Creature — Illusion
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
|Want (2)||deathdealer1225 , Phoreon|
Printings View all
|Mystery Booster (MYS1)||Common|
|Iconic Masters (IMA)||Common|
|Duel Decks: Jace vs. Vraska (DDM)||Uncommon|
|Magic 2013 (M13)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Jace's Phantasm occurrence in decks from the last year
Latest Decks as Commander
Jace's Phantasm Discussion
1 week ago
Kasmina, Enigmatic Mentor is in solely for flavor, since the theme of the deck is illusions and transformations and Kasmina is the transformation magic Planeswalker. I'm going to keep 1 copy of her in regardless. Again, not trying to be 100% optimal, just want to be as effective as I can while maintaining the flavor I want.
I can see pulling out the 2 Dragons for sure. Repeal I'm a little more hesitant on removing repeal. Unsure what the best options would be:
Mana Leak is a little more expensive, but seems pretty powerful and sends card to the actual graveyard.
Negate is powerful too in a similar way, but no good against creature spells.
Cancel works on anything, but is more expensive yet. Though, most of my other cards are pretty cheap, so maybe there's room for a more expensive counter?
Disallow is 3 mana too, but hits a wider range of things.
Dissolve is 3 mana, but with Scry.
I'm sure there are others. Posting this as much for my own reference as for input.
1 week ago
Would Phantasmal Dragon be a good option for removal?
Jace's Phantasm is as strong once 10 or more cards are in my opponent's graveyard. The dragon isn't especially powerful or interesting, it's just a semi-strong illusion, and it's kinda fun that it is a dragon flavorwise.
1 week ago
Another thing, you’re probably just trying to get a 1 drop Illusion that’s why you have Jace's Phantasm but you need something to help it get its effect immediately, maybe Drowned Secrets? Since it’s a mono-blue deck this will make them mill cards that they probably need.
1 month ago
Vinman Hi again :) I don't think green spalsh is awful, i tested it when Assassin's Trophy was announced, and it was nice, I just prefer the UB version XD. Anyways Hunted Horror is a really nice card, but is strong only vs Leyline of Sanctity so is a card that you put in your SB just for one card. So in my opinion it's not enough versatile and it can be easily removed with any removal so it's week in my opinion. If u want to play big creatures at low cost i suggest instead Jace's Phantasm or Thieves' Guild Enforcer that is a really strong removal too. In combo with Lurrus of the Dream-Den they are really fun to play and Thieves' Guild Enforcer is strong too (in my opinion) and I want to test her. Anyways, thanks for your comment :)
3 months ago
I'm trying to make the deck slightly more mill-by-tapping based, but I know that depending on Chronic Flooding is not going to go well. The things I have come up with so far for expanding on this category is Jace's Phantasm and Tome Scour; ideally I can make the mill go fast enough that I can reliably cast Visions of Beyond in it's Ancestral Recall mode. I want to get Sanity Grinding to work but I'm worried that the number of I will hit will be too small: The only way I would run it is if it is better than mill seven (i.e., better than Mind Sculpt).
6 months ago
Definitely Needed Cards:
Hedron Crab: because it can consistently mill and works well with fetches. 4x
Glimpse the Unthinkable: straight up best two mana mill card. 4x
Archive Trap: easy to play it as free in modern since it is an instant and everybody uses fetches. 4x
Mesmeric Orb: even though it mills you, its worth it since it can mill a crap ton of your opponents deck. 4x
Visions of Beyond: this will easily draw you thre cards for one mana because of how much milling you would be doing. 4x
Drown in the Loch: this card will counter almost any cards or just kill anything for 2 mana! 4x
Breaking: just a little bit more mill.
Crypt Incursion: Some life gain for matchups against creature decks.
Surgical Extraction: It lets you take out all key cards or combo pieces from opponent's deck!
Scheming Symmetry: Cheap and tutors a card for you and your opponent. You can also activate archive trap for free after that and make sure the opponent doesn't get that card into his/her hand.
Cards to Cut: Compelling Argument: Milling five for two mana isn't really good and the cycling ability is just meh as well because card draw usually isn't a problem in mill decks. -4x
Jace's Archivist: It just cost too much mana and four mana for a wheel that can die easily is just too much. I know it works well with sphinx's tutelage, but it's a little slow. -4x
Jace's Phantasm: It can provide you with a good body, but a true mill deck wouldn't need it. -4x\
Lands: 29 lands is wayyy too much. 22-24 should suffice. I would recommend 4x Watery Grave since you can fetch it with polluted delta. 4x Field of Ruin instead of dismal backwater. Tap lands are not very good and 1 life isn't really that important. Also field of ruin provides you utility against land based decks and will allow you to fix your mana and activates archive trap. Also, cut some baisic lands or scry lands for some Darkslick Shores, Prismatic Vista or Drowned Catacomb
6 months ago
Magnanimous i do like the fact that Jace's Phantasm is a very cheap 5/5 creature and i might add it to my side deck to work along with Nemesis of Reason & Bonehoard in case i dont have Ensnaring Bridge to cover any incoming attacks atm, although those cases are seldom seen.