Jace's Phantasm

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Jace's Phantasm

Creature — Illusion


Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.

NallexJr on Blue/Black Budget Mill

2 months ago

Balaam__ I totally see where you're coming from with the Jace's Phantasm and Vantress Gargoyle, there is definitely a world where I can use those spots in my deck for better mill cards. I am looking at removing at least one more copy of the gargoyle, as its inability to block if I don't have a large hand size and it's 2 CMC don't make me super excited 90% of the time.

The idea behind it, at least for me, is that they allow me to put pressure on from multiple angles, and because I can get that 5/5 flyer with phantasm on turn 2, it means I can keep my opponents from building any real board state before turn 4 or 5 when their library is basically gone. It also is just a nice threat by itself, when I don't get the combos I need, or when mana is tight. Hedron Crab and Ruin Crab remove a few more cards, but they aren't very useful otherwise, which is why I feel that Jace's Phantasm and Vantress Gargoyle are a better fit for me.

As far as competitiveness goes, I'm mostly just looking to have a fun mill deck that i can throw into rotation whenever I get tired of the same old same old. I'm not too worried about tourney play.

Balaam__ on Blue/Black Budget Mill

3 months ago

Something that was explained to me when I was working on my own mill deck is that to be effective, one has to pretty much fully commit to Mill. It may not seem like much, but investing in creatures whose primary function is to deal damage is using resources in a suboptimal way.

Jace's Phantasm and Vantress Gargoyle themselves appear to benefit from Milling, but don’t contribute to your goal in a meaningful way. These creatures’ sole purpose is to take 20 life and chip away at it, while ignoring the 60 of your opponent’s library. The rest of your deck is designed to reduce the 60 in their library to 0, while ignoring their 20 life points. So you have two unrelated strategies functioning in tandem, neither working at full capacity, when you could have fully committed to one and achieved results faster.

The obvious recommendation would be to run the crabs—Hedron Crab and Ruin Crab—but that would probably interfere with your allotted budget, as well as necessitating that you retool the portion of the deck built to work around the phantasm & gargoyle, neither of which you may be willing to do.

I think what you have here already is fine as long as you aren’t actually trying to win tournaments with it, so if I were you I’d continue to shop this around for feedback and maybe a path forward will present itself. Again, there are plenty of people who use this site that are actual experts, not armchair theorists in tinfoil hats like myself.

Lord_Olga on Mill deck

7 months ago

wallisface I can go either way with Jace's Phantasm, in more casual settings I've had it work just fine, as 5/5 cards can really make people pause if they dont have enough removal on hand, and since its not vital to the strategy you can throw it around pretty risk free. Really depends on what kind of setting this will be played in.

The Fraying Sanity I use quite a lot, and I personally love the card. It effectively re-casts every mill spell and ability you've played that turn. Playing 2 of them means that you double the last Fraying Sanity's ability too, so its not a waste at all. Say you played a Glimpse the Unthinkable, then end your turn. The two Fraying Sanity go on the stack. The first one resolves and the opponent mills 10 more cards, which ups the total amount of cards milled this turn to 20. The second resolves and the opponent mills 20 more. That's a 40 card mill with just Glimpse the Unthinkable assuming you cast these 2 Enchantments at some point before.

Tasha's Hideous Laughter, applied against general decks you'll play against with a prerry average cmc distribution, will snag maybe a few 3cmc, a few 2cmc, a few 1cmc, which gets you maybe like 8 - 10 mill on a good cast, and a couple lands too. And its also not great they go into exile cause that doesnt allow graveyard play, which is a big part of mill. There are some specific decks it could work really well against like you memtioned, and for that I would probably sideboard it.

wallisface on Mill deck

7 months ago

Lord_Olga some points

  • no well performing mill deck ever plays stuff like Jace's Phantasm because it’s neither an effective defence nor attack. Importantly its a card spent that doesn’t mill your opponent nor disrupt their board - so its just giving them more time to win.

  • Fraying Sanity is a bit of a trap card in that it reads like it should be good but plays terribly. A deck can play a single copy, but not really any more than this as drawing 2 of these loses you the game (you never reasonably need to cast the second one so its a dead card).

  • Tasha's Hideous Laughter gets waay more than 8 cards. Against Hardened Scales decks for example, it’ll average 36 cards. Against burn it’ll average 21. Even most slower midrange/control decks will be milling at least 10-15.

I agree completely this deck needs to both lower its mana curve, and play just 60 cards.

Lord_Olga on Mill deck

7 months ago

I'm personally okay with the presence of Jace's Phantasm, its cheap, big, and lets you defend yourself on the board. Your focus is milling, but you will have to keep yourself alive from attacks while you are doing the milling. It also gives you the option to attack if the mill doesn't work out and limits your opponents options as well. If you would like something less conditional and more focused on defense, Aegis Turtle can do it too.

I would probably remove Consuming Aberration and Cryptic Serpent as they're both expensive. You're going to want the game to be nearly over by the time you'll even be able to consider summoming either of them, and if their library is nearly empty, you wont need to blow 5 mana on a big creature, wait another turn, and start casting spells to finish the job.

In terms of adding cards, I'd recommend throwing in a couple Fraying Sanity. It's a little bit of a mana investment, but will double all your mill effects for the next few turns accelerating the pace of your victory. I'd definitely do some of the swaps wallisface mentioned in the last two points, except for maybe Tasha's Hideous Laughter since it doesn't put cards in the graveyard which will not trigger some of your effects, not worth the trade off to me for something that will mill maybe 8 cards, which is very doable already in this deck.

Additional note, in general when building for modern you want to keep your mana costs low unless you have mana ramp in the deck. Try not to go higher than 3 or 4 cost cards if you can help it. Keeps the deck efficient. Also for efficiency, try to get down to 60 cards. Even that extra 2 makes a draw rate difference that you dont want.

jdogz32 on Mill deck

7 months ago

Firstly I'd take out Jace's Phantasm as your deck aims to mill not kill. I'd also add Ruin Crab over Hedron Crab if your only going to add one of the Crabs. Although most mill decks add both and play some form of lands similar to Evolving Wilds Some other good adds you should look at are Archive Trap although this one is not budget Fractured Sanity Jace, the Perfected Mind Tasha's Hideous Laughter Drown in the Loch I'd also recommend taking out a few if not all copies of consuming aberation you'll be lucky to get one down let alone multiple copies. Hope this helps

Icbrgr on Death Metal Cheese

8 months ago

I'm all about decks like this... it reminds me of playing Jace's Phantasm alongside Glimpse the Unthinkable... just sometimes that's just enough and you dont need to succeed in milling the rest of the opponent's cards lol.

wallisface on Blue Black Mill - Hedron Crabs & Jace

9 months ago

Some thoughts:

  • as jdogz32 already mentioned, Brainstorm is not modern legal.

  • the only creatures mill ever wants to run are Ruin Crab and Hedron Crab. Stuff like Jace's Phantasm aren’t useful, because you’re not winning by damage, and its just one-less mill effect. Your other creatures are also unuseful, largely due to their excessive mana cost.

  • you’re running far too few lands for what you’re trying to do here. Imo you need around 23 lands here.

  • you’re running far too many cards as 1-ofs and 2-ofs, which is going to make your deck quite fractured and chaotic. I would suggest trying to ensure that the majority of the cards you run are run as playsets (4-ofs), to help keep your deck focused and consistent.

  • i think you need to seriously upgrade your mill package. Stuff like Mind Funeral, Tome Scour and Memory Erosion are all incredibly, incredibly weak, and you’ll find it very hard to mill an opponent out with these options. You want to be aiming for cards like Glimpse the Unthinkable, Tasha's Hideous Laughter, and Fractured Sanity.

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