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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Nissa, Voice of Zendikar
Planeswalker — Nissa
+1: Create a 0/1 green Plant creature token.
-2: Put a +1/+1 counter on each creature you control.
-7: You gain X life and draw X cards, where X is the number of lands you control.
1 month ago
yea Fabled Passage is fantastic. now looking at your lands it is much better, you are hard pressed to have a dead land in the beginning as long as you draw more than 1 in the opening hand. though you are running 5 cost creatures and you average mana cost is relatively high i would not go below 23 lands as a rule unless my avg mana cost was below 2.0. your avg mana cost is currently 2.64. there are some things that you can finagle to make lower lands work like cost reducers and mana ramp, but your deck really needs lands and neither of those options fix the issue so i would say cut some things.
second thing. other than lands your non creature cards are unfocused and detrimental. you have too many situational cards that can be dead cards in many matchups. when putting in cards to deal with matchups you want to put things that deal with many things effectively in the mainboard and efficient things that deal with specific decks in the sideboard. you also want to avoid putting too much instant interaction into a creature based deck. doing so can split your focus, sometimes you will have too many instants and no creatures making it so you can only play defensive. you should focus your mainboard to your strategy only and have only a few cards to deal with threats. 4 assassins trophies is more than enough. usually in games getting a single permanent removed is the difference between a win and a loss. you want to focus on putting as many threats onto the board as possible instead of worrying what your opponent has out. in this sense Cremate, Thoughtseize, Gaea's Blessing are purely detrimental to you in the mainboard. cards like Oblivion's Hunger and Inspiring Call do nothing to advance your board state and rely on you having a sufficient board state to function correctly. if you have no creatures out then they are dead cards. Abrupt Decay is really good but you want to cut down on things that do not progress your own board state, same thing with Riveteers Charm. Assassin's Trophy is the most efficient and versatile removal you have access to so you should focus that card and leave the others out.
now on to domri. you only ever want up to 2 legendary anything unless they are your main strategy for the deck or if they have value from being replaced. domri is neither. he is there for utility. this logic also applies for large costed creatures. if you have big mana cost things then you will likely draw more if you have more, making them dead draws until you have the ability to cast them. Exava, Rakdos Blood Witch and Kalonian Hydra are much to costly for an aggro deck to have 4 of them. you should cut them down to 1 or 2 so that your early game doesnt suffer.
now that i look at this closer you have nothing that "produces counters" for your creatures. all your creatures produce a set and then continue, the only one who really produces counters is Kalonian Hydra and that is very inefficent. your board without a kalonian hydra cannot grow beyond their own scope. you should look into putting in some counter producers like Hangarback Walker, Nissa, Voice of Zendikar, The Ozolith (kinda counts), Dreadhorde Butcher etc. things that have a way to continuously get counters without limiting it like with evolve.
1 month ago
think of some plays these changes could generate. - turn 1: Hardened Scales - turn 2: Hangarback Walker for x = 1, make with 2 counters - turn 3: Winding Constrictor then pay 1 into hangarback walker, giving it 3 counters. enemy kills it with kill spell. you get 5 thopters. - turn 4: Nissa, Voice of Zendikar using -2 giving the 5 thopters and Winding Constrictor each 3 +1 counters, swing for 25.
now that sounds like a good time. and is a predictable outcome. no one wants to see hangarback walker get big. they will kill it as soon as they can.
1 month ago
hmmmmm. it is looking better but i believe you have too many kill spells and not enough in the way of big stompy. 4 assassins trophy should be quite enough to suit your needs. looking more closely you no longer have much in the way of counter creation. the only things i can see are bloodhall ooze (which is a nice card that i didnt remember) and kalonian hydra, you need some quick consistent counter creation. i would suggest cutting the other 6 instants, 2 domris, all sorceries and 2 kalonian hydras (good when you can play him, bad when you cant so less is more in this case, should focus on counter creation then having him as a big card that comes in later) and all birds of paradise for 4 Hardened Scales, 4 Hangarback Walker, 3 Walking Ballista, 2 Nissa, Voice of Zendikar, and 4 Stonecoil Serpent. these creatures will give you consistent counter generation as well as being powerful deterrents to enemies. nissa will make your board larger every turn. stone coil is fuggin great. hangarback walker can get bigger every turn. walking ballista can kill basically anything with enough counters. pair that with hardened scales and and winding constrictor and you have a major board presence every turn no matter what you play. try these changes and lets see how it looks.
1 month ago
I'm gonna say more draw, or at least more efficient draw, which is easy in a green creature deck. Along the Beast Whisperer line of thinking, you have to include Vanquisher's Banner, as well as Zendikar Resurgent and/or The Great Henge for both the ramp and draw, and probably include Guardian Project as well, and maybe Soul of the Harvest. Next I would consider stuff like Shamanic Revelation, Collective Unconscious, Freyalise, Llanowar's Fury, or maybe Inspiring Call if you'll be distributing enough +1/+1 counters to creatures. To go other routes for draw, I would consider including Grothama, All-Devouring to attack/fight/"sac" a bunch of "excess" creatures for draw, or Skullmulcher does similar in a pure sac way, or perhaps Ohran Frostfang, Regal Force, Toski, Bearer of Secrets, Benefactor's Draught, Mind's Eye, War Room, and while Nissa, Voice of Zendikar is off the Elf theme, it's still effective for more than draw. Or go with stuff like Rishkar's Expertise, Hunter's Prowess, or Garruk, Primal Hunter if you're going the tron route with Lathril. If you don't mind spending some money, it's hard not to also mention Sylvan Library.
Anyway, tons of great draw options that are in line with your deck's theme. And if you have excess ramp, you need excess draw to keep up.
1 month ago
I did have BBE in some of the early versions of the deck. The main reason is that there are better 4-drops and even a 5-drop that are strong finishers. Olivia Voldaren being the best of those. Also, with Riveteers Charm in the deck, it could be a bad hit off BBE as the most common mode choice is the second one.
You could definitely tweak the list by running 3-4 copies of Bloodbraid Elf, a playset of Nissa, Voice of Zendikar as the only planeswalker in the deck (Maybe keeping a single Liliana, the Last Hope, Domri, Anarch of Bolas or even Grist, the Hunger Tide), and really focus on the +1/+1 Counters plan with Bloodhall Ooze.
As the deck is now, there are several lines to victory:
Combat damage (Most common)
Ultimate Sorin the Mirthless
Posion Counters with Skithiryx, the Blight Dragon
Endless Zombies with Liliana, the Last Hope
By cutting the 4+ MV cards for Bloodbraid Elf, the deck loses 2 win conditions. You could still run the higher MV cards, but risk cascading through them in the process.
Hope that helps a little bit. Thanks for the question!
1 month ago
here are some good +1 counter synergy cards for modern right now. The Wandering Emperor, Walking Ballista, Lion Sash, Scavenging Ooze, Heliod, Sun-Crowned, Zabaz, the Glimmerwasp, Steel Overseer, Gruul Spellbreaker, Nissa, Voice of Zendikar, Stonecoil Serpent, Dreadhorde Butcher, Cleric Class, The Great Henge, Simic Ascendancy.
1 month ago
you may also consider reducing your land count and adding something for card advantage. maybe add some good planswalkers like Nissa, Voice of Zendikar. there are new domri's that are very good for this type of strategy as well.
2 months ago
A few more that I've found:
Vanish into Memory - This is a flicker card that draws you a new hand. Use it after Perrie made something big so you draw 6+ cards and then discard 3 or fewer when it comes back in.
Parallax Wave - Flicker, removal, protection, combo engine, value engine, this card is bananas and criminally underplayed. Not to mention it comes with fade counters.
Elspeth Resplendent - Honestly a pretty standard walker, not amazing, but it potentially brings 7 types of counters to your board.
Vivien, Monsters' Advocate - Unlike the last one, this is an EDH playable walker, fits the theme.
Nissa, Voice of Zendikar - Three mana walkers are stupid
Endless Detour - Amazing removal that can only be run in these colors.
Glen Elendra Archmage - Most of the persist and undying creatures don't seem that good for this deck, this one seems like the best by a pretty wide margin.
Luminous Broodmoth - Flying counters and a powerful interaction with flicker effects.