Shriekhorn

Shriekhorn

Artifact

Shriekhorn enters the battlefield with three charge counters on it. {T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard.

Latest Decks as Commander

Shriekhorn Discussion

jacobpmesser on testing ideas

4 months ago

Hit Turn 8 a few times. Still got work.

Wondering if I should aim for Grist ult. I want Ashes to happen for huge self mill but not complete. Maybe Boneyard Wurm over Splinterfright or Old Stickfingers for a few two drop 'goyfs.

Will (+) Emry. I'm going to try Shriekhorn for another target for Chancellor G.

jacobpmesser on Golgari Cemetery

4 months ago

the delve creatures mess w/ the 'goyfs.

Nighthowler says hi.

Anyway, I like 8 one drops that can mill. Shriekhorn is ok but Hedron Crab is better. Blue gives you Wonder, Laboratory Maniac, some others I can't think of.

Also, the land Svogthos, the Restless Tomb (main) and Worm Harvest (side) are excellent vs control.

lagotripha on Help with my landfall deck

5 months ago

The two main things I'd look at for that list before running either of those is upping fetch numbers - if you're stuck on majority basics for budget reasons, Terramorphic Expanse and Evolving Wilds still get you triggers.

Fetches trigger crabs twice, and that is what makes crabs good. Same with other landfall effects.

Second, I'd be less worried about the life loss from fetches if you are just fetching basics or a triome. When you fetch a shockland you are basically lightning bolting yourself, which can need lifegain, but is usually offset by more reliable sideboard lifegain or mainboard control. Card draw from courser/tatyova is the reason to run them and they are great at that, but effects to keep your gameplan running are where to focus.

If you are looking at buried ruin, you need to run artifact/mill synergies beyond just crucible. Shriekhorn+Grinding Station can work, especially with some of the infinite combos that grinding station offers, but its something that needs to be built around. You are in the right colours for Shardless Agent if you're prepared to lean into speed + value rather than counterspells.

Probably the biggest utility lands you could run would be Bojuka Bog, but without primetime shenanigans it can be hard to hit the things you need with it - Ashiok, Dream Render type exile graveyard effects matter because it takes one 'shuffle your graveyard into library' eldrazi to shut down the mill plan otherwise. Tormod's Crypt, Nihil Spellbomb or Lantern of the Lost are cheap and helps solve the problem.

Best of luck brewing crabs - its a fun archetype and has some neat brews - I'm partial to 12 crab with the snowlands and ambush vipers, but it all works.

Niko9 on Advice For Olivia CMDR

6 months ago

I think RiotRunner789 is correct in saying that Olivia is probably not cEDH, but she can probably be very good.

Self mill seems like it would work well here. Necropotence can not only give you amazing draw and selection, but also allow you to discard good stuff to hand size that Olivia will come in and reanimate.

I play Bruna, the Fading Light  Meld which is similar, but in black and red you can get better mill. There are artifact mill that might be useful here though. Mesmeric Orb is great but will draw almost instant removal. Things like Shriekhorn Grindclock Codex Shredder Altar of Dementia Grindstoneare good and especially so if you can recur artifacts or use them extra times with something like Unwinding Clock. The clock also plays really nice with artifact lands. Oh, and always remember that milling your opponents can kill top deck tutors. Keeping your mill artifacts open until it's coming back to your turn can kill a lot of these effects.

The Underworld Cookbook can also be really nice to get biggies in the graveyard if you draw them, and also bring back creatures late game. Trading Post is just lovely, and 4cmc seems like a lot, but it always does something great for you.

Artifact strategy with Inventors' Fair can be great here. Also, black reanimation like Unearth are always going to work wonders. In my experience, it's not too useful to focus on expensive reanimation because that's what your commander wants to do, but smaller reanimation for value can be good.

The one thing to remember if you do any mill strategy is that you are going to mill your bombs away. It's often better to have ways to get things back than it is to play things that are great but you have no way to get back.

I don't have a ton of experience with B/R in edh, so take it all with a grain of salt for sure. I just wonder if Olivia would be better for cEDH in the 99. Having access to more colors is always a plus, and I'd think that Olivia would be very nice in something like Kess, Dissident Mage. Kess can recur reanimation spells that can bring out a nice hasty Olivia who can swing in and bring back another creature. Plus you get access to blue and all the sweet blue instants.

One big issue with Olivia in competitive groups is that your bomb is always there in the command zone. Most blue decks will try to save a counter spell just for her if they can. You could play discard and hand disruption to target blue players to help with this.

Hope it helps :) Olivia is looking cooler than ever, and it's such a great card. I just don't know if she can keep up with the speed of TandT, Malcolm, food chain, or really fast ad naus decks in cEDH.

Sheldaconda on The Forbidden Forest

6 months ago

jacobpmesser Thanks for all the great suggestions! Unearth, Shriekhorn, and Fiend Artisan are immediate adds. I'll do some play testing with the other cards and see if they fit in this deck. Would really prefer it stay Golgari, but I do know that there is a ton of great blue mill cards out there.

jacobpmesser on The Forbidden Forest

6 months ago

You know what's better than exiling your own stuff? Bringing it back. Not budget but add a few fetches, Renegade Rallier and Lurrus of the Dream-Den. Maybe some Unearth. Then, Archfiend's Vessel because a 5/5 flier on t2 is awesome. You could Persist Vessel and still get the 5/5. I play blue w/ Satyr Wayfinder (prob your best self-mill after Stitcher w/o going into blue for Hedron Crab) There's also Shriekhorn. No Fiend Artisan? And then, if you self-mill, Laboratory Maniac and (I play blue) Lazav, the Multifarious in case it gets milled. Sidisi, Brood Tyrant, Splinterfright, Nighthowler. Collector Ouphe for art gy hate. I think Desecrated Tomb is kind of useless without a good recur-engine.

Wabbajacke on We need more fuel to keep the machine running!!!

8 months ago

Thanks rb701 for youre comment!

Yeah im still struggeling with the Sideboard, i never used the most Cards except for Golem's Heart and Pitiless Plunderer. So there is a lot to do here.

I never heard of Sands of Delirium but that seems to fit perfect in here combined with Blinkmoth Urn. I will definitly try it out!

But im not sure if i just should remove Blinkmoth Urn since i never really needed it and the deck is running pretty well at the moment.

Maybe i should put somthing like Grave Pact against creature heavy decks and something like Tormod's Crypt in?

Any other ideas what to Change?

At the Moment im thinking of something like this:

1 x Tormod's Crypt Graveyard hate

1 x Grave Pact Creatures

2 x Altar of the Brood more mill

2 x Shriekhorn after the three uses, can be sacrificed to Grinding Station an with Scrap Trawler it can bring back some "0" cost Cards. Also its another target after sacrificing Ichor Wellspring

1 x Locket of Yesterdays So we only need to pay the first Myr Servitor and against mill decks

1 x Profane Memento lifegain against aggro

4 x Feed the Swarm

1 x Summoning Station

1 x Genesis Chamber

1 x Pitiless Plunderer

cheffireball on Ultra-Budget Speed Dredge (2x 5-Card "Gold Hands")

1 year ago

I did a bit more research into PD reanimator decks to find cheap cards, copies of Life / Death are $3 and it basically a 2 mana Reanimate .

Shriekhorn is 17 cents and mills for 6, 2 per turn.

Divest can let you see if re-animating is safe from removal/countermagic and you can target yourself to get fatties in the yard. Raven's Crime also works, and these are probably better than 2 cmc discard outlets.

Sire Of Insanity dodges any sorcery speed removal.

Lastly, Nihil Spellbomb only hits enemy yards and draws you a card. Worth considering for the sideboard.

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