Thought Erasure

Thought Erasure

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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Thought Erasure Discussion

wallisface on My control

2 months ago

In place of the Thought Erasure, i’d recommend the following:

wallisface on My control

2 months ago

Very nice deck, I like! My only suggestion would be to swap out Thought Erasure for more control magic, or more killspells. Control decks either want to be proactive (with hand disruption), or reactive (with counter magic), but seldom both, because it’s hard to be proactive and still have mana left up for reactions. I can imagine Thought Erasure getting stuck in your hand a lot of the time, or worse, if consuming your mana and allowing your opponent to do what they want.

wallisface on

2 months ago

Some thoughts:

  • Thoughtseize > Thought Erasure. Sure, you get to surveil, but at the cost of being a super slow & clumsy spell. It’s not worth it.

  • Fatal Push > Heartless Act. 2cmc is just too slow/unwieldy for a killspell most of the time. Bone Shards could also be good here to start filling your graveyard.

  • I don’t think Jace, Wielder of Mysteries is worth it at all. His abilities are “meh” for this deck, you’re never likely to mill yourself out, and his mana cost is pretty high.

  • Similarly, Torrent Elemental is a bad card here for its mana cost alone. At 22 lands, you’re unlikely to have the mana to cast it until you’ve drawn a total of 14 cards. The game will/should be over by then. Plan to play more aggressively and ditch this, imo.

  • Your creature count (and early game mill potential) feels a little low to reliably cast the Skaab Ruinator on turn 3. That should be your primary goal here, imo

SpaghettiKnife on Counter Intelligence

3 months ago

Thanks for the suggestions!

  • For Disinformation Campaign , this is one I keep going back and fourth on in place of Notion Rain , and so far I've just found NR to be a little bit more effective for us, drawing us one more card, triggering our surveil-matters creatures one more time, and being able to be flashed-back with Mission Briefing , but I'll keep testing and see if DC isn't the correct play instead.
  • Drown in the Loch is one on my radar, but without much in the way of dedicated mill, I'm just afraid it will be a dead card too often. If I find that's not the case and I'm usually filling my opponents graveyard quicker than expected with cards like Thought Erasure , then I'll start working a few copies in.
  • Fatal Push is a fantastic card and would easily swap with Tyrant's Scorn , but doesn't fit with our budget unless we wanted to cut more Doom Whisperer s or start playing taplands.
  • Eliminate 's slightly easier casting cost and ability to hit planeswalkers is an attractive alternative to Tyrant's Scorn , but I really like TS's flexibility to bounce larger creatures later in the game, which is a far more common occurrence than sub-4 mana planeswalkers at this price point. It might be worth making room for in the sideboard, and definitely to keep in mind in case I start seeing an increase in walkers in my local meta.

9-lives on

3 months ago

The entire point of having damage and mill win conditions is so that I have a few ways of winning. I have 3 win conditions so far: one with damage, and 3 with milling: milling myself Traumatize and Fraying Sanity targeting myself with Jace, milling the opponent with those two cards, and using Phenax, God of Deception if I have a lot of creatures on the field . I want to keep my deck varied, as when I can't win with damage, I can win with mill. Also, legendary doesn't matter; I have multiple copies of the same legendary card because it gives me the draw advantage and if they die i'll be able to replace them. Legendary doesn't mean you can't have more than one of each legendary creature; just not more than one of the same legendary creature. This deck works perfectly as a damage deck already. The milling is just another addendum which also functions off of high toughness as an advantage. If I had Bant colors, I wouldn't be able to use Diabolic Tutor , Phenax, God of Deception , and Thought Erasure . Phenax is what i'm using to mill as a win condition. I would like to use more mana so that I can balance my mana usage, but it's fine for now.

TheVectornaut on Blue-Black Deck

7 months ago

I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.

The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.

The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.

If you have questions, let me know. Good luck with your build!

TriusMalarky on Black & Blue Graveyard Mill

9 months ago

I think you'd be better off going far away from mill.

A lot of newer players make the mistake of thinking "wow, it's a way to win that denies my opponent resources". It's not. It's a way to win that actually gives most of your opponents resources.

Even if you're playing casual, if your friend has their own Gravepurge then you just gave them a huge advantage.

However, there's another archetype that you definitely have some of the cards for and the rest is cheap: blue black control.

Try this basic list:

Then add in your Dragonlord and that Liliana as well as some other big fun blue/black cards that win. Not the Abberations tho. The Necromasters will do fine.

Then, I recommend picking up some better untapped fixing and replacing those Refuges with River of Tears.

That list should cost you about $30. I've included budget options for the cards that may be more expensive, but if possible use the first in each line rather than the second.

I think you'll like that list a lot more, and do pretty well with it. With some slight tweaks(mostly replacing Preordain and Ponder with Opt and Serum Visions), it'd be playable in Modern, and, if you're skilled enough, you should be able to pick up some wins and do fairly well.

But that's just me -- if you don't like that direction, that's fine. Mill can be pretty fun sometimes.

Destroyerbirb on Clone High

10 months ago

Ooh, just saw Thought Erasure. That's a no-no. Never, ever use single player hand disruption in EDH. It's disadvantage for you and an advantage for other players. Replace this card with a land.

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