Elvish Guidance

Elvish Guidance

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds (Green) to his or her mana pool for each Elf in play.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Elvish Guidance occurrence in decks from the last year

Latest Decks as Commander

Elvish Guidance Discussion

libraryjoy on Green Boi - please help

6 days ago

So if that's your strategy, then dump a lot of your low cost creatures and build a ramp package. There's two ways I've found that work with that - Elves, or Defenders. As Vectornaut mentioned, the Axebane Guardian , Overgrown Battlement , and Traproot Kami (also can add in Vine Trellis if you need more) ramp package multiplies quickly. A few elves like Elvish Mystic and Llanowar Elves plus Elvish Archdruid (or Karametra's Acolyte for a cheaper option)go nuts fast. Arbor Elf plus ramp land auras like Elvish Guidance can also do the trick. Another option is Gyre Sage with the larger creatures.

Tell me where you feel like going in terms of ramp package, and I'll start making a proposed list for you.

FounderX on Cunning Dark Elves

1 month ago

Hi raspberryfish25 Thanks, I like playing it. Just finished a quick 1-on-1 game versus my brother-in-law's deck (all about stealing cards) and lost to my own elves. As for the mentioned cards, I've looked into all the mentioned cards in early builds, some of them will definitely make the 99 in future upgrades.

Deathrite Shaman - Meta dependent, but a great card indeed, in my playgroup just a 1 cmc cheaper Scavenging Ooze .

Skyshroud Poacher - Pricy but spicy, still in the back of my head for a future upgrade.

Wolverine Riders - Have played this card, but didn't do well, yielded me a few extra tokens, but got removed fairly quickly, might try it again.

Sylvan Messenger - I'm not the biggest fan of digging a few deep in the hope to fetch a good card, you can whiff easily.

Lys Alana Huntmaster - Elvish Warmaster does a similar job with the added Ezuri type buff for Elves for 2 cmc less. I'm aware only one token extra is made per turn.

Elvish Guidance - Is in the deck, done great work so far.

Harald, King of Skemfar - Like Sylvan messenger, it can whiff so hard, Land, Land, Dork, Artifact, Enchantment. Also, Tyvar Kell has to be in the deck too, to get the most out of it. Abomination of Llanowar would be the better choice in this build.

Elvish Harbinger - Like the Poacher, very good.

Sylvan Offering - This can produce an insane amount of Tokens and a big beater Treefolk token with the amount of mana the deck can produce, the only drawback for me is giving my opponent the same amount in return, I will try it out, this and Stoneforge Masterwork might work, but Lathril depended.

Elvish Clancaller - An early 2 drop Lord in play is always nice, but it doesn't come with extras, like the other lords.

Elvish Champion - Also on my future upgrade list, the best Lord around for sure.

raspberryfish25 on Cunning Dark Elves

1 month ago

I am really liking this deck, but I am noticing a lot of core cards from a typical Elfball style deck are missing. Have you tried any of the following cards in the deck and if so what was your experience: Deathrite Shaman , Skyshroud Poacher , Wolverine Riders , Sylvan Messenger , Lys Alana Huntmaster , Elvish Guidance , Harald, King of Skemfar , Elvish Harbinger , Sylvan Offering , Elvish Clancaller , and Elvish Champion ?

carpecanum on Lathril larpers

1 month ago

Wood Elves , Elvish Guidance , some of the elfy planeswalkers are ramp but not sure what they cost now. My elf deck Pax Alfheim has some stuff that would work here.

Elvish Bard or Nemesis Mask makes sure your boss can cause combat damage

multimedia on BG Elves

2 months ago

Hey, I'm impressed, well done building your deck on a budget with like 90% cards from Commander Legends.

Commander Legends was an amazing set for Elves especially Miara. Unfortunately, to make any real impact from upgrades you're going to want to add more cards from other sets, but most cards you add could be $1 or less each and still make a huge impact.

An advantage of Elves as a tribe is ramp, more specifically one drop mana Elves and Elves who can tap to make a lot of mana. No other tribe has as many one drop mana creatures or creatures who can make a ton of mana. By adding more mana Elves you can reduce the amount of lands while increasing the amount of Elves. More ramp from Elves is wanted by both your Commanders to cast Nadier quicker and to pay more into X with Numa. Both of your Commanders don't do much without lots of ramp.

Archdruid is the budget Elf who defines the tribe since he's an anthem for Elves and can make as much green mana as Elves you control. Marwyn and Joiner are good with Numa, Joraga Chieftain since they want counters put on them, they care about how much power they have. Marwyn is also good with Elf tokens since each token that's created puts a counter on her. Guidance has excellent interaction with Arbor Elf if you enchant a Forest or Woodland Chasm .

Other mana rocks are more sources of ramp. Sol Ring and Arcane Signet are two budget staple cards in Commander. Golgari Signet is another two drop ramp source upgrade.


These cards would expand on the Elf token theme and Prowess is unique since it's an Elf that's not a creature. Expanding on the token strategy makes Nadier better. Warmaster is another mana sink to pump and give Elves deathtouch. Elderfang doesn't create tokens like the other cards, but it has good interaction with them. Letting you swing with your Elves and opponents have to make difficult decisions about what to do.

I offer more advice including cuts to make. Would you like more advice?

Good luck with your deck.

multimedia on Lathril's Army

2 months ago

Hey, nice start. I'm also very excited about Lathril as a new Elf Commander and I'm upgrading the precon on a budget.

Consider cutting some lands for more one drop mana Elves? One drop mana Elves are an advantage that Elves have and the precon lacks them. The idea is one drop mana Elves can replace some lands since they can make mana while also adding the total count of Elves. 38 lands is really too much land for Elves thus consider cutting some Swamps?

Some other cards, less than $1 each, to consider for upgrades and most can increase Elf tribal synergy:

Good luck with your deck.

king-saproling on Lathril Blade of the Elves

3 months ago

You might like these:

Ivy Lane Denizen (causes Lathril and your # of elves to grow exponentially each time Lathril hits an opp)

Fallen Ideal (similar to denizen. sac your tokens right before lathril hits to deal a ton more damage and make twice as many tokens as you had before)

Alpha Status

Pennon Blade

Coat of Arms

Fireshrieker

Cryptolith Rite

Song of Freyalise

Elvish Guidance

Harvest Season

Druids' Repository

Hunter's Insight

Ohran Frostfang

Hunter's Prowess

Return of the Wildspeaker

Patron of the Orochi

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