Tatyova, Steward of Tides
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tatyova, Steward of Tides

Legendary Creature — Merfolk Druid

Land creatures you control have flying.

Landfall — Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.

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plakjekaas on I think this is the …

5 months ago

Of course MtG is not study material to brush up on other cultures, but it is a point of contact for the uninitiated. I know the term Shaman through Magic first, and the only reason I heard the term Druid before is because of Asterix.

I don't think the anger is about trying to prevent people getting hurt, but more about a fictional escape from the real world being creatively stumped by people taking personal offense of your enjoyment. And now the game has to give up part of its established identity for it, and your argument why is: "If you really want to gain sympathy for or learn about cultures that includes practices of shamanism, MTG isn't the way to go about learning that."? That goes both ways, right, so if we can accept that MtG is not the place to look for real world representation, then so can the people who object to the word "Shaman" in the game. It feels like Magic loses out on design space because of arbitrary reasons, because real world people unable to dissociate from the fictional characters in front of them, and chosing to take personal offense instead. I'm not WotC, but I would feel bad to lose part of my creation to cater to that.

In today's world it's a financial risk to offend people though. I understand that, from the motivation of the continued existence of the game, changes like these are probably inevitable. I might be personally effected by the next one and look back on my words with a whole new understanding. The issue is complex, and I don't think it's progress to stop talking about it and to avoid everything altogether by exclusion in the future.

So to get back on topic, if the types have to be discontinued, maybe an Elementalist type could be introduced to replace them. That woul probably cover the fantasy base of their powers. Both types work closely with Elementals already, like Tatyova, Steward of Tides or Young Pyromancer, so making that the new green base spellcaster would fit. It would be fun to have a creature with "Elemental Elementalist" in the typeline :P

KBK7101 on Land creature deck?

1 year ago

Yeah! There are definitely some options. Maybe not so much on the land theft theme, but definitely on the animation theme.

Kret on Muldrotha: Budget Elemental Tribe!

1 year ago

Soul of the Harvest, Fertilid, Mulldrifter and Shriekmaw are good budget elementals.
Wolfbriar Elemental is a nice mana sink in the late game.
Consider adding backgrounds like Master Chef or Scion of Halaster.
You are running Joint Exploration. Consider similar cards like Explore or Growth Spiral. They can let your deck gain some early velocity.
If you play multiple elementals with evoke then a card like Village Rites becomes useful because you can cast it in response to the evoke trigger and draw 2. Card like Evolutionary Leap could also be used in response to evoke trigger to draw a fresh elemental
Zendikar's Roil can let you go wide with elementals.
Tatyova, Steward of Tides makes your lands into 3/3/ elementals
Kenrith's Transformation is a great removal spell that replaces itself and can be recurred.
Tezzeret's Gambit draws 2 cards and proliferates.
Nissa, Voice of Zendikar puts counters on each creature for just 3 mana

Cards I would replace:
- cards with kicker and Vine Gecko (they are generally worse cards than regular budget ramp spells like Rampant Growth or Cultivate)
- 6 forests because you have low mana curve (I would cut the land count to something like 36 lands, but you could also swap them for dual lands with basic land types from Kaldheim - Woodland Chasm, Dominaria United - Haunted Mire, Temple cycle - Temple of Malady or bounce lands - Golgari Rot Farm
- Titania, Protector of Argoth because there is only one card -> Harrow that can proc her ability to make elementals
I would also cut some of the elementals that don't have any useful abilties like Jaddi Lifestrider, Healer of the Glade, Glade Watcher, Floodhound, Offalsnout, Smolder Initiate and Slitherwisp.

Hope you find some of the suggestions helpful.

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