Kraul Harpooner

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Kraul Harpooner

Creature — Insect Wizard

Reach

Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.

Browse Alters

Kraul Harpooner Discussion

NickyBolas on Rayami Keywords

2 months ago

For cuts, i'd think about removing reach creatures as that ability is worthless once you have flying already.

So:

Then I'd cut down creatures that aren't that great in their own and are just in her for redundancy like

You might also want to as m switch stronghold assassin to Attrition and run Viscera Seer as a reliable and continual sac engine.

Also, if you're feeling spicy, you can run Killing Wave . You can use it offensively to drain opponents, it just as a "sac any number of you creatures" for a single {B}, since you can cast it for X=0 and still choose to not pay for each of your creatures.

Inkmoth on Yeva Draw-Grow

3 months ago

Chansamu:

Glad you love the deck, man! :D As for your flying problem, I can't say that I have one. My meta usually consists of fast combo decks that aim to win around turn 5-6 or heavy control and stax decks. The deck currently has the best possible suite for general creature control without compromising the combo and as an added side bonus Great Oak Guardian can also help if absolutely needed.

Furthermore, there are other precautions you can take, like the Thornweald Archer . You can also use Kraul Harpooner and Emerald Charm . Personally, I don't like the other guys cause they do nothing for the combo at hand.

As for the Hexproof, you have access to Lignify and Song of the Dryads which can be brought out via Genesis Hydra . However, this is only relevant when you're trying to wipe the field with a pesky Hexproof creature and you're trying to end with Shaman of Forgotten Ways .

If damage is that much of an issue you can still make some concessions for something like Spore Frog or Timbermare for killing blows or set up a Turbofrog with Eternal Witness / Skullwinder .

However, if your pod makes you the archenemy because you're playing Yeva Draw-Grow, you might not be in the right arena. This is a deck that should be matched with similarly strong decks that don't rely on damage/voltron-like strategies that can pummel this deck in archenemy-like situations. Though, I promise you this deck will still manage to pull through those situations if played correctly and patiently as is.

I hope this helps!

rotimislaw on Saproling

4 months ago

Nice deck! I'd gladly play something like this if I had more of these cards in my inventory.

Speaking of slight tweaks, are you sure Ravenous Chupacabra would be better than Murder ? I know it's a creature and triggers Poison-Tip Archer, but Murder seems quicker with Instant possibilities.

Secondly, I have a doubt of Ochran Assassin 's usability. My experience is it dies too quickly before enabling our swarm to flood the enemy and costs 3 CMC to attempt to. What is your view on it?

Last but not least, I'd definately try to decrease number of cards in the deck to 60 for bigger chance of achieving what the deck is designed for. To achieve that, I'd advise to get rid of few 'fours' and remove 1x Llanowar Elves , 1x Yavimaya Sapherd , 1x Spore Swarm . The last card to remove for me would be either the Ochran Assassin or 1x Ravenous Chupacabra, just because it might be of less use sometimes.

Let us know how the playtest went once you have a chance!

Also, did you consider a sideboard for it? To me, biggest threat for the deck would be some burning removal. Duress seems a must. Maybe Shapers' Sanctuary so that if we lose some creatures, we can quickly restore the board? Finally, Kraul Harpooner against second deck threat - flying things.

djnewellmit on Bant Flash

5 months ago

Nice list, I've been looking to do something similar to abuse Vivien, Champion of the Wilds . For the sideboard, have you considered Kraul Harpooner in place of Atzocan Archer ? The Harpooner will kill more fliers than the archer and comes out for one less mana. I'm leaning toward including the Harpooners in the main deck; I'll share my list once I have something playable. I am going deeper into the adapt creatures, Incubation Druid and Growth-Chamber Guardian , to make full use of the play-at-instant speed that green doesn't get very often.

Some secondary options for fliers I've had good experience with in this meta are Crushing Canopy since it also answers enchantments and Sagittars' Volley as it can clean a board of spirit tokens as well as one large body. However, those last two are not creatures which is probably more important in your deck.

Ihazadeck on Animal Stompy

5 months ago

so i dont have much removal so Kraul Harpooner is a silver bullet. i have to bespecific with card draw since i dont want to lose to my own primal surge hence the Garruk's Packleader and Nessian Game Warden . i am not a avenger fan but adephage and worldspine are on the short list

Chhris on Animal Stompy

5 months ago

Great deck. You've got HEAPS of mana dorks though. Do you need that many when your commander already makes the fatties cheaper?

Garruk's Packleader , Nessian Game Warden and Kraul Harpooner seem weak here as well. What about Worldspine Wurm , Avenger of Zendikar and / or something like Giant Adephage .

Also +1 for including Surrak for flavour reasons.

ExplosivesAreUs on Sculpt me an Empty Hand

5 months ago

Thank you for the explanation on Vicious Rumors and Ashiok, Dream Render , the choices make a lot more sense to me. I do see the graveyard hate of the Sentinel Totem as being worth keeping in the sideboard, as it helps shut down Rekindling Phoenix , Find / Finality , Pteramander , Enigma Drake , Search for Azcanta  Flip, and Arclight Phoenix , as well as the few jump-start cards you often see, such as Risk Factor and Chemister's Insight . This feels like a really nice variety of targets for what is, as you said, an extremely low opportunity cost to play the totem. I'm really skeptical about Urgoros, the Empty One as a finisher, and if you're just playing him for flavor/as a pet card, you can skip the rest of my spam. Otherwise, he seems really weak as far as dimir finishers go. While drawing one/making your opponent discard is fine, six whole mana for a 4/3 flyer seems extremely vulnerable to a vast multitude of commonly played removal spells like Lightning Strike , Lava Coil , Kraul Harpooner , Collision / Colossus , Vivien Reid and Shivan Fire as well as other, more niche spells like Skewer the Critics . As a comparison to Urgoros, we can take the new God-Eternal Kefnet . Kefnet not only dodges 3/4 damage burn removal, but also comes down much earlier while also dodging exile effects like Vraska's Contempt , Conclave Tribunal , the aforementioned Lava Coil and other sad endings your game-ending threat could meet. To top this, Kefnet provides an identical clock to Urgoros, with the added advantage of letting you rip discounted sweepers/removal off the top to stabilize a board in the midgame, or use a draw/targeted discard spell for some tasty card advantage. Alternatively, if you find that you don't need Kefnet's resilience due to your ability to protect Urgoros, I think Doom Whisperer is a stronger contender for the slot, as he lets you keep surveiling to spam fake news and sift out poor topdecks/flood. Doom also has the relevant addition of greater p/t, granting your finisher a speedier clock as well as incidental resistence to many of the previously mentioned removal spells, all for a lower cmc than Urgoros.

frosthammer_eden on Mono Green Stompy

5 months ago

Kraul Harpooner always goes well in these types of decks

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Kraul Harpooner occurrence in decks from the last year

Standard:

All decks: 0.14%