Hi. My favorite format is Modern and my next favorite is Pauper. I like to build decks; in fact, I spend more time building than I do playing.

(Faeries are the best tribe!)


Faerie Rogue Tribal

Modern hungry000

SCORE: 9 | 6 COMMENTS | 2716 VIEWS | IN 10 FOLDERS


I also really like to help people out with their decks, so if you want any advice don't hesitate to send a message to me! If you'd like to have a look at my most prized home brews, look in the folder labeled 'My Brews'.

P.S. My favorite food is pizza. In case you needed to know.

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Said on B/W Gideon, Brisela...

#1

What types of decks do you usually play against? Knowing that will help people give advice. For some general tips, I would cut all of the "standard" cards that you're playing right now because most all of them are too slow, not powerful enough for modern, or have better versions of the card available: 1 Dusk / Dawn , 2 Fumigate , 1 Ironwright's Cleansing , 2 Never / Return , 1 Decommission , 2 Gideon's Reproach . I would also cut the 4 Authority of the Consuls , but they could be reasonable depending on what you play against. In their place, you should play some of the Modern "Staples" as they'll help increase the competitivity of your deck (look up modern staples if you don't know what I'm talking about). In your colors, Path to Exile is the most important considering the current meta. 1-mana discard spells such as Inquisition of Kozilek and Thoughtseize are played in virtually every deck that plays black; they'll give you an edge against control and combo and are still very useful vs aggro and midrange. The downside of those staples is that they cost a lot of money. If that's a trouble for you, I can suggest some other cards that are at least semi-competitive, though again it would help to know what you play against.

If you really like gaining life, take a look at a Martyr Proc deck (example: Martyr Proc). Martyr of Sands can gain you huge amounts of life starting turn 2, and it works quite well with Squadron Hawk . It's easy enough to slot in a few Gideon of the Trials and Brisela/Bruna in place of some other cards, and it gains a heck ton more life than the deck you're playing now does.

Another way you could take the deck is a B Devotion deck to make use of Gray Merchant of Asphodel . That deck has cards like Vampire Nighthawk , Gifted Aetherborn (which you already have), and Gatekeeper of Malakir . It could make casting Gideons and Brisela/Bruna harder though.

May 20, 2019 10:14 p.m.

Said on There Will Come ......

#2

Thanks. In this deck Glint Hawk is just a worse Court Homunculus most of the time since there aren't many ways to capitalize on its ability. It's also not an artifact and puts more stress on the mana base.

May 19, 2019 2:13 p.m.

Said on Mono Black Pauper...

#3

This has been said already, but since the deck still has it I'm gonna say it again. Hymn to Tourach is illegal in pauper since it isn't an MTGO common (it's a weird rule but true). Even if Wizards shifted to paper legality rules, Hymn would definitely be put on a banlist anyways since it's busted.

You could use some more 2 power one-drops like Vampire Lacerator / Vicious Conquistador and Carrion Feeder in place of Stone-Throwing Devils and Hymn, more power is better than first strike imo and Carrion Feeder is a great card.

May 15, 2019 7:24 p.m.

Said on Familiar Ground...

#4

Hi, I've worked on Training Grounds combo decks extensively myself, and your deck looks pretty good so far. One card that I've found to be a very useful combo tutor is Commune with the Gods since you can get both a cost-reducer and Izzet Guildmage with it. There's some risk of dumping Manamorphose or Umbral Mantle in the gy but the better consistency makes up for it imo. Also, consider including a one-of damage dealing card like Hornet Sting as a win condition in case creatures can't get through or Lab Man is in your graveyard or something. Dimir Guildmage is another option, you can use it to mill your opponent after the Izzet Guildmage/Manamorphose combo or just to help draw cards with Training Grounds out.

May 12, 2019 11:30 a.m.

I'd suggest cutting Stir the Sands and some mix of Murder / Grasp of Darkness / Grim Harvest instead. ^^

May 7, 2019 2:35 p.m.

Well, Gravecrawler is one of the best zombies in modern so play 4 if you can. Same thing with Cryptbreaker and Relentless Dead. Be careful about going overboard on Diregraf Colossi, too. They're powerful but slow and less immediately impactful than lords, so if you play too many it can make it harder to race other aggro decks (though it'll improve your matchup against slower decks like midrange/control). I'd play 2, 3 at most. And don't cut any lands, you have too many 3+ cmc cards to go under 22.

May 7, 2019 2:25 p.m.

Sorry to butt in, but for a low-to-the-ground aggro zombies deck I would keep Diregraf Ghoul in. 1 mana for a 2/2 is a good rate, you want low cost creatures to flood the board with, and it gets pumped by the zombie lords so it's still fine later in the game. Here are some specific suggestions for upgrades once you get a budget for them:

Doomed Dissenter / Blood Scrivener --> Gravecrawler ( Dread Wanderer for budget)

Diabolic Tutor / Read the Bones --> Cryptbreaker (card advantage that gets buffed and makes more creatures)

Tattered Mummy --> Graveyard Marshal

Liliana's Elite / Khenra Eternal --> Relentless Dead (4 Khenras or Highborn Ghoul are fine too)

Some other cards you could look at are Diregraf Colossus , Undead Warchief , and Dark Salvation (it's probably worth playing Salvation in place of Murder ). Also, as a general tip, tribal creature decks don't play many non-creatures--around 6 at the most. Cutting some of those spells in favor of more lords would increase the efficiency and power of your deck.

May 6, 2019 10:14 p.m.

Said on B/W Tokens...

#8

A fourth Thoughtseize in the sb would help against Tron too.

May 6, 2019 9:09 p.m.

Said on B/W Tokens...

#9

I think you need some land destruction like Smallpox or Rain of Tears or GQ/ Field of Ruin to help in the bogeyman Tron matchup, they play 4 Nature's Claim in the side so Damping Sphere is often not enough to keep them off Tron (especially with London mull rules). It could also be worth playing a couple Surgical Extraction in the sideboard, sometimes RIP is too slow to hit Phoenix decks when you're on the draw (though that's not really necessary).

May 6, 2019 9:08 p.m.

Said on Icy/Hot...

#10

For the record, Expansion / Explosion would not work with Isochron Scepter because of the rules change a little bit ago that changed split cards' cmc to be equal to the sum of both halves. (rip Brain in a Jar / Beck / Call deck)

It's definitely worth including some amount of Silence / Holy Day / Angel's Grace to potentially lock out all combat damage or spells the opponent would want to play (barring any topdecked instants). Also, this deck should play less like burn and more like midrange imo since you can make a lot of value with Isochron Scepter every turn. So cards that are more focused around stalling would make better use of Scepter than just copying a burn spell and playing like a bad burn deck. Some other cards that might be nice: Justice Strike , Path, Muddle the Mixture

May 5, 2019 11:48 p.m.

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Finished Decks 72
Prototype Decks 14
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Playing since Aether Revolt
Avg. deck rating 9.57
T/O Rank 75
Helper Rank 434
Favorite formats Modern, Pauper
Suppressed formats Commander / EDH
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Last activity 4 days
Joined 2 years