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You can use Somberwald Sage to cast a creature for its Mutate ability.

Mutate is not an activated ability, it is an alternate casting cost. Though it functions a bit differently than a regular creature spell, the rules for Mutate specifically clarify that the targeted, mutate spell is still a "creature spell."

As such, you have satisfied both of Somberwald Sage's requirements--you are casting a spell and that spell is a creature spell.

Likewise, Sprite Dragon will not trigger off a mutate creature spell.

702.139a Mutate appears on some creature cards. It represents a static ability that functions while the spell with mutate is on the stack. “Mutate [cost]” means “You may pay [cost] rather than pay this spell’s mana cost. If you do, it becomes a mutating creature spell and targets a non-Human creature with the same owner as this spell.” Casting a spell using its mutate ability follows the rules for paying alternative costs (see 601.2b and 601.2f–h).

August 12, 2020 3:21 p.m. Edited.

WolfWitcher518 - Lots of JT decks are filled with effects that draw you cards, so you are constantly filling your hand with spells that you need to cast. Like with triggers, it can be easy to mess up the casting requirements by virtue of how much is going on. This is made a bit more complicated because you have to make decisions that you are not used to making. Have an empty stack with a permanent in your hand and a number of counterspells? Your action is to cast the spell, hold priority, then bombard your own spell with counters. All the while, there are going to be on-cast triggers going off for each spell, which might force you to take other actions.

Though not in the rules, I think it most commonly is played that you are not supposed to hesitate in making any of your decisions, so you do not have time to really think about all the idiosyncrasies of any given card.

Think of it like the childhood game Concentration 64. At first, it is easy to list "Animals" (or whatever the category might be) without hesitation or repeats. However, as the game goes on, that task becomes increasingly difficult.

August 12, 2020 2:37 p.m.

WolfWitcher518 - As with any format where there is a single, player-created card pool (tower formats, cubes), the creator would have an advantage over other players.

As for the "read the cards" point, as others have already said, it is not that difficult to simply "read the cards" when there are a few cards on the field. However, as the game goes on, there are going to be a whole lot of permanents on the field, most will have abilities that modify how the game works or triggered abilities.

Once you are deeper into the game, there will be triggers going off left and right. Many of those triggers will implicate other triggers. A whole lot of them are going to force you to draw cards, which, in turn, forces you to decide whether you can legally cast spells.

Even at the highest levels of conventional gameplay, players sometimes miss triggers; part of the goal of Judge's Tower is to make the field so horrifically complicated that keeping track of all the triggers is nearly impossible.

August 12, 2020 1:09 p.m.

Said on Help With Cuts: ......

#4

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August 11, 2020 3:12 p.m.

Said on Need Some Help ......

#5

You can go with a "Group Slug" theme. Group Slug uses cards that hurt everyone on the field--Burning Earth, Manabarbs, Spellshock, etc.--with some mechanism to ensure you are the last one standing (like Gisela's one-sided damage doubling). Throw in some classic Red/White Stax pieces like Stranglehold, Blood Moon, Aura of Silence, and Aven Mindcensor, alongside some other damage doublers like Furnace of Rath, and you have yourself a deck.

August 11, 2020 10:17 a.m.

SynergyBuild

It is more than just "show how well you know the stack and triggers." The goal of the tower is to include as many complicated cards as possible.

Triggered abilities that another trigger might implicate--as the game goes on, these chained triggered abilities are going off left and right, so it becomes just as much a function of keeping track of what is on the field as it is knowing the rules. It also becomes a matter of figuring out what order to place your simultaneous triggers on the stack, in order to trip up your opponents.

It is about filling the deck with cards that are easy to mess up. I used the Red Elemental Blast and Pyroblast example earlier. Red Elemental Blast you are required to hold onto until there is a blue permanent or spell; Pyroblast you have to cast right away if there is a permanent on the field, or, if not, the first time a spell is cast. Why? Because REB has to target a Blue spell/permanent; Pyroblast can target anything, but only has an effect if it is Blue.

It's about including cards that suddenly alter the boardstate, like Bludgeon Brawl, so you have to constantly remember to take actions that are not normal (like, say, remembering to equip every artifact you cast).

It's about including cards like Chains of Mephistopheles that both have complicated rules text, and can implicate a whole bunch of triggers resulting in a chain reaction of things that must be performed and responded to.

The person building the tower goes out of their way to create a pile that (a) has a bunch of cards with strange rules quirks and (b) interact with one another in complicated ways.

With thousands upon thousands of cards in the game, there are a lot of great options for the tower's creator to build something truly sadistic, designed to trip up even the most skilled of judges.

August 11, 2020 10:04 a.m. Edited.

TypicalTimmy

The goal of Wizards' tower is not to win; it's to not lose. Provided the person who built the shared library did a good job, there would not be any infinite combos or anything else that could "win" the game.

August 10, 2020 2:37 p.m.

I have heard of this format, though never played personally. I know a few people who do play, and it seems quite fun.

Red Elemental Blast and Pyroblast are solid inclusions to your list--by virtue of being similar, but very different in terms of when you are able to cast them, they make good fodder for tripping players up.

August 10, 2020 2:26 p.m.

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August 10, 2020 12:18 p.m.

Said on A Moral Conflict...

#10

EleshNornsFs - Glad you got your answer and that, for the most part, everyone on this thread was helpful and respectful. Closing per your request.

August 10, 2020 11:39 a.m.

Said on A Moral Conflict...

#11

With respect bryanedds, you cannot both advocate for more tolerance in political discourse while simultaneously throwing around rather aggressive words like "totalitarian", "throw dissenters into a gulag", "mental viruses", "malicious ideology", etc. Let's try to keep things friendly and apolitical.


Which brings me to my actual point, for everyone's benefit:

TappedOut is not a great place to discuss the merits of various ideological and political positions. Those kinds of conversations tend to devolve into bitter rhetoric and problematic infighting. The thread's originator asks a legitimate, Magic-adjacent question as to how they should deal with a particular content creator.

How the thread's creator handles the issue has nothing to do with the merits of the particular, underlying political issues. Let us try to stay on topic, rather than search out rabbit holes.

August 10, 2020 11:15 a.m.

Shield of the Four Virtues

Equipped Creature gets +2/+2 and has first strike, lifelink, and "sacrifice this creature: exile target creature you control, then return it to the battlefield under your control."

Whenever a source an opponent control deals damage to equipped creature, Shield of the Four Virtues deals that much damage to that source's controller.


For those not up to date on their Roman philosophy, there were four cardinal virtues expected of each Roman: Virtus--Valor--frequently remembered just as military valor, but also included honorable dealings in one's daily life; Pietas--Piety--deference to the gods; Clementia--Clemency--the ability to show mercy and to aid those worse off than one's self; Iustitia--Justice--the ability to tell what is just and right, and make the difficult decisions necessary to form a more just society.

These virtues were attributed to the first Emperor--Augustus--and he was gifted a shield with the virtues inscribed on its visage. Each Emperor that followed was expected to live up to the four virtues Augustus embodied, as following said virtues would ensure the success and prosperity of Rome.


Challenged: Create a creature that embodies one of the above virtues.

August 10, 2020 10:57 a.m. Edited.

Said on A Moral Conflict...

#13

Broadly speaking, you have two options:

  1. Stop watching their videos or otherwise supporting their content. This means you lose out on watching content you previously enjoyed, but it also means you are not financially contributing to someone who is using their social media presence to promote ideas that you disagree with.

  2. Continue watching their content divorcing your views on their personal politics from the content you enjoy watching. Understand that, while you disagree with them on some issues/the manner they express points of disagreement, they still create a product you enjoy and which is not really tied to their political leanings. Remember that people are disproportionately angry right now due to a number of factors, and might be more aggressive than they normally would.

Both options are equally reasonable; which path you take is entirely up to you.

August 10, 2020 9:27 a.m.

Whenever a spell resolves, the Active Player (the player whose turn it is) gets priority. They are permitted to cast spells or pass. If they pass, the next player in the order has the option of casting a spell, etc.

That is to say, when a spell resolves there is a chance to cast another spell, even if the stack is not empty.

August 9, 2020 5:06 p.m.

Said on Dragon Tribal Help...

#15

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August 9, 2020 12:35 a.m.

Since all activated abilities contain a : you can use that in the Rules Text search on the Gatherer to find all cards with activated abilities. If you add a {3} {4} {5} . . . in an OR text box search to further limit the cards to with those generic mana costs in their text box.

August 6, 2020 8:58 p.m.

Juxtaposition is a classic trope in comedy. In this case, you have the tough and violent exterior image, established through his name, choice of weaponry, and outfit (all done to mock Deathstroke, as said above).... but he acts like Deadpool.

The over-the-top comic book mercenary outfit and name is part of the joke.

August 5, 2020 6:56 p.m.

Iridescent Angel was one of the first mutlicolored cards I opened in a pack. Overcosted though she was, I thought the protection from colors was awesome and often tried to jam her into decks. This was also in the days when the internet was extremely slow and there was no reminder text, so we all just took it on faith that the person teaching us the game knew what "protection" meant. They didn't, and we had protection being way more powerful than its already powerful self.

Battle of Wits. One of those cards that I pulled in a pack, said "this is awful" and then "how can I play this? The answer? A 250 card pile of junk I had from cracking packs (most of my collection) with my single copy of BoW in it. I won with it exactly once then retired the deck for good, knowing it had served its purpose.

Karona, False God. Both an interesting character an a bad card with jank potential? Hooray! This is another card that I opened in a pack and immediately fell in love with.

August 5, 2020 12:56 p.m.

To start, I like the idea of a class of hieromancers, but I am not sure Warden is the right word to use due to its past history in Magic. I will start by defending Wizard's current use of the ward "Warden" on its cards.

The definitions chosen above are related to regulations and prisons, but they are not the exclusive definitions. At its heart, the word means "one who guards, protects, or defends". This makes sense--the word entered English from the Old French wardein, a regional variant for guarden, the word from which "guardian" derived.

While modern parlance focuses exclusively on the word warden in terms of prisons, that is only one segment of what the word can mean.

Source: Oxford English Dictionary (categorically the best dictionary... because, yes, of course I am the kind of person who has a favorite dictionary)

Nerding out over etymology complete, let's get back to Magic.

Wizards of the Coast uses Warden in the historic definition as a guardian. In Magic we see a lot of Green wardens--they are guardians of Nature. In D&D 4e, the Warden class was likewise a nature guardian.

With Wizards firmly associating "Warden" with "Guardian" in Magic's lexicon, we would probably need a different word for this subtype.

The easy choice would be Advisor, an existing card type. Advisors are are already primarily White (29.5%) and Blue (18%), with Black and Green being tied for third (8.2%). It would not be too hard to add some more Black cards and make Advisors an Esper tribe with a hieromancer subtheme.

If you wanted to make a new subtype that did not have the baggage of Warden, my suggestion would be Lawspeaker. In Viking-age Iceland, the Lawspeaker was the elected leader of their parliament, and one of their duties was to recite the law (they were elected three year terms and would recite a third of the law each year).

In addition to being a historically neat word with no Magic baggage, the word itself fits well with Magic's definition of hieromancy--this would be a magic practitioner that literally speaks the law.

But that's just what I would do; baggage aside, Warden would work for your intended purpose.


Looking at the cards themselves, I find these all fun and flavorful.

August 5, 2020 1:01 a.m.

Sorry to hear you are going! Best of luck to you, and may you draw well.

August 3, 2020 5:37 p.m.

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