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Kazandu Mammoth FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Kazandu Valley
Land
Kazandu Valley enters the battlefield tapped.
: Add .
Ziusdra on Card creation challenge
1 year ago
Penetrating Truth
Instant
Name a nonland card. Each opponent reveals their hand, then each player that revealed the named card from their hand mills half their library, rounded down.
"A word of truth is all that's needed to disarm an unworthy aggressor." - Atemsis
Since we have modal dual-faced cards (like Kazandu Mammoth Flip and Kazandu Valley Flip) that have land on one side, creature on the other, let's now make dual-faced creatures on both sides that do not transform or somehow become one another in any way. Instead, your choice is to play one creature side or play the other creature side. However, the creatures still need to have some lore association with one another (as you would reasonably find a Kazandu Mammoth within the valley of Kazandu...), and the card needs to be balanced, since drawing it basically gives you twice the options as you would have if you drew a card with a single face. How would you balance it? I'm interested in that. Let's see it!