Griselbrand

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Mythic Rare
Avacyn Restored Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Griselbrand

Legendary Creature — Demon

Flying, lifelink

Pay 7 life: Draw seven cards.

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Griselbrand Discussion

TheVectornaut on Reanimator

3 days ago

In reanimator, Griselbrand will usually be more useful than Phyrexian Obliterator. Entomb is also useful for running toolkit creatures as necessary.

abby315 on Help me update my Reanimator ...

3 days ago

I'm no legacy expert, but I just started playing Reanimator after top ban and I'll do my best to answer your questions!

  1. Blue looks like the best splash right now because Show and Tell effects are so strong in the sideboard and current meta. Second most popular looks to be green (and that's what I run). Wear / Tear just isn't needed as much, plus Reverent Silence is faster and Abrupt Decay more versatile currently.

  2. Sire is mostly out of favor in the MB. I see a lot of lists swapping it for the Iona in the SB; I'm testing Elesh Norn. I think this reasoning is two-fold: the Sultai/4c Delver and midrange lists are fast and have good topdecks, while being able to pressure down a 6/4; and the best control deck is PROBABLY D&T, which folds to Iona faster than a Sire. Without the soft-lock Miracles could put in place, Griselbrand is more likely to win you control matchups anyway, assuming you can chain into another Reanimate like Chancellor. Elves and Burn are also more prevalent post-Miracles, making Iona or Elesh Norn more effective. In short, there are more creature-based decks running around that can win around a Griselbrand or put you too low too fast to draw cards.

  3. As far as I can tell, Chancellor is still a 4-of. If you saw a list without her, it's probably the grindy U/B version, but even then I'd be surprised. Any list that wants to go fast still values her highly. The prevalence of Daze and FoW in fast tempo lists like Delver makes her even better, IMO.

  4. Looks about right to me, unless you decide to go the other color splashes and take out Wear/Tear. Some people are testing Archetype of Endurance in the side vs. Swords to Plowshares lists, but no idea if it's correct.

EDIT: Oh, Grave Titan is much better now because GY hate is everywhere. Being able to hardcast him with Rituals is sometimes a necessary gameplan, plus he's good against Karakas, Swords to Plowshares, etc.

Here's my list: NEED 4 T1 GRISELBRAND

PlattBonnay on Help me update my Reanimator ...

3 days ago

Haven't gotten to play legacy since the top banning, had some questions before I update my RBx Reanimator list (current decklist at the bottom)

1. Is there a consensus on the best splash? Currently I'm on white primarily for Wear/Tear as I think it's the safest splash for an unknown metagame, but I know that people have had success with the green and blue splashes as well.

2. Is Sire of Insanity still good enough? I know it used to be a staple, but I've seen a lot of recent lists that don't have it anywhere in the 75.

3. Chancellor is always a mainboard card right? I believe it is, but I have seen a couple lists that either don't play it at all or just have it in the board. Both seem wrong, but I'd be willing to try it if it if you guys have some positive feedback about it.

4. Any glaring omissions in my list? Like I said, I haven't played it in a while, but I don't think my list is that far off, it's mostly just the sideboard that I'm actually concerned about.


Main
4 Chancellor of the Annex
4 Griselbrand
1 Tidespout Tyrant
1 Sire Of Insanity

4 Dark Ritual
4 Entomb

2 Collective Brutality
4 Exhume
4 Faithless Looting
4 Reanimate
4 Thoughtseize
3 Unmask

1 Chrome Mox
4 Lotus Petal

3 Animate Dead

2 Badlands
4 Bloodstained Mire
4 Polluted Delta
1 Scrubland
2 Swamp

Sideboard
2 Collective Brutality
1 Blazing Archon
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria
2 Massacre
4 Stronghold Gambit
4 Wear / Tear

DangDad on Heavenly Inferno (updated)

5 days ago

I didn't knowGriselbrandIs illegal in Commander.

Dredgar on Selling cards here before going ...

1 week ago

Trying one last time to sell these cards before I take it to my LGS

2x Runed Halo NM 12$, SP 11$

2x Monastery Mentor NM 8$ each

Godsend NM 4$

1x Verdurous Gearhulk NM 6$ each

Nicol Bolas, Planeswalker NM (M13) 6$

Nicol Bolas, Planeswalker NM (DDK) 5$

Sarkhan Vol NM (MM) 8$

3x Dictate of Erebos NM 4$ each

Ob Nixilis, the Fallen NM 5$

3x Retract NM 5$ each

3x Puresteel Paladin NM 6$ each

3x Anger of the Gods NM 3$ each

3x Atarka's Command NM 6$ each

PayPal only. Free PWE shipping on orders 20$ or more otherwise add 1$. Free shipping in padded envelope with tracking on orders 50$ or more. If you want a different shipping meathod we can discuss it.

Thanks for your time and help in paying some bills :)

wzxc on 5 Colour dredge reanimator control

1 week ago

Thank you for the feedback, it is much appreciated; I really wasn't sure if anyone would take my 5 colour, graveyard-centric, control/reanimation deck seriously :D - due to the fact that it pretty much scoops to most graveyard hate and blood moon; which are both very frequently played in the format.

Anyway... Back to the topic at hand: Sundering Titan seems like a really cool card to reanimate as early as turn 4, and it can do a very good job at handicapping our opponents mana base and it is also somewhat effective at beating down the opponent. However, the main problem with it that I find is that it HAS to hit a land of each basic land type - meaning that if our opponents aren't running 5 colours as well, then we almost certainly are going to have to destroy a bunch of our own lands too; this is especially devastating if we are against mono colour deck (in which case we will be destroying a bunch of our lands and only one of theirs) and it can also be really annoying if they aren't running many lands with the actual basic land types (e.g man lands, tron lands, fast lands and etc). Because of this I feel that sundering titan will just be more trouble than it's worth for this deck, especially since Griselbrand already does a really good job at what it does (by having flying (to give it some very useful evasion), by having lifelink (which can allow us to stay alive and get out of sticky situations) and by having one of the most broken abilities on any creature (as paying life to draw cards can bury your opponents under so much card advantage, that in most cases they won't be able beat you - along with this there is also the nice little combo of drawing a bunch of cards with Griselbrand and then discarding them to a Conflagrate to easily one shot your opponent regardless of the boardstate)). Also, Iona, Shield of Emeria kind of already does what you were trying to do with Sundering Titan, as she locks your opponents of playing any spells with a chosen colour in them - this can auto win the game against mono colour decks if it resolves.

Also, I have thought about adding Thought Scour, but I just prefer Dream Twist in most situations for this deck; as all of the cards in this deck are either able to be used from the graveyard, or there are other cards that can get them from the graveyard into your hand or the battlefield; because of the fact that this deck is very capable of using cards in it's graveyard, and in is very desperate to mill it's self, I think that the added value that the flashback ability that Dream Twist has gives it a nice advantage over Thought Scour, as it can give it an extra use and it can allow it to be used if it is milled (which Thought Scour can't) - along with this, having a card in your graveyard for this deck can quite often be better than being in your hand (e.g the reanimation targets or the dredgers), so the fact that Dream Twist mills 3, rather than mills 2 and drawing 1 can sometimes be quite relevant.

One final thing, sorry this reply is so long (;D), the inclusion of Purify the Grave in the sideboard was kind of a gimmick, as I wanted to carry on the theme of every card being useful in the graveyard and your hand (as in nearly every other self mill deck I have made, it can be very irritating if you accidentally mill a card that you cannot use or get back from the grave and it can really complicate your gameplan when you want to dredge, but you also really want to draw a particular card that you don't want to accidentally mill). Also, quite a few of the other graveyard hate cards are symetrical, so even if I were to include Rest in Peace or the other such cards, it would hurt me just as much as my opponent; but if this deck ever end up being a real, competetively viable thing, I may ends up using some such cards, as I am not 100% sure if Purify the Grave can really cut it in the competetive scene.

The_Squirrel on loopholes

2 weeks ago

Well I really think you should add 4 Simian Spirit Guide and 4 Elvish Spirit Guide. Yes, you would need two of them in hand to cast your spell t1. BUT, you only need one of them to cast it turn two. They are a better fit than the Dwarven Ruins type lands in my opinion. With those, you have to have one in your hand t1. If your spell is countered or your creature is killed, you're also down a land. The guides are the best colored mana acceleration with CMC greater than two. You could do them and keep 1-3 Geothermal Crevice.

Your mana could be something like this:4 Simian Spirit Guide, 4 Elvish Spirit Guide, 4 Pillar of the Paruns (I'd never heard of this card. It's a great find that's prefect for your deck), 4 Mana Confluence, 4 Gemstone Mine, 4 City of Brass, and 2 Geothermal Crevice

I didn't realize initially how few black cards you have. Unmask wouldn't work. If you don't have that or Force of Will you'd have no protection what so ever, which would be very bad. You want to have at least 14 cards of that color to cast those cards, including the cards themselves.

If you added Shardless Agent and Ardent Plea, you would have 17 blue cards. I would replace the four Omniscience with four Force of Will. Force is expensive, but if you plan on continuing to play legacy, you'll want them anyway. I honestly think you should have 4 Unmask as well. You currently have ... one ... black card. Now you certainly could add 4 Griselbrand. That guy is as good as any to cheat into play. Maybe more Progenitus could work. I don't think he's a great card for you though. You could look into more black fatties.

If you don't go with either of those protection spells. Trinisphere may work.

Sorry for the ridiculously long post.

sonnet666 on [List - Multiplayer] EDH Generals by Tier

2 weeks ago

Stop rushing me guys...

Megacomment inbound:

  • The Locust God - T2.5: We already have a working infinite mana deck made by Gigi. The fact that it needs colored mana limits the deck's options a bit, and makes it a little Glass-Cannon-y. The token it makes are also good fodder for Skullclamp to dig for your combo. T2.5 is a good place.
  • The Scorpion God - T3 - Also an infinite mana game, but needs a bit more setup and is in weaker colors. The fact that he can pick off utility creatures and draw you cards while you set gives him decent utility. Middle of the road in T3.
  • The Scarab God - T3 - Not terribly useful, but is a solid Nooze commander, and is a good finisher if anyone can think up any infinite Zombie combos. Lower end of T3.
  • Djeru the Purified - T4 or 5 - Not sure yet. As merrowMania pointed out, he's a guarantied Karn or Ugin, but that's still a 5 mana tutor in the command zone that doesn't get the PW out right away. He's also in the weakest solo color identity. I feel this is more T5, but I'll leave it up to you guys.
  • Unesh, Criosphinx Sovereign - T4 - Draws you cards, changelings and blink effects might round this out a little, and he draws your deck if you go infinite with a sac outlet. Mono-blue is also strong enough to support a mediocre commander.
  • Razaketh, the Foulblooded - T1.5 - I made a deck that wins on turns 3 to 4. Need I say more?
  • Neheb, the Eternal - T3 - I've already seen some decent decklists that turn stuff like Heartless Hidetsugu into massive red X spells. At the very least his Afflict ability means he's a 3 mana ramp spell in the command zone. Seems good for T3. (viperfang4, If you wan't this to go higher you'll have to make a decklist. Krenko, Kiki, and Zada are already good combo decks, and none of them have been able to break out of T3 because of the weaknesses of mono-Red.)
  • Fixed Grenzo link
  • If no one objects, I'm going to add the Rishkar list I made to T3. It came out really nicely I think, and somehow I doubt anyone else is going to brew a Rishkar list anytime soon.
  • Also adding my Lyzolda, the Blood Witch, as I don't think it's likely that anyone else is building her. (There are several high rated Lyzolda decks on T/O, but none are cEDH builds.)
  • I'm going to add this deck I found as our Glissa, the Traitor deck:

    Building Perfection (EDH Stax Primer)

    Commander / EDH* Perfect_Phyrexia

    SCORE: 79 | 48 COMMENTS | 18404 VIEWS | IN 48 FOLDERS


    I don't think it's 100% optimized, but it's very close, and it has a lovely primer that goes over the fundamentals of Stax. (Also, having a Glissa list by somebody named Perfect_Phyrexia is to flavorful to pass up.)
  • Added Gigi's Locust God list. Masterful also posted a list that was a good contender, but I felt it was a little too muddled in extra win conditions, and Gigi's seemed more straightforward.
  • My Razaketh deck is about as perfect as I can make it. I can add it to the deckles section, but I'd like to get people's approval first. I know other people are trying this one, and as NarejED pointed out a while back, it's unhealthy for this project if the people who run it are overrepresented in its resources.
  • Added DiabolicEsper's Scorpion God list.
  • Added Gigi's more suped up Kozilek, Butcher of Truth list. He had the primer ready to go and everything. Im surprised he didn't put this up sooner.
  • Added HezTheGod's Braids list.

Not sure if anyone's noticed (Nvrm, you noticed), but I added a TierBanned decklists section. I thought it would be neat to be able to show people what the banned commanders' decks might look like if we were allowed to play them. So far it only contains thegigibeast's Griselbrand storm list and Lilbrudder's old Leovold list, but anyone who wants to make a hypothetical decklist is welcome to.

The only rule is you can't use other banned cards in the 99, because that would be unrealistic compared to the other decklists in the description. The point is to see how the banned commanders would stack up as cEDH commanders, not how broken it's possible make the format with no banlist. There isn't much competition on cEDH decklists for banned commanders, so if you think you can make a good one then have at it. (Dibs on Rofellos.)

I've also added a new tier. As I'm sure you're all aware, we're going to be getting a new Un-set soon, Unstable. In preparation for the momentous occasion, I have added TierInsanity to the list! It fits right below TierBanned, so the layout of the list won't be affected. Since they are not legal in commander Un-legendary decklists can also fit in the TierBanned section. I will be adding lists for them as soon as I find people crazy enough to make them. (I found a funny Richard Garfield, Ph.D. deck floating around this site already, but I'd be happy with a new submission that actually tries to optimize the deck. Interestingly, an optimized Richard seems like it would actually need to play a lot of expensive cards, since you need to make it to 5 mana before you can use his ability.)

Also, a few pieces useful information on the un-commanders you should use if you're going to make a decklist:

  • Frankie Peanuts cannot keep a player from conceding or force them to concede. Players can concede an any time, and this is outside of all game rules, Un or otherwise. Maro has specified this. Multiple times.
  • Frankie Peanuts also does not force a player to reveal hidden information, or use hidden information to abide by the answer given. Source
  • Richard Garfield can't let you cast cards as if they were cards that are banned in commander. Source
  • For now at least, lets say that all of the cards in the 99 have to be black border. It would be too confusing otherwise.

Ohthenoises pointed out in comment that it might be worthwhile to consolidate a list of every commander that can be used to win the game as a outlet for infinite mana. I went through the list and here are the results:

T1

T1.5

T2

T2.5:

T3

T4

T5

Interesting things to note about the results here:

  • There are far more of them than I expected in the lower tiers, specifically T4. I'm probably going to make some adjustments based on this.

  • "With a sac outlet" just means some way to remove the commander so you can recast it. Food Chain counts.

  • "Colorless" commanders mean you only need an unlimited amount of colorless mana to win. This is always going to be an edge for that commander, since making infinite colorless mana is possible in every color identity, and is a lower barrier to entry.

  • A lot of the commanders in the upper tiers have more effecient strategies that make infinite mana game plans unnecessary. For instance, it doesn't really matter that infinite mana wins you the game with Sidisi, Undead Vizier.

Based on evaluating commanders off of infinite mana gamelans, and my review of the lower tiers, I've decided to make some general upkeep adjustments to the lower tiers.

From T5:

  • Melira, Sylvok Outcast, Moved to T4: She has a combo that blows up all non-creature permanents and is tutorable in her color. Not great, but better than useless.

  • Sakiko, Mother of Summer Moved to T4: That's a lot of ramp. I'm sure there are some green shenanigans that can capitalize on that. CMC 6 is a little hefty for the effect, but she's not uncastable.

  • Triad of Fates, Moved to T4: There's actually a surprising amount of ways to speed up this ability, from Thousand-Year Elixir to Illusionist's Bracers and Oblivion Stone to Eye of Doom. With a black/white color identity it's reasonable to have enough tutors to se them every game, and then you have a draw engine / creature removal option that can help you dig for combos. Not the greatest, but I think T4 is a better fit.

  • Obzedat, Ghost Council and Ghost Council of Orzhova, Both moved to T4: I'm a bit hesitant on these guys, since a while back I vehemently argued that they should stay right where they are, but if you look at them from an infinite mana perspective, and not as incremental life drain engines, then they suddenly become a lot less janky. They have a lot of hoops to jump through, needing both infinite colored mana AND a sacrifice outlet to remove themselves, but seeing as the best infinite mana combos in Black/White tend to use sac outlets already, it's probably enough to bump these two to T4.

  • Kumano, Master Yamabushi, Possible move to T4: Not sure on this one. On one hand, infinite mana is a guaranteed win. On the other, few combos in mono-Red, almost 0 tutors, and he's completely useless outside of the combo. Could be T4? Maybe? Tell me what you think guys.

From T4:

  • Ambassador Laquatus, Moved to T3: Blue is one of the best infinite mana colors right now, with Basalt/Rings, Dramatic/Scepter, and Pili/Architect all being searchable by artifact tutors. Laquatus was in T4 mostly for being looked at as "Oona without black," but I think he's probably the best infinite mana commander in mono-Blue, and deserves a spot in T3.

  • Erebos, God of the Dead, Moved to T3: People have been clamoring for it. and while I still haven't seen a decklist that's cEDH worthy, I can't deny that refilling your hand from the command zone is good enough for T3

  • Ghoulcaller Gisa, Moved to T3: She's a competent Stax commander, and mono-black has good enough ramp to offset her 5 CMC.

  • Ishkanah, Grafwidow, Moved to T3. A G/B infinite mana sink is nothing to scoff at. I think we put her in T4 originally as a way to denote she was worse than other options of the same deck, like Tasigur. But now that that archetype has branched out into multiple decks due to Thrasios gabbing the top spot, it's a little unrealistic to act like only one commander can represent the infinite mana plan. Not having blue definitely hurts her, but G/B is a solid color identity, and the fact that she herself is a piece in Nim Deathmantle gives her a leg up as well.

  • Niv-Mizzet, Dracogenius, Moved to T3: He's not as combo-y as his counterpart, but Infinite mana with him is still infinite draw and a guarantied win. If The Locust God can do it, so can he.

  • Ulasht, the Hate Seed, Moved to T3: Red/Green's only infinite mana commander that doesn't need extra set up. Omnath, Locus of Rage is already in T3, so...

  • Vela the Night-Clad, Moved to T3: Vela has always been a weird fringe deck that people don't know what to do with. The problem is mostly that her abilities seem contradictory. Do you want to focus on attacking with creatures, or do you want to make creatures leave play? It's a bit murky what strategy fits her best, but now that I've taken a look at her from an infinite mana combo, I think her best strategy is probably to look for an infinite mana combo with a sac outlet, and infinite LTB combo (Deadeye combo probs), or bomb with Blade of Selves/Rite of Replication. (Not to mention, a certain card that may or may not be coming out next set forms a 2 card combo with her.)

  • Lyzolda, the Blood Witch, Moved to T3: I already made a decklist on this. Infinite mana is a guarantied win.

From T3:

  • Jazal Goldmane Moved to T4: I defended Jazal for quite some time, as his unusual tiny creature aggro strategy can often deal 40 damage to a player on turn 4 or 5. However, with the increasing power level that recent card printings have pushed onto tiers 1 through 3, it's becoming quite clear that the ability to take out just one player quickly is better relegated to T4, as most voltron commanders are already.

The leaked commanders' placements so far. Not linking them, you can look them up if you want to.

Commander 2017:

  • Ur-Dragon - T5
  • Ramos - T2.5 maybe 3
  • O-Kagachi - T4
  • Wasitora - T4 maybe 3
  • Taigam - T3 maybe 2.5 (I think we've been going about this guy the wrong way so far. Everyone's been building storm, but rebound doesn't really help storm. Something interesting I just came across is the idea of using him for turns instead. Rebound makes every Time Warp into a Time Stretch instead. Add in a little spell recursion and you could easily take 10+ turns in row. Tamiyo, the Moon Sage's ult would then turn that into infinite turns.

Ixilan:

  • Mynea Frian, Dark Apostle - T5
  • Kopala, Warden of Waves - T4
  • Admiral Beckett Brass - T4 maybe 3
  • Gishark, Sun's Avatar - T5 maybe 4
  • Tiehana, Voice of Thunder - T?
  • Captain Lannery Storm - T5
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