Cinder Barrens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander 2019 (C19) Common
Core Set 2019 (M19) Common
Rivals of Ixalan (RIX) Common
Commander 2017 (C17) Uncommon
Hour of Devastation (HOU) Common
Amonkhet (AKH) Common
Oath of the Gatewatch (OGW) Uncommon

Combos Browse all

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped.

: Gain or .

Browse Alters

Cinder Barrens Discussion

LordBlackblade on

1 month ago

Alright, let's get down to it! Anje Falkenrath is relatively new and I'm not yet sold on her validity as a vampire commander. My primary hang up is the overall weakness of madness as a mechanic. It is still critically underrepresented on cards, and of those that do exist only a handful are actually any good. I'm not saying it can't be done, just that I am skeptical that it can compete with existing vampire archetypes.

Mana Base Show

Creatures Show

Instants Show

Sorceries Show

Artifacts Show

My overall impression is that you've got a decent base here, but have made several choices that I see a lot of new EDH players make in their early decks. In general, you could use more card draw and I would encourage you to take a look at EDHREC or other vampire decks on here for inspiration in terms of what kinds of effects truly shine in EDH versus other formats.

ephraimctr on Bloodlord Aristocrats

1 month ago

Unfortunately I am restricted by a budget. I use all of my “good” RB lands for my Hellbent on Reanimation legacy deck since it’s the one I play most often. So I am stuck with Cinder Barrens .

I really want to get some Priest of the Forgotten Gods for the deck. I’ve considered Judith, the Scourge Diva and Cruel Celebrant but initially dismissed the life drain effect since I like be more aggressive with cards like Falkenrath Aristocrat . I’ll definitely look into getting a few copies of them both.

I thought about using Fatal Push , but for my playgroup meta Tragic Slip is going to more effective against my groups Dino and indestructible focused decks. Spark Harvest replaced Bone Splinters since my playgroup uses a lot of planeswalkers. Dreadbore could be good so I’ll keep an eye out for those as well. My main goal is to get two more copies of Falkenrath Aristocrat and focus on sacrificing the humans like Doomed Traveler and Hunted Witness . Seraph of the Scales is awesome, but is also out of my budget. I like having Martyr of Dusk just in case my opponent has a way around Kalitas, Traitor of Ghet ’s zombie engine and it’s saved me a few times. Same with Shamble Back but I am looking for a better alternative since I don’t always have a creature ready to exile for it.

Thank you for the recommendations!

cows5467 on Xantcha, Agent of Mayhem

7 months ago

I don't think it's ever worth it to run Rakdos Guildgate or Cinder Barrens or Urborg Volcano especially since you already have plenty of other better dual lands in the deck. Honestly it's better to even just have basic lands in their place.

triproberts12 on Temple of the False God ...

8 months ago

cdkime, those are good points. In response:

  1. It's true that new players tend to do that. I'm a very Johnny player and enjoy researching, buying, and trading for singles that make my deck tick, but some people just like to play the cards they have. It never had to be that way with Temple, though. Until it found its way into every Commander product, it had only ever been printed in Scourge. If Wizards was going to let lands from Onslaught Block like fetchlands remain inaccessible to newer players, I don't see a reason they had to put a new supply of Temples out there.

  2. I agree wholeheartedly. I do think that the Bouncelands are good if you have a casual meta, though. They line up horribly against Blood Moon and Strip Mine , but for budget 3-color decks, I think they're a good way to avoid missing land drops in the mid-game. For example, I put them in my dollar Shu Yun, the Silent Tempest deck.

  3. This one, I have an issue with. I think Temple is worse than a basic land in the vast majority of decks. Fetches and shocks are a manner of fixing, rather than power. Whether you have to fill out your manabase with Cinder Barrens or not shouldn't have bearing over whether or not your deck should be running Temple. If anything, colorless utility lands lose value if you have to run more tapped duals to fix your mana as a result.

  4. I agree entirely, and that's why I think it's so damaging to put Temple in precons. If a new player sees an Ancient Tomb across the table and goes looking for a budget alternative, they'll have to weigh what to cut, and what benefits from the inclusion, which is the right way to evaluate cards.

xaarvaxus on Dragon's Are the Best

9 months ago

There are some cards that came with the commander deck that I'm not sure why you aren't using [which I am assuming you have since many of the cards linked show the commander 2017 set symbol]:

Path of Ancestry While this comes into play tapped, so don't a ton of the lands you are using. It still produces any color even if you don't use it on a dragon, you just don't get the scry.

Sol Ring This has a good case as the best card in commander. While it doesn't help cast your commander, it does get Explosive Vegetation or Circuitous Route cast on turn 2. Kodama's Reach and Cultivate would be great includes here as well [both also came with the deck]. Green is played for this kind of ramp.

Sunscorch Regent You wouldn't want these abilities on your commander? Or have it on the battlefield attacking next to it?

Crux of Fate is a one sided board wipe for you.

Coupled with Hellkite Charger Savage Ventmaw gives you back most of the mana you need to pay for another attack phase.

And that is a pretty wonky mana chart... while not in the pre-con, Exotic Orchard should always produce something you can use. Any of the taplands like Cinder Barrens could become the appropriate guildgate and then you could go for a Maze's End win as a back up in case you find yourself locked out of attacking. Add Crop Rotation to fetch Maze's End and use the Maze to fetch guildgates.

FenrisBurgess on Mogis, God of Hate

11 months ago

Curious as to why you have Trial of Zeal without a cartouche. I also don't see it being useful as it's a -drop enchantment that only does 3 damage, whereas a Lightning Bolt has the same effect for less. Now you may not want a lightning bolt specifically, so here's a link to that looks for cards with bolt in the name.

Raiders' Spoils is also questionable because I see you control a total of four warriors, meaning this cards second effect is almost entirely useless unless you can manage to get one of these four onto the battlefield and manage to do combat damage. Only two warriors have afflict, so I don't see this being entirely useful to you.

  • I don't see how Blood Moon helps you.

  • You have quite a few cards in here that force you to sacrifice a creature along with your opponent's. This can be good if you have nothing on the field, but is detrimental to you if you do, and you have almost no graveyard retrieval.

  • On top of this, a lot of cards do damage to you as a result of their effects. Heartless Hidetsugu, for example, takes away half your health along with your opponent, and with your deck which relies on damaging yourself in order to get some semblance of card advantage, you're putting them ahead.

  • This deck is countered by:

  • Discard
  • Mill (obviously)
  • Burn
  • Itself

  • I think you're going for an aggro-burn deck, but you also want it to be sacrifice-control deck. You gotta choose one.

  • The losing one life for card advantage is fine, but most of your cards for that have circumstantial effects, like Asylum Visitor. It's unlikely someone is going to run out of cards in their hand often unless you're running a discard deck or they're playing low cost cards only.
  • Try to pick a specific type of creature you want your deck based around. It allows you to boost that type of creature more effectively, and there are some card effects that only work if you have certain creature types. You might want to try demons.
  • Your land is fine. I recommend Cinder Barrens for another special land.
  • Your deck could benefit from more artifacts.
  • Definitely needs more work.
Load more

Cinder Barrens occurrence in decks from the last year

Standard:

All decks: 0.07%

Commander / EDH:

All decks: 0.02%

Rakdos: 0.41%