Please login to comment
Fetchlands work with Boom too, since you can fetch while the spell is on the stack after targeting it. You can afford to cut a few mountains for them. Also, I suggest you play Chalice of the Void and Simian Spirit Guide in the main. Chalice is, of course, very good in general right now (though maybe a bit iffy with the Surgicals in the main) and Spirit Guide lets you play it on turn 1, but more importantly Spirit Guide gives you the ability to start using your 3 cmc land destruction on turn 2; if you don't start at least that early, your opponent will generally be able to hold on or even slip a threat through. That's why Ponza plays green, so it can start blowing up lands on turn 2. Of course, mono red can use Chalice and Trinisphere to slow things down (like that mono g deck that's been around recently), but it's still pretty important. Spirit Guide also lets you play a turn 2 Blood Moon/Trinisphere, which is pretty backbreaking against some decks.
March 24, 2019 9:51 p.m.
Oh. I like to think that I specialize in making budget modern decks in around that range. Take a look in this folder, it'd be nice to know what you think of them.
March 22, 2019 12:20 p.m.
It's not quite where I want it yet, though. Numbers are unrefined and all that.
March 21, 2019 10:20 p.m.
If you know you're playing against Burn might as well mainboard it. Maybe Duress too.
March 19, 2019 9:17 a.m.
^^ what kingr8 said. If you are particularly interested in Zombies you could try a Mono Black Devotion list to make use of Gray Merchant of Asphodel and play some Sovereign's Bite / Corrupt for extra life gain.
March 18, 2019 7:34 p.m.
Here's an example deck for your budget: UB Jace, Memory Adept Mill
March 15, 2019 12:40 p.m.
If you were to go with mill, you'd want to go UB, especially if you go up against aggro often. You might not be able to afford some of the better mill cards though, like Glimpse the Unthinkable , Archive Trap , Mesmeric Orb (if you were to spend some extra $ get those Glimpses first). Crypt Incursion , Profane Memento , Darkness , Gigadrowse , and various B removal spells ( Languish , Cry of the Carnarium , Fatal Push ) would help out your aggro matchup a lot. Hedron Crab and Manic Scribe can block if need be.
March 15, 2019 12:23 p.m.
March 15, 2019 12:47 a.m.
Just so you know, Forgotten Cave isn't legal in Modern (it's too old).
March 14, 2019 11:22 p.m.
Oh, and a few thoughts:
I'd swap around the Snag/ETruth distribution: as in, 4 Vapor Snag s in the main and 3 Echoing Truth s in the sideboard. it's a cheaper removal spell and can be a 1 mana protection spell/way to reuse Spellstutter.
I'd also go up to 4 Pestermite and down 2 Latchkey Faerie . In my own Modern faeries deck, I've found Pestermite's Twiddle ability to be far more useful and versatile than the draw/slightly larger body of Latchkey Faerie, though I won't fault you for doing it the other way around.
March 14, 2019 10:51 p.m.
Excuse me as I shamelessly advertise my deck for a sec: Suicide is occasionally the answer
Otherwise the pauper decks I know of are:
Affinity (quite good with legal artifact lands)
Inside Out combo
Mono B Control
Mono B Devotion
That one flicker combo deck that I don't remember the name of, I think it was Familiars or something?
Mono G Land Destruction
RW aggro w/ some artifacts as well (not quite affinity)
Faeries I guess
March 14, 2019 10:23 p.m.
Here's an example Heartless Summoning deck you could look at if you decided to go that route: Mad Cows
I wouldn't play the Neheb, the Eternal s or Mogis, but otherwise it's a good reference for what you can add to your deck to make it more competitive. The cards I'd say are most important are the 4 Rageblood Shaman , 4 Ragemonger , 3 Felhide Petrifier , some amount of Neheb, the Worthy , 4 Kragma Warcaller , and Heartless Summoning of course. It's also worth investing in Lightning Bolt if you can afford it. The rest you can fill in with what you like.
March 14, 2019 10:09 p.m.
I'd say those three are too slow in general, but Felhide Spiritbinder is okay enough if you're not playing too competitively.
In the competitive Modern scene, Aether Vial is used in Merfolk, Death and Taxes, Humans, Spirits, and sometimes GW. I don't think I'd say it's commonly used (as in not every creature deck plays it), but it's definitely a really good card and quite sought after. It's not worth buying a set for your minotaur deck. Vial works best in aggro decks with a high density of 2 cmc creatures, if it were to be put in a deck with more 3 cmc creatures it would be a slower midrangey/tempo type like Spirits or GW (the type of deck that plays Flickerwisp , Blade Splicer , Kitchen Finks , Eldrazi Displacer ) since Vial makes so much free value. Minotaurs has a tendency to go on the higher cmc side of things, but it's an aggro deck that does not tend to go for the value plan which makes it kind of weird with Aether Vial.
Also, I'd say Heartless Summoning is even faster than Aether Vial in minotaurs because of Ragemonger ... You can potentially drop your entire hand on turn 3 with a Heartless Summoning T2-->Ragemonger next turn, whereas with Aether Vial you'd have to wait until turn 4 before you could start cheating in 3 cmc creatures.
March 14, 2019 9:50 p.m.
Okay, so I think you're missing the point a little. This deck is meant to be good against specifically Goblins, and no other matchup was taken into consideration when building it; everything you're saying is true and I agree with you on all of those points, but please remember that the request was to make the best possible deck against Goblins, which is why there are some unorthodox card selections here. That being the case, Circle of Protection: Red is in the deck because I'm assuming the matchup will always be Goblins, where it is always good. That assumption also applies to Burrenton Forge-Tender , Kami of False Hope , and the Soul Sisters.
Soul Sisters and Martyr Proc are, indeed, different decks. I suppose I should've mentioned this earlier, but this is a mashup of those two different archetypes. The reason I built it that way was to get the best cards available against Goblins; to get the best of both worlds, if you will.
To clarify in further detail, the deck is playing Soul Sisters alongside Martyr of Sands because Goblins plays lots of creatures that trigger them. Another reason is because tokens are good at blocking (though they are worse against Legion Loyalist ) as well as gaining life with the soul sisters. The deck isn't playing sweepers because it has a higher density of creatures than normal Martyr Proc (to support the Soul Sisters). I put that thing about sweepers in a note in the non-budget version of this deck (which, by the way, also includes the "infinite value loop" involving Mistveil Plains / Emeria, The Sky Ruin / Ranger of Eos ). This deck isn't playing GQ or Field of Ruin because it's trying to stay at the $70 budget.
March 14, 2019 7:31 p.m.
Yeah, I also think a split would be better in general. But against Goblins it should be fine. (I think)
March 14, 2019 12:37 p.m.
Well, looking at other lists they never play more than 3 and often have 2, probably because you don't really want to see multiple copies at once or have it in the early game (just an assumption). So I just did the same here. It would be acceptable to go down one Circle of Protection: Red and up one Proc, but for maximum Goblin-hosing purposes I'm keeping 2 of them in to maximize chances of drawing one without drawing redundant copies. If this deck were to go up against a non-Goblin deck thougb, I'd cut the two Circles of Protection and go up 1 Proc and 1 Prison.
Of course there are gonna be times when Prison isn't fast enough, but that's why there's Martyr of Sands and stuff. They gain life early on so if Prison doesn't come down soon enough there's a buffer to keep us from dying immediately. After Prison comes down it'll be easier to manage their creatures with blockers, removal, more life gain, etc.
I considered a split between Oust and Condemn, but they're about the same in price and Goblins is probably gonna be attacking with all their creatures... I suppose they might hold back a Rabblemaster if they realize the game is going long, but I prefer the more permanent solution.
March 14, 2019 12:31 p.m.
One thing you could do with it to speed it up a bit is play Heartless Summoning . With it and Ragemonger out, you can make most of your Minotaurs cost 1 or less mana for a comparatively small drawback. I remember someone made a deck based around that idea when the new minotaurs from Amonkhet came out, but I can't find it. Sorry.
If you don't feel like going for that, all you really need to make it at least playable in modern is to replace some of the slower standard cards with modern staples, like Lightning Bolt . There are also new minotaurs, like Neheb, the Worthy , that could find a home in your deck.
March 14, 2019 1:45 a.m.
marco-piatti Oh, you could also try out a Mono B Devotion list. Black has decent removal and life gain cards so it has a good matchup against Goblins/other aggro decks. Gifted Aetherborn / Vampire Nighthawk / Gatekeeper of Malakir are great against them, Gray Merchant of Asphodel is a finisher as well as a way to get out of the rut if you're close to death; against other types of decks, 1 cmc discard spells let you interact with combo, and black has decent value-generators like Phyrexian Arena and the various Liliana planeswalkers (though they're expensive) to grind out the slower matchups. Here are a couple example decks: Modern Black Devotion, Mono Black Devotion
Here's a budget list I just put together: Mono Black Devotion You can add some cards to make it more competitive or swap out some of the more expensive cards to make it more budget-friendly. It can probably be brought down to around $35 if you did that.
March 13, 2019 6:51 p.m.
SCORE: 8 | 4 COMMENTS | 2336 VIEWS | IN 10 FOLDERS
SCORE: 18 | 13 COMMENTS | 2880 VIEWS | IN 5 FOLDERS
SCORE: 28 | 12 COMMENTS | 2216 VIEWS | IN 11 FOLDERS
SCORE: 15 | 26 COMMENTS | 2485 VIEWS | IN 13 FOLDERS
SCORE: 5 | 4 COMMENTS | 488 VIEWS | IN 2 FOLDERS
SCORE: 4 | 2 COMMENTS | 281 VIEWS | IN 2 FOLDERS
SCORE: 6 | 689 VIEWS | IN 6 FOLDERS
SCORE: 18 | 2 COMMENTS | 1222 VIEWS | IN 10 FOLDERS
|Playing since||Aether Revolt|
|Avg. deck rating||10.09|
|Favorite formats||Modern, Pauper|
|Suppressed formats||Commander / EDH|
|Good Card Suggestions||6|
|Last activity||10 hours|