Elvish Guidance

Elvish Guidance

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds (Green) to his or her mana pool for each Elf in play.

Latest Decks as Commander

Elvish Guidance Discussion

multimedia on Latty the baddie

2 months ago

Hey, one drop green mana Elves are really good, a big reason to play Elves. They aren't just ramp with Lathril they're also fuel for her activated ability when you don't need them for ramp and lets you get more Elves onto the battlefield quicker.


Staff of Domination does everything as a mana sink for Elves and can be an enabler for Lathril to be a win condition. With Staff you first make infinite green mana by tapping and untapping one of Archdruid, Marwyn(with 5 or more power), Priest of Titania, Circle or Wirewood Channeler. When you have infinite green mana then Staff is the mana sink to draw and cast enough Elves to control 10 or more. When you have 10 or more Elves then Staff can be the mana sink to repeatedly untap Lathril and each one the 10 Elves as the win condition.

Quest for Renewal is another enabler for Lathril and 10 Elves to be win condition. When Quest has four counters which is not difficult especially with more mana Elves, you can untap all creatures you control during each opponents turn. With Lathril each opponent loses 10 life on each player's turn, resulting in all opponents losing 40 life in one cycle of all player's turns if you have three opponents.

Chord of Calling is a helpful instant creature tutor since can tap Elves to help to pay for it's convoke, with enough Elves it's a free spell to cast and it puts the creature you search for onto the battlefield. It has nice interaction with Elf tokens since can tap them to convoke the turn they're created. With Chord get Ezuri or Miara, Thorn of the Glade in response to removal, get Archdruid so you can tap him on your turn, get Magistrate so you can tap her on your next turn, get Varragoth so you can attack with him on your next turn, etc.

Patriarch's Bidding is among the most powerful tribal spells for quick recovery. For five mana it reanimates all Elves in your graveyard. Play a Regrowth just to have another potential Chord or Bidding or recur any other card.


An area to consider improving to help with competitiveness is the manabase by upgrading to Golgari dual lands that ETB untapped.

Cabal Stronghold only works with basic Swamps and there's only 9 here which is not enough to really get much if any ramp making it consistently only a colorless source of mana.


Some cards to consider cutting: Blightbeetle, Mana Bloom, Terramorph, Serpent's Soul-Jar, Return Upon the Tide, Masked Admirers, Wild Pair, Golgari Guildmage, Korozda Guildmage, Rhys the Exiled, Blanchwood Armor, Dowsing Dagger  Flip, Harvest Season

If Blightbeetle is tech in your playgroup than nice, but if it's not then it looks out of place. Most if not all mana ramp sources can come from actual Elves instead of other sources like Mana Bloom or land ramp like Terramorph. I would even play one drop mana Elf or Farhaven Elf over Cultivate or Harvest Season.

Serpent's Soul-Jar is not a good card, exiling an Elf when it dies is not a may you have to do it and hoping to be able to cast many Elves later, one at a time with Jar is not going to consistently happen. Instead most if not all your exiled Elves will be stuck in exile for the rest of the game because Jar will be destroyed or removed another way.

Good luck with your deck.

Guerric on Lathril, Blade of the Elves

6 months ago

I've been playing elves for some time in both commander and modern, so I was excited to see Lathril spoiled. If I didn't already have a tricked out Ezuri, Renegade Leader deck I'd definitely be building this, because the only thing better than playing mono-green elves is playing green-black elves! I am a bit surprised that you are missing some elf staples such as Llanowar Elves , Fyndhorn Elves , Wood Elves , Elves of Deep Shadow , Farhaven Elf , and Springbloom Druid . These cards may seem boring, but they give you incredible acceleration, and you can also definitely justify dropping your land count a bit because they'll ramp you early and grab your lands for you from your deck. You also really don't need any of the mana rocks other than Sol Ring , they don't synergize with elves' game plan. I'd also heartily recommend Elvish Guidance , and an often-overlooked card that turns one of your existing lands into a Gaea's Cradle but which costs less than a dollar in real-world money. Growing Rites of Itlimoc  Flip does this as well, but it is more well-known and more expensive. For board wipes I'd recommend Kindred Dominance , which blows everyone else's stuff away while leaving yours intact, and Ezuri's Predation , which was recently re-printed and is now pretty cheap to pick up, as it will likewise leave your elves intact while giving you a bunch of tokens and destroying most of your opponent's stuff. I'd also commend your inclusion of the fabulous new card Haunting Voyage . This card is sheer gold for tribal decks in black!

twechsler on Insane ramp idea - please help

6 months ago

I like Fertile Ground a bit more just because its cheaper mana cost and Elvish Guidance will likely only have 1 or 2 elves. I will look out for land destruction though haha.

libraryjoy on Insane ramp idea - please help

6 months ago

Wondering about adding Sculptor of Winter and changing to snow lands?, Fertile Ground or Elvish Guidance . I now see a little better what you're doing with Time of Need , so I'll see what I can find in cheaper Legendary bombs. I still don't think Yisan or Kolvori are worth their slot.

libraryjoy on Death Touch Green Boi

7 months ago

So if that's your strategy, then dump a lot of your low cost creatures and build a ramp package. There's two ways I've found that work with that - Elves, or Defenders. As Vectornaut mentioned, the Axebane Guardian , Overgrown Battlement , and Traproot Kami (also can add in Vine Trellis if you need more) ramp package multiplies quickly. A few elves like Elvish Mystic and Llanowar Elves plus Elvish Archdruid (or Karametra's Acolyte for a cheaper option)go nuts fast. Arbor Elf plus ramp land auras like Elvish Guidance can also do the trick. Another option is Gyre Sage with the larger creatures.

Tell me where you feel like going in terms of ramp package, and I'll start making a proposed list for you.

FounderX on Cunning Dark Elves

8 months ago

Hi raspberryfish25 Thanks, I like playing it. Just finished a quick 1-on-1 game versus my brother-in-law's deck (all about stealing cards) and lost to my own elves. As for the mentioned cards, I've looked into all the mentioned cards in early builds, some of them will definitely make the 99 in future upgrades.

Deathrite Shaman - Meta dependent, but a great card indeed, in my playgroup just a 1 cmc cheaper Scavenging Ooze .

Skyshroud Poacher - Pricy but spicy, still in the back of my head for a future upgrade.

Wolverine Riders - Have played this card, but didn't do well, yielded me a few extra tokens, but got removed fairly quickly, might try it again.

Sylvan Messenger - I'm not the biggest fan of digging a few deep in the hope to fetch a good card, you can whiff easily.

Lys Alana Huntmaster - Elvish Warmaster does a similar job with the added Ezuri type buff for Elves for 2 cmc less. I'm aware only one token extra is made per turn.

Elvish Guidance - Is in the deck, done great work so far.

Harald, King of Skemfar - Like Sylvan messenger, it can whiff so hard, Land, Land, Dork, Artifact, Enchantment. Also, Tyvar Kell has to be in the deck too, to get the most out of it. Abomination of Llanowar would be the better choice in this build.

Elvish Harbinger - Like the Poacher, very good.

Sylvan Offering - This can produce an insane amount of Tokens and a big beater Treefolk token with the amount of mana the deck can produce, the only drawback for me is giving my opponent the same amount in return, I will try it out, this and Stoneforge Masterwork might work, but Lathril depended.

Elvish Clancaller - An early 2 drop Lord in play is always nice, but it doesn't come with extras, like the other lords.

Elvish Champion - Also on my future upgrade list, the best Lord around for sure.

raspberryfish25 on Cunning Dark Elves

8 months ago

I am really liking this deck, but I am noticing a lot of core cards from a typical Elfball style deck are missing. Have you tried any of the following cards in the deck and if so what was your experience: Deathrite Shaman , Skyshroud Poacher , Wolverine Riders , Sylvan Messenger , Lys Alana Huntmaster , Elvish Guidance , Harald, King of Skemfar , Elvish Harbinger , Sylvan Offering , Elvish Clancaller , and Elvish Champion ?

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