Cauldron Familiar

Cauldron Familiar

Creature — Cat

When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

Browse Alters

Trade

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Set Rarity
Throne of Eldraine (ELD) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Cauldron Familiar Discussion

SquirrelPenguin on List of all infinite combos 2.0

1 week ago

Dont forget infinite ETB, infinite life, and opponents losing infinite life in the same combo:

Intruder Alarm + Cauldron Familiar + Witch's Oven + Animating Faerie.

Play Witch's Oven, then turn it into a creature with Animating Faerie, then play Intruder Alarm, then sac Cauldron Familiar to the oven.

Hi_diddly_ho_neighbor on Korvold's Conundrum

4 weeks ago

It's nice to see a Korvold deck that isn't going full cEDH into Food Chain.

You have a bit of a token sub-theme going so maybe some token doublers like Parallel Lives or the criminally expensive Doubling Season would be good. Plus Parallel Lives/Doubling Season + Clock of Omens + Cauldron Familiar + Witch's Oven is a hilarious infinite combo.

Also, Artifact Mutation might be a solid removal spell that provides fodder.

Dreadhorde Invasion (and the more expensive Ophiomancer and Bitterblossom) can ensure that you always have something to sack.

Willx on Dimir Self Mill [THB]

1 month ago

The deck looks good but it is too slow for the meta. Aggro decks are probably going to destroy you (especially mono red) and you are very vulnerable to board wipes making the white/blue control a hard matchup as well.

I would personnaly cut all 4 copies of Nightveil Sprite because it is way too slow for little upside.

An interesting idea would be to add 3 copies of Cauldron Familiar, 4 Witch's Oven and 4 Emry, Lurker of the Loch. You only need 1 cat in the graveyard to keep sacrificing it to the oven, emry is a very good card that does what the deck wants and can get the oven back from the graveyard and the oven/cat combo is very good against aggro. The cauldron also as other upsides like preventing your creatures from being exiled from banishing light (for the shepherd). It is just an idea though, it might be bad because emry is also quite a slow card and the cauldron and cat doesn't synergise very well with the rest of the deck apart from energizing with themselves. I think it is worth a try though.

Also I think Ashiok, Dream Render is worth considering as well. Oh and Doom Whisperer can be an insane finisher, if you surveil for a long time with Creeping Chill and probably kill them if you have Devourer of Memory in play (instant speed removal would be a disaster though).

That being said I really like the idea of the deck and been thinking about building something similar for a while.

Ziusdra on Card creation challenge

1 month ago

Neheb Undaunted

Legendary Planeswalker - Neheb

Escape - Exile three other cards from your graveyard.

+1 Target creature gets +X/+1 and first strike until end of turn, where X is the number of cards that left your graveyard this turn.

-3 Each creature gets -2/-2 until end of turn.

-5 Return up to two other cards from your graveyard to your hand, then return up to two cards from exile to your graveyard.

4


Death won't keep him out of battle. He begs to be partnered with Syr Konrad, the Grim. Escape him, then +1, to give a creature at least +3/+1 and first strike, if not more if you have other ways of moving cards out of your graveyard (a la Witch's Cottage, Gravepurge, Forever Young, Cauldron Familiar, etc.). OR, out of the gate, open with a -3 and wipe the board of puny creatures. If he looks weak to you, especially his +1 ability, don't underestimate how persistent he will be with an escape cost of 2 and three cards exiled. The -5 is pure tech and card advantage, hoping to keep your graveyard relevant in am age where graveyard hate is cheap and everywhere.


Carnival Toll Booth

Legendary Land - Gate

~ enters the battlefield tapped.

: Add or .

: Each player loses 1 life. If you lost four or more life this turn, each player loses 2 life instead.


A way to activate Spectacle from Ravnica Allegiance and a mana sink for ending games if you have infinite mana and aren't dismally low on life.

Wildcard!

MasterWithAPlan on Ayara the Nighmare Merchant

1 month ago

Playtest suggestions:

-1 Teysa, -1 ayara, -4 gutterbones, -1 corpse knight, -1 woe strider, -1 gray merchant, -1 nightmare shepherd

+4 Cauldron Familiar, +4 Witch's Oven, +2 Seraph of the Scales

Reasoning: Having 4 counts of any legendary creature in a deck can get you into trouble, if you can avoid it and still keep the deck running well, do it. I think you'll also be surprised at how fast the lifegain and damage add up from cat/oven when you have either cruel celebrant/corpse knight in play.

Example: Opponent attacks

     1) block with cat preventing damage

     2) sac cat with oven in response (makes food)

     3) cat dying triggers celebrant (+1 life, -1 opponents life)

     4) replay cat using created food (+1 life, -1 opponents life)

     6) corpse knight triggers from cat re-entry (-1 opponents life)

You have now blocked all damage, gained two life, did 3 damage to your opponent, spent zero mana, and all this happened during their attack phase.

The cat also synergizes very well with teysa, whereas gutterbones wouldn't have that extra trigger. It's worth a shot to playtest this stuff at the very least.

The seraphs of the scale would do amazing things both for death triggers (celebrant, teysa) and would leave you with a board presence even after a board wipe (2 flyers at that).

Other cards to think about:

-Liliana, Dreadhorde General (excellent synergies with most of your deck, her "both players sac 2" ability would do a LOT in your deck, including gaining you life, doing damage to opponent, and getting additional draw triggers from teysa)

-Command the Dreadhorde (just don't kill yourself! Not sure if your deck has enough lifegain to support this, but it might)

-Basilica Bell-Haunt (does wonders on its own, but amazing with nightmare shepherd and the additional devotion for gray merchant)

Hope this helps in some way!

MadCatMax on cEDH - Yuriko: Doomsday Oracle

1 month ago

Hey, you should definitely play Cauldron Familiar, Dreadmalkin,Entrails Feaster and Illusory Ambusher as enablers

Hircon on Korvold sac values

1 month ago

Oh I really like the ideas of Cauldron Familiar and Springbloom Druid. Seal of Doom is one I had in there initially, but ended up taking out for something.

Trail of Crumbs is an interesting one, I didn't include it since I didn't expect to have enough food tokens for it to be useful, but I've always ended up with more than I expected.

[email protected]_only on Korvold sac values

1 month ago

Seal of Doom, Seal of Primordium, Executioner's Capsule?

probably don't want spark elemental, and cabal therapy can swap out for the Cabal Therapist.

Cauldron Familiar would be good with all the food, as would Trail of Crumbs

other random suggestions: Sorcerer's Broom, Springbloom Druid, Goblin Kaboomist, Izoni, Thousand-Eyed, Mortician Beetle, and Blood Aspirant

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