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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Elf Druid
When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.
: Gain one mana of any colour.
2 days ago
Creature - Phoenix
: ~ becomes 3/3 and gains flying.
: If ~ has flying, it becomes 5/5 and gains menace, "If ~ would leave the battlefield, it phases out instead." and "Whenever ~ phases in, put a +1/+1 counter on it".
: If ~ has Menace, it deals 7 damage to each creature you don't control and each opponent.
1 month ago
Have you considered Elvish Harbinger? I find the on-tribe tutor to be useful in my own Elf tribal deck. Also, I noticed Mana Reflection in your maybeboard, and I highly recommend it! Elves make so much mana of themselves that doubling it just wins games!
And just for thematic fun, have you thought about Gilt-Leaf Palace?
3 months ago
some small changes
en i bought for card drawVampiric Rites
4 months ago
Obvious upvote Elfball decks have a super special place in my heart, so I always love to see them on here. I agree with what Guerric says, you need to cut non elf synergistic cards for more elves. Wirewood herald, omnath, yew spirit, and magus of the order are the first cards that come to mind. throw in more elvish lords and elves that tap for mana.
Marwyn is a super powerful commander, but I feel like you are too reliant on her with this deck. There are several cards in here that only truly synergize with marwyn, which makes the deck a bit less consistent. Marwyn is definitely a kill on sight commander, and so if you use your pump effects on her and she gets killed, your opponents are getting significantly more value than you are.
My biggest suggestion is to cut a bunch of artifacts, enchantments, instants, and sorceries, that only synergize with marwyn, or that have better effects found in elves. druids deliverance, ring of kalonia, blackblade reforged, garruk, gauntlet of power, even nissa, are cards i'd take out, and throw in more elves. Circle of Dreams Druid, Dwynen's Elite, Elvish Harbinger, Heritage Druid, Copperhorn Scout, Elvish Mystic, Llanowar Elves and Wirewood Channeler, are all good choices for elves to slot in.
Finally, I think when you add more rampy elves, and cut some of the cards mentioned above, you should cut back on some lands, maybe go down to 30 or 29 depending on how you find the deck functioning. Mono green decks in general shouldn't run more than 31 unless its landfall, but elf decks especially should have sub 30.
I hope you find these suggestions helpful, and if you need any inspiration, Ezuri's Exuberant Elfball Extravaganza is my version of elfball. Any questions you have I'd love to answer as well!
5 months ago
There are a couple of really nice cards that you might want to consider for this deck; Wirewood Lodge which lets you untap an elf for . Another is Wirewood Symbiote which is amazing if you have elves with ETB abilities besides untapping an elf. If you do decide to include the Wirewood Symbiote in the deck then I would also suggest Elvish Harbinger. Combined with the symbiote you get a repeatable Elf tutor engine along with their other abilities. Take a look and see if you want to include them.
5 months ago
Sorry to keep making suggestions, but I have a friend playing Lathril, and I have been thinking a ton about this. I hope you don't mind and I didn't give you more than you bargained for!
9) Card Draw- Vanquisher's Banner, Lifecrafter's Bestiary, Realmwalker, Path of Discovery (to get you lands and pump your stuff), and Descendants' Path are all good options. Most of these are fairly affordable to.
10) Tutors- has alllll the tutors. Some are wicked expensive in real world money like Green Sun's Zenith, Demonic Tutor, and Finale of Devastation. Natural Order, Elvish Harbinger, and Grim Tutor are mid-range in budget, the first of which is a good way to cheat out End-Raze Forerunners (which I think you should keep, unless you feel like shelling out for Craterhoof Behemoth). Other tutors are inexpensive, like Scheming Symmetry and Time of Need. Also, don't neglect Pyre of Heroes, which is a budget powerhouse for any tribal deck. Seriously, it's broken, and costs 90 cents.
Obviously these are a lot of options. Just pick what you like for your budget level and overall fit.
Niko9 on Dark Elves
9 months ago
I really like this take on elfball. It looks like it has a lot of avenues of play, which I have a mono-green elfball deck, and a lot of the time that's the downside. Like, sometimes it feels like I'm just waiting on the right card rather than being proactive with what's on the board, and that seems like a way that this deck really shines. Here are a couple things I can think of from my green deck and from a little bit of experience I have in modern golgari.
Vivien, Champion of the Wilds Emergence Zone and/or Yeva, Nature's Herald can give your creatures flash, which is always nice, but I'd expect it to play very well with deathtouch. Just the threat of flashing things in when you are a creature deck can keep your opponents from attacking.
Eternal Witness and Den Protector are great for recurring things that got removed. Survivors' Bond is great with them too. It can get back and elf plus witness who can then get something else back or wait in hand.
Pattern of Rebirth is a viscous card if they don't have enchantment removal. A lot of the time it basically makes a creature unblockable or makes everyone at the table stop attacking into you.
Kenrith's Transformation kinda just does it all. It's removal, it draws a card, you can buff a dork if you really need to. All in all, it's a very versatile card and always preforms something great.
Wren's Run Packmaster can just be a nice beater that takes the place of a dork, it can be a mana dump, it can create amazing blockers, and can even be tutored by Elvish Harbinger as well as any other creature tutor. It's a good creature by itself and if you do ever go infinite mana, it's a wincon with drawbridge or another haste enabler.
Lolth, Spider Queen is a great planeswalker for a deck with a lot of dies triggers. Getting the ultimate is not that hard and it can turn all of your small creatures into huge threats. Might be a little pricey though, and planeswalkers are never the best in edh, but it's a very potent one.
Slippery Bogbonder gives you a flash in blocker and also protection for any of your creatures. Best part is that the hexproof sticks around and you can even send counters to that creature. It's nice when your counterspell adds another creature to your board.
That's all I can think of :) This deck looks pretty awesome, and is giving me ideas on how to spice up my own one. There are plenty of infinite mana combos in elfball too, but it seemed like you were going for more of an attacking strategy.
Thanks for posting this one!
9 months ago
Thank you for taking the time to come over and check out the deck - I really do appreciate your comments. Board-wipes are a pretty common threat for Elves - this one is just the rare version that is actually capable of doing it back. If I wanted a way to defend against that, wouldn't Heroic Intervention serve better than trying to mix in a whole new color?
I never really post serious sideboards on this site, the meta varies too wildly from one place to another, BUT having said that, apart from the ever brutal Blood Moon, I specifically selected elf options as a toolbox. Sure, they might technically be inferior to many of the sideboard options that you mentioned, but on the flip side, a sideboard card you never see is worthless. By selecting elves that I can hit with off of Collected Company, Realmwalker AND tutor up with Elvish Harbinger, I'm a lot more likely to actually get the inferior option on the board than any of your more popular suggestions. Some others that I've kicked around are Essence Warden, Melira, Sylvok Outcast, Lys Alana Scarblade, Imperious Perfect and Fauna Shaman.
Again, thanks for your comments.