Surrakar Spellblade

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Surrakar Spellblade

Creature — Surrakar

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.

Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.

Surrakar Spellblade Discussion

multimedia on Fuck You Blues

4 months ago

Hey, saw your forum topic asking for help. If one of your first Commander decks well done.

Consider more cards that can help blue devotion, give you value when your creatures are unblockable or be upgrades for cards here? Budget cards ($4 or less each) to consider adding:

If you like some of these suggestions I offer more help to make cuts. Good luck with your deck.

thom-le on Lazav the Multipersonality

8 months ago

Very cool deck, I like that there are no endless loops in. Maybe consider Temporal Adept over Time Elemental , Surrakar Spellblade over Lu Xun, Scholar General if you want to have the card draw. With Lazav my personal favorite mana ramp is Dowsing Dagger  Flip. Cavern Harpy is nice for protection. It's great to see how your deck works with that budget.

Althought I've build a more heavy budget deck, there are also ideas you might be interested: KILL AND RUN

Daedalus19876 on The Deckwatch [Home Base]

8 months ago

I’ve been tinkering with my Tetsuko list recently - I added Mystical Tutor , Jeskai Elder , Scroll Thief , Consecrated Sphinx , Throne of the God-Pharaoh , and Deepfathom Skulker (cutting Crush of Tentacles , Nimble Obstructionist , Phyrexian Revoker , AEtherspouts , Surrakar Spellblade , and AEtherspouts ). Any other changes you’d suggest, or insight?


Thousand Cuts: Tetsuko EDH | *PRIMER*

Commander / EDH Daedalus19876

SCORE: 137 | 60 COMMENTS | 8415 VIEWS | IN 58 FOLDERS


DarkStarStorm on Tetsuko Extra Turns

10 months ago

I guess that my quandry is that most of the 1/1s you have already have built-in evasion. These are the only ones that you have that don't (discounting Timestream Navigator because it's not there to attack).

  • Eternal of Harsh Truths
  • Master of Waves
  • Raven Guild Master
  • Salvage Drone
  • Scroll Thief
  • Shorecrasher Elemental

A quick gander at EDHREC shows some cards that are crazy when paired with Tetsuko.

Funkydiscogod on Combos and Infinite Combos

1 year ago

I think your best bet for budget combo kill on turn 2, 3, or 4, will be infect-style decks, that seek to attack with one critter, and pump it up.

Some combination of Kiln Fiend, Nivix Cyclops, Blistercoil Weird, Stormchaser Mage are your threats. Back in Rise of Eldrazi standard, I had some success with Surrakar Spellblade, but this is probably too slow for modern.

When you attack, you pump your critters with Assault Strobe, Temur Battle Rage, Mutagenic Growth, Tainted Strike, Not of This World, Artful Dodge or whatever other instants and sorceries you can find that gives double strike, hexproof, and make the critter unblockable.

Maaagic on Can't Block This

1 year ago

Surrakar Spellblade CAN be unblockable since it has a toughness of one. I was thinking about that card and forgot to add it to the maybeboard (I own a playset for some reason). But sometimes it is hard to turn on since we don't cast too many instants and sorceries. I will look into it!

MadMadison on Great Bad Choices with Tetsuko Umezawa

1 year ago

xEleven Thanks so much for the suggestions! That was awesome! The main changes to the deck recently were only because I'm now building it in paper and I either couldn't find a few pieces or they were just a bit too expensive. I love the idea of Master of Waves and I think he could be a blowout in a lot of places. I totally agree with you on the cards that could be cut. I'm always really hesitant to put counterspells in Commander decks, but in this instance I think you're right. The deck doesn't really have access to a lot of targeted removal (except Reality Shift and eventually I will put Rapid Hybridization back in when I find one for sale), so it can't interact with enchantments or artifacts very well.

Surrakar Spellblade was a card I thought about for a long time, but I didn't think I had the critical number of instants or sorcerys to really abuse his ability. That being said, he's dirt cheap, so I'll definitely buy a copy and playtest him because, as you said, the payoff with the card draw is amazing. I really like the idea of Forbid and Commandeer, since the deck has so much card draw that I don't mind discarding too much. I was also considering Nezahal, Primal Tide as a finisher because I've been watching him being used on Commander VS and he performs so well.

I've actually got a Thing in the Ice  Flip so I'll keep it in my sideboard and try a few matches with it. I've been looking for a Mask of Memory desperately but so far haven't been able to find one! It's such an important card for a deck like this, but hopefully I can find one in paper soon.

Thank you so much for all of your suggestions! I've got a few of the counterspells you mentioned just kicking around, so I'll keep a few to one side and probably end up sideboarding them in because otherwise I might get a bit stuck. There are several people in my play group that run Iona, Shield of Emeria and, if that resolves, I'm pretty much doomed!

xEleven on Great Bad Choices with Tetsuko Umezawa

1 year ago

MadMadison nope. Just an example ;p (I play it in my Jodah decl). I was looking through some cards and found some good ideas. See if any of these work? Maybe take out some clunky cards for it. BTW not checking to see if you already have these cards. If they are here, then they should be pretty good. 1. Commandeer? --> You have a bunch of draw power, so put it to good use! 2. AEtherspouts? --> Not too sure about this one. I'll test it a bit more and see. 3. Cryptic Command? --> Almost always a good card, especially in mono blue! 4. Cephalid Constable --> More Disruption. I stand by this card and think it's extremely valuable. 5. Latchkey Faerie --> Depends on if you are planning to go tribal heavy or not. 6. Master of Waves --> I think those 2/1s are gonna poke in for a lot of damage. 7. Nimble Obstructionist --> I think the cycle ability is great, but a 3/1 unblockable is also valuable. 8. Phyrexian Revoker --> Good card in general. Also unblockable. Disrupts tempo. 9. Rootwater Thief --> Helps disrupt certain cards in their combo. 10. Surrakar Spellblade --> Amazing for card draw. Also unblockable. 11. Thing in the Ice  Flip --> Good card in general. I think you should use him as one of your finishers in case your board gets blown up. 12. General Comments: - I think you are too creature heavy. I think you can include soft counter spells. For example, Spell Pierce, Spell Snare, and Negate. I think you need less counter spells for creatures (speaking of, use Counterspell and Mana Drain), because the big damage will be coming from spells like Damnation, Wrath of God, Anger of the Gods, etc. I think counter spells will be useful to save your board state. And if a mass removal does resolve, a Thing in the Ice  Flip would be great. Some examples are... - Cyclonic Rift is also great creature disruption with high versatility. - Forbid might be good if you need to dump some cards that u drew. - Stifle is also nice if a creature entered the battlefield and triggered mass removal, like Avacyn, the Purifier.

Another miscellaneous cards could be.. - Mask of Memory --> great card draw!

What you should cut... - Wild-Field Scarecrow - Temporal Adept - Shapesharer and Shape Stealer - Consider Siren of the Fanged Coast even though it did me wonders in that one match. - Courtly Provocateur

That's all I've got for now. Please remember these are just my suggestions. If you implement all of these, it becomes my deck and not yours. So remember, keep what you can justify, and leave what you can't. Incorporate what you see potential in, leave or test the rest. Good luck!

P.S.: I will be back to look at it some more. This deck really intrigues me!

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