Endless Sands

Endless Sands

Land — Desert

: Gain

, : Exile target creature you control.

, , Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.

Browse Alters

Trade

Have (1) metalmagic
Want (0)

Printings View all

Set Rarity
Commander 2020 (C20) Rare
Hour of Devastation (HOU) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Casual Legal
Block Constructed Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Endless Sands occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Endless Sands Discussion

abby315 on I've got a very tiny bone to pick with you

1 month ago

FunnyDuck Thanks much for the suggestions and the upvote! If I'm reading it right, you suggest the deck should shore up in these areas:

1) GY control, either through reanimation or exile.

2) Commander control, through sac effects.

3) Additional ramp.

Plus the recommendation of Liliana, Heretical Healer  Flip, which I appreciate because she was my favorite card of Origins. I spent so much money on drafts trying to pull her, and I was so mad I just kept getting the (then $7) Jace, Vryn's Prodigy  Flip...

ANYWAY. Lots of good points. I will say it's tough with an "engine" deck like this one to add additional utility without sacrificing consistency. It's just SO BAD if you have out the Megrim effects and then stop drawing gas. As much as possible I'm trying to make the utility and win-con effects overlap with other synergies, like Madness, or else stick it in the land slot, like Bojuka Bog.

For category 1), I definitely like Scavenger Grounds, and maybe: Elspeth's Nightmare, Phyrexian Scriptures, Nezumi Graverobber, Shred Memory (which can tutor for either a Your-Turn Discard or a Liliana's Caress) or Erebos's Intervention?

It's also worth noting that one could just build this deck without any GY interaction and run Leyline of the Void and Planar Void.

For 2), I'm not convinced that the deck can't run without Tinybones, since there are other ways to break parity in both the discard selection and in the extra Draw Engines. Tinybones is also really easy to recast through Commander Tax, so the real problem is being stolen. I'm thinking maybe just running a Homeward Path and Phyrexian Tower and maybe Endless Sands, which also works with Scavenger Grounds. If I'm running these colorless/non-Swamp lands I should probably throw in Urborg, Tomb of Yawgmoth.

3) In playtesting, I haven't found much of a need for more ramp (especially because I usually want to cast Tinybones on t2), but if I do, it will probably be Coldsteel Heart or Mana Vault.

I would really love to run that Liliana, but without adding more sacrifice effects, I don't think I can pull it off. That's definitely one way to build the deck, though.

Thanks again! I'll make some changes now and what I don't make room for now, I'll add to a recommendations section on card selections if you're facing GY decks, steal decks, etc.

TezzeRuss on Land Destruction $30

2 months ago

davecorbin Thanks for sharing this deck, it really provided the key and drove home the land destruction build I'm working on. (Never thought of liquimetal coating lands! So much cost effective to destroy artifacts!)

Since there are good creatures with ETB abilities that destroy artifacts and that's my main scheme, I'm using Destiny Spinner to prevent counters on creatures, as well as Endless Sands to exile then re-enter them to the battlefield (even without Destiny Spinner, will be hard to counter).

Wrenn and Six to return Endless Sands and other lands I may have Boom'ed into the graveyard, (or the Evolving Wilds I destroyed for the Boom or retracing spells with Wrenn and Six.

Brilliant affordable land destruction -I'll credit your deck when mine is complete!

SlimJim83 on competitive Yisan combo toolbox deck!

4 months ago

I like this deck a lot. It plays really well and nicely scales down to a budget list. Some suggestions: Marwyn, the Nurturer is a great dork for this combo because she generates more mana as elves enter the battlefield as part of the untap cycle and she's on curve. Endbringer does almost the same thing as Triskelion, and finishes the game the same way. Also, Soul of New Phyrexia protects from most board wipes and Endless Sands can not only protects Yisan, but also restart him in case you miss an answer while activating him.

All in all great deck, though.

Hi_diddly_ho_neighbor on Emrakul's Warm Hug

8 months ago

This looks like a good start. Here are some cards that came to mind when looking at your list. I am not sure what your budget is so I'll try to provide suggestions on both ends:

$$$$$: I second the suggestion of the other eldrazi titans, Sanctum of Ugin , and All Is Dust . Ugin, the Spirit Dragon is a fantastic boardwipe. Urza's Incubator can reduce the cost of all of your eldrazi. Eldrazi Temple and Ancient Tomb can also ramp you pretty quickly. Mesmeric Orb is a sneaky option to fill your graveyard quickly to power out Emrakul earlier. Command Beacon can get Emrakul into your hand from the command zone.

Budget: Perpetual Timepiece is a budget Mesmeric Orb that can also protect your graveyard. Geode Golem can cheat Emrakul into play from the command zone. Solemn Simulacrum is always fantastic. Endless Sands is great protection that can bring back creatures when needed. Not of This World is a free counterspell. Inspiring Statuary can turn all of your non-ramp artifacts into mana rocks.

I hope some of these suggestions help! Happy deck building and +1 from me!

Xica on Eldritch StompoSaurus (V 3.0)

1 year ago

abbatromebone

  • I don't care who says it, be it the allmighty, or channelfireball or whomever else. Terminus is not a bad card. Its brutal against phoenix & dredge, where you don't exactly want to see hardcast phoenixes, early(er than usual) drakes, fast flipping titi, open mana for counters, or a board flooded with hardcast creatures, hardcast creeping chills, and conflagrates, and we also have to acknowledge that it can be cast on turn 2 & 3 - its only competition is Settle the Wreckage , which can hurt you later game, can be slower and loose you the game, most other wrath are very lacking in the current meta. However for my deck it doesn't matter which one does my opponent use - i am somewhat fucked either way.

  • For control, i can present a pretty reasonable clock (swing for 3 on turn 2, swing for 8 on turn 3), and more importantly, noone expects magus of the moon out of an RW deck, and once its down, you cannot get any but red mana. Cards like gaddock teeg also help a LOT, not to mention that Life's Legacy allows me to rebuild my hand an board pretty reasonably. My problem with control is that i can only go with my beatdown plan, since my combo plan - unlike against other decks doesn't work.

  • Aegis of the Gods is in the sideboard to combat decks like ad nauseam, mill, present a must kill (cheap) target against targeted discard GB(x), 8-rack (which is relevant since my bro is an 8-rack fanatic), and its also a must kill creature for burn. Its also not my only viable cards in these matchups, as Eidolon of Rhetoric , Gaddock Teeg , also hinder the enemy.

  • THE POINT OF THIS DECK IS THAT EVERY CREATURE IN THE SIDEBOARD HAS 4 ADDITIONAL COPIES IN Eldritch Evolution . Thus to have the same chances of drawing the effect i have to play 4x Leyline of Sanctity and 1x Ivory Mask .

  • Have you seen the deck? the main combo is using Eldritch Evolution to get Elesh Norn, Grand Cenobite (or Iona, Shield of Emeria ) ...yes, surprisingly it does that.

  • In previous iterations, i used to rely more heavily on lands, running 4 copies of Knight of the Reliquary in my 75 to enable this, i also played Sejiri Steppe in stead of Endless Sands , as it allowed knight to act as Mother of Runes - sadly it simply didn't work out. And i tend to have lots of creatures, since all my effects are attached to a body (and most of them come back from the grave), not to mention, my 4 of It of the Horrid Swarm creates plenty of tokens to be buffed. I would also like to point out that by the time i have 5 lands to enable activation of Gavony Township Strangleroot Geist tends to die at least once - so it already has a +1/+1 counter, meaning undying is already off the table

abbatromebone on Eldritch StompoSaurus (V 3.0)

1 year ago
  • For against control you need to have a fast clock, so the best thing you can do is find multiple responses or change how you swing.
  • Terminus is actually a bad card according to channel fireball its really weird.
  • Settle the Wreckage is an amazing card but you have tools to play around it. 1) dont full swing if they can cast it 2) if they do you can respond with your Endless Sands and get it back later. 3) practice playing against control so you can get used to playing against it. Its an awkward matchup.
Load more