Souls of the Lost

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Souls of the Lost

Creature — Spirit

As an additional cost to cast this spell, discard a card or sacrifice a permanent.

Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.

wallisface on burn deck help to refurbish

3 months ago

9-lives vanilla creatures aren’t good - the best one, Tarmogoyf, is often swinging as a 5/6 or 6/7 on turn 3, and still sees almost no play. Heck, Souls of the Lost is easily cast as a 9/10 on turn 2, and isn’t featured in any of Moderns best decks.

Paying 2 mana for a 3/2 and no abilities is a bad rate in todays magic. Likewise 3 mana for a 4/3 isn’t great. Yes is has trample and may have haste, but it’s just not good enough. Two more points:

  • mono-green-stompy is a budget modern deck that many players have built and tuned over the years. It is very aggressive and aims to beat-down with fast, powerful creatures. This card never featured in any of those lists (it would’ve been trivially easy to splash red if needed). It’s just not good enough compared to greens creature suite.

  • in burn, you’re wanting the game to be over on turn 4 at the latest. That means you want every-one of your cards to reliably deal at least 3 damage. Casting this for 2 mana means doing no damage that turn, and giving your opponent ample time to play around it, making it a terrible option. And, burn does’t really want to have 3 mana, so in many games might not even have the lands to cast it for 3, making it a terrible option. And, 3 mana for 4 damage which the opponent can entirely mitigate through Bolt/Push/etc is incredibly risky and making it a terrible option. And taking an entire turn to cast this card means its going to be a lot harder to finish the game by turn-4 at-the-latest (it certainly makes it impossible to win on turn-3), making it a terrible option.

jacobpmesser on Self Mill Goyf

5 months ago

Of note, I haven't play the Souls of the Lost with Ob Nixilis, the Adversary. You can literally have a turn 3 15 point swing... and if you can get an attack in first, GG.

You can also aim for alt-wins. Altar of Dementia. And with The Skullspore Nexus you can sac a goyf to Altar, you or opp mill 10. Get a 10/10 dino fungus and mill for another 10. You can play for your own self-mill win with Thassa's Oracle or Laboratory Maniac.

There is a lot of gy hate and I always play with one or the other side for alt-win.

I'm also considering maindeck Leyline of the Void because so much of magic these days are graveyard based.

jacobpmesser on Self Mill Goyf

5 months ago

4 Stitcher's Supplier 4 Hedron Crab 3 Satyr Wayfinder 4 Urborg Lhurgoyf 4 Cruel Somnophage 4 Souls of the Lost 2 Nighthowler 3 Grist, the Hunger Tide 2 Wonder 4 Unearth 3 Brazen Borrower 1 Sidisi, Brood Tyrant 1 Glasspool Mimic  Flip 1 Kazandu Mammoth  Flip

1 Svogthos, the Restless Tomb

That's a good base. Take what works and replace what you don't like.

Exp. I've been playing iterations of this for years now and eight one drops are important. You need to start filling your gy ASAP. These are the two best. If you don't want to go into blue, there are cards like Gnawing Vermin but for me, m2 isn't enough. The -1/-1 is helpful so there is some leeway based on META. If I dabble in other colors, Shriekhorn is my go-to.

Satyr's spot can be removed but I play a low land count due to the two modal lands (Glasspool/Mammoth). Mire Triton is another favorite because Deathtouch and gainlfie. It's also a META call. I don't like others like Skull Prophet. If I were playing The Mycotyrant I'd consider it because it 'mills over time' (MOT) but once your opp sees what youre on theyd kill it before you get a chance to use it.

So, in this list I'm 12 goyfs. Eight can self-mill (SM) and the other is useful (Souls) in getting Wonder out of your hand. You can also sac Stitcher to it if you're a T1 Stitcher T2 Souls. Every card in this deck is a permanent besides Unearth so if you fetched at all, you could have a T2 6/6-8/8 Souls of the Lost and that aint to shabby.

I have always played at least 1-2 Nighthowler. It makes those Stitchers, Crabs, and Satyrs a threat and more often than not, takes two spells to kill it (when it's bestowed).

I view this deck as a sort of aggro deck and keeping with 99% creature theme, Grist and Brazen Borrower are my interaction. You can bring in whatever you want (obviously) but it's also provides fliers for Nighthowler, Grist has a built in win-con and protects itself. I always play a Boseiju, Who Endures and if I play more, -1 Unearth for Life from the Loam and if I'm really frisky, I'll add a few more legends, play more of the Channel Lands and another Life/Loam. I've got a oops all Channel lands were all the other lands are Modal and I play Amulet of Vigor with Shriekhorn and use Emry, Lurker of the Loch as a self-mill recur piece. It's fun.

Sidisi is a MOT that can help you go wide. Every time you mill, you get a zombie. I use this in near every build when I'm in color. I've tested Blossoming Tortoise but save that for a Mosswort Bridge version I play and if I can't get that going I want to be able to cast the top end. Shigeki, Jukai Visionary, Molderhulk, Aether Vial + Dryad Arbor help get me there. But just playing the new Squirming Emergence is so much easier than playing all those other cards.

You can find a way to bring in draw, life, other interaction, etc.. it's on you. There are times were I play Jace, the Perfected Mind or Visions of Beyond for draw. Spellstutter Sprite and a few spots for other faeries like Likeness Looter (flying faerie goyfs!).

But that's the base. Do what you want.. because you can literally do anything. I've got a junk list focused on recur with Unearth, Renegade Rallier, Necropanther, Athreos, God of Passage... a jund/grixis list that uses Ob Nixilis, the Adversary and Orcish Bowmasters (sac goyf to etb Ob Nix, Token Ob forces opp to draw 7 for -7 life. Bowmasters deals another 6 plus you get a 6/6 orc token (+2 more for paper Ob +1 if they can't discard). That's a 15 point swing, not including attacks. Another Grixis list that plays Kroxa, Flamewake Phoenix, Seasoned Pyromancer and Ox.

My favorite - game 1, I'm a mill deck that sideboard converts into self-mill game 2. It still deals with the gy but game 1 youre spell heavy and game 2 youre creature heavy.

Anyway, have fun.

Have (1) JordanSanFran
Want (0)