Jace's Phantasm

Jace's Phantasm

Creature — Illusion

Flying

Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.

Latest Decks as Commander

Jace's Phantasm Discussion

wallisface on JMS

1 month ago

I’m concerned your deck isn’t focused enough to achieve what you’re wanting. My concerns are:

  • your mill cards aren’t strong or plentiful enough to ever realistically mill an opponent out of cards. They appear to exist only to buff Jace's Phantasm , which feels really unoptimal because it means half your deck is focused on making one easily-killable card stronger.

  • without being able to realistically mill an opponent, you’re left with having to win through ulting Jace, or creature damage… the deck looks like it’s going to have a really hard time achieving either of these goals also.

  • the mana curve here feels rough. Modern is a fast format and i’m not sure you’re running enough stuff to slow it down to accomodate these high cmc cards. Jace's Projection feels particularly rough in that it’s both high-cmc and not really very strong.

It feels like your deck is trying to do too many things at once - it’s trying to mill, its trying to provide creature-threats, and it’s (very loosely) trying to control the game. I think your deck needs to choose one of those 3 directions to focus on, and stop running stuff that support those other 2 options.

I notice in your description you mention you want to add many various control cards. If you do want to head down the control route, your best bet is ditching every card in your deck other than JTMS, and then adding in these cards you mention in the description, amongst others.

antacidbrn on Modern Mill Deck Help

2 months ago

TriusMalarky - I did in fact retire the mill deck prior to ruin crab, so "8 Crab" was not flown. After I failed with Drown in the Loch , I retired the deck.

A lot has changed in Modern but a lot has not. Mill feels like a Burn deck, but rather than deal 20 damage, I now have to "burn" 52 cards. The opponent instantly knows what the plan, and they react accordingly. TBH, the most impactful spell was Archive Trap but even then, it was only 13 cards down.

You have several challenges: answering your opponent's threats, and no combat to speak of, milling their cards, keeping the graveyard empty.

I tried building the deck in many ways:

  1. As a control deck with Ensnaring Bridge , Mesmeric Orb , Surgical Extraction , etc.

  2. As a hybrid beatdown deck with Jace's Phantasm , Vantress Gargoyle , and Delver of Secrets  Flip.

  3. As a combo deck, going Esper, to use Winds of Abandon , Scheming Symmetry and Archive Trap .

I learned that the deck loses to Tribal decks such as Goblins, Elves and Spirits.

It loses to Collected Company and Infect decks. At the time, Affinity was a rough matchup, but so was Death's Shadow and Jund threats.

Some decks such as Dredg just got better when they were being milled, so anything which used the grave as a resource was rough.

In conclusion, it was fun to be "the mill player" and you always got a lot of attention as the villain. It was also fun to watch people get killed. But I never won anything more than a few pity packs.

zapyourtumor on Mill for the thrill

2 months ago

Couldn't have put it better myself. Normally I would advocate a combination of two, but there really isn't any way to do this here. If you attempt to do combo and have mill as a backup plan, Duskmantle Guildmage is basically a dead card without Mindcrank .

Also, why do you have Tormod's Crypt mainboard and 3 Leyline of the Void s in the sb when they screw up your Jace's Phantasm ? I'd keep the grave hate in the sb and side out the phantasms then. Also you might want some discard/hand control like Inquisition of Kozilek and Thoughtseize if you go in a more control direction.

TheVectornaut on Blue-Black Deck

5 months ago

I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.

The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.

The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.

If you have questions, let me know. Good luck with your build!

ConsumingKiribo on Mindwrack harpy's wrath

6 months ago

inker6405

This definitely looks like a Dimir Mill deck. First off, since you're focused around Mindwrack Harpy , I'm going to recommend Ruin Crab or Hedron Crab . I'm going to keep recommending this because they're staples in mill for a reason.

It looks like you're going for a beat-stick with Relic Golem . I'd say replace it with Jace's Phantasm which is instead a 1 mana beat-stick that gets you a 5/5. However, most mill decks opt out of using a beat-stick since they're trying to deck out their opponent.

Fruit of Tizerus is a bit wasteful to put in this deck. Glimpse the Unthinkable for a more aggressive deck or Maddening Cacophony if you're going for a slower, yet more controlling, and less aggressive mill deck.

Finally, Drown in the Loch can be a good card in this deck. It's basically a Doom Blade and Counterspell glued together. What makes it even better is that Counterspell isn't even legal for modern.

Overall: This lacks focus... kind of. The edits are certainly an improvement, though there are some questionable card choices. This looks like a decent standard deck save for the sideboard. If you're planning on using this deck in modern, for higher-level play groups you want your average CMC to be around 2 or 3, especially in an aggressive deck.

Since this is a mill deck, I'd recommend going for a much more controlling approach vs an aggressive approach, since you have the advantage of your opponent's graveyard. Magic is a game of resources, probability, and the stack. Your opponent's graveyard is a resource. USE IT.

In the end, it's certainly a decent deck for a new player. Despite questionable card choices, it looks decent.

kpres on Tide Pod Breakfast

7 months ago

Wonder and Bower Passage --> creatures you control can't be blocked except by creatures with Reach.

Insidious Dreams --> Discard a bunch of permanenent cards, which is essentially just saving them for later, and then stack your deck with combos.

Forgotten Creation with Golgari Grave-Troll --> Every upkeep, you discard your hand, and then draw that many cards. Then, in your draw step, mill 6 and get the grave-troll back. Repeat every turn for some massive self-mill. It gets even better with Underrealm Lich.

Every graveyard based deck with ETB trigger creatures needs sac outlets. Both Viscera Seer and Undercity Informer were chosen because they help dig for combo pieces.

Alchemist's Refuge and Awakening --> Take an extra turn during each opponent's turn (but you can't cast stuff from the grave).

Mindslaver --> a salty, one-card combo that basically says "Pay during your main phase to control your opponent's next turn... every turn, forever."

I've seen Mulldrifter in a lot of Muldrotha decks, but Bequeathal is by far the best card draw deck tech available in its class.

Glacial Chasm is a one-card combo that basically says "sacrifice a land every turn, but you can't be attacked anymore." If you choose not to pay the cumulative upkeep cost, you just get rid of it and then you can attack with your creatures. Play it again in the post-combat main phase to stop any incoming attacks. This card is great.

Memnite is a really great card in this build. When you run out of mana, you're still able to cast it, and it's a great, repeatable sac outlet or chump blocker that just keeps coming back. Counts as an artifact or a creature.

Similarly, Jace's Phantasm is a one-mana 5/5. It's insane how good this card is. You just need to mill your opponents a little bit with Undercity Informer, Fleet Swallower, or Dreamborn Muse

Kodama of the East Tree is great with Muldrotha, because you will want to be casting stuff from the graveyard and generally ignoring your hand. Well, every time you get something from the grave, you can also get something from your hand.

GeminiSpartanX on Is my pet card good

7 months ago

Fun in commander, not in modern. Back in the day (before I played more competitively) I tried Nemesis of Reason in my modern mill deck, and it was too slow and brittle even for kitchen table magic. At the same cost with little to no guaranteed effects or evasion, Aberration doesn't make the cut for me. Unless you're playing a controlling, mill-styled deck it is just a beatstick that goes in the cool-but-not-competitive category. I'd rather play Jace's Phantasm if you're looking for a beat-down creature in a mill deck.

LostAlgorithm on Illusory Transformation - *Advice Wanted!*

8 months ago

Kasmina, Enigmatic Mentor is in solely for flavor, since the theme of the deck is illusions and transformations and Kasmina is the transformation magic Planeswalker. I'm going to keep 1 copy of her in regardless. Again, not trying to be 100% optimal, just want to be as effective as I can while maintaining the flavor I want.

I can see pulling out the 2 Dragons for sure. Repeal I'm a little more hesitant on removing repeal. Unsure what the best options would be:

Mana Leak is a little more expensive, but seems pretty powerful and sends card to the actual graveyard.

Negate is powerful too in a similar way, but no good against creature spells.

Cancel works on anything, but is more expensive yet. Though, most of my other cards are pretty cheap, so maybe there's room for a more expensive counter?

Didn't Say Please is expensive as well, but has the added benefit of more cards into the graveyard to support Drowned Secrets and Jace's Phantasm

Disallow is 3 mana too, but hits a wider range of things.

Dissolve is 3 mana, but with Scry.

I'm sure there are others. Posting this as much for my own reference as for input.

Load more