CommandersHub says... #1

Hey Caerwyn hope your having an awesome day, I would PM you but need to upgrade my account, was reading up on having difficulties posting youtube link in a deck description. I saw you commented on one today, believe on Geridious, I was wondering If it were possible to be able to do this, your welcome to delete this comment right away after, thank you so much, I would really appreciate it :)

September 15, 2019 4:53 p.m.

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Said on Can I respond ......

#1

In the future, please remember to hit the green “mark as answer” button to indicate your question has been resolved. Since since this question has been answered for a couple of days, I have gone ahead and marked an answer on your behalf.

September 22, 2019 11:35 a.m.

In the future, please remember to hit the green “mark as answer” button to indicate your question has been resolved. Since since this question has been answered for a couple of days, I have gone ahead and marked an answer on your behalf.

September 22, 2019 11:33 a.m.

In the future, please remember to hit the green “mark as answer” button to indicate your question has been resolved. Since since this question has been answered for a couple of days, I have gone ahead and marked an answer on your behalf.

September 22, 2019 11:33 a.m.

Said on Monarchy?...

#4

Player B will become the Monarch and Player A will no longer be the Monarch.

717.3. Only one player can be the monarch at a time. As a player becomes the monarch, the current monarch ceases to be the monarch.

September 21, 2019 1:51 p.m.

Said on Mirari in EDH...

#5

I would amend what GhostChieftain said to 20+ instants or sorceries you would want to copy. Counterspells, wrath effects, and spells with a high CMC that make it difficult to pay the additional should not count toward the critical mass of spells needed to justify Mirari's inclusion.

I think Braids put it best - Mirari might often give you what you want, but that does not mean it is always giving you what you need.

September 21, 2019 1:49 p.m.

DemonDragonJ

Above all else, customers want (1) a healthy, enjoyable game with a diversity of decks; and (2) the game to advance and try new things.

Players do not have the long-term knowledge of what is upcoming to make a healthy game. They won't know that they need to have a high density of cards with multiple mono-colored symbols because Theros is around the corner; they won't know that certain archetypes, such as graveyard recursion, might become disproportionately powerful due to an upcoming set based around large creatures.

If we left things up to the players, it would be chaos. There would be no long-term vision, and Standard would quickly devolve into an unplayable mess. Limited sets would have no strong cohesion, and quickly become unplayable.

Cards are not designed in a vacuum, and players just lack the foresight to look at the big picture--both in terms of the larger picture of that set itself, or the larger picture of Standard or other metas.

With regards to pushing boundaries, Wizards' employees are experts at game design--they have the skills and expertise necessary to make new cards that we did not even know we would like. Sure, they sometimes make mistakes-- Hogaak, Arisen Necropolis was an extremely innovative card, but ultimately proved too powerful. But that's what we want--innovation, and players simply lack the expertise to give us the innovation the game needs.

As others have said, players can make their thoughts known through the post-set surveys Wizards puts out and through power of the purse. Let's let the experts do what they do best--we should give feedback, but not be actively involved in areas beyond our skill.

September 21, 2019 1:13 p.m.

Said on Jace, the Mind ......

#7

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September 21, 2019 10:52 a.m.

In the future, please remember to link your cards like so:

[[mass diminish]]

Mass Diminish

When you copy an object, only certain copiable values are copied. Being changed into a 1/1 is not one of these values, so the copy is going to be a 4/4 Rhino.

Here is the rule, which lists the copiable values:

When copying an object, the copy acquires the copiable values of the original object’s characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The “copiable values” are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by its face-down status, and by “as . . . enters the battlefield” and “as . . . is turned face up” abilities that set power and toughness (and may also set additional characteristics). Other effects (including type-changing and text-changing effects), status, and counters are not copied.

September 20, 2019 11:19 a.m.

Said on Chulane tell us ......

#9

I think your biggest issue is your mana base. Lands that enter tapped, such as the bounce lands, are going to slow you down considerably. I would cut all the Bounce lands, your tri-coloured land, and your colourless lands, and focus instead on budget lands that at least have the chance of entering untapped. You can use this deck list to quickly identify all the options in your colours, as well as see what the cost of those cards are (remember, you probably can pick up rather used copies for cheaper than the listed price).

Where Chulane really excels is with Food Chain . Using Food Chain you exile and recast Eternal Scourge and Misthollow Griffin to generate infinite mana and card draw with your commander, allowing you to win through something like Laboratory Maniac . That's not exactly budget friendly, but I figured I would put it forward as an option to consider down the line.

September 20, 2019 10:44 a.m.

Said on Need Help with ......

#10

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September 20, 2019 10:32 a.m.

Said on Need Help with ......

#11

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September 19, 2019 11:04 p.m.

Said on Need Help with ......

#12

Just so you know, here is how to link one of your decks:

Start by taking the deck's slug, which is in red: https://tappedout.net/mtg-decks/proliferatetoken/

[[deck:proliferatetoken]]

OR 

[[deck-large:proliferatetoken]]

Proliferate/Token

OR


Proliferate/Token

Commander / EDH logan81000

SCORE: 2 | 15 VIEWS


September 19, 2019 11:04 p.m.

I don’t think we should have a part to play in the design process. Cards are not designed in a vacuum, and there is a hugely complicated playtesting system to help prevent cards from being overly broken (though sometimes things still slip through the cracks).

Regarding your concerns at leaving things in Wizards’ hands... I think that is a bit of a silly point. Products created by experts are pretty much always going to be superior to crowdsourced products.

September 19, 2019 8:14 p.m.

I believe this search should contain all the possible cards that fit your criteria.

September 19, 2019 1:19 a.m. Edited.

Said on Naya lands...

#15

I did a quick look through budget lands, and had the following observations:

Pain Lands, like Battlefield Forge and are probably the best lands for your criteria. I know several of them are usually around the $1.00 point, and you probably could pick up well-played copies of the more expensive options. These are great budget lands--they fix your mana when you need it but can be activated pain-free when you just need to pay a generic cost.

Check lands, like Rootbound Crag are not quite in your criteria (they tend to hover around the $3-6 range) currently, but they are about to rotate out of Standard, so will almost certainty go down a bit. These are a bit mediocre for a budget three-colour mana base, but they play very nicely with shock lands, so will still be useful to you once you have moved on to less budget-oriented builds.

The Onslaught Filter lands, like Sungrass Prairie , help filter you into the colours you need, but I would recommend against them. They're quite inexpensive, but they can't help you turn 1, and they're rather inflexible and will not always provide the mana you want.

The Battle Lands, like Canopy Vista , can be in the $2-3 mark. Personally, I am not a fan of them for 60-card constructed--they rely too much on playing a lot of basics, so they often can't enter untapped until turn 3-5.

Reveal lands, like Fortified Village , are disproportionately strong in two-colour budget builds that rely heavily on basic lands. However, with three colours, you just can't have the critical mass of basics to really make these lands shine.

Two of Naya's Manlands-- Stirring Wildwood and Needle Spires --are very inexpensive. They don't instantly fix your mana, but they can be used as a creature long-term which is nice.

September 18, 2019 9:49 a.m. Edited.

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September 18, 2019 8:43 a.m.

Said on Naya lands...

#17

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September 17, 2019 10:12 p.m.

Said on Naya lands...

#18

Sounds like this is for kitchen table, not any format in particular? I’ll give my suggestions once you’ve confirmed that it is kitchen table, without any building limitations (or what other, non-cost limitations you might be using)

I would also recommend checking out All the lands in a sorted list as a baseline - it’s an easy, sorted way to see all the lands in the game.

September 17, 2019 7:27 p.m.

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September 17, 2019 4:27 p.m.

In the future, please remember to hit the green “mark as answer” button to indicate your question has been resolved. Since since this question has been answered for a couple of days, I have gone ahead and marked an answer on your behalf.

September 17, 2019 10:15 a.m.

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