Creature — Zombie Fungus
Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cars in your graveyard.
Printings View all
|Guilds of Ravnica (GRN)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Rhizome Lurcher Discussion
3 months ago
I did a graveyard-style deck like this with Brokkos, Apex of Forever which was to get cards into the graveyard, namely Brokkos, and then use his ability to mutate him onto a strong creature like Rhizome Lurcher that benefits from the graveyard. I saw this deck and it looked pretty similar, so i checked it out. I like it, i'll probably try to get it in arena, but you might want to do Ashiok, Dream Render instead of Blood Curdle and add in 1 more Thassa's Oracle so one of your win conditions is higher.
5 months ago
Also, you could replace your least favorite hydra with Vigor. Play the deck a few times to see how those "enters the battlefield with counters equal to creatures in graveyards"-type creatures work out for you. I suspect that there will be times that your commander will eat their lunch, so to speak. Rhizome Lurcher seems to be the weakest of these, and this would be a good slot for any of the other cards I mentioned. Other cards to look at are Fungal Behemoth, Scute Mob, Obsessive Skinner, and Feral Hydra: if they're not pulling their weight when you test your deck then I would try replacing these with other cards.
6 months ago
9 months ago
Is it really terrible in limited? Something I've been forced to think about is the very creature-centered nature of the shards. All of the shards except Esper are innately creature-based in their mechanics.
However, I'm also realizing that's not new.
Take the last few blocks for example:
Eldraine- Adventure is creature-based, Adamant can go on a creature, and non-human tribal is... well, tribal. The set has some light synergies with "artifacts or enchantments" and "drawing your second card per turn", but all of the large synergies interact with creatures.
Of the guild mechanics from the latest Ravnica block, Adapt, Mentor, Afterlife, and Riot go only on creatures.
Surveil, Spectacle, Convoke, and Undergrowth go on creatures and other things. Of those, Convoke and Undergrowth have a heavy emphasis on creatures (on the battlefield or in the graveyard, respectively), and Spectacle's main turnon in limited is creatures.
Only Addendum and Jump-Start do not appear on creatures. Well, technically since Addendum appears on things that have flash, it could appear on a creature, but probably not.
Or in Khans of Tarkir, the wedge set, all of the mechanics but Prowess were innately creature-based: Outlast/Bolster, Exploit, Raid/Dash, Ferocious/Formidable, Morph and Warrior tribal are suuuper creature-based.
Bottom line, creatures in the graveyard isn't so difficult. Just ask the Undergrowth deck I got POUNDED by in limited ( Rhizome Lurcher is a really solid common!)
Also creatures make up a little over 50% of a set.
10 months ago
So I think you probably don’t want 36 lands... frankly, I think you want 33 at most. The reason I say this is that, being green, your deck has access to the best ramp in the game. You should strongly consider running any/all of the following: Llanowar Elves , Elves of Deep Shadow , Fyndhorn Elves , Elvish Mystic , Deathrite Shaman , Birds of Paradise , Arbor Elf , Utopia Sprawl and/or Wild Growth .
You want your creatures to be synergistic with your general and be more than midrange value. I think cards like Mindslicer , which effect the board when sacrificed as well as being a body, are likely a lot better than Wall of Blood , Splinterfright , Rhizome Lurcher , etc. Other creatures to consider for these slots: Stinkweed Imp , Golgari Grave-Troll , Eternal Witness , Entomb , Kokusho, the Evening Star ...
This list could also benefit from more card-drawn. Phyrexian Arena is the classical example, but there’re other good options. I like the Shamanic Revelation in your MB; I suggest considering Night's Whisper , Blood Divination , Life's Legacy , Minions' Murmurs , Syphon Mind and Succumb to Temptation .
11 months ago
I really like your list. I've been casting around for a good abzan tortured existence list and this is the best I've seen. I also admire your attention to unknown cards - both Rhizome Lurcher and Moodmark Painter are diamonds in the rough.
1 year ago
1 year ago
Hi, somewhat of a interesting deck, My primary suggestion is to considerably lower or take out a bunch of the 1x's. The ones in which you need most should always be put at a 4x or at least a 3x.
I'd start off with something like this in a way to revolve around Undergrowth and Vraska. Someone else can help out and build upon this idea for later if they like or improve upon it for I don't often play Golgari. Hopefully it helps out a bit.
1x-2x Golgari Locket
1x-2x Vraska, Regal Gorgon
Hopefully some of this helps out :). Good luck with the deck building