Printings View all
|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Avacyn Restored (AVR)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Legendary Creature — Demon
Pay 7 life: Draw seven cards.
Price & Acquistion Set Price Alerts
|Have (25)||HyperJujibiter , Wolfebladeelite , Azdranax , AAHFI , Vergil_Redgrail , tragic_slip , ZombieFood , NOGzFTW , Roadhog , Poptartz95 , Char-You , Nemesis , tangrams , Auriel , sirlythefirst , Espi14 , jrschnoebelen , brokendwarf , DruneGrey , Skulldrey , Sparky41 , dplerner , Swamy , admizell , miracle|
|Want (8)||PartyJ , mafmatician , Dadaman11 , VampSlayer , mlouden03 , AlucardZain , ryuzaki32667 , _raeofsunlight|
2 weeks ago
2 weeks ago
Cute work, but if I'm not mistaken, Griselbrand is banned from this format
3 weeks ago
@buckeyetron: You just asked what meta I'm playing and I just told you: one with a lot of Tarmogoyfs (Bloodbraid Elf galore). Merfolk Trickster kills it by blocking because it's a 2/2 vs. a 0/1. You flash it in after they declare Tarmogoyf as attacking, then target the 'goyf.
Like I said, it's really versatile if you're playing the type of deck that wants permanents at instant speed or that have ETB effects.
It's worth mentioning that when I first posted in this thread, they were $0.10. They're now up to $0.75. Merfolk Trickster is easly a $1.00 uncommon, so if you can pick them up for less en mass, you can make some easy value.
3 weeks ago
3 weeks ago
Trickster is probably going to go up in price, but settle around $3 or $4 as it is uncommon (So more printings) once it finds a place in Modern. It shuts down a lot of creatures Modern loves, like Tarmogoyf and can shut down bigger players such as Griselbrand and Emrakul, the Promised End. But as As Boza stated, you've got cards that are better at shutting down creatures. Take for example Snapback.
Now, to answer your question on Verix Bladewing. The benefit of Verix is that you get a 4/4 flyer for 4. However, there are lots of 4/4 flyers for 4. If we're sticking strictly to Dragons and red, Thunderbreak Regent is better. If we're stepping outside of red, well... there's just too many to list.
What makes Verix so good is that for 7 (Paying Kicker), you get two 4/4s. The problem here is that not only are both Legendary (So you can't recast another Verix and get a 2nd 4/4 token), there are also better flyers for 7. And any deck using red can use 7 mana far more efficiently. Take, for example, Crater's Claws. If you paid 7 mana into this, X would be 6. If you have a creature big enough to trigger the Ferocious ability, that'll be 8 damage straight to face. If you want a more on-par comparison, for literally 1 more mana, you get Utvara Hellkite and now you get not just two tokens, but exponentially more and much larger than that. And cheating out Utvara Hellkite is easier to do since you don't have additional costs to pay on top of the CMC.
Now I know people will argue that Verix gets you two bodies for that cost, and I understand. But those people will also argue that 7 CMC is too much mana for Modern - the card is too slow.
So you find Verix stuck between a rock and a hard place.
There's better ways to spend 7 mana, and 7 mana on a single card is kind of a waste in Modern.
Even in EDH, he doesn't really fit. As a Commander, you're paying a minimum of 7 to get his benefit, and if you need to redo his token each turn he's costing you 9, than 11, than 13... and restricting you to mono-red? He's a better fit for the 99.
I honestly don't think Verix will see any competitive play outside of Standard testing the waters with him. Therefore, I can't see him going up in price.
I think he'll slowly creep up within these next few weeks, maybe to around the $3 or $5 range, but he'll settle back down to around the $1 - $3 range once people realize he's using too many resources for too little benefit. I could be completely 100% wrong. There's a fair amount of mana-producing and land tutoring spells in Standard now. I suspect Gruul will come back, so he may go up slightly as people test him but drop once the initial impact settles.
4 weeks ago
1# - Don't use basic mountains. Blood Moon makes every nonbasic into plains, thus you should run Plains & swamps + your non-basics. Otherwise you will leave yourself wide open to that enchantment. And it will deny you from casting Unburial Rites from the graveyard (while making Lingering Souls into something like Krenko's Command). Fetch lands help you as they can act can get you to your basics if you get them on the field before blood moon
2# - If you want the ability to reanimate non-artifact creatures, there are candidates that are a lot stronger, like Iona, Shield of Emeria, Griselbrand, Jin-Gitaxias, Core Augur. And for reanimating artifact creatures, there are better reanimation spells like Trash for Treasure
3# - You MUST have some way to answer graveyard hate. Luckily there are plenty of option in mardu colors, that accomplish this, i mean cards like Wear / Tear
4# Lightning bolt is not a removal spell. Sure sometimes it can kill creatures. But we are living in the world of Thought-Knot Seer, Hollow One, Gurmag Angler & Thing in the Ice Flip (these days Tarmogoyfdoesn't stand out that much) - thus lightning bolt is good for "bolting the bird" but not much else. You play white, PLEASE play the best 1 cmc removal spell, Path to Exile
5# If you don't get anything of discarding cards, i would advise against running 4x Cathartic Reunion, as they require you to discard 2 (which can be a problem if the game goes long), and if it gets countered you can get into a lot of trouble (if you discarded something important (like a reanimation spell), because you needed to pay the cost, to discard something you wanted to reanimate), play more Tormenting Voice - and i would add 1x Reverberate in place of 1 of those loot spells, as it can mean twice the cards drawn, or can act as a counterspell, if you copy the opponent's counterspell with it.
6# Run more than 4x reanimation spells! Those are your win conditions, if you don't get to them you are like a fish on land.
1 month ago
Griselbrand is banned however in edh, so commander is not an option for this deck challenge.
1 month ago
Do you enjoy brewing? Do you love challenges? Do you love going big, fast, and dangerous?
This challenge might just be for you.
Make a Pact of Four Demons playable deck in the format of your choice (Probably easiest in EDH).
The only rule is you must use all four of the Demons Liliana made her pact with. They are:
The common element between all of these Demons is card advantage. They all either draw, tutor, or otherwise get something into your hand by some means. This means you'll want a deck that has a very strict goal in mind and you use one of these four to get there. What that goal is however, is entirely up to you. :)
And yes, I am aware of the T2 (T1 potential) Gris deck that slings with Goryo's Vengeance + Fury of the Horde. This isn't that deck. There'd literally be no point to using the other three Demons, lol.