Corrupt Court Official
Creature — Human Advisor
When Corrupt Court Official enters the battlefield, target opponent discards a card.
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Corrupt Court Official Discussion
5 months ago
I absolutely love the deck. After seeing this I am now determined to make my own variation including some of the following suggestions. Btw this is so long because its also a note to myself.
The Inkmoth Nexus and Blinkmoth Nexus won't come back because Shirei, Shizo's Caretaker says to return the creature card; they are land cards regardless of what they were on the battlefield. I recommend replacing them with Reliquary Tower and notably Winding Canyons. With all the ways of getting mana on others' turns you can use it quite effectively. Other lands you should consider include: Volrath's Stronghold, Crypt of Agadeem, Westvale Abbey Flip, High Market, Lake of the Dead, Vesuva Maze of Ith and Wasteland (instead of Tectonic Edge.)
Glistening Oil seems a little out of place. Are you using it to make your larger creatures small enough to be returned? If not then you have no reason to play it. If so then you should cut it because there are much better options. You could use Fevered Convulsions to achieve the same thing faster despite the mana investment (and you can use it on enemy creatures.) However, I recommend Sorceress Queen instead, for not only serving the same purpose but also being more versatile and being a creature with power 0 it fits very well.
I don't like Kiku, Night's Flower here because it cant answer anything immediately with summoning sickness and is far less efficient (and fast) than your already insane amount of removal. I recommend replacing it with Zulaport Cutthroat as another Blood Artist. You can also add Falkenrath Noble
At first glance AEther Vial looks really good considering all the 2 and 3 drops. but after thinking about it I realized that there is a far better option you can use: Vedalken Orrery. You may have to spend more mana but you can use it multiple times every every turn rather than once each turn rotation once you get an altar out.
Other cards you could consider are: Marionette Master, Summoner's Egg, Triskelion, Triskelavus, Mesmeric Fiend, Weaponcraft Enthusiast, Noxious Toad, Wild-Field Scarecrow, Dutiful Attendant, Workshop Assistant, Gnawing Zombie, Chimney Imp, Insidious Bookworms, Disciple of Phenax, Fume Spitter, Rotting Rats, Ravenous Rats, Corrupt Court Official, Vampiric Rites, Dark Prophecy, Contamination, Shadows of the Past, Sheoldred, Whispering One, Gate to Phyrexia, Disciple of Griselbrand, Harvester of Souls, Mindlash Sliver, Deathgreeter, Kalastria Healer, Altar of the Brood, Altar of Dementia, Black Market, Disciple of the Vault, Blasting Station, Abyssal Gatekeeper, Bitter Ordeal, Buried Alive, Palace Siege, Soot Imp, Tree of Perdition, Spine of Ish Sah, Trading Post, Solemn Simulacrum, Thrull Surgeon, Slithery Stalker, Ashen-Skin Zubera, Geth's Grimoire, Killing Wave, Necroskitter, Thorn of the Black Rose, Myr Moonvessel, and Arcane Lighthouse (just in case they have a Sigarda, Host of Herons or something.) Also if you can afford it: The Tabernacle at Pendrell Vale.
8 months ago
Why the top and single Terminus, I don't entirely understand why that is good for you. Then I assume you living wish for the Parasitic Strix to get the infinite loop, why not just main board it as well?. I am also used to seeing some sort of card draw creature like Baleful Strix, or Wall of Blossoms. When I played Aluren I always played something like Corrupt Court Official to rip apart their hand, or Rishadan Cutpurse to blow up all of their stuff, all though in fairness I think I was playing like Timid Drake and soul warden to keep from dying in the process but times have changed I guess. Anyway good luck
8 months ago
Phyrexian Plaguelord is not nearly as recurrable -- but is a great removal engine once you have effectively almost won the game. It also costs 5. It's only really comparable because it self sacrifices (with some effort). Even then, disruption forces you to put your resources into saving the plaguelord, whereas you could be using those sacrificed creatures for other things.
Nezumi Bone-Reader is not comparable -- and I don't run it -- rather, I run creatures that force discard on every turn, but that need to die or enter the battlefield to do so -- Disciple of Phenax, Mesmeric Fiend, Black Cat, Noxious Toad, Corrupt Court Official. This is 2-4 times more triggers compared to sorcery speed. That's not even to mention that you need a ton of Black mana to use Nezumi, which isn't viable at all under resource denial. Run Sadistic Hypnotist before him. It's not nothing, it's an engine piece that is redundant with Viscera Seer, hard to remove, and cheap to play. It's not vital and doesn't need to be -- quintessential INUS condition for establishing an insurmountable board state. The faster you can get rolling, the better (and more redundant pieces = faster).
You could do the same thing on non-active turns with corpse blockade (one of the few free creature sac outlets). The only distinct disadvantage is that is costs 1 more, and the only distinct advantage is that you have a deathtouch blocker on non-active turns. The cost is a big deal for me, since my games are necessarily heavy in resource denial tactics. The blocking is less important for me because I both have plenty of ways to kill creatures and rarely face aggro or voltron strategies that are not well controlled with resource denial. I guess it's a matter of preference here, but for me, it's the active turn that makes the difference. So, you get to sacrifice all your creatures on every turn that is not yours and thus sweep away possible blockers with Attrition, Grave Pact, Big Game Hunter, Bone Shredder, and Abyssal Gatekeeper, amongst other means. Now, at least one of your opponents has an empty board and you have 5 - 10 creatures to sacrifice (or more) -- all of which you can pump into vampire (for real this time) and attack for 10 - 20 damage. This is a clean finisher for grinding games (i.e. my games). In order to blow up the vampire, they would have had to hold onto removal that would otherwise have been directed at some far more threatening card.