples of modern.
What people who don't play control, do not realize is the fact, that for 1 mana it wins counter battles.Negate, Remand, Mana Leak, all fall victim to it, meanwhile it is cheap, thus its not that rare that you can just pay the , to not get this spell countered.
Yes i agree that its nothing like Fatal Push.
One is removal, the other is a hard counter, they are incomparable.
However both cards abuse the fact that modern relies a LOT on cheap spells & creatures.And both cards are blank if they face "non competitive" cards like Reality Smasher, Stormbreath Dragon, Goblin Dark-Dwellers, Hollow One, or any of the creatures with delve in their cost.
Fatal Push is good against the brand of decks that are all the rage lately, the tempo decks with few creatures that are misbranded as control, be it jeskai, or grixis.
1 month ago
Cool deck. One thing to note is that you have lots of spot removal in the mainboard, and more in the sideboard. Mainboard removal is great, but I would cut some from the side. In matchups where you don't need removal, boarding in threats is what you want to do. I have a black white control deck, and in the sideboard I have cards like Glint-Sleeve Siphoner and Scrapheap Scrounger.
Aside from that, I do question Liliana, Death's Majesty in this deck, as well as Goblin Dark-Dwellers. Both great cards in the right deck, but you might think about trading them out for something like Kalitas, Traitor of Ghet or Glorybringer. They're a bit more powerful, and likely better against faster decks that you might otherwise struggle with.
And have you given any thought to playing Collective Brutality? I would for sure switch out Lay Bare the Heart for a couple copies of it. You might also think about have a bit of utility with your lands. Perhaps you could run Ifnir Deadlands for a bit of extra value.
Cool deck, hope it works out well for you.
2 months ago
2 months ago
Replace the Wildfire Eternals with Goblin Dark-Dwellers, they aren't rotation proof but they are only 1$ each and are a much better win-con.
You could also try Torment of Scarabs
Lay Bare the Heart are very good against midrange and control matchups.
Dispel are very good vs control.