Virtus the Veiled
Legendary Creature — Azra Assassin
Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.)
Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
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|Commander / EDH||Legal|
Virtus the Veiled Discussion
10 hours ago
Looks like a fun mutate deck! I've also had success with cards like Raving Dead and Virtus the Veiled . It won't end the game, but the look of terror on opponents when they realize the creature has both deathtouch AND trample makes for some fun games!
3 weeks ago
If you're going for a more aggro & attack based Alesha build, I highly recommend using a Menace sub-theme. My Alesha deck was more aggro-focused at first, but I recently rehauled it to be more Aristocrats/Combo. Menace can help your creatures get through for damage. I'd suggest checking out:
For evasion help
For creatures that "hit heavy" despite their power, especially if they have Menace or other evasion:
1 month ago
Thought more about this and there's still tons of options for this deck really. In my previous comment I mention how you may want to double up on Extus's effect with stuff like Ravos, Soultender but there's also enchantment options that may be a little harder for your opponents to get rid of. Stuff like Debtors' Knell and Palace Siege can also be useful enchantments to help you bring useful stuff back to cast multiple times. Crackling Doom is also a pretty good card that you could add as a substitute for any of the kill spells. A possibility for this deck could also be to reanimate some troublesome creatures for your opponents like Master of Cruelties Raving Dead Virtus the Veiled or Dire Fleet Ravager to help make killing your opponents with the sorcery easier. More boardwipes that only affect your opponents would also be good so something like Ruinous Ultimatum can help make the job a little easier. Other boardwipes such as Slash the Ranks Austere Command Merciless Eviction and Martial Coup give you some more options and not only target creatures but other pesky permanents as well.
1 month ago
Looks like mean ol' Torgaar is back at it again!
Unfortunately, the ruling on Wound Reflection only activates if the opponent lost life. With the wording on Torgaar, the life total of the target player simply becomes half, not actually dealing damage or any loss of life.
Another mean card to look into is Raving Dead , does the same kind of thing as Virtus the Veiled . I run it in a mutate deck and I can say giving either of those creatures a power bump and trample is mean! So something like Loxodon Warhammer or Shadowspear .
Another route to look at Torgaar, Famine Incarnate is to consistently stabilize yourself at 20 with his ability. So things like Conjurer's Closet are an interesting option to keep at 20 in the late game.
A different way to go about this is to go with some instant speed or enchantment abilities that trigger when your creature dies. You already have Kaya's Ghostform in the deck, some other cards could be Supernatural Stamina , and Abnormal Endurance . These also can double up on some of your other creature ETBs if you play these in response to the creatures activation of self sacrifice or a board wipe.
While a little pricy Tevesh Szat, Doom of Fools also seems to want to do what the deck wants, creating tokens, sacrificing them, and getting out your commander from the command zone!
2 months ago
I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.
The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.
The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.
If you have questions, let me know. Good luck with your build!
3 months ago
This deck is far from ready, but I thought the concept was there. I will definitely add Whispersilk Cloak and Canopy Cover though. I also need to remove most of the ramp as ramp in that quantity for this deck is unnecessary. I also wanted to add more cards like Infernal Medusa , as having that card with lure can potentially wipe another players creatures, while Virtus the Veiled hits them for half.
4 months ago
i should have been more descriptive
when i said
competitive edh meant consistent win con by turn 5
semi casual means consistent win con turns 5+
and casual means win con turns 10+
its in reference to the tuning of the deck
if a deck is tuned well enough to consistently produce a win con turn 5 or sooner
that does not mean every game will be over in 5 turns
it just means if gone unchecked the deck is capable of doing it consistently
and yes to date in main stream there has been only a couple that have been recorded to go off by turn 3
but i assure you there are many edh decks that consistently end the game turns 3-4 if gone unchecked
you dont see them main stream because
partly all the data has not been recorded
and mostly because the majority of them do so by removing one player per turn till t3-4
since this is not a guarantee win the game tactic
and also it leaves 3-4 rounds to be put in check
most disregard these decks as cedh qualified
but that does not make them any less lethal
for one example
i personally played against a Virtus the Veiled & Gorm the Great
that was tuned to level to consistently end the game by turn 3 if gone unchecked
it will never see the glory of main stream listing
because in cedh theres just to many ways to stop it from winning
however i personally still consider it as competitive
because it is still remarkably deadly
no matter what everyone at the table is going to have to blow resources to keep it in check
5 months ago
Hey, just noticed that you are short one card unless Quartzwood Crasher is in sideboard by mistake.
After a commented I made a while back, I built a similar deck to this one. A couple good mutate targets I put in there are Virtus the Veiled and Gorm the Great. I recommend these two over Nullhide Ferox and Swiftblade Vindicator.