Mortivore

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Vintage Legal

Mortivore

Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

: Regenerate Mortivore.

Andramalech on MBD Zombie

3 months ago

Balaam__ I agree about building towards a goal that is non-traditional:

Building to win is so Spike, and I wanna win like Timmy or Johnny. I personally think this deck is more Johnny because at first glance.. you might miss some of these key interactions!

I.e.: things like how Zombie Infestation makes bodies that can be tossed for Scourge of Nel Toth, and then replenish your hand with Shadow of the Grave.

Boneyard Scourge is a cool card, but admittedly it isn't eternal format legal... that doesn't mean I won't use his happy ass anyways!

As far as "going second" as a precedent, I would think things like Serum Powder could help do a thing.. I even really like the idea of "going second" but having a strong "turn zero" presence to throw off your opponents (things like the Leylines or Chancellors).

Unfortunately, in competitive settings we both know it's gonna be typical "lame"/boring stuff like:

You splashed blue:

Or you splashed white:

Or, my personal favorite, if you splash green, you can have access to all my favorite removal, Graveyard staples, etc.:

And I wouldn't leave feedback about "How to" without covering the obvious ones, or at least some cards that immediately cross my mind for improvements:

There is a piece of my heart that wishes older Zombies had a more dangerous presence for this, like (I think) Lord of the Undead or Undead Warchief. Even a little slot for Soulless One.

Hell, I've even considered taking this theme to an EDH setting due to a video I saw of Jimmy Wong on Game Nights where he uses Asmoranomardicadaistinaculdacar as a psuedo-reanimator type build. With the inclusion of , I would especially love to use Bladewing the Risen or his newest iteration from Dominaria United. Initially, what I remembered wanting was "Zombies and Zombie Dragons".

And if we're mentioning that new set, Defiler of Flesh makes this blow up too. So many great "The Rot of the Horde" feeling cards that feed a sensation of an overwhelming wave of Undead minions!

Things like Abomination of Llanowar in a build would also be fun.

Really enjoyed our discussion about this and I'm really curious to see if/what kinda spin you would put on it!

Andramalech on MBD Zombie

3 months ago

Balaam__ I agree about building towards a goal that is non-traditional:

Building to win is so Spike, and I wanna win like Timmy or Johnny. I personally think this deck is more Johnny because at first glance.. you might miss some of these key interactions!

I.e.: things like how Zombie Infestation makes bodies that can be tossed for Scourge of Nel Toth, and then replenish your hand with Shadow of the Grave.

Boneyard Scourge is a cool card, but admittedly it isn't eternal format legal... that doesn't mean I won't use his happy ass anyways!

Sheahi on I Draw, You Mill. That Simple.

5 months ago

jonny909090 I run a similar Commander deck Mortivore, Consuming Aberration, Black Vise, Forced Fruition and my 2 favorite card combo Peer into the Abyss with (what you already have) Sphinx's Tutelage (or any similar mill/draw cards) and to hold my deck over I like to use cards like Venser's Journal and it's lesser counter part Ivory Tower

(I don't know how to remove my previous comment)

Ashdust on Streets of New Capenna

7 months ago

Well now that all the mob bosses are out, I'm going to rank them in the order that I like them. Because why not though? Remember, these are just my preferences and opinions. Feel free to make any notes I didn't think of.

1-Falco Spara: This card sort of reminds me of Tayam, Luminous Enigma, but with top of your library, and you don't have to remove as many counters. Sure, you have to pay the cost, but it's like always having an additional card in your hand. Only four mana for that? Love it. Oh, and I'm also a big fan of the shield counters.

2-Raffine, Scheming Seer: Only 3 mana, and if you go wide with tokens, you draw like, 10 cards and choose the best out of those. If you go with graveyard synergy, it's easy to either get those cards back or give Mortivore a bunch of power. That, and one of those tokens is gonna get a BUNCH of counters. It's wide and tall all in one.

3-Ziatora, The Incinerator: I do love me some treasure, and three every end step is pretty good. This is nothing special in Jund, however, since we have Korvold, Fae-Cursed King. I do like the idea of having a way better Makeshift Munitions in the command zone, and the treasure makes that even better. If only Korvold wasn't so popular.

4-Jetmir, Nexus of Revels: Cheap, and REALLY good in a tokens deck. 9 creatures is easy with cards like Doubling Season in Jetmir's identity, and giving them all trample, double-strike, and +3+0 is pretty good. Even if they're all just 1/1s, Jetmir gives you a total of 9 4/1 double strike tramples. That's 8 damage per creature with the double-strike, but the trample seems kinda redundant. If your double-strikers don't kill your opponent's creatures in first-strike combat phase, they're likely going to die in combat. But that's just assuming they're 1/1s, so he's actually going to be a lot better than this. Still, he's not the best of the bunch.

5-Lord Xander, the Collector- I like what he does, sure, but his mana cost erases any chance of me using him. There is no way I'm paying 7 for my commander, ever. But that's just my opinion.

osiczym on Awaken the Undercrypt: Agadeem

1 year ago

With such a lot of creatures in your graveyard, maybe would be useful to have Bonehoard or Mortivore ?

TheVectornaut on Blue-Black Deck

1 year ago

I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.

The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.

The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.

If you have questions, let me know. Good luck with your build!

TheGiftedBard on Picking the right precon

1 year ago

Hi?!

I’m fairly new to the game and new to edh, my apologizes if I’m not in the right section.

I’m currently looking at the precons and there’s a few I’d like to try but right now I think that getting just one is probably smarter in case I end up not liking the format.

In all the precon I looked at, these are the one that my lgs still have. I’m gonna list them one by one with a quick reason why I’m interested by them.

Commander - Devour for Power - The Mimeoplasm: I do like the idea of dumping stuff in my graveyard to basically make my commander into whatever I need for a particular situation, I recently bought a small collection with a Sheoldred, Whispering One, Mortivore, Golgari Grave-Troll, Lhurgoyf and Hermit Druid.

Commander - Political Puppet - Zedruu the Greathearted: The idea of casting curses on my opponents and giving them creatures to screw them over seems terribly funny and diabolical. Switching my Steel Golem for Ulamog, the Infinite Gyre would be a win for me even if I end up losing the game.

Commander 2015 - Call the Spirits - Daxos the Returned: Building an enchantment deck seemed fun and I also have cards like Sorin Markov with his -3 and cards line Debt to the Deathless or Exsanguinate in my collection for alternative way of winning the game.

Commander 2015 - Seize Control - Mizzix of the Izmagnus: It’s probably not the main goal of the deck but casting instant and sorcery with Talrand, Sky Summoner or Murmuring Mystic and having Crackling Drake on the board to swoop in with a bunch of flying drakes and birds on the board made me laugh.

Commander 2015 - Swell the Host - Ezuri, Claw of Progress: Ezuri just looked so badass and flooding the bord with a bunch of 2 and 1 power creatures and adding stuff like Craterhoof Behemoth and Beastmaster Ascension or using Triumph of the Hordes or even buffing them up with Ezuri + some proliferate triggers looked like sometimes that could be very scary for the table.

Sorry for the long post but There’s so many choices that I got lost and confused on what could be better a first deck.

Thanks for the help.

Joker4242 on

2 years ago

Nice deck idea! If I may suggest something. Maybe put some countermeasures in the main deck that deal with your opponent's spells. I know this is more focused on creating your own combos, but say your opponent is playing with a bunch of exile/bounce spells, or (for example) have their own Leyline of the Void. It also might be hard to come back from a massive boardwipe as well. You have a bit of card draw with Silversmote Ghoul, but besides that, you may end up just top-decking after your opponent obliterates the field.

There are some inconsistencies. See some of your cards get stronger in the late game while others get worse. Some cards are just really circumstantial. Hedron Crab is fun, you got fetch lands. But later in the game, when you've drawn all you could and played all your lands, he just sits there. Being able to flicker, bounce, and interact with your own lands would help his ability continue triggering even into the late game. Having lands that give you triggers would also work with this idea. Cards like Mystic Sanctuary would prove beneficial, especially if you had instants and sorceries that could counter and destroy your opponents spells, you could also search up Sanctuary with fetchlands at instant speed. Silversmote Ghoul is cool how it can revive itself, but you only have Creeping Chill to trigger that ability. So the Ghoul will eventually be stuck in the graveyard. Merfolk Secretkeeper is the most inconsistent though. the card only works once. That's it. You can't copy the ability, nor do you have any bounce spells or revival for the Keeper. So once it mills, that is it. If you mill it to the graveyard, it also does nothing.

Putting in some looting cards might be nice. That way you still get to put cards into your graveyard, but you get to choose what that will be. Cause you might lose important cards just by milling yourself.

Another option is putting in spells with flashback. That way you can still cast spells even when you got nothing in your hand. You have some creature revival abilities, but no instant/sorcery revival abilities.

So cards like Merfolk Looter would work. Cause you get consistent looting every turn (not just a one off). The looter would also work with Mystic Sanctuary pretty well. That way you don't have to wait a turn to draw the card.

If you went straight up looting/card draw you also could use cards like Jace's Erasure and target yourself. So both looting and mill. A bit slower, but more stable. and you could use cards like Broken Concentration to help with problematic enemy spells.

If you would rather go massive self-mill instead of slow and easy mill, I would suggest putting in a few cards that outright win you the game if you have no cards in your library. Like Laboratory Maniac. Also cards that get consistently more powerful with the amount of cards in your graveyard. Gnaw to the Bone can help you stay alive in the late game. Splinterfright, Mortivore, and Kraul Harpooner are nice cards that get better as the game goes on.

I hope I was helpful. Good luck with your deckbuilding!

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