Creature — Human Rogue
Whenever this attacks, create a 2/2 green Wolf token tapped and attacking for each creature card in your graveyard.
|Have (2)||Morpho-peleides , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Kessig Cagebreakers Discussion
2 weeks ago
I'm thinking you should add a bunch of wolf tokens to get more wolves. Also Draw more ramp less.
5 months ago
I ran Jarad for quite a while in my Necrotic Ooze deck. The main plan is to fill the yard with a ton of creatures off cards like Satyr Wayfinder , sacrifice them with Hell's Caretaker to bring back huge threats, and/or use Ooze plus strong activated abilities like Avatar of Woe 's and the untap from Devoted Druid to amass an advantage. Before going in a more combo-heavy direction, I had Jarad and Korozda Guildmage as my big payoff cards (with Spider Spawning and Kessig Cagebreakers in the sideboard). Both love the way the Lord himself can be sacrificed to close out the game when your graveyard gets big enough. Having redundant effects helps make any plan more resilient, so I usually run a playset of Splinterfright and sometimes consider Nighthowler or Bonehoard as backups for the elf. Splinterfright in particular benefits from having a Nyx Weaver self-mill effect tacked on. The major benefit to using these types of cards over Colossification is just mana cost. +20/+20 will almost always win the game, but for 7 mana, it's easy to see it being too slow in all but the most casual environments. Plus, if you tap out for the aura, a single Vapor Snag can ruin the plan before Jarad gets to activate. I'd want some other ways to take advantage of the huge buff, even if that's just efficient trample creatures, if I was building around Colossification. That, or finding some way to cheat it into play early.
If you can, I'd also recommend cutting down to the 60 card minimum. This will make it all the more likely you draw the most synergetic cards, although I do like that you have tutors to help with that too.
6 months ago
From my own experience playing pure wolves in jank Howl of the Night Pack / Wolfbriar Elemental , Feed the Pack walls, golgari Kessig Cagebreakers , and my shaman kinship deck Size of the Fight in the Dog, I highly recommend Silverfur Partisan . He's good with friendly Giant Growth and enemy Doom Blade s flying around, and he's excellent with multitarget spells like Setessan Tactics and Strength of the Tajuru thrown in. If I had to cut something first, it'd probably be Brazen Wolves since a 3 mana (sometimes) 4/3 isn't as impactful as even a Spirit of the Hunt or Witchstalker . Interestingly, both of those wolves might make decent sideboard cards, the stalker especially. The new Sarulf's Packmate is a card I haven't tested but I think is worth looking into as well. Otherwise for the side, I'd start by adding some ways to stop removal from shutting down your creatures. Asceticism is a classic pick for slower metas.
6 months ago
I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.
The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.
The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.
If you have questions, let me know. Good luck with your build!
10 months ago
Now that I added Bloodspore Thrinax I want to put Kessig Cagebreakers in this deck to maximize the synergies (wipe my non-token creatures board, have a lot of tokens on Bloodspore Thrinax and a cemetery full, for Kessig Cagebreaker, it Works the other way around too, but slightly slower, but it can be repeated with basic reanimation for more chaos)
1 year ago
I don't know what I am missing here, but by my count you are one card shy of 100. 32 creatures (commander included) + 35 lands + 8 enchantments + 10 artifacts + 9 instants + 5 sorcery = 99 cards. If that is the case, great, this deck wants more lands. I'd say 36-37 is a good number of lands for an EDH deck. If you can swing the cost of fetches, they work really well with Korvold. After that, I'd say that with the number of aristocrats you have in the deck (as well as the token doubling cards) I would say that you could benefit from more token production. If I were you, I would cut the mana dorks like Llanowar Elves or Boreal Druid for cards like Kodama's Reach and Skyshroud Claim then start finding good token producers. The ones that come to mind are Bitterblossom (or Shitterblossom for budget) as well as things like Hornet Queen, Ant Queen, Dragon Broodmother, Dragonlair Spider, Tendershoot Dryad, Avenger of Zendikar, Grave Titan, Kessig Cagebreakers etc. A personal favorite token-producing gimmick card I adore is Hornet Nest but that one is more of a pet option. Funny rattlesnake card though! Then if you do decide to go deep into tokens, I can't recommend Sadistic Hypnotist more highly. Other good token sac-outlets that come to mind are Izoni, Thousand-Eyed, Smothering Abomination, Attrition, or Eldrazi Monument. I think that's all I've got right now, hope I'm not coming across as overbearing or anything here! Looking forward to seeing the deck evolve.
1 year ago
hi TheBooman i would definately suggest my older non-combo build.
Basically a self-mill deck packed lots of creatures like Boneyard Wurm,Jarad, Golgari Lich Lord,Splinterfright,Kessig Cagebreakers,Izoni, Thousand-Eyed,Hallowed Spiritkeeper and of course Brawn.
Other than that i don't have a good idea because i am actaully trying to improve the combo and those cards although really good they are a little slow for my playgroup.
1 year ago
I don't want to lose low CMC creatures (CMC < 3), because, honestly, they're the reason I never really have mana problems. However, I don't know which bigger creatures I could spare more than others. I'm already looking at swapping out Grave Titan to be replaced by Kessig Cagebreakers, and next on the chopping block would be Polukranos, Unchained. But really, I wouldn't want to go down to too few big creatures if I was replacing them with the mana production necessary to cast them faster. It seems counterproductive.
I know it's how the pros play, and I'm not saying I know better than the standard practice. I also know that I've been in a lot of games, albeit with other decks, where late-game I'm drawing mana rocks and land, like "man, I wish I would have put more creatures and such in this deck." Besides the 32 lands, I have 2 land fetch spells, 4 rocks, 5 creatures that produce mana, and Black Market and Smothering Tithe. That's 45 cards out of 100 dedicated to mana production. Nearly half the deck.
I'm going to place the suggestions I'm going for into the maybe board. Please do tell me what you would take out for them.