Creature — Surrakar
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Surrakar Spellblade Discussion
2 months ago
I was messing around on Gatherer recently and I encountered a creature type I haven't stumbled upon before; Surrakar. There are only four cards with this creature type written out and they were all only printed in the original Zendikar block. They seem to have disappeared from reappearing in the newer Zendikar sets, so I was really wondering what they are.
Do they ever appear in lore or the stories? I would like to know more.
5 months ago
I don't understand how Battlefield Thaumaturge is benefitting this deck, unless you just want the hexproof (so wouldn't a hexproof creature be better?). Most of your creature-targeting spells cost only 1 blue, so the discount doesn't help, unless I'm missing something, which I could be. Would Invisible Stalker be better in that slot? or Karfell Harbinger ? or Surrakar Spellblade ?
6 months ago
I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.
The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.
The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.
If you have questions, let me know. Good luck with your build!
11 months ago
How has Surrakar Spellblade been performing for you?
1 year ago
Hi_diddly_ho_neighbor: Honestly, Surrakar Spellblade is astonishingly good in my testing, as long as I have at least one counterspell to protect it. The ability to connect isn't TOO hard when I mutate Vadrok onto him -- at least one opponent has no flying creatures most of the time -- and I frequently draw 4+ cards at once with Spellblade.
thijmnesoy: Thank you! Please let me know how your budget deck works, I'd love to take a look!
1 year ago
I always find your decks to be quite interesting, and this one is certainly intriguing.
You mentioned that you are looking to add Stifle. I personally think you could remove one of your weaker mutate finishers. My vote is for Surrakar Spellblade. The fact that it needs to connect is a substantial weakness, and it is redundant with Ghostly Pilferer and Sea-Dasher Octopus, both of which fit into your deck better.
1 year ago
Brefin: I've been finding that there's two kinds of mutations -- the ones that help Vadrok, and the ones that Vadrok helps.
Surrakar Spellblade, Cephalid Constable, and Neheb, Dreadhorde Champion are all in the second category, because they benefit from Vadrok's inherent evasion to become threatening, despite their low power.
I'm happy to work with a smaller commander who draws me 3+ cards per turn -- in that case, I lean towards a combo victory, using the constant stream of card draw to throw out answers for opponents' threats. Plus, it keeps the deck from getting into the monotonous rut of "big commander, swing" -- the deck plays completely differently depending on whether the first host for Vadrok is Surrakar Spellblade or Markov Blademaster, for example.
sam171z: It's not BAD, but it's not amazing either. Basically, it gives you extremely strong protection against one player, but leaves Vadrok vulnerable to the other players and without a power boost.
1 year ago
In the quick summary, I don't like Surrakar Spellblade. No innate evasion or protection, and casting the spells only lets it draw more spells, doesn't make bigger. Keeping with legends to mutate upon to there's Thada Adel, Acquisitor. Or the Pollywog Symbiote to give access to more looting and