When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.

Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.

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Printings View all

Set Rarity
Masters Edition (MED) Common
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Hecatomb Discussion

[email protected]_only on You have been freed of weakness and made compleat.

5 months ago

oh good, your are running the all important Urborg, Tomb of Yawgmoth - swampwalking over with your general is too much fun.

personal taste - lots of high cost end spells, and a bit light on creatures. might consider Hecatomb for removal / sac fodder / control

Bloodchief Ascension is a must in most black decks I've found - gains life, hurts opponents, and keeps the pressure on.

if your are looking at keeping pressure on opponents as opposed to building up to a burst, Painful Quandary and Polluted Bonds are good also.

[email protected]_only on Erebos, Discard and Value

1 year ago

have you considered Zulaport Cutthroat as a 2nd blood artist effect? only works for your creatures, but with sac outlets it works wonders.

Sifter of Skulls is another token generator for sac bait, and the tokens themselves can sac for mana.

if you're already mono black, and generating sac fodder, Hecatomb might be up your alley for removal effects

Liquidbeaver on Rataliation

2 years ago

NV_1980: It only took me like half a year to get back to you, but here we are!

I've never seen Hecatomb before, but I really like it, especially because of the high basic land count of this deck, and how it compliments Urborg, Tomb of Yawgmoth.

I'm actually in the middle of a small rebuild of this deck, and I am definitely going to playtest with Hecatomb in it for some added pinging. It will be especially nice later game or when I have no cards in hand and have no use for the land that turn.

Great suggestion!

Paladin_11111 on MONO-BLACK Endrek

2 years ago

Love the Hecatomb NV_1980. And yes, I will definetley check out your mono-black. Thanks man.

NV_1980 on MONO-BLACK Endrek

2 years ago

I think Hecatomb would be nice for this deck :) My own mono-black deck uses Mikaeus as its commander. Check it out if you want.

Force_of_Willb on Butt Stuff

2 years ago


Endbringer because of the untap during each upkeep and versatility of the card.

Edifice of Authority its like a lamer Icy Manipulator which is also good.

Hecatomb don't know if you want to sacrifice 4 creatures, but then it turns all your swamps into "Pingers"

Being Black you may have trouble dealing with Artifiacts. Have you thought about Karn, Silver Golem to animate them and then kill them?

Mirage Mirror seems pretty mean, you can stack the triggers and might still end up with a copy of the first target until end of turn.

you only have 5 zombies but Zombie Trailblazer can be tapped the turn it comes into play

and lastly for $#its and giggles squee's toy of death

Reverie42 on Meren's Returning Army

2 years ago

You're running a couple of things I've considered but never tested that I'd love to get your opinion on. Do you find that Blood Artist and Zulaport Cutthroat do good work? I've been considering them since I have so many tokens, so I'd be curious to hear how they work for you. Also, do you generally find that you're able to get Reclamation Sage in the graveyard easily when you want to? I'm currently running Viridian Zealot for the self-sacrifice, but I've been thinking that rec sage might be better.

In terms of possible replacements, there are a couple of things you might try:

  • I'm not convinced that Diligent Farmhand is better than Sakura-Tribe Elder. It seems like the best possible upside is that you play it T1, take T2 off to sac it and ramp in to Meren T3 and put it back on the battlefield, at which point it costs 2 mana to sac it again. If it were Elder, you could play something T1, then play and sac it T2, play Meren T3 to return it to hand, and then it's still only 2 mana to play and sac it again. The fact that you can just get a free land off of Elder any time you need it with Meren and 2 experience seems a lot better than maybe getting to fetch it direct to the field sooner.
  • Conjurer's Closet seems right on the edge of worth it. You currently have 10 hits in the deck, but a bunch of them aren't very good hits. Something like Thragtusk might be more likely to pay off. Or even if you left in closet, Thragtusk would make another strong target (and be in-flavor with Kokusho).
  • It may be worth cutting one of Mind's Eye or Deathreap Ritual. They're both a lot less efficient than the other card draw and having a card that does something right away might be good. A decent option could be Hornet Queen, which gives draw power w\with Skullclamp and Evolutionary Leap. It also lights up Hecatomb and Westvale Abbey on its own or give you a pile of stuff to sac to Bloodspore Thrinax or Mycoloth. There's probably some magical Christmas land whene you sac out queen and the bees to Thrinax, then fetch it back to the field EoT with Meren to get a 7/7 and 4 5/5's.

NV_1980 on Rataliation

2 years ago

Love this deck! Solid +1. Have you considered Hecatomb? Not sure if it would fit the theme or whether it would really add to your overall strategy, but I thought I'd give it a shout-out because I've used this card to great effect in black EDH token decks.

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