Coward_Token says... #1

Whew, hey there.

Dunno if you remember responding to my mono- custom card thread a while back; sorry for bothering you more than a year after the fact.

Thank you for your criticism. For better or worse it made me put my pursuit in this area on ice for quite a while, and since then I've adjusted/scrapped a decent chunk of the cards partially based on your input (e.g. the Enlightened Tutor riffs are gone &instances of shroud/hexproof has been replaced by various kinds of protection) and have tried to move things in a different direction with new cards, so thanks again.

Just curious though: I didn't state it explicitly, but the cards in the thread were soley aimed at EDH; do you remember if you infered that when you wrote your response?

(For the record, the thread in question: (I still find my old work cringey))

December 24, 2019 7:17 p.m.

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Said on How to build ......


You're going to probably want a Simic ramp deck with some card draw options. Growth Spiral is a great ramp card that also helps your kraken. Opt is a solid, cheap enabler. Hydroid Krasis is a solid finisher that plays well with a ramp/draw strategy.

January 17, 2020 1:31 p.m.

Said on The Story, the ......


Skilled in summary

A champ writes of his hero

Wizards should take note

January 17, 2020 8:59 a.m.

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January 15, 2020 11:15 p.m.

The way Arena is monitized leads to a rather stale meta. Decks like White lifegain weenies rely heavily on commons and uncommons, making it relatively easy to build a fairly competitive deck without making any purchases.

The other major problem with Arena is, in my experience, the overwhelming number of players who start stalling once they begin to lose, hoping to force the winning player to rage-quit. I can put up with several games in a row of very similar decks; I can't continue to play on a system where slow play goes effectively unpunished.

As Daveslab2022 indicated, most of Arena's problems stem from Arena, not Standard. Standard can still be rather fun and diverse in Paper, seeing as budget players can get and build with bulk rares.

January 15, 2020 5:17 p.m.

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January 14, 2020 9:29 a.m.

Said on Terms and Shorthand...


This is a pretty good list. The Magic wiki is also a good place to look up the meaning of rules and keywords, as well as catch up on lore.

Ramp, so you know, is anything related to mana acceleration. Things like Sol Ring , Llanowar Elves , or Cultivate would be ramp cards; a deck that relies on them could be considered a ramp deck. I’d say it’s most common for Ramp to only include long-term mana acceleration, not fast mana like Dark Ritual (but that’s open to some debate).

January 12, 2020 5:26 a.m. Edited.

Said on 6 mana turn ......


If you just want a turn 1 large creature and are willing to forego red/green: Swamp , Dark Ritual , Entomb then either Reanimate , Animate Dead , Exhume .

Or Swamp , Dark Ritual , Putrid Imp (with a large creature already in your hand), one of the above reanimating spells.

There’s still some luck necessary (you need a Dark Ritual in your opening hand), but it’s lessened with two potential paths, a smaller number of cards needed than your Green/Red combo, and the fact one of your combo pieces has three possible options.

January 11, 2020 12:39 p.m. Edited.

Said on Fanatical Devotion...


In the future, if you have questions about rules, cards, or card interactions, please use the Rules Q&A section of this site. It has some added functionalities, such as the ability to "Mark as Answer" a question to show you no longer need assistance.

I have gone ahead and moved this for you.

January 10, 2020 4:59 p.m.

Said on 6 mana turn ......


What is your ultimate goal (what do you want the mana for)?

You're going to have a real hard time hitting that mana in legacy--it's not impossible--there's a lot of fast mana printed, usually in Red ( Simian Spirit Guide , Rite of Flame ), there are fast mana artifacts ( Lotus Petal , Chrome Mox , Mox Opal ), and there's Manamorphose to fix your colors--but it is generally going to take a whole lot of moving parts.

You're in colors with mediocre card draw options, meaning you're effectively banking on a perfect opening hand--that's not an effective strategy.

Finally, with all your moving parts, you still have a relatively fragile opening turn, where a single Force of Will (the third most played card in the format) can make all your work generating mana be for nothing.

Which brings me back to my opening question--what is it you are trying to do with your mana? There might be a better way to accomplish that task, such as a way to cheat that card into play or a good way to stall out until you're capable of playing the card.

January 10, 2020 4:53 p.m.

Said on 6 mana turn ......


What format are you trying to do this in, and are you building on a budget? Are you trying to create 6 colorless mana (which isn't too hard to do) or 6 Green mana (which would be fairly difficult to do)? What precisely are you trying to use the mana for?

Answering those questions will make it a lot easier for someone to be able to help you (or be able to explain an easier way to cheat out your proposed goal).

January 10, 2020 3:18 p.m. Edited.

Said on Is This Clever ......


He didn't just "think about planeswalking"--he was thinking about how his entire purpose in life had disappeared to another plane where he could not follow. Finding out your entire existence is now meaningless is exactly the kind of high-stress situation that might ignite a spark.

Calix's ignition was poorly-written (the entire article was), but not a break from established lore.

As for himself, he appears to be Nyxborn, based on the starry sparkles on his card's art. That's a bit different than something we've seen before, and might be a bit of a break from the established lore. That said, we don't know the specifics of how the God of Destiny brought about his existence, and we know for a fact that there exist ways to implant a spark in artificial constructs .

January 10, 2020 2:18 p.m.

Said on Library Burn...


Assuming you want to stick to Mono-Blue (Blue-Black mill is far more effective, and can fairly easily net a turn 4 win), I'd make the following changes:

Visions of Beyond is obscenely good, and should be run in every Modern mill deck. It's a generally superior card to Into the Story --it's not a dead draw in the early game, and its costing less means you're more likely to be able to cast one of the cards you draw.

Hedron Crab is a great mill card in UB mill, since you can abuse fetch lands to mill for 6 per turn. Though it's a bit less effective if you're not running fetches, it is still worth consideration.

As Gilbobaggins mentioned, Archive Trap is one of the best mill cards in the game. To build on that suggestion, I would suggest 4x Field of Ruin to force opponents to search their library, enabling Archive Trap .

If you intend to build a sideboard, consider adding cards that allow you to counter graveyard-based strategies, such as Surgical Extraction (budget permitting), Ashiok, Dream Render , or other graveyard hate cards.

January 9, 2020 2:54 p.m.

Said on The Rage of ......


I think some more spot removal might be helpful ( Path to Exile , Winds of Abandon , etc.). There's a whole lot of 2 and 3 drops that frequently see play and can be used as chump blockers (such as all the Blue creature-tutors), making it quite likely your opponents will have something to block with.

From a strategy perspective, it is also necessary to play Led Zeppelin's Achilles Last Stand turned up to 11 during each game.

January 9, 2020 12:11 p.m. Edited.

Counters are only removed from an object if an effect or cost or other rules mechanism instructs you to do so (or it it becomes a new object by changing zones).

Your Tangle Wire in this case will become a copy of another artifact (let's say Sol Ring for the sake of the example). You will now have a copy of Sol Ring with a few time counters on it. This effect will end at end of turn, and you'll have your Tangle Wire with the same number of counters on your next upkeep when Vanishing will be implicated.

January 9, 2020 11:31 a.m. Edited.

Asclepius‘ ability to actually resurrect the dead is only found in a single source, thus making it of questionable authority, likely an exaggeration for dramatic effect (even Homer was guilty of that - his pantheon lists Zeus as the oldest, even though that would be a impossibility due to the Olympians’ origin story). That could have been found by looking at the paragraph prior in the Wiki article.

The very paragraph you quoted as authority specifically says his resurrection was in the form of deification—a transformation from his mortal, demigod form to something new.

Elspeth returned in the same form she entered, with seemingly little change as result of her time in a place whose inspiration is so horrible that it’s denizens would rather be slaves to the worst of masters than a king among the damned.

January 8, 2020 12:20 a.m. Edited.

There’s a reason I didn’t count your examples - they are not quite congruent to Elspeth’s situation. Adonis has to spend a third of the year with Persephone, and the remainder of the year with the Gods - not exactly a true return to life. Being transported to a different region of the underworld is still being dead. Deification does not really count as returning to life either.

January 7, 2020 11:54 p.m.

I suppose as an addendum to my above, some versions of the Alcestis legend have Heracles wrestling her from Death’s grasp within the Underworld (others before she crosses over), and returning her safely. In the Euripides version, in which she is rescued post interment in Hades, she is struck silent when she returns (despite being in Hades for only a day), requiring several days of purification before a return to normalcy.

January 7, 2020 11:31 p.m. Edited.

Last_Laugh - In Greek Mythology, no one ever returns from the dead. The closest thing we have is Eurydice, but Orpheus ruins that at the last moment. The living sometimes return, usually after fairly horrific experiences; the dead stay put.

In fact, the many myths we do have regarding the situation of the dead in Hades seem to indicate a stint in the Greek underworld would have a pretty terrible effect on one’s mental well-being. From Achilles’ misery (The Odyssey) to Dido’s consumption by her hatred of Aeneas (The Aeneid), Greco-Roman myth paints a grim picture of the fate of those not destined for Elysium.

All told, the fact that it is Greek-inspired only further supports the OP.

January 7, 2020 11:23 p.m.

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January 5, 2020 2:53 p.m.

First off, welcome to TappedOut!

Boros tends to be very combat focused in a format where aggro is relatively weak, and further suffers from a lack of tutors, ramp, and card draw, making it The worst multiplayer color combination.

That said, it can be fast and aggressive at a casual kitchen table, particularly one where the players are relatively new.

I am going to tag Suns_Champion, TappedOut’s resident Boros expert. If you check out their profile, you’ll see a bunch of different Boros decks you can use for inspiration.

January 3, 2020 2:45 p.m.


Mr. Smith Goes to Ravnica

Modern Caerwyn


240 Card Modern Battle of Wits

Modern Caerwyn


Pinball Wizard - Karona, False God EDH

Commander / EDH Caerwyn


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