Cauldron Familiar

Cauldron Familiar

Creature — Cat

When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Jumpstart (JMP) Common
Throne of Eldraine (ELD) Uncommon

Combos Browse all

Legality

Format Legality
2019-10-04 Legal
Penny Dreadful Legal
Duel Commander Legal
Historic Legal
Modern Legal
Tiny Leaders Legal
Pioneer Legal
Block Constructed Legal
Vintage Legal
Pre-release Legal
Commander / EDH Legal
Magic Duels Legal
Pauper EDH Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Pauper Legal
Unformat Legal
Oathbreaker Legal
Arena Legal
Leviathan Legal
Canadian Highlander Legal
Casual Legal
Frontier Legal

Cauldron Familiar Discussion

Peatearpan on Rotation Proof Recursion [Budget]

2 days ago

Cauldron Familiar is banned now. What do you think we should replace it with? I am new to this game, and like this deck.

MadCatMax on Yuriko Midrange

5 days ago

I think you should consider using more useful enabler like Cauldron Familiar which can drain opponents after repeated etbs, Entrails Feaster which can grow bigger each turn with no investment, or Watchers of the Dead that can act as graveyard hate

You could also add more email blurs with pseudo evasion like Black Cat which will force a player to discard if blocked, Dreadmalkin that has menace, Frost Lynx which will stop a blocker, and Illusory Ambusher which will draw cards if blocked

jvitag on Abzan Attrition

5 days ago

jaymc1130 I greatly appreciate your interest in my lists. I'm going to respond to the comment you left me here, since you specifically asked for my opinion on this list. This list looks extremely well planned out! It looks like a pain in the a** to play against, lol, but those seem to be the decks I get the most enjoyment of; the ones that torture and punish my opponent. lol. I wish there was a way to play you remotely, this would certainly put my lists to the test. Unfortunately I don't play a ton of edh anymore primarily because my favorite decks got banned by my play group. I have 6 edh decks total, 3 are pre-cons that looked cool, and I have a Sliver deck using Sliver Legion as commander, an Olivia Voldaren deck that has never been beaten by my play group (hence it was banned) and my Zur the Enchanter deck which has also never been beaten and was banned by my play group. Then I dropped out of MTG for about 6 years altogether and I am now starting to come back into the fray. The best place to start, I have found over the years, to get reaquianted with Magic (I have dropped in and out of this game many times since I started playing in grade school!) is through Standard. The learning curve tends to be much less so my focus, at the moment, is Standard. I am slowly dusting off legacy decks of mine, Stasis/Prison is one of my faves, Millstone which seems better using a host of Standard cards, Pestilence, and I have been toying with the idea of throwing Necropotence into my Bad Girlfriend deck now that Cauldron Familiar isn't legal in Standard or Historic. But I digress and I apologize. Tinybones, Trinket Thief is a ridiculous card and it certainly checks off all the boxes: cheap to play, generates value, and the mana sink can be killer if properly synergized. I typically tend to avoid ALL mono-color decks. I can't remember who the heck I was reading, but I was reading an article by a former tournament heavy-weight and he was specifically talking about mono-colored decks in the old block tournaments, but I think his words of wisdom ring true here and what he said was something along the lines of, 'when you opt for a mono-color deck, you are essentially relegating yourself to the 9 best rare cards in that color identity. When you opt for a second color you are now looking at the 18 best rares in that color identity, and when you opt for 3 colors and you can make it work, you are usually able to capitalize on the best cards in the format.' Again, he was talking about block tournaments and probably also Standard format a bit, but I think his basic point holds true for most formats. A single color identity is self-limiting. Sure you could run an all-discard mono-black strat and probably have a good win-rate, but if you synergize that discard mechanic with something else the result is usually greater than the sum of it's parts. I could envision a deck with Tinybones as a commander, even with the huge gaps in my MTG knowledge due to my various sabbaticals I have taken from the game, that would be fun and possibly competitive to play, but is he strong enough to play in the #1 spot? Probably not. You have included him essentially as a wrench in a well-built deck, and that is probably where he belongs. Whenever I am choosing cards to go in a list, and I admit this strategy to deck building works a hell of a lot better in Standard where choices are finite, I tend to think of card choices this way: 'by including this what can I not include as a result?' In other words, is there a better card choice, a card that does something just a little bit better or synergizes/generates value from other card interactions better then what I have chosen? I'll give you an example. Essence Capture and Essence Scatter. Both cards counter a creature spell. One gives you a +1/+1 counter but requires while the other one costs an easier to swing without the +1/+1 counter. In a mono-blue deck the Capture is better obviously because if you have 2 mana open they are both going to be blue. In a 3 color deck where I am including a creature counterspell then I am almost certainly taking the Scatter because mana is already a problem for a 3 color deck and most 3 color decks I play with blue are control decks anyway, I need to spend mana efficiently and keeping 2 blue up might mean not casting another blue spell on my turn. Tinybones is fairly limited in his use. You only get 1 card whether your opponent discarded 1 card or 7, and his activated ability needs 2 things to happen: an empty hand, and 6 mana. Is there a better value piece you could include in place of Tinybones? Maybe. What else could synergize with Tinybones? Most of the best decks I have ever played won not because they contained individually powerful cards, although that does happen, they won because of synergy. My Bad Girlfriend deck is a perfect example. Essentially every card synergizes with and generates value off of every other card in some way or another. Most of the individual cards aren't particularly powerful and some are just downright costly (I'm looking at you Priest!) but when combined with other cards (Chandra, Woe Striker, Mayhem Devil, Bastion) become powerhouses in and of themselves. So back to Tinybones. In order to capitalize the most on Tinybones, you need to have him going off during your turn and your opponent's turn, so your goal should be to do just that. You seem like you are doing that fairly well. You have tutors and various ways to fetch what you need. The real question is, how often does Tinybones generate good value for the deck? Without playing it I can't say for sure, you would be a better judge for that since you have been playtesting for a week.

GoblinElectromancer on I'm a Sacman! (Scatman Remix!)

6 days ago

I would really like there to be a Rakdos Aristocrats deck in modern

Village Rites is strictly better than Altar's Reap. Lightning Bolt is strictly better than Collateral Damage. Priest of Forgotten Gods works as a great sacrifice outlet for creatures. Maybe use the Cauldron Familiar+Witch's Oven combo? Gravecrawler is an endless sac outlet if you have a zombie. Call of the Death-Dweller is good for reanimating.

Good Luck!

GoblinElectromancer on August 3rd 2020 Banned/Restricted Announcement

1 week ago

YES! My mono green deck can finally start winning again! Hahahahahaha!

Ok getting serious I was very surprised to see this. I don't think Growth Spiral or Teferi actually needed banned but I'm ok with them leaving standard. Wilderness Reclamation has needed banned for a while so that's nice. I really hate Cauldron Familiar because of how many times this card has beat me so that's also super nice. In all the only card that I think actually needed banned was Wilderness Reclamation.

Red_X on Late Bloomer

1 week ago

So, you're deck is a bit confused right now. Decks with cards like Gray Merchant of Asphodel want as many black mana symbols as possible, which leads those decks to generally by mono black. Bond of Revival works with really big creatures like Demon of Loathing, but your deck isn't set up to quickly get one into the grave so you can use it. So I think you have a few options.

  1. Turn into a mono black devotion deck. These decks run cards like Gray Merchant, Ayara, First of Locthwain, and Cauldron Familiar to drain your opponent's life one or two points at a time. There's a current list in this article, but you obviously can customize: https://articles.starcitygames.com/videos/core-set-2021-standard-round-2/

  2. Turn this into a control deck with a revival finish. I'd recommend a different finisher (Massacre Wurm has impact immediately on board and does damage, Pursued Whale protects itself and makes combat awkward for your opponent, play around with this one), but something that has immediate impact on board and/or can protect itself is generally best bet. You could even run Drakuseth, Maw of Flame since you're never going to cast it. I'd recommend either the mill route with cards like Mire Triton or the discard route with more Thirst for Meaning. Here's a version to get the idea: https://mtgazone.com/deck/dimir-reanimator-by-brewers-kitchen-standard-artisan/

  3. Make this full on Dimir control. You'll remove a lot of the creatures in favor of planeswalkers like more Narsets or Ashiok, Nightmare Muse, more removal spells like Eliminate or Heartless Act, and win conditions like Lochmere Serpent or Nightveil Predator. This deck can potentially get very expensive (they generally run at least 1 Ugin, which is $35 by itself), but you can switch out those cards for lower power cards and still do decent at a local level. Here's an example: https://mtgdecks.net/Standard/dimir-control-decklist-by-peter-joensson-1009881

You can obviously customize as much as you want. Additionally, I wouldn't spend a bunch of money right now. Rotation is in September, so you don't want to spend $16 on a Liliana, Dreadhorde General and only get to play it for 2 months. Finally, I'll leave a couple of resources I give to anyone just starting out.

How many lands: https://www.channelfireball.com/all-strategy/articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/

If you need some clarification on how to build control vs. midrange vs. combo, vs. aggro: https://www.channelfireball.com/all-strategy/articles/magic-the-gathering-has-three-major-archetypes-aggro-combo-and-control/

After you decide on a deck type, there's a lot of ways to go, but it's hard to give much other advice without knowing that.

DeinoStinkus on Korvold (Formerly on a budget)

3 weeks ago

Dockside Extortionist, Pitiless Plunderer, Brass's Bounty, Cauldron Familiar and Witch's Oven. Amazing how many Korvold players don't run Treasure. Also, surprising that you don't have Evolving Wilds or Terramorphic Expanse. Cool deck though, always love a Korvold build.

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