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|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Avacyn Restored (AVR)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Legendary Creature — Demon
Hooded Hydra enters the battlefield with X +1/+1 counters on it.
When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it.
As Hooded Hydra is turned face up, put five +1/+1 counters on it.
Price & Acquistion Set Price Alerts
5 days ago
I agree with RedmundR2 in general. The concept of this deck is not something you're going to be able to create competitively in modern. I truly believe you should play with what you love, and if that is casual then by all means continue. The deck still seems fun. However, there is a deck that may be similar that you can play competitively in modern.
One of my favorite combo decks in modern: Grishoalbrand (from Griselbrand and Nourishing Shoal). Seeing as you did not know about the legality of some cards I'm going to assume you are somewhat new to Magic. Disclaimer, this deck is NOT something you can just simply pick up and win at your local FNM. It does require a little bit more knowledge of the rules as well as competitive level thinking. However, if that is a route you want to, start with the deck you want to learn and keep playing until you've figured it out. This deck as many similar concepts to the deck you're trying to build. Also, this is simply one primer. There are more if this one doesn't "click" to you.
In saying all of that, if you want to get this deck more tuned to modern you will need to remove the illegal cards which I see you have taken most out. Pattern of Rebirth and Wild Mongrel NOT modern legal, and Golgari Grave-Troll is specifically banned. Before I continue with suggestions Karnival, are you willing to explore other colors? How competitive do you want to be, if at all? Do you have a budget I will need to remember for suggestions?
I've said this multiple times, sorry to say it again. Play with what you like. If you're more of a casual player with friends, this deck is fine. If you want to try and start competing at modern FNMs, I'm sure we could help try to find tune your deck (with whatever concepts you want to keep). If you want to truly start getting competitive, let us know. We can offer multiple decks that you might like to start and try.
1 week ago
Getting into legacy and plan on running reanimator. My creature selection is pretty standard running 4 Griselbrand 4 Chancellor of the Annex 1 Iona, Shield of Emeria 1 Sire Of Insanity and 1 Tidespout Tyrant. My question, is there ever a scenario where I'm on the play and would be better off reanimating Griselbrand rather than Iona or Sire?
1 week ago
For being cut-throat competitive my vote is that if you are able to win consistently with it then I view it to be a perfectly legit strategy just like any other deck out there.... but winning doesn't exactly equate to being fun.
Whethere its a super fast kill from Mutagenic Growth on an infect creature like Glistener Elf or glass cannon Goryo's Vengeance into Griselbrand or some other insta-win combo..... or an agonizing and painfully long control brew like a Turbofog putting Dawn Charm onto Isochron Scepter and durdling into win condition "X"... my point is sure all decks have there weaknesses and can be hatted out but even win/lose/draw everyone can still feel dirty/unsatisfied afterwards.
But if you run the deck and you LIKE/ENJOY the deck and you have fun playing it then go for it... but the voice of the playgroup Does matter.... i went through a phase where i was all about instant win/oppressive control brews and sure i won a lot but it put a bad taste in my playgroups mouth and the nexst thing i knew i found it kinda tough to even get my friends to play at all.... so we agreed that decks like that sit on the side lines most of the time and try to stick to fair decks that allow for interaction and are more balanced (lots of tribal decks) and its been good for the group as a whole.
1 month ago
1 month ago
Go to channelfireball.com and watch a stream of the BR Reanimator Deck in Legacy and you'll see why Griselbrand is a hell of a card. :-)
1 month ago
I second TypicalTimmy's first post. I think it pretty much had it covered.
Just to add some additional thoughts:
Magic is all about resource management. Your life total, your hand, and your cards in other zones are all resources to be exploited for victory.
Life is, in and of itself, not a valuable resource--it prevents you from losing, but it does not further your chance to win. Cards, on the other hand, do further your ability to win, by giving you access to the answer or threat necessary at that given moment.
That is why Griselbrand is good--it turns a relatively worthless resource into an incredibly valuable one. It's a Necropotence--a card that's Banned in Legacy and Restricted in Vintage--that gives you the cards right away and has a built-in ability to restore the health you pay.
I do think TypicalTimmy's mill proposal has some significant issues--Mill is already a deck that can win on turn 3 or 4, even without perfect draws or comboing cards together. This proposal has a few too many moving parts to be consistently competitive. That said, it does look like it might be fun to play in a casual setting.
1 month ago
I think it shouldn´t be banned in modern because there are only a hand full of decks that could use it and even then, what else should you also ban that could take its place: for example Griselbrand or the other titans?
If it would wreck the format then we should talk again, but in the current modern it´s totally fine.
1 month ago
Griselbrand is insanely good. In modern, the idea behind griselcannongriselcannon decks is that yes, while they are a glass cannon build, they are stupid fast.
The ability to pay life to draw cards is super good - especially when the deck is built around cards like Chancellor of the Tangle and Nourishing Shoal to gain back chunks of life. From there, you can use him in conjunction with his life gain) to chain together extra combat phases.
I think this is something that quite a few players forget, there is no different between winning on two life as there is on twenty life. And often being able to trade life for resources will end up giving you the upper hand. Griselbrand embodies this. Risk/reward profiles and all that.