Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost, then exile it.)
|Want (2)||Morpho-peleides , Cool_Cat|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Spider Spawning Discussion
1 month ago
5 months ago
I used to run a lot of those big graveyard-based cards like Boneyard Wurm , Splinterfright , Spider Spawning but eventually cut most of them for reasons similar to the Worm Harvest one. Boneyard Mycodrax was one of those but I totally forgot that it also has a graveyard ability, so it could be interesting. Bonehoard is a like a reverse Nighthowler , definitely usuable.
Plumb the Forbidden is pretty good too.
5 months ago
This is truly a mishmash, but out of all your creatures the ones that jump out at me are the disproportionately high number of spiders. Spider tribal could be an interesting direction to move the deck in, although switching to Golgari or at least Jund would probably be necessary. Black gives you access to graveyard interaction that benefits cards like Hatchery Spider while also having a fair number of good spider cards. Some modern options for such a deck are Arasta of the Endless Web, Graverobber Spider, Ishkanah, Grafwidow, Nyx Weaver, Rotwidow Pack, Chainweb Aracnir, Twin-Silk Spider, Spider Spawning, Blex, Vexing Pest Flip, Renowned Weaver, Metallic Mimic, Adaptive Automaton, Obelisk of Urd, and Coat of Arms.
If you are more interested in staying red, one option is to focus on your combat tricks with cards that like being targeted. Silverfur Partisan and Zada, Hedron Grinder are a great pair for such a deck. Cheap buffs with bonus effects like Confront the Unknown and Expedite work well in such a shell, as do cards that care about having many creatures like Might of the Masses.
6 months ago
SultaiBroodLord thank you for your suggestions! I had remembered Forever Young , a card very similar to Gravepurge , for the same reason actually. Fill your yard, then use them to stack the top to be all those bugs again for Grist's uptick. Unyaro Bees are simply because they were what I had on hand. And I have never seen Spider Spawning so I am going to need to play around with that, it looks fun!
6 months ago
Hi! I am also working on a grist list, I really like your inclusion of Maskwood Nexus and Culling Ritual . If you're looking for more good insects, Giant Adephage , Moldgraf Monstrosity , and Vorapede can be some good reanimation targets! Unyaro Bees are also out there. I think Gravepurge like effects would be great for combo shenanigans, especially alongside Nexus. Necrotic Ooze could be interesting, and Spider Spawning is always fun to help recover from boardwipes, and is funny with Blex. Sorry its kinda a lot, can't wait to see where you land with this list though!
7 months ago
Putrid Imp é um efeito que te interessa nesse deck?
Só pra eu saber, se a carta eventualmente vira rara, tá banida?
7 months ago
I'll just go through the mainboard cards I would personally cut first. Ancient Ooze : very big but requires trample or the like to actually do anything at 7 mana. Copper Myr : almost objectively worse here than most green mana dorks. Ezuri's Archers : not impactful enough in the main without a devotion or elf theme. Ghoultree : your creatures are too big to be dying that often and you want them alive anyway. Lumberknot : similar story to Ghoultree. Spawnwrithe : needs to be built around. Wall of Tanglecord : wastes the benefits of any Overrun effects. Predator's Rapport : more of a sideboard card unless burn is really popular. Reclaim : very slow and lacking enough good targets. Serpent's Gift : redundant and inefficient if you just run enough deathtouch creatures. Tower Defense : are there really enough flyers going around to have this in the main? Windstorm : see above. Spider Spawning : if this is what you're running Transguild Promenade for, it's not worth it without more GY synergy. Accorder's Shield : vigilance isn't impactful enough with no exert, tap abilities, or much else to abuse it. Brawler's Plate : very costly for the buff. Golden Urn : much worse than even the Rapport. Staff of the Wild Magus : staffs aren't even strong enough to do well in dedicated lifegain decks, unfortunately.
I'd say all of your maybeboard picks are better than the aforementioned cards. I'll list some other alternatives that come to my mind though. Primordial Hydra and Kalonian Hydra are some budget-unfriendly but highly dangerous beaters that you can get out relatively early. Joraga Treespeaker (or maybe Elvish Archdruid ) would make your archers much better by letting them double as mana dorks. Otherwise, I like Arbor Elf with Utopia Sprawl type auras on your forests to help ramp. If you prefer the vigilance idea, Champion of Rhonas is a budget Elvish Piper that likes not tapping in combat. If you like walls, Overgrown Battlement and Axebane Guardian can get ridiculous mana going. They also benefit from Assault Formation which synergizes with Tower Defense. In terms of small creatures with reach, Traproot Kami is my clear pick for mono-green, especially in multiplayer. If you need to add trample, Rancor is excellent value. If you need recursion, Eternal Witness should be near the top of the list. If you're struggling with flyers, maybe try Gravity Well . If you need more life, Engulfing Slagwurm likes forced blocks while Verdant Sun's Avatar likes playing beefy guys.
Given what you have already, I think shifting to include more deathtouch creatures and Lure s would be the most optimal plan. Viridian Longbow and Thornbite Staff are some other equipment that benefit from that strategy. For the creatures, Ohran Frostfang is a casual-only option that's completely busted in commander, and I'm always a sucker for Wasteland Viper 's versatility at only 1 mana.
7 months ago
I ran Jarad for quite a while in my Necrotic Ooze deck. The main plan is to fill the yard with a ton of creatures off cards like Satyr Wayfinder , sacrifice them with Hell's Caretaker to bring back huge threats, and/or use Ooze plus strong activated abilities like Avatar of Woe 's and the untap from Devoted Druid to amass an advantage. Before going in a more combo-heavy direction, I had Jarad and Korozda Guildmage as my big payoff cards (with Spider Spawning and Kessig Cagebreakers in the sideboard). Both love the way the Lord himself can be sacrificed to close out the game when your graveyard gets big enough. Having redundant effects helps make any plan more resilient, so I usually run a playset of Splinterfright and sometimes consider Nighthowler or Bonehoard as backups for the elf. Splinterfright in particular benefits from having a Nyx Weaver self-mill effect tacked on. The major benefit to using these types of cards over Colossification is just mana cost. +20/+20 will almost always win the game, but for 7 mana, it's easy to see it being too slow in all but the most casual environments. Plus, if you tap out for the aura, a single Vapor Snag can ruin the plan before Jarad gets to activate. I'd want some other ways to take advantage of the huge buff, even if that's just efficient trample creatures, if I was building around Colossification. That, or finding some way to cheat it into play early.
If you can, I'd also recommend cutting down to the 60 card minimum. This will make it all the more likely you draw the most synergetic cards, although I do like that you have tutors to help with that too.